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EBookClubs

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Book Fusion of Smart  Multimedia and Computer Gaming Technologies

Download or read book Fusion of Smart Multimedia and Computer Gaming Technologies written by Dharmendra Sharma and published by Springer. This book was released on 2015-02-11 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Book Intelligent Interactive Multimedia Systems and Services 2016

Download or read book Intelligent Interactive Multimedia Systems and Services 2016 written by Giuseppe De Pietro and published by Springer. This book was released on 2016-06-03 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the contributions presented at the ninth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains 65 peer-reviewed book chapters that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.

Book Innovations in Smart Learning

Download or read book Innovations in Smart Learning written by Elvira Popescu and published by Springer. This book was released on 2016-09-16 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book aims to provide an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue among various stakeholders on the limitations of existing learning environments, need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promotion of best practices, leading to the evolution, design and implementation of smart learning environments. The focus of the contributions in this book is on the interplay of pedagogy, technology and their fusion towards the advancement of smart learning environments. Various components of this interplay include but are not limited to: ● Pedagogy: learning paradigms, assessment paradigms, social factors, policy; ● Technology: emerging technologies, innovative uses of mature technologies, adoption, usability, standards, and emerging/new technological paradigms (open educational resources, cloud computing, etc.); ● Fusion of pedagogy and technology: transformation of curriculum, transformation of teaching behavior, transformation of administration, best practices of infusion, piloting of new ideas.

Book Smart Education and Smart e Learning

Download or read book Smart Education and Smart e Learning written by Vladimir L. Uskov and published by Springer. This book was released on 2015-06-09 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the contributions presented at the 2nd international KES conference on Smart Education and Smart e-Learning, which took place in Sorrento, Italy, June 17-19, 2015. It contains a total of 45 peer-reviewed book chapters that are grouped into several parts: Part 1 - Smart Education, Part 2 – Smart Educational Technology, Part 3 – Smart e-Learning, Part 4 – Smart Professional Training and Teachers’ Education, and Part 5 – Smart Teaching and Training related Topics. This book can be a useful source of research data and valuable information for faculty, scholars, Ph.D. students, administrators, and practitioners - those who are interested in innovative areas of smart education and smart e-learning.

Book Learning Technology for Education Challenges

Download or read book Learning Technology for Education Challenges written by Lorna Uden and published by Springer. This book was released on 2019-05-27 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Workshop on Learning Technology for Education Challenges, LTEC 2019, held in Zamora, Spain, in July 2019. The 41 revised full papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning technolgies; learning tools and environment; e-learning and MOOCs; learning practices; social media learning tools; machine learning and evaluation support programs. LTEC 2019 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.

Book Smart Universities

Download or read book Smart Universities written by Vladimir L. Uskov and published by Springer. This book was released on 2017-05-18 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents peer-reviewed contributions on smart universities by various international research, design and development teams. Smart university is an emerging and rapidly evolving area that creatively integrates innovative concepts; smart software and hardware systems; smart classrooms with state-of-the-art technologies and technical platforms; smart pedagogy based on modern teaching and learning strategies; smart learning and academic analytics; as well as various branches of computer science and computer engineering. The contributions are grouped into several parts: Part 1—Smart Universities: Literature Review and Creative Analysis, Part 2—Smart Universities: Concepts, Systems and Technologies, Part 3—Smart Education: Approaches and Best Practices, and Part 4—Smart Universities: Smart Long Life Learning. The book is a valuable source of research data and findings, design and development outcomes, and best practices for faculty, scholars, Ph.D students, administrators, practitioners and anyone interested in the rapidly growing areas of smart university and smart education.

Book Smart Education and e Learning 2016

Download or read book Smart Education and e Learning 2016 written by Vladimir L. Uskov and published by Springer. This book was released on 2016-06-13 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the contributions presented at the 3rd international KES conference on Smart Education and Smart e-Learning, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains a total of 56 peer-reviewed book chapters that are grouped into several parts: Part 1 - Smart University: Conceptual Modeling, Part 2 – Smart Education: Research and Case Studies, Part 3 – Smart e-Learning, Part 4 – Smart Education: Software and Hardware Systems, and Part 5 – Smart Technology as a Resource to Improve Education and Professional Training. We believe that the book will serve as a useful source of research data and valuable information for faculty, scholars, Ph.D. students, administrators, and practitioners - those who are interested in innovative areas of smart education and smart e-learning.

Book ECGBL 2021 15th European Conference on Game Based Learning

Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Smart Education and e Learning 2017

Download or read book Smart Education and e Learning 2017 written by Vladimir L. Uskov and published by Springer. This book was released on 2017-05-25 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the contributions presented at the 4th International KES Conference on Smart Education and Smart e-Learning (KES-SEEL-17), which took place in Vilamoura, Algarve, Portugal, June 21–23, 2017. Smart education and smart e-Learning are emerging and rapidly growing areas. They represent the innovative integration of smart systems, technologies and objects, smart environments, smart pedagogy, smart learning and academic analytics, various branches of computer science and computer engineering, and state-of-the-art smart educational software and/or hardware systems. It contains a total of 48 peer-reviewed book chapters that are grouped into several parts: Part 1 – Smart Pedagogy, Part 2 – Smart e-Learning, Part 3 – Systems and Technologies for Smart Education, Part 4 – Smart Teaching, and Part 5 – Smart Education: National Initiatives and Approaches. The book offers a valuable source of research data, information on best practices, and case studies for educators, researchers, Ph.D. students, administrators, and practitioners—and all those who are interested in innovative areas of smart education and smart e-Learning.

