Download or read book Game Point The Power Games Part 4 written by Brynley Blake and published by Kairos Publishing. This book was released on 2023-02-01 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.
Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Download or read book Endgame The Power Games Part 5 written by Brynley Blake and published by Kairos Publishing. This book was released on 2023-02-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.
Download or read book The Ethics of Playing Researching and Teaching Games in the Writing Classroom written by Richard Colby and published by Springer Nature. This book was released on 2021-01-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Download or read book Games Puzzles written by and published by . This book was released on 1979 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Technical Abstract Bulletin written by and published by . This book was released on with total page 1048 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Theory and Learning for Wireless Networks written by Samson Lasaulce and published by Academic Press. This book was released on 2011-09-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by leading experts in the field, Game Theory and Learning for Wireless Networks Covers how theory can be used to solve prevalent problems in wireless networks such as power control, resource allocation or medium access control. With the emphasis now on promoting ‘green’ solutions in the wireless field where power consumption is minimized, there is an added focus on developing network solutions that maximizes the use of the spectrum available. With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. Game Theory and Learning for Wireless Networks is the first comprehensive resource of its kind, and is ideal for wireless communications R&D engineers and graduate students. Samson Lasaulce is a senior CNRS researcher at the Laboratory of Signals and Systems (LSS) at Supélec, Gif-sur-Yvette, France. He is also a part-time professor in the Department of Physics at École Polytechnique, Palaiseau, France. Hamidou Tembine is a professor in the Department of Telecommunications at Supélec, Gif-sur-Yvette, France. Merouane Debbah is a professor at Supélec, Gif-sur-Yvette, France. He is the holder of the Alcatel-Lucent chair in flexible radio since 2007. The first tutorial style book that gives all the relevant theory, at the right level of rigour, for the wireless communications engineer Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real world resource allocation problems Contains algorithms and techniques to implement game theory in wireless terminals
Download or read book The Foundations of Behavioral Economic Analysis written by Sanjit S. Dhami and published by Oxford University Press. This book was released on 2016 with total page 1799 pages. Available in PDF, EPUB and Kindle. Book excerpt: It considers the evidence against the exponential discounted utility model and describes several behavioral models such as hyperbolic discounting, attribute based models and the reference time theory. Part IV describes the evidence on classical game theory and considers several models of behavioral game theory, including level-k and cognitive hierarchy models, quantal response equilibrium, and psychological game theory. Part V considers behavioral models of learning that include evolutionary game theory, classical models of learning, experience weighted attraction model, learning direction theory, and stochastic social dynamics. Part VI studies the role of emotions; among other topics it considers projection bias, temptation preferences, happiness economics, and interaction between emotions and cognition. Part VII considers bounded rationality. The three main topics considered are judgment heuristics and biases, mental accounting, and behavioral finance.
Download or read book Newsmakers 1996 Sub Part 4 Cum written by Newsmakers and published by Visible Ink Press. This book was released on 1997 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The British Chess Magazine written by and published by . This book was released on 1892 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Media Literacy written by W. James Potter and published by SAGE Publications. This book was released on 2013 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a detailed approach to studying media influences and presents a vision of what it means to operate at a higher level of media literacy. The author agues that media have a profound influence on the way we perceive the world, shaping our beliefs and expectations. By becoming more media literate, we can avoid the potentially negative effects of those media messages as well as amplify the potentially positive effects. Topics covered include content, audience, media industries, media ownership, privacy, violence, sports, social media, and piracy of media messages.
Download or read book THE GAMES OF THE HEART written by Damian Wayne and published by XinXii. This book was released on 2024-07-20 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: Headline: Are You Ready to Uncover the Secrets of the Games That Play with Your Heart? Relate: Have you ever found yourself trapped in a cycle of heartbreak and disappointment? Do you struggle to understand the games people play in relationships? Are you ready to uncover the secrets of the heart and learn how to win the game of love? Credibility: In "The Games of the Heart", author Damian Wayne takes you on a journey of self-discovery and exploration, revealing the hidden dynamics of relationships and the games that shape our hearts. With his expertise and insightful guidance, you'll learn how to navigate the complex world of love and relationships. Bullet Points: - Uncover the 5 games that people play in relationships and how to recognize them - Learn the secrets of emotional manipulation and how to protect yourself - Discover the art of effective communication and conflict resolution - Understand the psychology of attraction and how to build a strong connection - Learn how to break free from toxic relationships and patterns - Develop a stronger sense of self and emotional intelligence - Master the art of vulnerability and intimacy - Unlock the secrets of forgiveness and moving on Call to Action: If you want to win the game of love, build strong and healthy relationships, and unlock the secrets of the heart, then scroll up and buy this book today!
Download or read book Video Game Bible 1985 2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Download or read book Advances in Computing and Communications Part IV written by Ajith Abraham and published by Springer. This book was released on 2011-07-06 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the fourth part of a four-volume set (CCIS 190, CCIS 191, CCIS 192, CCIS 193), which constitutes the refereed proceedings of the First International Conference on on Computing and Communications, ACC 2011, held in Kochi, India, in July 2011. The 62 revised full papers presented in this volume were carefully reviewed and selected from a large number of submissions. The papers are the papers of the Workshop on Cloud Computing: Architecture, Algorithms and Applications (CloudComp2011), of the Workshop on Multimedia Streaming (MultiStreams2011), and of the Workshop on Trust Management in P2P Systems (IWTMP2PS2011).
Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
Download or read book Writing Sci Fi Fantasy Horror For Dummies written by Rick Dakan and published by John Wiley & Sons. This book was released on 2022-03-09 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your shot at becoming the next Tolkien, Asimov, or King with this simple roadmap to transforming your fiction into works of art Writing Sci-Fi, Fantasy, & Horror For Dummies is your skeleton key to creating the kind of fiction that grips readers and compels them to keep turning pages (even if it's well past their bedtime!) You'll start with the basics of creative writing—including character, plot, and scene—and strategies for creating engaging stories in different forms, such as novels, short stories, scripts, and video games. After that, get beginner-friendly and straightforward advice on worldbuilding, before diving headfirst into genre-specific guidance for science fiction, horror, and fantasy writing. This book also offers: Strategies for editing and revising your next work to get it into tip-top shape for your audience Ways to seek out second opinions from editors, experts, and even sensitivity readers Techniques for marketing and publication, working with agents, and advice for writers going the self-publishing route The perfect beginner's guide for aspiring writers with an interest in horror, fantasy, or science fiction, Writing Sci-Fi, Fantasy, & Horror For Dummies is the first and last resource you need before you start building your next story about faraway lands, aliens, and fantastic adventures.
Download or read book A Modern Guide to Sports Economics written by Koning, Ruud H. and published by Edward Elgar Publishing. This book was released on 2021-10-26 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely Modern Guide offers critical insights into developments in both professional and recreational sports through the lens of the economic forces that determine them. It explores the benefits of the relationship between sports and economics, highlighting ways that economic research can help to understand sports better and the ways that sport provides opportunities to test economic theories.