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Book Game Designer Confessions

    Book Details:
  • Author : Harro Grönberg
  • Publisher :
  • Release : 2021-05-26
  • ISBN : 9789526964201
  • Pages : 116 pages

Download or read book Game Designer Confessions written by Harro Grönberg and published by . This book was released on 2021-05-26 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game designers behind such hits as Angry Birds, Boom Beach, Cities: Skylines, Trials, Clash Royale, Max Payne have learned plenty of trial-and-error lessons while creating an amazing array of world class gaming success stories. All of them have one thing in common: Finland. Today Finland is recognized internationally as a power nation among game developers - punching well above its weight, when it comes to gaming successes. The capital Helsinki alone has over 50 game studios and more are popping up monthly. Game industry insiders Konsta Klemetti and Harro Grönberg decipher the secret sauce of Finnish game design by interviewing eleven award-winning, fearless designers from the cool North to talk about the best practices in engaging players and how they avoid the common pitfalls of game design. Their tips and ideas will come in handy for anyone looking to learn how to create video games for any platform. www.gamedesignerconfessions.com

Book Classic Game Covers

    Book Details:
  • Author : Mike Winterbauer
  • Publisher :
  • Release : 2014-09-06
  • ISBN : 9781320764742
  • Pages : pages

Download or read book Classic Game Covers written by Mike Winterbauer and published by . This book was released on 2014-09-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.

Book Confessions of the Game Doctor

Download or read book Confessions of the Game Doctor written by Bill Kunkel and published by . This book was released on 2020-05-08 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1981 Bill Kunkel and Arnie Katz founded Electronic Games magazine, the first magazine devoted entirely to the new generation of plugged-in entertainment from video and computer games to hand-helds, tabletop games, coin-ops and even state-of-the-art military and training simulators. Although the magazine only lasted just a few issues past its third birthday, it is still regarded as one of the finest game magazines ever published. Now, Bill Kunkel, a.k.a. The Game Doctor, reveals the untold stories behind both the magazine, and the people who brought us the 'classic' era of electronic gaming, along with other personal memoirs ranging from his early days as a comic book writer and rock guitarist to the sad saga of how his lifelong dream of becoming The Batman became the basis of a nightmarish movie/computer game tie-in experience. Whether you're a fan of videogames, comic books, or simply love to hear good inside stories told with a spark of wit and candor, gather round. Confessions of the Game Doctor is just what the doctor ordered.

Book Confessions of a Teenage Gamer

Download or read book Confessions of a Teenage Gamer written by Nicolas Cole and published by . This book was released on 2016-09-27 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions of a Teenage Gamer is funny in its honest retellings of teenage puberty, witty in its commentary on rich suburban life, and thought provoking in a way that questions the meaning behind success and happiness. This true story draws parallels between sports, music, and video games-and shows how, at the core, they teach many of the same lessons. With a successful spine surgeon for a father, a music teacher for a mother, and a house full of driven, high-achieving siblings, Nicolas Cole's Confessions of a Teenage Gamer shows how far one boy will go to chase his dream of becoming a professional gamer.

Book The Art of Failure

Download or read book The Art of Failure written by Jesper Juul and published by MIT Press. This book was released on 2013 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

Book Clockwork Game Design

Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Book Game Design Theory

    Book Details:
  • Author : Keith Burgun
  • Publisher : CRC Press
  • Release : 2012-08-13
  • ISBN : 1466554215
  • Pages : 187 pages

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Book Honoring the Code

    Book Details:
  • Author : Matt Barton
  • Publisher : CRC Press
  • Release : 2016-04-19
  • ISBN : 1466567546
  • Pages : 231 pages

Download or read book Honoring the Code written by Matt Barton and published by CRC Press. This book was released on 2016-04-19 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone

Book Confessions of an 84 Year Old Teenager

Download or read book Confessions of an 84 Year Old Teenager written by Thomas N. Shaw and published by Lulu.com. This book was released on 2015-02-03 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Greg Costikyan, historian and highly acclaimed game designer, cited Avalon Hill as the "greatest game company that ever lived." This is the story of my involvement in its rise to such glory. To borrow the words of noted historian/author Doris Kearns Goodwin, ""I could not tell the story of my involvement without telling the story of my life that led up to it."

