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Book Furcadia

    Book Details:
  • Author : Blake Wood
  • Publisher : Page Publishing Inc
  • Release : 2022-02-03
  • ISBN : 1628382309
  • Pages : 360 pages

Download or read book Furcadia written by Blake Wood and published by Page Publishing Inc. This book was released on 2022-02-03 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep inside each and every one of us, lays a power that we never fully realize. It contains the courage, hope, and passion of a warrior longing to fulfill the needs of a sacred few. Only when that need is exceptionally great, and the situation truly desperate, is one called to be the savior of a world. Alex is young boy not unlike you or I. That is until a magical spell whisks him away to the land of Furcadia. Here, he meets some unlikely friends as he finds himself called to stop an all-powerful, evil force set on driving this new world into chaos. Through Alex s journey, he must solve one mystery after another as he learns about the people and the world around him. One obstacle after another presents itself as he seeks to stop an incredible force. In doing so, he finds that there are many mysteries that lie within him as well.

Book Furry Fandom

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 265 pages

Download or read book Furry Fandom written by and published by PediaPress. This book was released on with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Worlds  Real Libraries

Download or read book Virtual Worlds Real Libraries written by Lori Bell and published by Information Today, Inc.. This book was released on 2008 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Virtual Worlds, Real Libraries is designed to help librarians and educators recognize the potential of multi-user virtual environments (MUVEs) and consider ways to get involved as they proliferate. Lori Bell, Rhonda B. Trueman, and 24 contributors describe innovative projects in Second Life and other virtual worlds, and demonstrate how reference, teaching, collections, discussion groups, young adult programs, and other services can be successfully applied in a virtual environment."--Cover.

Book Lone Huntress

    Book Details:
  • Author : A. P. Miller
  • Publisher : BookCountry
  • Release : 2013-10-14
  • ISBN : 1463002009
  • Pages : 188 pages

Download or read book Lone Huntress written by A. P. Miller and published by BookCountry. This book was released on 2013-10-14 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Andrew (archone89144) was marked Online on Sun Jun 09 13:57:07 2013. andrew: The future is freedom. The Federation, a vast civilization of humanity and its allies and derivatives spanning across hundreds of worlds. The future is cutting edge. Ships travel infinite distances by folding space-time like cloth, to worlds where athletes fence with magnetic fields of atomic scale cross section rotating at near light speed (also known as lightsabres) and genetically re-engineer themselves as nonchalantly as they would with plastic surgery. andrew: The future is dangerous. Pirates taking advantage of the libertarian environment, alien species of decidedly hostile intent, political intrigues motivated by the ever present urge to control and dominate other sentient beings. The future is a hunting ground. The future belongs to the Huntress...

Book Shimmering Literacies

    Book Details:
  • Author : Bronwyn T. Williams
  • Publisher : Peter Lang
  • Release : 2009
  • ISBN : 9781433103346
  • Pages : 236 pages

Download or read book Shimmering Literacies written by Bronwyn T. Williams and published by Peter Lang. This book was released on 2009 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, or through rhetorical patterns, popular culture dominates both the form and the content of online reading and writing. In order to understand not only how but why online technologies have changed literacy and popular culture practices, this book looks at online participatory popular culture from MySpace and Facebook pages to fan forums to fan fiction. Interviews and observations reveal the skills and practices students develop, as they sit multitasking at their computers, across popular culture genres and electronic media. For educators, the book provides significant insights into popular culture literacy practices, thus illuminating how students are making meaning and performing identity every day as they read and write online.

Book Virtual Worlds

    Book Details:
  • Author : Judy O'Connell
  • Publisher : Aust Council for Ed Research
  • Release : 2010
  • ISBN : 0864318847
  • Pages : 66 pages

Download or read book Virtual Worlds written by Judy O'Connell and published by Aust Council for Ed Research. This book was released on 2010 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each year, there are more and more avatars in rich virtual environments. These immersive worlds - where the world within the screen becomes both the object and the site of interaction - are on the increase, matching the promise of technology with the creative minds of students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by multi-user virtual environments (MUVEs), massively multiplayer online role-playing games (MMORPGs), and 3D immersive worlds, so as to be able to create more interactive library, educational, and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds. (The Learning in a Changing World series by ACER Press addresses how the process of learning is evolving, including the array of resources available in the digital age, the changing curriculum, and the different teaching strategies needed in order to use new media and technologies. The series presents core areas for teachers, librarians, and school leaders to consider for 21st century learning which are: the digital world, virtual worlds, curriculum integration, resourcing, and the physical environment. All are essential elements to enable and empower students to be lifelong learners and active participants in society.)

