Download or read book Dark Souls Beyond the Grave Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
Download or read book Game Of Souls written by Terry C. Simpson and published by Golden Arm Press. This book was released on 2017-10-12 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keedar Giorin still remembers the night soldiers killed his mother. The Night of Blades. He was three, but the memories are written in his mind in blood, flames, scales, and his mother’s mad cackles. Assigned by his father to save two young noblemen or risk a repeat of the massacre on his home in the Smear, Kasandar's most lawless district, Keedar dives headlong into the mission. He uses his most secret skill, a magic that could bring the King's Blades hunting him, a magic that could be a death sentence if reported to the wrong ears. But even that risk is part of his father's calculated plan. A plot to determine who was behind his mother’s death, while securing a new ally for their guild, and seeing their people rise from squalor and oppression to strive for the identity and power they have all but forgotten. Plans, however, do not always follow the path drawn out. What will Keedar do when a count takes interest in his magic? Where will he run to when the hunt begins? Can a young man now growing into his power find a way to defeat the most ruthless of assassins?
Download or read book Hybrid Play written by Adriana de Souza e Silva and published by Routledge. This book was released on 2020-02-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Download or read book Dark Souls written by From Software and published by Udon Entertainment. This book was released on 2014-01-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.
Download or read book You Died written by Keza MacDonald and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Soul in the Game written by Vitaliy Katsenelson and published by Harriman House Limited. This book was released on 2022-06-21 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Soul in the Game is a book of inspiring stories and hard-won lessons on how to live a meaningful life, crafted by investor and writer Vitaliy Katsenelson. Drawing from the lives of classical composers, ancient Stoics, and contemporary thinkers, Katsenelson weaves together a tapestry of practical wisdom that has helped him overcome his greatest challenges: in work, family, identity, health—and in dealing with success, failure, and more. Part autobiography, part philosophy, part creativity manual, Soul in the Game is a unique and vulnerable exploration of what works, and what doesn’t, in the attempt to shape a fulfilling and happy life.
Download or read book Sekiro written by Ludovic Castro and published by Third Editions. This book was released on 2020-09-02 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.
Download or read book Dark Souls III written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Download or read book Midnight at the Well of Souls written by Jack L. Chalker and published by Hachette UK. This book was released on 2013-03-29 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entered by a thousand unsuspected gateways - built by a race lost in the clouds of time - Well World transforms creatures of any sort into different forms. So, spacefarer Nathan Brazil is not surprised to find himself accompanied by a batman, an amorous female centaur and a mermaid as he sets out on his strange mission. Yet Nathan Brazil's own metamorphosis is more terrifying than any of the others - and with the gradual return of his memory comes the secret of the Well World.
Download or read book Dark Souls III Design Works written by Various and published by Udon Entertainment. This book was released on 2018-11-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects the gritty and hair-raising artwork behind Dark Souls III, featuring armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!
Download or read book Dark Souls The Complete Collection written by George Mann and published by Titan Comics. This book was released on 2021-10-27 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Age of Fire, only one thing is certain: darkness is coming. From hallowed and silver knights, to lone adventures in unnatural lands, the fight against the rising swathes of undead is unending and their battles are epic. Featuring stories by some of the comic industry’s finest writers and artists, this collection is the perfect jumping-on point for those new to the iconic series, and essential reading for veterans of Namco-Bandai’s genre-defining videogame franchise. Collects Dark Souls: The Breath of Andolus, Dark Souls: Winter’s Spite, Dark Souls: Legends of the Flame, and Dark Souls: Age of Fire. “Jaw droppingly gorgeous from start to finish.” – We The Nerdy
Download or read book Dark Souls the Official Guide Hardcover written by Future Press and published by Future Press Verlag Und Marketing Gmbh. This book was released on 2011-10-01 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare To Die Less with this Hardback Guide to Dark Souls !!Going into Dark Souls unaided will get you killed. A lot. Even armed with the complete knowledge of the game that this guide will provide, you're still certain to die at least a few times. But when a gigantic demon takes you by surprise you'll at least have a chance to not lose everything. This is a true survival guide for a game that's almost impossible to survive.Area Guide WalkthroughThe Walkthrough makes use of detailed maps to guide you in exploring every inch of the game's huge world. Learn the most useful shortcuts and find all of the hidden areas.Enemy EncyclopediaEverything you need to know to tackle the game's army of lethal foes is contained in one easy-to-use reference chapter. Tactics, data and attack details for all enemies will prove an invaluable resource.Weapons & EquipmentWeapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing your equipment.All ItemsThe complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one and how to make the most of them.Character BuildingPlan your character perfectly with our guide to choosing classes, building your character for specific roles and selecting optimal equipment.Everything UncoveredDiscover how to unlock every Achievement or Trophy and learn the secrets of Dark Souls' unique online multiplayer mode.
Download or read book Chronicles of the Black Company written by Glen Cook and published by Macmillan. This book was released on 2007-11-13 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Darkness wars with darkness as the hard-bitten men of the Black Company take their pay and do what they must. They bury their doubts with their dead. Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more... This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose—the first three novels in Glen Cook's bestselling fantasy series. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book The Art of Ghost of Tsushima written by Sucker Punch Productions and published by Dark Horse Comics. This book was released on 2020-09-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.
Download or read book Forest of Souls written by Lori M. Lee and published by Page Street YA. This book was released on 2020-06-23 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Danger lurks within the roots of Forest of Souls, an epic, unrelenting tale of destiny and sisterhood, perfect for fans of Naomi Novik, Susan Dennard, and Netflix's The Witcher! "A tantalizing beginning to a rich new fantasy series.” —Traci Chee, NYT bestselling author of The Reader trilogy "Absolutely enchanting.” – Natalie C. Parker, author of Seafire "You won’t want to escape.” – Sarah Henning, author of the Sea Witch "Will leave you shouting sisters unite!” – Mindee Arnett, author of Onyx & Ivory and Avalon Sirscha Ashwyn comes from nothing, but she’s intent on becoming something. After years of training to become the queen’s next royal spy, her plans are derailed when shamans attack and kill her best friend Saengo. And then Sirscha, somehow, restores Saengo to life. Unveiled as the first soulguide in living memory, Sirscha is summoned to the domain of the Spider King. For centuries, he has used his influence over the Dead Wood—an ancient forest possessed by souls—to enforce peace between the kingdoms. Now, with the trees growing wild and untamed, only a soulguide can restrain them. As war looms, Sirscha must master her newly awakened abilities before the trees shatter the brittle peace, or worse, claim Saengo, the friend she would die for.
Download or read book Game Design Deep Dive Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-08 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.