Download or read book Game of Tag Fantasy written by Julia Syanova and published by Litres. This book was released on 2022-05-15 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: «Game of Tag» – a story for fans of fantasy and twisted plots. The action takes place in the middle of the XXI century in the space of reality and the game. The world of Julia Syanovoy is saturated with images of Grand battles, intertwined with the development of action in a scientific Institute. To get into the game against my will – not so bad, you need to get out of it. Dynamic storytelling keeps the reader’s attention throughout the story.
Download or read book The Ultimate Micro RPG Book written by James D’Amato and published by Adams Media. This book was released on 2020-12-08 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
Download or read book Let s Play written by Jane Watkinson and published by Human Kinetics. This book was released on 2010 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let's Play! Promoting Active Playgrounds will help you know the activities that children ages 3 to 8 typically play on the playground and assess the specific skills they need in order to take part in those activities. It will also help you identify kids who are left out of the activities or choose to withdraw from them, and help those kids to acquire the skills they need to be part of the playground action.
Download or read book Videogame player text written by Barry Atkins and published by Manchester University Press. This book was released on 2024-07-30 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.
Download or read book Games Without Frontiers written by Heather Wardle and published by Springer Nature. This book was released on 2021-07-16 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Download or read book Role play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
Download or read book Fun Fitness and Skills written by Howie Weiss and published by Human Kinetics. This book was released on 2008 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Engage kids in fun, new games while teaching them key fitness concepts. -Provide appropriate skills practice for students. -Offer plenty of variations to keep the games fresh and exciting. -Use field-tested games that are ready to go at a moment's notice. Fun, Fitness, and Skills: The Powerful Original Games Approach brings 93 fresh games with countless variations. The games are easy to adjust to all grade and ability levels, and you'll never run out of fresh ideas for fun and exciting games that teach fitness concepts and skills. Created by a former teacher and current physical education mentor and staff developer with the Department of Education in New York City, these games have been field-tested in many schools with diverse populations at various grade levels. Yet the outcome of those field tests has been uniform: Kids love the games and teachers find them to be educationally sound and easy to implement. In Fun, Fitness, and Skills, you will find -easy-to-follow games that allow you to concentrate on kids being active and having fun; -clearly written educational objectives for each game that help you focus on key fitness concepts and skills to be learned; -a game finder that makes selecting the right game for your needs quick and easy; -tips and suggestions for teaching and classroom management; and -variations to keep the games fresh and interesting. The games include warm-ups, fitness and skill games, tag games, and games specially designed for students in kindergarten and first grade. The book also encourages creativity as you create your own games. Many of the games can be modified by changing equipment or a few rules for a sport or activity. Several games use fantasy, holidays, movies, television shows, or classic games with a twist. Most games are cooperative in nature but have a low-key competitive element or variation that will help students understand how to work together while also learning how to compete appropriately and with good sportsmanship. These games, which address the NASPE National Standards, will help you meet important physical education objectives. The book focuses on activity that is fun while also building skills for activities that students can enjoy for life. Indeed, through Fun, Fitness, and Skills: The Powerful Original Games Approach, kids will have fun and learn while practicing skills and fitness concepts. You will discover exciting new ways to teach or improve your students' skills and fitness. This cookbook of games with all their variations will be a recipe for active success in your classes!
Download or read book Ludics written by Vassiliki Rapti and published by Springer Nature. This book was released on 2021-01-11 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.
Download or read book Encyclopedia of Play in Today s Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Download or read book IT GOES ON BY RONALD PHILLIPS AKA REP written by Ronald Phillips and published by Xlibris Corporation. This book was released on 2011-04-11 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: I remember playing the game tag as a kid. One of my brothers would suddenly holler, "You´re It!" and then tag whoever was closest and run. When I was it, I was livid...pissed. I didn´t understand why being it was so ugly and unwanted. I just hated it and always questioned, "Why?" Inspired by the popular chldhood game, ´It´ Goes On is a beautiful autobiographical account that follows the life´s journey of Roland Ezekiel Phelps, the author´s superego. It is a story of the reality of the game of "tag" and how "It" continually molded his life as a Phelps. Throughout this book, readers will know him more as a Negro, a Phelps, a twin, a Cub Scout, a high school drop out, an army vet, a murderer, an inmate, an anomaly...and much more - a preview of a lifetime of tags. It´s an egrossing memoir designed to captivate and inspire readers.
Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2011 with total page 1704 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2013-10-11 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
Download or read book Games Without Frontiers written by Aki Järvinen and published by . This book was released on 2009 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design for Emergence written by Yanna Vogiazou and published by IOS Press. This book was released on 2007 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviours can emerge through exploration, resulting in a richer and more complex, social experience. The research methodology is practice-based; two interactive prototypes were designed, implemented and evaluated in different contexts: an online multiplayer BumperCar game and a wireless, location-based urban game of 'tag', called CitiTag. User studies showed that collaborative, spontaneous play can enhance the sense of social participation in a group activity. Collective and individual behaviours and creative uses of technology emerged from a simply designed application based on symbolic presence, both in the virtual and the physical world. CitiTag experiments showed that virtual elements in a mixed reality game can instigate novel experiences in the context of our everyday physical and social environment, with often unexpected results. The observed emergent behaviours are personal and collective extensions of the virtual experience in the real world. The book concludes with a positive view of ubiquitous and social computing, in which the virtual world becomes a 'first class citizen' rather than a substitute for the real world, creating new situations and engaging experiences in the setting of our daily life that were not possible before.
Download or read book The Oxford Handbook of Music and Medievalism written by Stephen C. Meyer and published by Oxford University Press. This book was released on 2020-03-02 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Music and Medievalism provides a snapshot of the diverse ways in which medievalism--the retrospective immersion in the images, sounds, narratives, and ideologies of the European Middle Ages--powerfully transforms many of the varied musical traditions of the last two centuries. Thirty-three chapters from an international group of scholars explore topics ranging from the representation of the Middle Ages in nineteenth-century opera to medievalism in contemporary video game music, thereby connecting disparate musical forms across typical musicological boundaries of chronology and geography. While some chapters focus on key medievalist works such as Orff's Carmina Burana or Peter Jackson's Lord of the Rings films, others explore medievalism in the oeuvre of a single composer (e.g. Richard Wagner or Arvo Pärt) or musical group (e.g. Led Zeppelin). The topics of the individual chapters include both well-known works such as John Boorman's film Excalibur and also less familiar examples such as Eduard Lalo's Le Roi d'Ys. The authors of the chapters approach their material from a wide array of disciplinary perspectives, including historical musicology, popular music studies, music theory, and film studies, examining the intersections of medievalism with nationalism, romanticism, ideology, nature, feminism, or spiritualism. Taken together, the contents of the Handbook develop new critical insights that venture outside traditional methodological constraints and provide a capstone and point of departure for future scholarship on music and medievalism.
Download or read book The Artground Ecology written by Chee-Hoo Lum and published by Springer Nature. This book was released on 2021-05-24 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents qualitative research narratives on children’s engagement and learning in play and arts experiences. Using The Artground Singapore - a registered arts charity that offers interactive visual art spaces for children - as a site of study, the book also offers reflective and practical insights into the professional development and incubation of art practitioners dedicated to the creation and implementation of works for young audiences. With reference to other such purpose-built arts spaces specifically dedicated to the engagement and learning of young audiences through play and varied arts experiences, such as The Ark in Dublin and ArtPlay in Melbourne, the authors show how these spaces are also dedicated to the development and creation of new quality works for young audiences through various professional development programmes. The Artground Singapore was developed along similar lines of interest, and provides a dedicated arts space for children and their caretakers to explore, play and create together through its interactive visual arts play space, as well as arts programmes that include music, theatre and dance, amongst others. Sharing critical insights into the aesthetical, logistical, and management aspects of providing a dedicated arts space for children, this book will be of interest to arts practitioners, child educators, and cultural studies scholars interested in dance, drama and music performance and pedagogy.