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Book FSpace Roleplaying Reference Manual v2 1

    Book Details:
  • Author : Gary Ammundsen, Robert Bettelheim, Richard Fields, David Hughes, Stephen Pritchard, Martin Rait
  • Publisher : FSpace Publications
  • Release : 2007
  • ISBN : 0958206295
  • Pages : 133 pages

Download or read book FSpace Roleplaying Reference Manual v2 1 written by Gary Ammundsen, Robert Bettelheim, Richard Fields, David Hughes, Stephen Pritchard, Martin Rait and published by FSpace Publications. This book was released on 2007 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. What you get The FSpaceRPG Reference Manual is a 133 page rulebook with a set of condensed rules designing for character generation and general play. Ideal for players.

Book FSpace Roleplaying Reference Manual

Download or read book FSpace Roleplaying Reference Manual written by Martin Rait and published by . This book was released on 2006-01-01 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book FSpace Roleplaying Main BETA Files

Download or read book FSpace Roleplaying Main BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-08 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions of work produced towards completing the Concise Rulebook. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Alien Characters • Armoury trial • Aronhi Profile • Conspiracy 97 Skills • Careers • Character Sheet • F-Files • Rulebook draft 1997 It is also a helpful look into the evolution of product development by a team of indie game developers.

Book FSpace Roleplaying Conspiracy Convention Skills Guide v1 1

Download or read book FSpace Roleplaying Conspiracy Convention Skills Guide v1 1 written by Martin Rait and published by FSpace Publications. This book was released on 2008 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. This guide is a great addition that is best used to expand FED RPG for better skills description. Or it can be used as a stand alone reference for FSpaceRPG. Originally released in 1997 for use at the Conspiracy 1997 convention, it is a good guide for players to use that are unfamiliar with the game. It includes full descriptions of skills, how skill use works, and the statistic bases for use with each one. It also includes a writeup on how dice usage works in FSpaceRPG. What you get: This book is a 10 page guide suited to the GM wanting to expand the FED RPG rules, or for use as a reference by players using FSpaceRPG or FED RPG that don't have a rulebook.

Book FSpace Roleplaying Quinkose Contact Scenario

Download or read book FSpace Roleplaying Quinkose Contact Scenario written by Martin Rait and published by FSpace Publications. This book was released on 2010-04-11 with total page 12 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a short adventure scenario which covers one of the few first contact situations with the Quinkose alien race on the fringes of Terran space. The scenario covers an initial contact following a crashed Quinkose scout being chased by a Mech vessel. Can the players help in time and escape a confrontation with the Mechs they can't win?

Book FSpace Roleplaying Complete Rulebook 2010 v2

Download or read book FSpace Roleplaying Complete Rulebook 2010 v2 written by Martin Rait and published by FSpace Publications. This book was released on 2010-12-04 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it’s own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.Whether you’re a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.If you don’t like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Complete rulebook 2010 contains all you need to generate characters, select equipment and play this character level roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. It also includes some starter scenarios to get you going. What you get: The FSpaceRPG Complete Rulebook 2010 v2 is a 400 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe. Delivered in our color book style with plenty of colour illustrations, this edition is great entry into the world of FSpaceRPG.This book is a merger of the Concise Rulebook 4.2 with: • Derelict v2 • vehicle profiles from AGLC, Rough Rider and Tech Update • gun profiles from Tech Update and Turram Encounter • starship profiles from Tech Update and Turram Encounter • Robots v1 replaced entire robots section • Personality 1.1 • Martial Arts v1.1 • Serpenti Regional maps • Alt Skills • Library Data 2177 • the 2177 calendar from Netrules 2 • Kuetques v1.1 • Solarians 1.1 • Psionics v1.1 replacing entire psionics section • Quinkose Contact & Boarding Action scenarios from FED Times • Elements from Turram Encounter and McDougal Space v2

Book FSpace Roleplaying Rulebook v3 1

Download or read book FSpace Roleplaying Rulebook v3 1 written by Martin Rait and published by FSpace Publications. This book was released on 2000 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. This rulebook is a slightly modified version of the one released in 1995 for the KAPCON 95 game convention. It was updated in various places for use with the universe to be used as the basis of the ongoing commercial universe. The noticeable change is the change from the presence of the Silterans to the Aratani. An edition of our rules that gives a glimpse of a indie roleplaying game at the early stages of it's life before the team learnt some of the professional skills to take it to the next level. What you get: The FSpace Roleplaying Rulebook v3.1 is a 157 page rulebook suited for use by GMs or players. Ebook is a mix of scanned pages from original KAPCON 1995 edition with changed pages reset.

