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EBookClubs

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Book Arduino for Musicians

    Book Details:
  • Author : Brent Edstrom
  • Publisher : Oxford University Press
  • Release : 2016
  • ISBN : 0199309310
  • Pages : 453 pages

Download or read book Arduino for Musicians written by Brent Edstrom and published by Oxford University Press. This book was released on 2016 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology. In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book. The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, 'retro' step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum."--Provided by publisher.

Book Gameduino 2  Tutorial  Reference  Cookbook

Download or read book Gameduino 2 Tutorial Reference Cookbook written by James Bowman and published by . This book was released on 2013-12-12 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gameduino 2 turns your Arduino into a hand-held modern gaming system. Touch control, a 3-axis accelerometer, microSD storage for game assets, headphone audio output, and all-new eye-popping graphics on its bright 4.3 inch screen.This comprehensive guide to Gameduino 2 explains how to use the hardware's powerful features to create interactive graphical games.

Book Arduino  A Quick Start Guide

Download or read book Arduino A Quick Start Guide written by Maik Schmidt and published by Pragmatic Bookshelf. This book was released on 2015-01-20 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestsellingArduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll learn how to connect your Arduino to the Internet and program both client and server applications. You'll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someone's moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, you'll create your own video game console that you can connect to your TV set. This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems. With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions. What You Need: This is the full list of all parts you'd need for all projects in the book; some of these are provided as part of various kits that are available on the web, or you can purchase individually. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note we do not support or endorse any of these vendors, but we list them here as aconvenience for you. Arduino Zero (or Uno or Duemilanove or Diecimila) board USB cable Half-size breadboard Pack of LEDs (at least 3, 10 or more is a good idea) Pack of 100 ohm, 10k ohm, and 1k ohm resistors Four pushbuttons Breadboard jumper wire / connector wire Parallax Ping))) sensor Passive Infrared sensor An infrared LED A 5V servo motor Analog Devices TMP36 temperature sensor ADXL335 accelerometer breakout board 6 pin 0.1" standard header (might be included with the ADXL335) Nintendo Nunchuk Controller Arduino Ethernet shield Arduino Proto shield and a tiny breadboard (optional but recommended) Piezo speaker/buzzer (optional) Tilt sensor (optional) A 25-30 Watts soldering iron with a tip (preferrably 1/16") A soldering stand and a sponge A standard 60/40 solder (rosin-core) spool for electronics work

Book Agile Game Development with Scrum

Download or read book Agile Game Development with Scrum written by Clinton Keith and published by Pearson Education. This book was released on 2010-05-23 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

Book Mastering Dart

    Book Details:
  • Author : Sergey Akopkokhyants
  • Publisher : Packt Publishing Ltd
  • Release : 2014-11-20
  • ISBN : 1783989572
  • Pages : 518 pages

Download or read book Mastering Dart written by Sergey Akopkokhyants and published by Packt Publishing Ltd. This book was released on 2014-11-20 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an application developer who has experience with Dart and want to develop reusable and robust code in Dart, then this book is for you. You are expected to have a basic knowledge of core elements and applications.

Book Honor

    Book Details:
  • Author : James Bowman
  • Publisher : Encounter Books
  • Release : 2007
  • ISBN : 1594031983
  • Pages : 394 pages

Download or read book Honor written by James Bowman and published by Encounter Books. This book was released on 2007 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: "From the earliest records of human civilization until the dawn of the twentieth century, and in widely separated cultures throughout the world, the story of honor was inseparable from the story of mankind. Today, an acquaintance with the concept of honor is indispensable to understanding the culture of the Islamic world and its sense of grievance against the West, where honor has been disregarded or actively despised for three-quarters of a century." "James Bowman draws from an wealth of sources across many centuries to illuminate honor's curious history in our own culture, and he discovers that Western honor was always different from that found elsewhere. Its idiosyncratic qualities derived partly from the classical tradition but mainly from the Judeo-Christian heritage, whose emphases on individual morality and, more recently, on sincerity and authenticity in private and personal life have acted as continual challenges to the traditional notion of honor as it is still maintained in other parts of the world. These challenges to honor and the accommodations with it that they ultimately produced are a fundamental theme in our own culture's distinctive history; and the eventual collapse of the honor culture in the West is the background against which the War on Terror and the Clash of Civilizations ought to be seen."--Jacket.

Book Media Madness

    Book Details:
  • Author : James Bowman
  • Publisher : Encounter Books
  • Release : 2009-04-26
  • ISBN : 1594032874
  • Pages : 146 pages

Download or read book Media Madness written by James Bowman and published by Encounter Books. This book was released on 2009-04-26 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Bowman provides a scintillating and fast-paced anatomy of the mainstream media self-generated demise. The Mind of the Media looks behind the headlines to examine mainstream media's governing myths. Writing with acerbic wit, Bowman shows how the mainstream media's embrace of a spurious notion of objectivity, combined with its addiction to scandal, and an unshakable conviction of its own moral superiority have done irreparable damage to the media's public authority.

Book Achieving Competencies in Public Service  The Professional Edge

Download or read book Achieving Competencies in Public Service The Professional Edge written by James S. Bowman and published by Routledge. This book was released on 2014-12-18 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new context and character of public service - shifting values, entrepreneurship, information technology, and multi-sector careers - require a 'skills triangle' of technical, ethical, and leadership abilities. This concise and readable work focuses on these three essential skills, and describes what it means to be a consummate professional public servant. Essential reading for both professionals and students, "Achieving Competencies in Public Service: The Professional Edge" sets standards for anyone who conducts the public's business, and links them with performance management, human resource administration, and information technology skills. Filled with original illustrative examples, case studies, and exemplar profiles, the book is an ideal supplement for any introductory course in Public Administration.

Book The VHDL Cookbook

Download or read book The VHDL Cookbook written by Peter J. Ashenden and published by . This book was released on 1990 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick introduction to VHDL.

Book Expert Python Programming

Download or read book Expert Python Programming written by Michal Jaworski and published by Packt Publishing Ltd. This book was released on 2016-05-20 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an ace Python programmer by learning best coding practices and advance-level concepts with Python 3.5 About This Book Based on the latest stable version of Python (version 3.5) Creating well manageable code that will run in various environments with different sets of dependencies Packed with advanced concepts and best practices to write efficient Python code Who This Book Is For The book would appeal to web developers and Python programmers who want to start using version 3.5 and write code efficiently. Basic knowledge of Python programming is expected. What You Will Learn Conventions and best practices that are widely adopted in the python community Package python code effectively for community and production use Easy and lightweight ways to automate code deployment on remote systems Improve your code's quality, reliability, and performance Write concurrent code in python Extend python with code written in different languages In Detail Python is a dynamic programming language, used in a wide range of domains by programmers who find it simple, yet powerful. Even if you find writing Python code easy, writing code that is efficient and easy to maintain and reuse is a challenge. The focus of the book is to familiarize you with common conventions, best practices, useful tools and standards used by python professionals on a daily basis when working with code. You will begin with knowing new features in Python 3.5 and quick tricks for improving productivity. Next, you will learn advanced and useful python syntax elements brought to this new version. Using advanced object-oriented concepts and mechanisms available in python, you will learn different approaches to implement metaprogramming. You will learn to choose good names, write packages, and create standalone executables easily. You will also be using some powerful tools such as buildout and vitualenv to release and deploy the code on remote servers for production use. Moving on, you will learn to effectively create Python extensions with C, C++, cython, and pyrex. The important factors while writing code such as code management tools, writing clear documentation, and test-driven development are also covered. You will now dive deeper to make your code efficient with general rules of optimization, strategies for finding bottlenecks, and selected tools for application optimization. By the end of the book, you will be an expert in writing efficient and maintainable code. Style and approach An easy-to-follow guide that covers industry followed best practices in Python programming

Book FPGA Prototyping by Verilog Examples

Download or read book FPGA Prototyping by Verilog Examples written by Pong P. Chu and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: FPGA Prototyping Using Verilog Examples will provide you with a hands-on introduction to Verilog synthesis and FPGA programming through a “learn by doing” approach. By following the clear, easy-to-understand templates for code development and the numerous practical examples, you can quickly develop and simulate a sophisticated digital circuit, realize it on a prototyping device, and verify the operation of its physical implementation. This introductory text that will provide you with a solid foundation, instill confidence with rigorous examples for complex systems and prepare you for future development tasks.

