EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Game Over Play Again Yes No

    Book Details:
  • Author : Gamery G Lowel
  • Publisher :
  • Release : 2019-12-07
  • ISBN : 9781672769655
  • Pages : 102 pages

Download or read book Game Over Play Again Yes No written by Gamery G Lowel and published by . This book was released on 2019-12-07 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cool composition book for elementary or middle school student. A funny large quality notebook/planner for gamers for any use they like. To take notes, log and track game play and progress, release frustrations or use it for school, work and life stuff! A great gift for the gamer in your life for birthdays, christmas, anniversaries and more! SIZE: 8.5 X 11 inches (approximate A4 size) PAPER: Lined PAGES: 100 Pages (50 Sheets) COVER: Soft and Glossy. Gamery G. Lowel sells quality modern notebooks and journals that are stylish AND practical. Titles Include: I Paused My Game To Write This I have Control Issues AoE B*itch Eat Sleep Play Repeat Salty AF Nice Console Gaming Design, useful and handy! Use this cool Note Book as a lined Diary for your most intimate memories. Also usable as a Game Convention to do list or LAN Party calendar. Or just give it to a Let's Player, Video Game Lover or Professional Gamer as a cool gift! Important appointments and tasks are always in view with your daily notes. A Gamer, Nerds or Geek should not miss this great notebook.

Book Game Over

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Book Game Over

    Book Details:
  • Author : Joseph Locke
  • Publisher : Starfire
  • Release : 1993
  • ISBN : 9780553296525
  • Pages : 178 pages

Download or read book Game Over written by Joseph Locke and published by Starfire. This book was released on 1993 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a new video arcade named Hades opens in town, the students of Dinsmore begin committing bizarre and violent acts.

Book Teach Your Kids to Code

Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Book Beginning HTML5 Games with CreateJS

Download or read book Beginning HTML5 Games with CreateJS written by Brad Manderscheid and published by Apress. This book was released on 2014-03-31 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Book Game Over

    Book Details:
  • Author : Dave Zirin
  • Publisher : The New Press
  • Release : 2013
  • ISBN : 1595588159
  • Pages : 258 pages

Download or read book Game Over written by Dave Zirin and published by The New Press. This book was released on 2013 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sportscaster Howard Cosell dubbed it "rule number one of the jockocracy" sports and politics just don't mix. But in Game Over, celebrated alt-sportswriter Dave Zirin proves once and for all that politics has breached the modern sports arena with a vengeance. From the NFL lockout and the role of soccer in the Arab Spring to the Penn State sexual abuse scandals and Tim Tebow's on-field genuflections, this timely and hard-hitting new book from the "conscience of American sportswriting" (The Washington Post) reveals how our most important debates about class, race, religion, sex, and the raw quest for political power are played out both on and off the field. Game Over offers new insights and analysis of headline-grabbing sports controversies, exploring the shady side of the NCAA, the explosive 2011 MLB All-Star Game, and why the Dodgers crashed and burned. It covers the fascinating struggles of gay and lesbian athletes to gain acceptance, female athletes to be more than sex symbols, and athletes everywhere to assert their collective bargaining rights as union members. Zirin also illustrates the ways in which athletes are once again using their exalted platforms to speak out and reclaim sports from the corporate interests that have taken it hostage. In Game Over, he cheers the victories but also reflects on how far we have yet to go. Combining brilliant set pieces with a sobering overview of today's sports scene in Zirin's take-no-prisoners style, Game Over is a must read for anyone, sports fan or not, interested in understanding how sports reflect and shape society--and why the stakes have never been higher.

Book Game Over

    Book Details:
  • Author : Christophe Chalamet
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2017-09-11
  • ISBN : 3110519828
  • Pages : 448 pages

Download or read book Game Over written by Christophe Chalamet and published by Walter de Gruyter GmbH & Co KG. This book was released on 2017-09-11 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern science informs us about the end of the universe: "game over" is the message which lies ahead of our world. Christian theology, on the other hand, sees in the end not the cessation of all life, but rather an invitation to play again, in God's presence. Is there a way to articulate together such vastly different claims? Eschatology is a theological topic which merits being considered from several different angles. This book seeks to do this by gathering contributions from esteemed and fresh voices from the fields of biblical exegesis, history, systematic theology, philosophy, and ethics. How can we make sense, today, of Jesus' (and the New Testament's) eschatological message? How did he, his early disciples, and the Christian tradition, envision the "end" of the world? Is there a way for us to articulate together what modern science tells us about the end of the universe with the biblical and Christian claims about God who judges and who will wipe every tear? Eschatology has been at the heart of Christian theology for 100 years in the West. What should we do with this legacy? Are there ways to move our reflection forward, in our century? Scholars and other interested readers will find here a wealth of insights.