Book Your Next Door Neighbor Is a Dragon

Download or read book Your Next Door Neighbor Is a Dragon written by Zack Parsons and published by Kensington Publishing Corp.. This book was released on 2009-07-28 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a book about the Internet that takes place outside the Internet! Your Next-Door Neighbor is a Dragon leaves the bleeps and bloops behind for a series of surreal interviews and adventures with the people behind the computer screen. Something Awful's Zack Parsons risks life and sanity by meeting with people who believe they are real dragons and elves, attending a furry convention in costume, paying a visit to a white power group in Texas, talking shop with people who want to be swallowed whole, and witnessing the launching of the Ron Paul Blimp. More than a year in the making, this epic adventure is full to bursting with the jokes about wieners and poopy that made Something Awful a true Internet sensation. Have you added the book to your cart yet or do you just hate yourself that much?

Book Folklore and Social Media

Download or read book Folklore and Social Media written by Andrew Peck and published by University Press of Colorado. This book was released on 2020-12-07 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after the publication of the foundational edited collection Folklore and the Internet, Andrew Peck and Trevor J. Blank bring an essential update of scholarship to the study of digital folklore, Folklore and Social Media. A unique virtual, hybridized platform for human communication, social media is more dynamic, ubiquitous, and nuanced than the internet ever was by itself, and the majority of Americans use it to access and interact with digital source materials in more advanced and robust ways. This book features twelve chapters ranging in topics from legend transmission and fake news to case studies of memes, joke cycles, and Twitter hashtag campaigns and offers fresh insights on digital heritage and web archiving. The editors and contributors take both the “digital” and “folklore” elements seriously because social media fundamentally changes folk practices in new, though often invisible, ways. Social media platforms encourage hybrid performances that appear informal and ordinary while also offering significant space to obfuscate backstage behaviors through editing and retakes. The result is that expression online becomes increasingly reminiscent of traditional forms of face-to-face interaction, while also hiding its fundamental differences. Folklore and Social Media demonstrates various ways to refine methods and analyses in order to develop a better understanding of the informal and traditional dynamics that define an era of folklore and social media. It is an invaluable addition to the literature on digital folklore scholarship that will be of interest to students and scholars alike. Contributors: Sheila Bock, Peter M. Broadwell, Bill Ellis, Jeana Jorgensen, Liisi Laineste, John Laudun, Linda J. Lee, Lynne S. McNeill, Ryan M. Milner, Whitney Phillips, Vwani Roychowdhury, Timothy R. Tangherlini, Tok Thompson, Elizabeth Tucker, Kristiana Willsey

Book Anthropology News

Download or read book Anthropology News written by and published by . This book was released on 2009 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Re play

    Book Details:
  • Author : Amy Scholder
  • Publisher : Peter Lang Incorporated, International Academic Publishers
  • Release : 2003
  • ISBN :
  • Pages : 284 pages

Download or read book Re play written by Amy Scholder and published by Peter Lang Incorporated, International Academic Publishers. This book was released on 2003 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re: Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games. User-friendly and fully illustrated, Re: Play includes a comprehensive game glossary.

Book The CRPG Book  A Guide to Computer Role Playing Games

Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Book Designing Virtual Worlds

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Book Role Playing Game Studies

Download or read book Role Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Coming of Age in Second Life

Download or read book Coming of Age in Second Life written by Tom Boellstorff and published by Princeton University Press. This book was released on 2015-08-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Book MMOs from the Inside Out

Download or read book MMOs from the Inside Out written by Richard A. Bartle and published by Apress. This book was released on 2015-12-30 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

Book Furry Fandom Conventions  1989 2015

Download or read book Furry Fandom Conventions 1989 2015 written by Fred Patten and published by McFarland. This book was released on 2017-02-03 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Furry fandom--an adult social group interested in anthropomorphic animals in art, literature and culture--has grown since the 1980s to include an estimated 50,000 "furries." Their largest annual convention drew more than 6,000 attendees in 2015, including 1,000 dressed in "fur suits" or mascot-type animal costumes. Conventions typically include awards, organizations, art, literature and movies, encompassing a wide range of creative pursuits beyond animal costuming. This study of the furry subculture presents a history of the oft-misunderstood group and lists all conventions around the world from 1989 through 2015, including organizers, guests of honor and donations to charity.