Download or read book FSpace Roleplaying Net Rules 2 0 written by Martin Rait and published by FSpace Publications. This book was released on 2008 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a dirt cheap basic rulebook for FSpaceRPG. The Net Rules is just what you're looking for. This edition is a barebones edition with no embellishments for players who just want the minimum. It isn't suitable for use by a GM, or those players who want more than a casual reference. This edition contains basic outlines for: Basic game mechanics Character generation Personal combat system Aliens Empires Intelligent Life article Modified Kardashev-2 Civilisation Classifications Communications and computer equipment Psionics Starship guidelines Mech distribution and distribution ARES Development Corporation Terran history
Download or read book Those Dark Places written by Jonathan Hicks and published by Lulu.com. This book was released on 2007-07-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Download or read book Mythic written by Tom Pigeon and published by . This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Download or read book Rolemaster Fantasy Role Playing written by Coleman Charlton and published by Iron Crown Enterprises. This book was released on 1999-01-01 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!
Download or read book FSpace Roleplaying Net Rules v1 1 1 written by Martin Rait and published by FSpace Publications. This book was released on 2008 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a dirt cheap basic rulebook for FSpaceRPG. The Net Rules is just what you're looking for. This edition is a barebones edition with no embellishments for players who just want the minimum. It isn't suitable for use by a GM, or those players who want more than a casual reference. This edition contains basic outlines for: dice usage skill usage character generation skills personal combat system ballistic weapons aliens empires Intelligent Life article Modified Kardashev-2 Civilisation Classifications Communications and computer equipment.
Download or read book Professional ASP NET 2 0 Security Membership and Role Management written by Stefan Schackow and published by John Wiley & Sons. This book was released on 2006-04-17 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experienced developers who are looking to create reliably secure sites with ASP.NET 2.0 will find that Professional ASP.NET 2.0 Security, Membership, and Role Management covers a broad range of security features including developing in partial trust, forms authentication, and securing configuration. The book offers detailed information on every major area of ASP.NET security you’ll encounter when developing Web applications. You’ll see how ASP.NET 2.0 version contains many new built-in security functions compared to ASP.NET 1.x such as Membership and Role Manager, and you’ll learn how you can extend or modify various features. The book begins with two chapters that walk you through the processing ASP.NET 2.0 performs during a web request and the security processing for each request, followed by a detailed explanation of ASP.NET Trust Levels. With this understanding of security in place, you can then begin working through the following chapters on configuring system security, forms authentication, and integrating ASP.NET security with classic ASP including integrating Membership and Role Manager with classic ASP. The chapter on session state looks at the limitations of cookieless session identifiers, methods for heading off session denial of service attacks, and how session state is affected by trust level. After the chapter explaining the provider model architecture in ASP.NET 2.0 and how it is useful for writing custom security providers you go to the MembershipProvider class and configuring the two default providers in the Membership feature, SqlMembershipProvider and ActiveDirectoryMembershipProvider. You'll see how to use RoleManager to make it easy to associate users with roles and perform checks declaratively and in code and wrap up working with three providers for RoleProvider – WindowsTokenRoleProvider, SqlRoleProvider, and AuthorizationStoreRoleProvider (to work with Authorization Manager or AzMan). This book is also available as part of the 5-book ASP.NET 2.0 Wrox Box (ISBN: 0-470-11757-5). This 5-book set includes: Professional ASP.NET 2.0 Special Edition (ISBN: 0-470-04178-1) ASP.NET 2.0 Website Programming: Problem - Design - Solution (ISBN: 0764584642 ) Professional ASP.NET 2.0 Security, Membership, and Role Management (ISBN: 0764596985) Professional ASP.NET 2.0 Server Control and Component Development (ISBN: 0471793507) ASP.NET 2.0 MVP Hacks and Tips (ISBN: 0764597663) CD-ROM with more than 1000 pages of bonus chapters from 15 other .NET 2.0 and SQL Server(TM) 2005 Wrox books DVD with 180-day trial version of Microsoft(r) Visual Studio(r) 2005 Professional Edition
Download or read book Marvel Multiverse Role Playing Game Playtest Rulebook written by Matt Forbeck and published by Marvel. This book was released on 2022-03-29 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTRODUCING THE MARVEL MULTIVERSE ROLE-PLAYING GAME! Take on the roles of Marvel's most famous Super Heroes--or create entirely new ones--to fight some of the most dangerous Super Villains in the Marvel Universe! Join Marvel and Tabletop RPG fans alike in this upcoming playtest of Marvel's new game. Co-created by Matt Forbeck (THE MARVEL ENCYCLOPEDIA, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's amazing artists, the PLAYTEST RULEBOOK features a subset of the rules for the upcoming game--including character creation and combat--plus an introductory scenario and full profiles for some of Marvel's greatest heroes: Spider-Man, Captain America, Captain Marvel, Wolverine, and more. To get started, all you need is this book, three regular dice, and a group of friends. Players who grab the PLAYTEST RULEBOOK will also have the chance to offer official feedback on the rules and help shape the game for its full release. Don't miss out on this chance to influence and enjoy the MARVEL MULTIVERSE ROLE-PLAYING GAME!