Book Game Over

Download or read book Game Over written by Azie Faison and published by Simon and Schuster. This book was released on 2007-08-07 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cautionary tale about the life of former kingpin Azie Faison, who has become the fabric of street legend Faison was a ninth grade dropout who earned more than $100,000 a week selling cocaine in Harlem, New York, during the peak of America's "War on Drugs" between 1983 and 1990. Faison, along with two partners, was an urban prince with cars, jewels, and people -- in awe of this million-dollar phenomenon -- at his feet. His legacy has been praised by hip-hop's top names in their lyrics, and his life was the basis for the urban cult classic film Paid in Full starring Mekhi Phifer, Wood Harris, and rapper Cam'ron and produced by Jay-Z's Roc-A-Fella Films. In Game Over, Azie brings forth a powerful memoir of New York's perilous drug underworld and music industry, with an intellect and wisdom to empower and challenge the street culture he knows so very well.

Book Android  Game Programming

Download or read book Android Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2016-09-26 with total page 1089 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.

Book Guinness World Records 2015 Gamer s Edition

Download or read book Guinness World Records 2015 Gamer s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2014-11-11 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

Book ActionScript 3 0 Game Programming University

Download or read book ActionScript 3 0 Game Programming University written by Gary Rosenzweig and published by Pearson Education. This book was released on 2011-01-13 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.

Book Game Over

    Book Details:
  • Author : Fern Michaels
  • Publisher : Zebra Books
  • Release : 2010-07-01
  • ISBN : 1420119257
  • Pages : 349 pages

Download or read book Game Over written by Fern Michaels and published by Zebra Books. This book was released on 2010-07-01 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Political intrigue, high-level high jinks, and characters with charisma to spare . . . a real crowd-pleaser” in the New York Times bestselling series (Booklist, starred review). With yet another successful assignment behind them, the ladies of the Sisterhood have enjoyed a relaxing break together and celebrated the wedding of Myra and Charles on Big Pine Mountain. But as soon as the newlyweds return from their shortened honeymoon, they are hit with some exciting yet unsettling news . . . It seems their dear ally Lizzie Fox, recently ensconced as Chief White House Counsel, is rumored to be near the top of the short list for a soon to be vacated seat on the Supreme Court. While the Sisters are thrilled for Lizzie, they are concerned about her being ripped to shreds in the approval process, partly due to her connections with the Sisterhood. They also fear it will delay or even derail their long-awaited pardon promised to them by President Martine Connor. It will take a masterful plan—and loyal friends aiding them at every turn—for the Sisters to succeed in protecting Lizzie while securing their own freedom at last. Series praise “Spunky women who fight for truth, justice, and the American way.”—Fresh Fiction on Final Justice “Readers will enjoy seeing what happens when well-funded, very angry women take the law into their own hands.”—Booklist on Weekend Warriors “Delectable . . . deliver[s] revenge that’s creatively swift and sweet, Michaels-style.”—Publishers Weekly on Hokus Pokus

Book Head First C

    Book Details:
  • Author : Andrew Stellman
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2024-07-09
  • ISBN : 109814175X
  • Pages : 838 pages

Download or read book Head First C written by Andrew Stellman and published by "O'Reilly Media, Inc.". This book was released on 2024-07-09 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will you learn from this book? Create apps, games, and more using this engaging, highly visual introduction to C#, .NET, and Visual Studio. In the first chapter you'll dive right in, building a fully functional game using C# and .NET MAUI that can run on Windows, Mac, and even Android and iOS devices. You'll learn how to use classes and object-oriented programming, create 3D games in Unity, and query data with LINQ. And you'll do it all by solving puzzles, doing hands-on exercises, and building real-world applications. Interested in a development career? You'll learn important development techniques and ideas—many who learned to code with this book are now professional developers, team leads, coding streamers, and more. There's no experience required except the desire to learn. And this is the best place to start. What's so special about this book? If you've read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn C# through a multisensory experience that engages your mind—rather than a text-heavy approach that puts you to sleep.

Book 2D Game Development with Unity

Download or read book 2D Game Development with Unity written by Franz Lanzinger and published by CRC Press. This book was released on 2020-12-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Book Gamers  Quest

    Book Details:
  • Author : George Ivanoff
  • Publisher : Ford Street Publishing
  • Release : 2011-01-07
  • ISBN : 1921665270
  • Pages : 183 pages

Download or read book Gamers Quest written by George Ivanoff and published by Ford Street Publishing. This book was released on 2011-01-07 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers' Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction.

Book Well Played 2 0

    Book Details:
  • Author : Et Al
  • Publisher : Lulu.com
  • Release : 2010
  • ISBN : 0557844517
  • Pages : 336 pages

Download or read book Well Played 2 0 written by Et Al and published by Lulu.com. This book was released on 2010 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

Book Creative Greenfoot

    Book Details:
  • Author : Michael Haungs
  • Publisher : Packt Publishing Ltd
  • Release : 2015-04-27
  • ISBN : 1783980397
  • Pages : 311 pages

Download or read book Creative Greenfoot written by Michael Haungs and published by Packt Publishing Ltd. This book was released on 2015-04-27 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.