Book Confessions of an Angry Girl

Download or read book Confessions of an Angry Girl written by Louise Rozett and published by Harlequin. This book was released on 2012-08-28 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the death of her father, Rose Zarelli struggles to contol her feelings and manage her life as a freshman in high school.

Book Designing Games for Ethics  Models  Techniques and Frameworks

Download or read book Designing Games for Ethics Models Techniques and Frameworks written by Schrier, Karen and published by IGI Global. This book was released on 2010-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

Book Game Design Deep Dive  Horror

Download or read book Game Design Deep Dive Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-07 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Book The Game Design Reader

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2005-11-23
  • ISBN : 0262303175
  • Pages : 955 pages

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Book I Confess

    Book Details:
  • Author : Thomas Waugh
  • Publisher : McGill-Queen's Press - MQUP
  • Release : 2019-11-21
  • ISBN : 0228000653
  • Pages : 547 pages

Download or read book I Confess written by Thomas Waugh and published by McGill-Queen's Press - MQUP. This book was released on 2019-11-21 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the postwar decades, sexual revolutions - first women's suffrage, flappers, Prohibition, and Mae West; later Alfred Kinsey, Hugh Hefner, and the pill - altered the lifestyles and desires of generations. Since the 1990s, the internet and its cataclysmic cultural and social technological shifts have unleashed a third sexual revolution, crystallized in the acts and rituals of confession that are a staple of our twenty-first-century lives. In I Confess!, a collection of thirty original essays, leading international scholars such as Ken Plummer, Susanna Paasonen, Tom Roach, and Shohini Ghosh explore the ideas of confession and sexuality in moving image arts and media, mostly in the Global North, over the last quarter century. Through self-referencing or autobiographical stories, testimonies, and performances, and through rigorously scrutinized case studies of "gay for pay," gaming, camming, YouTube uploads, and the films Tarnation and Nymph()maniac, the contributors describe a spectrum of identities, desires, and related representational practices. Together these desires and practices shape how we see, construct, and live our identities within this third sexual revolution, embodying both its ominous implications of surveillance and control and its utopian glimmers of community and liberation. Inspired by theorists from Michel Foucault and Gilles Deleuze to Gayle Rubin and José Esteban Muñoz, I Confess! reflects an extraordinary, paradigm-shifting proliferation of first-person voices and imagery produced during the third sexual revolution, from the eve of the internet to today.

Book The Crazy Careers of Video Game Designers

Download or read book The Crazy Careers of Video Game Designers written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.

Book Confessions of a Fashionista

Download or read book Confessions of a Fashionista written by Angela Clarke and published by Random House. This book was released on 2014-11-27 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The incredibly popular Daily Mail column, 'Confessions of a Fashionista', feeds its hungry readers snippets of a life in the glittering yet deranged world of fashion. Now its anonymous author reveals both her identity and the true story of her giddyingly glamorous time in the style industry, with insider gossip on the people who populate it. Propelled by a painful end to a relationship and determined to prove her ex wrong for breaking up with her, our Fashionista lands a place on the Harrods Graduate Scheme. A complete outsider to the fashion world, she sets out on a wing and a pair of Guccis, and finds herself in a whirlwind of couture and craziness. Along the way she learns how to stay sane in a world where hairdressers have egos as big as their clients' bouffants, where dogs fly business class, and if you're eating carbs it can only be because you're pregnant. Confessions of a Fashionista is a book for anyone who's ever been an outsider, for anyone who's ever had a relationship end badly and thought they'd never find true love, and for anyone who thinks that cakes were made to be eaten, not sniffed. By turns hilarious, sad, thrilling, romantic and fun, it is the It book for fashionistas everywhere.

Book The Craft and Science of Game Design

Download or read book The Craft and Science of Game Design written by Philippe O'Connor and published by CRC Press. This book was released on 2020-11-19 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.