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Download or read book Stars Without Number Perfect Bound written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Download or read book State Power 2 0 written by Muzammil M. Hussain and published by Routledge. This book was released on 2016-04-01 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media and online social networking applications have changed the way in which dissent is organized with social movement leaders using online applications and digital content systems to organize collective action, activate local protest groups, network with international social movements and share their political perspectives. In the past, authoritarian regimes could control broadcast media in times of political crisis by destroying newsprint supplies, seizing radio and television stations, and blocking phone calls. It is much more difficult to control media in the digital age though there have certainly been occasions when states have successfully shut down their digital networks. What causes state-powers to block internet access, disable digital networks or even shut off internet access? How is it done, what is the impact and how do dissidents attempt to fight back? In this timely and accessible volume a collection of high profile, international scholars answer these key questions using cases from Israel, Iran, Russia, Morocco, Vietnam and Kuwait and assess the political economy of the actors, institutions and regimes involved and effected by the state-management and control of digital networks.
Download or read book Feng Shui 2 written by Robin D. Laws and published by . This book was released on 2015 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. It's back in all its explodey, chi-blasting glory - 'Feng Shui,' the classic game of Hong Kong-inspired cinematic action - refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddles gurney to serve up the thrills fans remember, furiouser and faster than ever. Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, 'Feng Shui 2' is more than ready for you. ARE YOU READY FOR IT?
Download or read book Cypher System Rulebook written by Monte Cook and published by . This book was released on 2015-07-28 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Rogue Trader The Soul Reaver written by Fantasy Flight Games and published by . This book was released on 2012-10-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dark Eldar are a plague upon the Koronus Expanse. Any who cross the Maw and sail the void of the Koronus Expanse learn to fear the wicked silhouettes of their ships and their seemingly endless cruelty towards all life, including their own. Only vigilance and firepower keep the worst depredations of these terrible raiders at bay. Do you have the courage to face them in the name of the Emperor? The Soul Reaver, an adventure in three parts for Rogue Trader, presents a chance for daring Explorers to look deep into the twisted heart of Dark Eldar society in the Koronus Expanse, where they'll attempt the greatest heist of their careers! This, along with a new playable xenos Career Path, the Dark Eldar Kabalite Warrior, offers players useful content long after the adventure concludes.
Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Download or read book NTA UGC NET JRF Computer Science 2022 Paper I II Teaching and Research Aptitude 10 Full length Mock Tests Solved 1500 Questions written by EduGorilla Prep Experts and published by EduGorilla Community Pvt. Ltd.. This book was released on with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Best Selling Book in English Edition for NTA UGC NET Computer Science (Paper I & II) with objective-type questions as per the latest syllabus given by the NTA. • Compare your performance with other students using Smart Answer Sheets in EduGorilla’s NTA UGC NET Computer Science (Paper I & II) Practice Kit. • NTA UGC NET Computer Science (Paper I & II) Preparation Kit comes with 10 Full-length Mock Tests with the best quality content. • Increase your chances of selection by 14X. • NTA UGC NET Computer Science (Paper I & II) Prep Kit comes with well-structured and 100% detailed solutions for all the questions. • Clear exam with good grades using thoroughly Researched Content by experts.