Book Building Embedded Systems

Download or read book Building Embedded Systems written by Changyi Gu and published by Apress. This book was released on 2016-05-26 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop the software and hardware you never think about. We're talking about the nitty-gritty behind the buttons on your microwave, inside your thermostat, inside the keyboard used to type this description, and even running the monitor on which you are reading it now. Such stuff is termed embedded systems, and this book shows how to design and develop embedded systems at a professional level. Because yes, many people quietly make a successful career doing just that. Building embedded systems can be both fun and intimidating. Putting together an embedded system requires skill sets from multiple engineering disciplines, from software and hardware in particular. Building Embedded Systems is a book about helping you do things in the right way from the beginning of your first project: Programmers who know software will learn what they need to know about hardware. Engineers with hardware knowledge likewise will learn about the software side. Whatever your background is, Building Embedded Systems is the perfect book to fill in any knowledge gaps and get you started in a career programming for everyday devices. Author Changyi Gu brings more than fifteen years of experience in working his way up the ladder in the field of embedded systems. He brings knowledge of numerous approaches to embedded systems design, including the System on Programmable Chips (SOPC) approach that is currently growing to dominate the field. His knowledge and experience make Building Embedded Systems an excellent book for anyone wanting to enter the field, or even just to do some embedded programming as a side project. What You Will Learn Program embedded systems at the hardware level Learn current industry practices in firmware development Develop practical knowledge of embedded hardware options Create tight integration between software and hardware Practice a work flow leading to successful outcomes Build from transistor level to the system level Make sound choices between performance and cost Who This Book Is For Embedded-system engineers and intermediate electronics enthusiasts who are seeking tighter integration between software and hardware. Those who favor the System on a Programmable Chip (SOPC) approach will in particular benefit from this book. Students in both Electrical Engineering and Computer Science can also benefit from this book and the real-life industry practice it provides.

Book USB Complete

    Book Details:
  • Author : Jan Axelson
  • Publisher :
  • Release : 2004
  • ISBN : 9780965081955
  • Pages : 548 pages

Download or read book USB Complete written by Jan Axelson and published by . This book was released on 2004 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide takes the pain out of designing for this popular interface with specific, detailed examples that show how to develop USB devices and the applications that communicate with them. How the USB communicates with the PC, deciding if a project should use a USB interface, choosing a USB controller chip for peripheral design, and determining code with Windows applications are covered in detail.

Book Expressive Processing

    Book Details:
  • Author : Noah Wardrip-Fruin
  • Publisher : MIT Press
  • Release : 2012-02-10
  • ISBN : 0262302683
  • Pages : 500 pages

Download or read book Expressive Processing written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2012-02-10 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Book Zen and the Forth Language

    Book Details:
  • Author : Chen-Hanson Ting
  • Publisher : Independently Published
  • Release : 2018-11-08
  • ISBN : 9781729330883
  • Pages : 215 pages

Download or read book Zen and the Forth Language written by Chen-Hanson Ting and published by Independently Published. This book was released on 2018-11-08 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forth was invented by Chuck Moore in the 1960s as a programming language. Chuck was not impressed by programming languages, operating systems, and computer hardware of that time. He sought the simplest and most efficient way to control his computers. He used Forth to program every computer in his sight. And then, he found that he could design better computers in transistors and gates, because Forth is much more than just a programming language; it is also an excellent computer architecture.

Book EForth Overview

    Book Details:
  • Author : C. H. Ting
  • Publisher :
  • Release : 2018-10-19
  • ISBN : 9781726852364
  • Pages : 120 pages

Download or read book EForth Overview written by C. H. Ting and published by . This book was released on 2018-10-19 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before diving directly into eForth, I would like to discuss the general principles of Forth language. The language consists of a collection of words, which reside in the memory of a computer and can be executed by entering their names on the computer keyboard. A list of words can be compiled, given a new name and made a new word. In fact, most words in Forth are defined as lists of existing words. A small set of primitive words are defined in machine code of the native CPU. All other words are built from this primitive words and eventually refer to them when executed.

Book Compositional Data Analysis

Download or read book Compositional Data Analysis written by Vera Pawlowsky-Glahn and published by John Wiley & Sons. This book was released on 2011-09-19 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is difficult to imagine that the statistical analysis of compositional data has been a major issue of concern for more than 100 years. It is even more difficult to realize that so many statisticians and users of statistics are unaware of the particular problems affecting compositional data, as well as their solutions. The issue of ``spurious correlation'', as the situation was phrased by Karl Pearson back in 1897, affects all data that measures parts of some whole, such as percentages, proportions, ppm and ppb. Such measurements are present in all fields of science, ranging from geology, biology, environmental sciences, forensic sciences, medicine and hydrology. This book presents the history and development of compositional data analysis along with Aitchison's log-ratio approach. Compositional Data Analysis describes the state of the art both in theoretical fields as well as applications in the different fields of science. Key Features: Reflects the state-of-the-art in compositional data analysis. Gives an overview of the historical development of compositional data analysis, as well as basic concepts and procedures. Looks at advances in algebra and calculus on the simplex. Presents applications in different fields of science, including, genomics, ecology, biology, geochemistry, planetology, chemistry and economics. Explores connections to correspondence analysis and the Dirichlet distribution. Presents a summary of three available software packages for compositional data analysis. Supported by an accompanying website featuring R code. Applied scientists working on compositional data analysis in any field of science, both in academia and professionals will benefit from this book, along with graduate students in any field of science working with compositional data.