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Book Game On  Glitched

Download or read book Game On Glitched written by Emily Snape and published by Ek Books. This book was released on with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warring brothers Max and Liam find themselves trapped in a time-travel game. Can they survive the dangers and solve the riddles without killing each other? Gaming-obsessed Max and his infuriating younger brother, Liam, are forced to work together when a new game on Miss McBoob’s mobile phone sucks them into a time-travelling vortex. The ‘Glitched’ app transports the brothers to earlier versions of their home town where they find themselves in the Stone Age, in Roman times, in the Middle Ages and in the age of the dinosaurs. To return to their own time they must solve riddles while dodging woolly mammoths, jousting knights and all manner of bodily fluids, both human and animal! Author and illustrator Emily Snape’s sons were both reluctant readers, which made her want to write books they could not resist reading! Reading should be a pleasure and it was Emily’s aim to write books that pull you in and hook you from the start. ‘Hopefully, then you can’t help being moved by the characters as they grow and develop. I love comedy in books, but funny books also have to have heart, believable characters, and a great plot that keeps you reading till the very end.’ With a clever mix of realism and fantasy and packed with historically accurate settings, crazy scenarios and gross facts, Game On: Glitched is perfect for reluctant readers, particularly boys.

Book Understanding Counterplay in Video Games

Download or read book Understanding Counterplay in Video Games written by Alan F. Meades and published by Routledge. This book was released on 2015-06-05 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.

Book Glitched

    Book Details:
  • Author : Jenny Jinks
  • Publisher :
  • Release : 2022-08-28
  • ISBN : 9781848869172
  • Pages : 48 pages

Download or read book Glitched written by Jenny Jinks and published by . This book was released on 2022-08-28 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jenna and her friends, Aussie and Mattie, absolutely love playing computer games. But when their parents become obsessed with a new game called Glitch, things start getting weird. Where have all the adults gone? What does Glitch have to do with it, and who could possibly be behind this crazy new game? Jenna and the boys will have to play the game to find out--and maybe save their parents along the way!

Book Glitch Art in Theory and Practice

Download or read book Glitch Art in Theory and Practice written by Michael Betancourt and published by Taylor & Francis. This book was released on 2016-09-13 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between historical discussions and social-political analyses, this work provides a rigorous, contemporary theoretical foundation and framework.

Book New Perspectives in Game Studies

Download or read book New Perspectives in Game Studies written by Tomáš Bártek and published by Masarykova univerzita. This book was released on 2015-01-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sborník shrnuje příspěvky z první výroční konference Central and Eastern European Game Studies, konané v Brně ve dnech 10.–11. října 2014. Příspěvky zaměřené na výzkum digitálních her zahrnují témata od historie k teorii, od empirických studií k aplikovanému výzkumu. Značná část příspěvků se váže k regionu střední a východní Evropy.

Book Law  Video Games  Virtual Realities

Download or read book Law Video Games Virtual Realities written by Dale Mitchell and published by Taylor & Francis. This book was released on 2023-10-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Book Digital Mythology and the Internet s Monster

Download or read book Digital Mythology and the Internet s Monster written by Vivian Asimos and published by Bloomsbury Publishing. This book was released on 2021-01-28 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring a prominent digital mythology, this book proposes a new way of viewing both online narratives and the online communities which tell them. The Slender Man – a monster known for making children disappear and causing violent deaths to the adults who seek to know more about him – is used as an extended case study to explore the role of digital communities, as well as the question of the existence of a broader “digital culture”. Structural anthropological mythic analysis and ethnographic details demonstrate how the Slender Man mythology is structured, and how its everlasting nature in the online communities demonstrates an importance of the mythos.

Book Mixed Reality and Games

Download or read book Mixed Reality and Games written by Emir Bektic and published by transcript Verlag. This book was released on 2020-10-31 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

Book Continue  The Boss Fight Books Anthology

Download or read book Continue The Boss Fight Books Anthology written by Gabe Durham and published by Boss Fight Books. This book was released on 2011-01-05 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boss Fight is proud to present our first multi-author collection, Continue? The Boss Fight Books Anthology.In these digital pages, Anna Anthropy celebrates her second favorite Epic MegaGames title, David LeGault offers a tour of the lost 80s Action Max console, and Mike Meginnis tells his Best American Short Stories-selected tale of a father and son who become obsessed with the saddest adventure game in the world.The eBook collects a diverse survey of essays and short stories from Boss Fight series authors Michael P. Williams, Ken Baumann, Jon Irwin, and Darius Kazemi, as well newcomers Matt Bell, Tevis Thompson, Rebekah Frumkin, Brian Oliu, Salvatore Pane, Mike Lars White, and Rachel B. Glaser.

Book The Seventh Glitch

    Book Details:
  • Author : Ronel van Tonder
  • Publisher : Lulu.com
  • Release : 2016-04-07
  • ISBN : 1329933125
  • Pages : 314 pages

Download or read book The Seventh Glitch written by Ronel van Tonder and published by Lulu.com. This book was released on 2016-04-07 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet "The Game" software that induces an online dreamscape where players can complete quests, pass missions and achieve everything they ever wanted. With nearly 12 million players on its launch date, it's the biggest success the corporate gaming community has ever seen. Even with the few hundred pirated players that managed to sneak in for a free ride. When the servers crash, hundreds of gamers are trapped inside The Game's now glitchy fantasy world and according to a random message mixed with rumour, their only chance at freedom is reaching a moderator. Newb player, BAD_KITTY_69, is separated from her boyfriend and teammate DASHING_WILLIAM_19 hours after the glitch that disconnected them from the menu system, rendering them unable to save their progress or exit The Game. As the glitches start to become more frequent, the players still trapped inside have to begin accepting the fact that they might be trapped in The Game forever.