Book FSpace Roleplaying Concise Rulebook 4 2

Download or read book FSpace Roleplaying Concise Rulebook 4 2 written by Martin Rait and published by FSpace Publications. This book was released on 2008-03-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Concise rulebook contains all you need to generate characters, select equipment and play this roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. This is a revised presentation of our prior book which includes 28 of the illustrations presented in colour. What you get The FSpaceRPG Concise Rulebook includes a 234 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe.

Book FSpace Roleplaying Concise Rulebook

Download or read book FSpace Roleplaying Concise Rulebook written by Martin Rait and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rules for playing the FSpace role playing game, set in a fictional 22nd century universe.

Book Character Theory of Finite Groups

Download or read book Character Theory of Finite Groups written by I. Martin Isaacs and published by American Mathematical Soc.. This book was released on 2006-11-21 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character theory is a powerful tool for understanding finite groups. In particular, the theory has been a key ingredient in the classification of finite simple groups. Characters are also of interest in their own right, and their properties are closely related to properties of the structure of the underlying group. The book begins by developing the module theory of complex group algebras. After the module-theoretic foundations are laid in the first chapter, the focus is primarily on characters. This enhances the accessibility of the material for students, which was a major consideration in the writing. Also with students in mind, a large number of problems are included, many of them quite challenging. In addition to the development of the basic theory (using a cleaner notation than previously), a number of more specialized topics are covered with accessible presentations. These include projective representations, the basics of the Schur index, irreducible character degrees and group structure, complex linear groups, exceptional characters, and a fairly extensive introduction to blocks and Brauer characters. This is a corrected reprint of the original 1976 version, later reprinted by Dover. Since 1976 it has become the standard reference for character theory, appearing in the bibliography of almost every research paper in the subject. It is largely self-contained, requiring of the reader only the most basic facts of linear algebra, group theory, Galois theory and ring and module theory.

Book Ecommerce heralds the end of Brand Building

Download or read book Ecommerce heralds the end of Brand Building written by Martin Rait and published by FSpace Publications. This book was released on 2010-01-29 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: A discussion on issues with brand building online in the age of ecommerce. A brief overview of what branding is, the history of internet sites, branding with the start of ecommerce and issues towards ensuring success with branding in the internet paradigm. Central to the discussion is the question of whether Ecommerce heralds the end of Branding Building or are Creatives, Developers and Marketers unable to adapt quickly enough to media convergence, and simply making excuses?

Book Interactive Digital Narrative

Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Book The Architects  Handbook

Download or read book The Architects Handbook written by Quentin Pickard and published by John Wiley & Sons. This book was released on 2008-04-30 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Architects' Handbook provides a comprehensive range of visual and technical information covering the great majority of building types likely to be encountered by architects, designers, building surveyors and others involved in the construction industry. It is organised by building type and concentrates very much on practical examples. Including over 300 case studies, the Handbook is organised by building type and concentrates very much on practical examples. It includes: · a brief introduction to the key design considerations for each building type · numerous plans, sections and elevations for the building examples · references to key technical standards and design guidance · a comprehensive bibliography for most building types The book also includes sections on designing for accessibility, drawing practice, and metric and imperial conversion tables. To browse sample pages please see http://www.blackwellpublishing.com/architectsdata

Book Using Medicine in Science Fiction

Download or read book Using Medicine in Science Fiction written by H. G. Stratmann and published by Springer. This book was released on 2015-09-14 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.

Book Flight Surgeon s Manual

Download or read book Flight Surgeon s Manual written by United States. Department of the Air Force and published by . This book was released on 1962 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Improvisation for the Theater

Download or read book Improvisation for the Theater written by Viola Spolin and published by . This book was released on 1983 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theory and foundation - Exercises - Children and the theatre - The formal theatre_

Book Interface Fantasy

    Book Details:
  • Author : Andre Nusselder
  • Publisher : MIT Press
  • Release : 2009-09-11
  • ISBN : 0262266490
  • Pages : 185 pages

Download or read book Interface Fantasy written by Andre Nusselder and published by MIT Press. This book was released on 2009-09-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.