Book Encyclopedia of Data Science and Machine Learning

Download or read book Encyclopedia of Data Science and Machine Learning written by Wang, John and published by IGI Global. This book was released on 2023-01-20 with total page 3296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big data and machine learning are driving the Fourth Industrial Revolution. With the age of big data upon us, we risk drowning in a flood of digital data. Big data has now become a critical part of both the business world and daily life, as the synthesis and synergy of machine learning and big data has enormous potential. Big data and machine learning are projected to not only maximize citizen wealth, but also promote societal health. As big data continues to evolve and the demand for professionals in the field increases, access to the most current information about the concepts, issues, trends, and technologies in this interdisciplinary area is needed. The Encyclopedia of Data Science and Machine Learning examines current, state-of-the-art research in the areas of data science, machine learning, data mining, and more. It provides an international forum for experts within these fields to advance the knowledge and practice in all facets of big data and machine learning, emphasizing emerging theories, principals, models, processes, and applications to inspire and circulate innovative findings into research, business, and communities. Covering topics such as benefit management, recommendation system analysis, and global software development, this expansive reference provides a dynamic resource for data scientists, data analysts, computer scientists, technical managers, corporate executives, students and educators of higher education, government officials, researchers, and academicians.

Book Handbook of Research on Gamification Dynamics and User Experience Design

Download or read book Handbook of Research on Gamification Dynamics and User Experience Design written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-05-20 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations’ improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.

Book E Learning and Games

Download or read book E Learning and Games written by Feng Tian and published by Springer. This book was released on 2017-10-11 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Book Didactics of Smart Pedagogy

Download or read book Didactics of Smart Pedagogy written by Linda Daniela and published by Springer. This book was released on 2018-11-27 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is increasing pressure coming from business and tech communities to continue this development. Simultaneously, there are only fragmented studies on the didactic aspects of technology usage. Thus, pedagogy as a science must engage in a new research direction—smart pedagogy. This book seeks to engage in a new research direction, that of smart pedagogy. It launches discussions on how to use all sorts of smart education solutions in the context of existing learning theories and on how to apply innovative solutions in order to reduce the marginalization of groups in educational contexts. It also explores transformations of pedagogical science, the role of the educator, applicable teaching methods, learning outcomes, and research and assessment of acquired knowledge in an effort to make the smart education process meaningful to a wide audience of international educators, researchers, and administrators working within and tangential to TEL.

Book Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling

Download or read book Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling written by Ippolito, Alfonso and published by IGI Global. This book was released on 2016-09-12 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effective use of technology offers numerous benefits in protecting cultural heritage. With the proper implementation of these tools, the management and conservation of artifacts and knowledge are better attained. The Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling is an authoritative resource for the latest research on the application of current innovations in the fields of architecture and archaeology to promote the conservation of cultural heritage. Highlighting a range of real-world applications and digital tools, this book is ideally designed for upper-level students, professionals, researchers, and academics interested in the preservation of cultures.

Book HCI in Games  Experience Design and Game Mechanics

Download or read book HCI in Games Experience Design and Game Mechanics written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Book Computer Vision and Image Processing in Intelligent Systems and Multimedia Technologies

Download or read book Computer Vision and Image Processing in Intelligent Systems and Multimedia Technologies written by Sarfraz, Muhammad and published by IGI Global. This book was released on 2014-04-30 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fields of computer vision and image processing are constantly evolving as new research and applications in these areas emerge. Staying abreast of the most up-to-date developments in this field is necessary in order to promote further research and apply these developments in real-world settings. Computer Vision and Image Processing in Intelligent Systems and Multimedia Technologies features timely and informative research on the design and development of computer vision and image processing applications in intelligent agents as well as in multimedia technologies. Covering a diverse set of research in these areas, this publication is ideally designed for use by academicians, technology professionals, students, and researchers interested in uncovering the latest innovations in the field.

Book Advancements in Computer Vision Applications in Intelligent Systems and Multimedia Technologies

Download or read book Advancements in Computer Vision Applications in Intelligent Systems and Multimedia Technologies written by Sarfraz, Muhammad and published by IGI Global. This book was released on 2020-05-29 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two significant areas of study that are continually impacting various dimensions in computer science are computer vision and imaging. These technologies are rapidly enhancing how information and data is being exchanged and opening numerous avenues of advancement within areas such as multimedia and intelligent systems. The high level of applicability in computer vision and image processing requires significant research on the specific utilizations of these technologies. Advancements in Computer Vision Applications in Intelligent Systems and Multimedia Technologies is an essential reference source that discusses innovative developments in computational imaging for solving real-life issues and problems and addresses their execution in various disciplines. Featuring research on topics such as image modeling, remote sensing, and support vector machines, this book is ideally designed for IT specialists, scientists, researchers, engineers, developers, practitioners, industry professionals, academicians, and students seeking coverage on the latest developments and innovations in computer vision applications within the realm of multimedia systems.