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EBookClubs

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Book Game on

    Book Details:
  • Author : Lisa Thompson
  • Publisher : Capstone
  • Release : 2009-06
  • ISBN : 0756542081
  • Pages : 26 pages

Download or read book Game on written by Lisa Thompson and published by Capstone. This book was released on 2009-06 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the skills needed, tools and equipment needed, and how games are created to become a video game developer.

Book The Iapetus High Fantasy Role Playing Game

Download or read book The Iapetus High Fantasy Role Playing Game written by Edmund Sim and published by Lulu.com. This book was released on with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to 3D Game Programming with DirectX 11

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book Artificial Intelligence for Games

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Book Game on Level 11

    Book Details:
  • Author : Green Green Giraffe
  • Publisher :
  • Release : 2018-08-07
  • ISBN : 9781724642059
  • Pages : 102 pages

Download or read book Game on Level 11 written by Green Green Giraffe and published by . This book was released on 2018-08-07 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect birthday gift for a 11 year old gamer! Cool 6x9 journal for gaming notes, ideas, thoughts. For work or school. Half blank half lined.

Book The Legacy of Heroes

Download or read book The Legacy of Heroes written by Vincent Venturella and published by Lulu.com. This book was released on 2011-09 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Legacy of Heroes is a Fantasy Role Playing Game with a singular focus: imagination. The Legacy of Heroes Player's Guide offers everything you need to bring the myriad characters from movies, literature, mythology and anything else you can imagine to life on the page before you. This book contains 11 races, 11 classes, 40 heroic arcs and all the spells, styles, equipment, magic items and more you need for your own brave heroes to move from character to legend. The Legacy of Heroes exciting Heroic Talent and Heroic Moment systems empower the players to create truly memorable role-playing experiences like never before. This book facilitates that collaboration by giving you, the player, the tools you need for the stories you imagine in an efficient, simple, and familiar system based on the OGL license. The only question is, are you ready for your own legacy? Visit www.thelegacyofheroes.com for support, downloads and more!

Book Computing and Combinatorics

Download or read book Computing and Combinatorics written by Dingzhu Du and published by Springer Science & Business Media. This book was released on 1995 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the First Annual International Conference on Computing and Combinatorics, COCOON '95, held in Xi'an, China in August 1995. The 52 thoroughly refereed full papers and the 22 short presentations included in this volume were selected from a total of 120 submissions. All current aspects of theoretical computer science and combinatorial mathematics related to computing are addressed; in particular, there are sections on complexity theory, graph drawing, computational geometry, databases, graph algorithms, distributed programming and logic, combinatorics, machine models, combinatorial designs, algorithmic learning, algorithms, distributed computing, and scheduling.

Book Bridge for Everyone

Download or read book Bridge for Everyone written by D. W. Crisfield and published by Rowman & Littlefield. This book was released on 2023-10-01 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bridge is a famously challenging card game, one that’s next to impossible to learn without a whole host of visual aids. But books on the subject all too often seem to ignore this. Enter Bridge for Everyone, which takes a step-by-step, visual approach to explaining the game clearly to beginners and intermediates. With 400 full-color photos, it begins with the rules and the fundamentals of bidding, play, defense, and scoring. Not only does it give you what it takes to hold your ground no matter what your hand, it then takes the bidding up a notch by introducing more techniques—and strategies for winning.

Book Bridge For Club Players

Download or read book Bridge For Club Players written by Nihar C Nayak and published by Kavya Publications. This book was released on with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ultimate Code Book

Download or read book The Ultimate Code Book written by Matthew K. Brady and published by Prima Games. This book was released on 2001-06 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practice, practice, practice . . . then cheat! More than 8,500 PlayStation codes More than 7,500 PC codes More than 3,500 Nintendo 64 codes More than 2,500 Game Boy codes More than 1,500 Dreamcast codes More than 750 PlayStation2 codes

Book The Language of Gaming

Download or read book The Language of Gaming written by Astrid Ensslin and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Book Artificial Intelligence and Soft Computing

Download or read book Artificial Intelligence and Soft Computing written by Leszek Rutkowski and published by Springer. This book was released on 2017-06-01 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 10245 and LNAI 10246 constitutes the refereed proceedings of the 16th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2017, held in Zakopane, Poland in June 2017. The 133 revised full papers presented were carefully reviewed and selected from 274 submissions. The papers included in the first volume are organized in the following five parts: neural networks and their applications; fuzzy systems and their applications; evolutionary algorithms and their applications; computer vision, image and speech analysis; and bioinformatics, biometrics and medical applications.

Book Computer Games

    Book Details:
  • Author : Tristan Cazenave
  • Publisher : Springer
  • Release : 2019-06-28
  • ISBN : 3030243370
  • Pages : 165 pages

Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2019-06-28 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.

Book Assessing Computational Thinking

Download or read book Assessing Computational Thinking written by David Weintrop and published by Taylor & Francis. This book was released on 2023-09-12 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents different approaches for answering the question: How do we assess computational thinking? The result is a snapshot of the current state of the field for assessing computational thinking. The last decade has seen rapid growth in the presence of computational thinking (CT) in educational contexts. Those working to advance CT argue that the concepts and skills associated with CT are essential to succeed in an increasingly computational world. As a result of these efforts, there has been tremendous growth in curricula, learning environments, and innovations around CT education in K-12 classrooms and beyond. As CT grows in prominence, so too does the need to be able to effectively and equitably assess learners CT abilities. This volume is a collection of chapters pursuing different approaches for answering the question: How do we assess computational thinking? The answers provided span age ranges, formal and informal contexts, conceptual aspects of CT, and varying methodological and evaluative strategies. Collectively, the volume captures the current state of the field for assessing computational thinking and lays the groundwork for future CT assessment innovation. Assessing Computational Thinking will be a key resource for academics, researchers, and advanced students of Education, Educational Assessment, Educational Research, Psychology and Research Methods. The chapters included in this book were originally published as a special issue of Computer Science Education.

Book The Legendary Game Player

Download or read book The Legendary Game Player written by Zhuan JiaLaoLi and published by Funstory. This book was released on 2020-01-18 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!

Book 40 Great Lessons and Ideas

Download or read book 40 Great Lessons and Ideas written by Paul Larkin and published by Ready-Ed Publications. This book was released on 2006-03-01 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: 40 Great Lessons and Ideas contains a diverse selection of practical, user-friendly ideas for the primary classroom. It is written for the busy teacher and contains a wealth of tried and tested ideas for all ages. Extensive teachers’ notes are included as well as lesson ideas, games and student activity sheets across all subject areas. Most of the activities require little preparation and are also ideal for relief and support teachers and last minute time-fillers. There are even activities for the whole school to take on board.

Book Advances in Experimental Social Psychology

Download or read book Advances in Experimental Social Psychology written by Mark P. Zanna and published by Elsevier. This book was released on 1996 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Experimental Social Psychology continues to be one of the most sought after and most often cited series in this field. Containing contributions of major empirical and theoretical interest, this series represents the best and the brightest in new research, theory, and practice in social psychology. Volume 28 includes contributions on arousal regulation, social perception, social norms, and nonverbal behavior.