Download or read book U S Navy Fundamentals of War Gaming written by Francis J. McHugh and published by Skyhorse Publishing Inc.. This book was released on 2013-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.
Download or read book Fundamentals of War Gaming written by Francis J. McHugh and published by Government Printing Office. This book was released on 1966 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Download or read book The United States Naval War College Fundamentals of War Gaming written by Francis J. McHugh and published by Military Bookshop. This book was released on 2010-05-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.
Download or read book U S Navy Fundamentals of War Gaming written by Francis J. McHugh and published by Simon and Schuster. This book was released on 2013-07-01 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.
Download or read book General Naval Tactics written by Milan Vego and published by Naval Institute Press. This book was released on 2020-10-15 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: In General Naval Tactics, Naval War College professor and renowned tactical expert Milan Vego describes and explains those aspects of naval tactics most closely related to the human factor. Specifically, he explains in some detail the objectives and methods/elements of tactical employment of naval forces, command and control, combat support, tactical design, decision-making and planning/execution, leadership, doctrine, and training. Vego derives certain commonalities of naval tactics that occurred in recent and distant wars at sea. Many parts of his theoretical constructs are based on works of a number of well-known and influential naval theoreticians such as Admirals Alfred T. Mahan, Bradley A. Fiske, Raoul Castex, and René Daveluy.and influential naval theoreticians. Whenever possible, the author illustrates each aspect of theory by carefully selected examples from naval history--making the theory more understandable and interesting. Vego aims to present theory that is general in nature and therefore, more durable in its validity. The more general the theory, the greater the possibility of accommodating changes based on new interpretations of past events and as a result of gaining fresh insight from the lessons learned.
Download or read book Cyber Wargaming written by Frank L. Smith and published by Georgetown University Press. This book was released on 2023-09-29 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games ? they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.
Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Download or read book They Create Worlds written by Alexander Smith and published by CRC Press. This book was released on 2019-11-19 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
Download or read book Democracy in Exile written by Daniel Bessner and published by Cornell University Press. This book was released on 2018-04-15 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone interested in the history of U.S. foreign relations, Cold War history, and twentieth century intellectual history will find this impressive biography of Hans Speier, one of the most influential figures in American defense circles of the twentieth century, a must-read. In Democracy in Exile, Daniel Bessner shows how the experience of the Weimar Republic’s collapse and the rise of Nazism informed Hans Speier’s work as an American policymaker and institution builder. Bessner delves into Speier’s intellectual development, illuminating the ideological origins of the expert-centered approach to foreign policymaking and revealing the European roots of Cold War liberalism. Democracy in Exile places Speier at the center of the influential and fascinating transatlantic network of policymakers, many of them German émigrés, who struggled with the tension between elite expertise and democratic politics. Speier was one of the most prominent intellectuals among this cohort, and Bessner traces his career, in which he advanced from university intellectual to state expert, holding a key position at the RAND Corporation and serving as a powerful consultant to the State Department and Ford Foundation, across the mid-twentieth century. Bessner depicts the critical role Speier played in the shift in American intellectual history in which hundreds of social scientists left their universities and contributed to the creation of an expert-based approach to U.S. foreign relations, in the process establishing close connections between governmental and nongovernmental organizations. As Bessner writes: to understand the rise of the defense intellectual, we must understand Hans Speier.
Download or read book The Endgame written by Michael R. Gordon and published by Vintage. This book was released on 2013-03-12 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.
Download or read book The Measures Between Us written by Ethan Hauser and published by A&C Black. This book was released on 2013-01-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a Boston suburb, several lives interweave in this large-hearted novel about what binds us, what we cling to, and what we leave behind.
Download or read book The Craft of Wargaming written by Jeffrey Appleget and published by Naval Institute Press. This book was released on 2020-09-01 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
Download or read book Naval War College Review written by and published by . This book was released on 2013 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Asian Armageddon 1944 45 written by Peter Harmsen and published by Casemate. This book was released on 2021-08-16 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gripping account of the final period of the war in the Asia Pacific during WWII. The last installment of the War in the Far East trilogy, Asian Armageddon 1944-1945, continues and completes the narrative of the first two volumes, describing how a US-led coalition of nations battled Japan into submission through a series of cataclysmic encounters. Leyte Gulf, the biggest naval battle ever, was testimony to the paramount importance of controlling the ocean, as was the fact that the US Navy carried out the only successful submarine campaign in history, reducing Japan’s military and merchant navies to shadows of the former selves. Meanwhile, fighting continued in disparate geographic conditions on land, with the chaos of Imphal, the inferno of Manila, and the carnage of Iwo Jima forming some of the milestones on the bloody road to peace, sealed in Tokyo Bay in September 1945. The nuclear blasts at the end of the war made one observer feel as if he was ‘present at the creation.' Indeed, the participants in the events in the Asia Pacific in the mid-1940s were present at the creation of a new and dangerous world. It was a world where the stage was set for the Cold War and for international rivalries that last to this day, and a new constellation of powers emerged, with the outlines, just over the horizon, of a rising China. War in the Far East is a trilogy of books comprising a general history of World War II in the Asia Pacific. Unlike other histories on the conflict it goes into its deep origins, beginning long before Pearl Harbor, and encompasses a far wider group of actors to produce the most complete account yet written on the subject and the first truly international treatment of this epic conflict. Author Peter Harmsen weaves together complex events into a revealing and entertaining narrative, including facets of the war that may be unknown even to avid readers of World War II history, from the mass starvation that cost the lives of millions across China, Indochina, and India to the war in sub-arctic conditions in the Aleutians. Harmsen pieces together the full range of perspectives, reflecting what war was like both at the top and on the ground.
Download or read book Recent Advances in Information Systems and Technologies written by Álvaro Rocha and published by Springer. This book was released on 2017-03-27 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of papers from the 2017 World Conference on Information Systems and Technologies (WorldCIST'17), held between the 11st and 13th of April 2017 at Porto Santo Island, Madeira, Portugal. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges involved in modern Information Systems and Technologies research, together with technological developments and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Software and Systems Modeling; Software Systems, Architectures, Applications and Tools; Multimedia Systems and Applications; Computer Networks, Mobility and Pervasive Systems; Intelligent and Decision Support Systems; Big Data Analytics and Applications; Human–Computer Interaction; Ethics, Computers & Security; Health Informatics; Information Technologies in Education; and Information Technologies in Radiocommunications.
Download or read book Playing Games in Nineteenth Century Britain and America written by Ann R. Hawkins and published by State University of New York Press. This book was released on 2021-11-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2024-02-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf