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Book Game Based Problem Solving Skills and Mathematics Performance

Download or read book Game Based Problem Solving Skills and Mathematics Performance written by Richard Tutanes and published by GRIN Verlag. This book was released on 2018-01-15 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diploma Thesis from the year 2016 in the subject Didactics - Common Didactics, Educational Objectives, Methods, , course: Master of Arts in Education major in Mathematics, language: English, abstract: This study aimed at assessing game-based instruction in improving mathematics performance in problem-solving and the development of problem-solving skills. Results show that in the two groups, the level of students’ learning using the game-based problem-solving in teaching appeared to have a fair performance compared to that of the conventional method. This implied that using the game-based problem-solving in teaching mathematics is more effective than employing the conventional method. Thus, the use of game-based problem-solving in teaching mathematics can improve the performance of the students in Mathematics.

Book Strategy Games To Enhance Problem solving Ability In Mathematics

Download or read book Strategy Games To Enhance Problem solving Ability In Mathematics written by Alfred S Posamentier and published by World Scientific. This book was released on 2016-11-11 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are seen only for recreation. However, this book shows that games can be used to strengthen problem-solving skills and beyond. This book presents strategy games and discusses for each one solutions towards a winning position in the game. In most cases, these strategies are analogous to problem-solving strategies in mathematics. Readers are also exposed to a wide variety of games from several different cultures, which will broaden the perspective of the readers.

Book Interdisciplinary Design of Game based Learning Platforms

Download or read book Interdisciplinary Design of Game based Learning Platforms written by Fengfeng Ke and published by Springer. This book was released on 2018-12-07 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

Book Games and Problem Solving Skills in Mathematics

Download or read book Games and Problem Solving Skills in Mathematics written by Jennifer K. Tripp and published by . This book was released on 2002 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Multimedia for Learning

Download or read book Multimedia for Learning written by Stephen M. Alessi and published by Allyn & Bacon. This book was released on 2001 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most chapters begin with "Introduction" and conclude with "Conclusion," "References and Bibliography," and "Summary." Preface. I. GENERAL PRINCIPLES. Introduction. A Short History of Educational Computing. When to Use the Computer to Facilitate Learning. The Process of Instruction. Methodologies for Facilitating Learning. Two Foundations of Interactive Multimedia. Developing Interactive Multimedia. Learning Principles and Approaches. Behavioral Psychology Principles. Cognitive Psychology Principles. Constructivist Psychology Principles. The Constructivist - Objectivist Debate. General Features of Software for Learning. Learner Control of a Program. Presentation of Information. Providing Help. Ending a Program. II. METHODOLOGIES. Tutorials. Questions and Responses. Judgement of Responses. Feedback about Responses. Remediation. Organization and Sequence of Program Segments. Learner Control in Tutorials. Hypermedia. Structure of Hypermedia. Hypermedia Formats. The Hypermedia Database. Navigation and Orientation. Support for Learning and Learning Strategies. Drills. Basic Drill Procedure. The Introduction of a Drill. Item Characteristics. Item Selection and Queuing Procedures. Feedback. Item Grouping Procedures. Motivating the Learner. Data Storage and Program Termination. Advantages of Multimedia Drills. Simulations. Types of Simulations. Advantages of Simulations. Factors in Simulations. Simulation Design and Development. Educational Games. Examples of Educational Games. General Factors in Games. Factors in the Introduction of a Game. Factors in the Body of the Game. Factors in the Conclusion of a Game. Pitfalls Associated with Creating and Using Games. Tools and Open-Ended Learning Environments. Construction Sets. Electronic Performance Support Systems. Microworlds. Learning Tools. Expert System Shells. Modeling and Simulation Tools. Multimedia Construction Tools. Open-Ended Learning Environments. Tests. Computerized Test Construction. Computerized Test Administration. Factors in Tests. Other Testing Approaches in the Computer Environment. Security. Web-Based Learning. What Is the "Web" in Web-Based Learning? Uses of the Web for Learning. Factors in Web-Based Learning. Concerns with Web-Based Learning. Advantages of Web-Based Learning. The Future of Web-Based Learning. III. DESIGN & DEVELOPMENT. Overview of a Model for Design and Development. Standards. Ongoing Evaluation. Project Management. Phase 1. Planning. Phase 2. Design. Phase 3. Development. Establishing Expectations. The Evaluation Form. Planning. Define the Scope of the Content. Identity Characteristics of Learners and Other Users. Establish Constraints. Cost the Project. Produce a Planning Document. Produce a Style Manual. Determine and Collect Resources. Conduct Initial Brainstorming. Define the Look and Feel of the Project. Obtain Client Sign-Off. Design. The Purpose of Design. The Audiences for Design Documents. Develop Initial Content Ideas. Task and Concept Analyses. Preliminary Program Description. Detailing and Communicating the Design. Prototypes. Flowcharts. Storyboards. Scripts. The Importance of Ongoing Evaluation. Client Sign Off. Development. Project Management. Prepare the Text Components. Write the Program Code. Create the Graphics. Produce Video. Record the Audio. Assemble the Pieces. Prepare Support Materials. Alpha Testing. Making Revisions. Beta Testing. Final Revisions. Obtaining Client Sign-Off. Validating the Program.

Book Stealth Assessment

    Book Details:
  • Author : Valerie Jean Shute
  • Publisher : MIT Press
  • Release : 2013
  • ISBN : 0262518813
  • Pages : 102 pages

Download or read book Stealth Assessment written by Valerie Jean Shute and published by MIT Press. This book was released on 2013 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.

Book Assessment in Game Based Learning

Download or read book Assessment in Game Based Learning written by Dirk Ifenthaler and published by Springer Science & Business Media. This book was released on 2012-06-13 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Book ECGBL 2022 16th European Conference on Game Based Learning

Download or read book ECGBL 2022 16th European Conference on Game Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Game Based Learning

Download or read book Digital Game Based Learning written by Marc Prensky and published by Paragon House. This book was released on 2007-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Book Advances in the Contributions of Mathematics in the Field of Education and Psychology

Download or read book Advances in the Contributions of Mathematics in the Field of Education and Psychology written by Inmaculada Méndez and published by Frontiers Media SA. This book was released on 2024-03-07 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design  Utilization  and Analysis of Simulations and Game Based Educational Worlds

Download or read book Design Utilization and Analysis of Simulations and Game Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Book ECGBL 2021 15th European Conference on Game Based Learning

Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cases on the Assessment of Scenario and Game Based Virtual Worlds in Higher Education

Download or read book Cases on the Assessment of Scenario and Game Based Virtual Worlds in Higher Education written by Kennedy-Clark, Shannon and published by IGI Global. This book was released on 2014-04-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

Book Interdisciplinary Models and Tools for Serious Games  Emerging Concepts and Future Directions

Download or read book Interdisciplinary Models and Tools for Serious Games Emerging Concepts and Future Directions written by Van Eck, Richard and published by IGI Global. This book was released on 2010-03-31 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Book Play the Game

    Book Details:
  • Author : John Flatt
  • Publisher :
  • Release : 1986
  • ISBN : 9780582664616
  • Pages : 32 pages

Download or read book Play the Game written by John Flatt and published by . This book was released on 1986 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Making Sense of Word Problems

Download or read book Making Sense of Word Problems written by Eric de Corte and published by CRC Press. This book was released on 2000-01-01 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Word problems have been a staple of mathematics instruction for centuries, yet the rationale for their use has remained largely unexamined. A range of findings have shown how students consistently answer them in ways that fail to take account of the reality of the situations described. This monograph reports on studies carried out to investigate this "suspension of sense-making" in answering word problems. In Part One, a wide range of examples documenting the strength of the phenomenon is reviewed. Initial surprise at the findings was replaced by a conviction that the explanation lies in the culture of the mathematics classroom, specifically the rules implicitly governing the nature and interpretation of the word problem genre. This theoretical shift is reflected in Part Two. A detailed analysis of the way in which word problems are currently taught in typical mathematical classrooms is followed by reviews of design experiments illustrating how, by immersing students in a fundamentally changed learning environment, they can acquire what the authors consider to be more appropriate conceptions about, and strategies for doing, word problems. Part Three turns to a wider discussion of theoretical issues, a further analysis of the features of the educational system considered responsible for outcomes detrimental to many students' understanding and conception of mathematics, and suggestions for rethinking the role of word problems within the curriculum.

Book Fun and Games  Recess  Problem Solving  Read along ebook

Download or read book Fun and Games Recess Problem Solving Read along ebook written by Dona Herweck Rice and published by Teacher Created Materials. This book was released on 2020-11-11 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recess is a time to go outside, have fun, and play. Spend some time problem solving to make sure everyone has fun at recess! This nonfiction math book combines math and reading skills, and uses real-life examples of problem solving to teach subject-area content. The dynamic images, detailed sidebars, practice problems, and math diagrams make learning problem solving easy and fun. Text features include a table of contents, a glossary, an index, and captions to build vocabulary and increase understanding of math and reading concepts. An in-depth problem-solving section provides additional learning and practice opportunities. Engage students with this high-interest math book!