Book Miscommunications

    Book Details:
  • Author : Timothy Barker
  • Publisher : Bloomsbury Publishing USA
  • Release : 2021-01-14
  • ISBN : 1501363832
  • Pages : 344 pages

Download or read book Miscommunications written by Timothy Barker and published by Bloomsbury Publishing USA. This book was released on 2021-01-14 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when communication breaks down? Is it the condition for mistakes and errors that is characteristic of digital culture? And if mistakes and errors have a certain power, what stands behind it? To address these questions, this collection assembles a range of cutting-edge philosophical, socio-political, art historical and media theoretical inquiries that address contemporary culture as a terrain of miscommunication. If the period since the industrial revolution can be thought of as marked by the realisation of the possibilities for global communication, in terms of the telephone, telegraph, television, and finally the internet, Miscommunications shows that to think about the contemporary historical moment, a new history and theory of these devices needs to be written, one which illustrates the emergence of the current cultures of miscommunication and the powers of the false. The essays in the book chart the new conditions for discourse in the 21st century and collectively show how studies of communication can be refigured when we focus on the capacity for errors, accidents, mistakes, malfunctions and both intentional and non-intentional miscommunications.

Book  Dis Orienting Media and Narrative Mazes

Download or read book Dis Orienting Media and Narrative Mazes written by Julia Eckel and published by transcript Verlag. This book was released on 2014-03-31 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Dis)Orientation appears to be a phenomenon that is connected to media in numerous respects: today, finding your way in the world often means finding your way with the help of as well as within media, which in turn creates new virtual realms of (dis)orientation. This book deals with recent media technologies and structures (navigation devices, databases, transmediality) and unconventional narrative patterns (narrative complexity, plot twists, non-linearity), using the ambivalent concept of (dis)orientation as a shared focus to analyse various phenomena of contemporary media, thereby raising overarching questions about current mediascapes.

Book A Broken Game

    Book Details:
  • Author : Chelsea Caslie
  • Publisher : 5310 Publishing
  • Release : 2023-10-17
  • ISBN : 1990158978
  • Pages : 307 pages

Download or read book A Broken Game written by Chelsea Caslie and published by 5310 Publishing. This book was released on 2023-10-17 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is a fun escape for everyone... unless you're forced to participate against your will. Unfortunately, a one-hundred-year-old grudge, failed virtual reality experiences, and corrupted microchips limit the Game's ability to operate at its full potential. When the entire world thrives on augmented reality, how will it survive the destruction of the microchips that made it possible? ------ As Tack travels through different worlds looking for revenge, lost in her own understanding of the Game, she struggles to protect her friends and herself. When Tack confronts the Creator, she must determine what is real, what is a lie, and if any of it matters while she is trying to survive. After spending so much time in Fantasia, Tack believed friendship could solve everything... until she realized that not everyone that helps her is her friend. When Tack is confronted with the truth about the Glitch, Fudders, and the Creator, she realizes she's been a pawn and must find her own way home. Fresh on the feelings of betrayal, Tack must stop the Glitch before it takes over. But how can Tack stop a Glitch when others are helping it thrive? Are the upgrades Tack received from IT really helping her, or will she lose herself to the Glitch she's fought so hard to defeat? PRAISE & REVIEWS "I was fully enthralled from the first page." -Early Reader Review "The most fun I've had reading a book in a years. Chelsea Caslie seamlessly blends action, adventure, romance, drama, and fantasy in a whirlwind love letter to video games of all genres." -Early Reader Review "An exciting take on video-game genres and multiverse storytelling with lovable characters, fun banter, and pace that makes it impossible to put down." -Early Reader Review "An exciting thrill ride. Female led, it adds a new element to the LitRPG genre. Will leave you begging for more!" -Early Reader Review "Extremely detailed and fantastic world-building and character development... If you love feisty, strong female characters, you're going to love Lost in Fantasia. All three novels deliver the same emotive entertainment we love to read while relaying the importance of friendship. I can't recommend it enough." -Early Reader Review

Book 3000 Facts about Video Games

Download or read book 3000 Facts about Video Games written by James Egan and published by Lulu.com. This book was released on 2016 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 1000 Facts about Video Games Vol  3

Download or read book 1000 Facts about Video Games Vol 3 written by James Egan and published by Lulu.com. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ArtsIT  Interactivity and Game Creation

Download or read book ArtsIT Interactivity and Game Creation written by Anthony L. Brooks and published by Springer Nature. This book was released on with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ludopolitics

    Book Details:
  • Author : Liam Mitchell
  • Publisher : John Hunt Publishing
  • Release : 2018-12-14
  • ISBN : 1785354892
  • Pages : 264 pages

Download or read book Ludopolitics written by Liam Mitchell and published by John Hunt Publishing. This book was released on 2018-12-14 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.