Download or read book Frontiers of Sound in Design written by Doriana Dal Palù and published by Springer. This book was released on 2018-03-20 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a guide to developing and designing the right sound to enhance a product’s identity, its use, its affordance and its acceptance by consumers. It is of interest to designers, researchers, R&D departments, marketing experts and industries involved in the exploration of the new frontiers now offered by sound. We are all immersed in an intangible world of sounds; however, the fact that only an infinitesimal part of the sound to which we are exposed has been wittingly created is often ignored. An interdisciplinary and trans-disciplinary approach encompassing design methods and design engineering, psychology and cognitive ergonomics, acoustics and psychoacoustics contributes to the improvement of product sound development. Providing readers with an overview of design methods in which sound becomes a new requirement, the book investigates the role of sound from the consumer viewpoint, presents several tools and practical examples of sensory design tools and projects, and lastly, introduces a new tool and method developed expressly to support the design of product sound.
Download or read book Human Perception of Environmental Sounds written by Francesco Aletta and published by Frontiers Media SA. This book was released on 2021-09-02 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Doing Research in Sound Design written by Michael Filimowicz and published by CRC Press. This book was released on 2021-11-23 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.
Download or read book Inner Sound written by Jonathan Weinel and published by Oxford University Press. This book was released on 2018 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last century, developments in electronic music and art have enabled new possibilities for creating audio and audio-visual artworks. With this new potential has come the possibility for representing subjective internal conscious states, such as the experience of hallucinations, using digital technology. Combined with immersive technologies such as virtual reality goggles and high-quality loudspeakers, the potential for accurate simulations of conscious encounters such as Altered States of Consciousness (ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel traverses the creative influence of ASCs, from Amazonian chicha festivals to the synaesthetic assaults of neon raves; and from an immersive outdoor electroacoustic performance on an Athenian hilltop to a mushroom trip on a tropical island in virtual reality. Beginning with a discussion of consciousness, the book explores how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance. Taking a broad view across a wide range of genres, Inner Sound draws connections between shamanic art and music, and the modern technoshamanism of psychedelic rock, electronic dance music, and electroacoustic music. Going beyond the sonic into the visual, the book also examines the role of altered states in film, visual music, VJ performances, interactive video games, and virtual reality applications. Through the analysis of these examples, Weinel uncovers common mechanisms, and ultimately proposes a conceptual model for Altered States of Consciousness Simulations (ASCSs). This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also examined, ultimately allowing the reader not only to consider the design of ASCSs, but also the implications of their use for digital society.
Download or read book Materials Experience 2 written by Owain Pedgley and published by Butterworth-Heinemann. This book was released on 2021-09-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Materials Experience 2: Expanding Territories of Materials and Design is the follow-up companion to Materials Experience published in 2014. Materials experience as a concept has evolved substantially and is now mobilized to incorporate new ways of thinking and designing. Through all-new peer-reviewed chapters and project write-ups, the book presents critical perspectives on new and emerging relationships between designers, materials, and artifacts. Subtitled Expanding Territories of Materials and Design, the book examines in depth the increased prevalence of material-driven design practices, as well as the changing role of materials themselves, toward active and influential agents within and outside design processes. The book is essential reading for anyone involved in materials and design, containing 11 authoritative chapters and 18 illustrated accounts of contemporary research projects and practices. - Presents both the knowledge and understanding of what 'new and emerging materials' are, where they come from, and how they can be used effectively in design - Looks at how the professional responsibility of material selection is evolving into a more complex and active role of material 'creation' and 'appropriation' - Explores how an elevated sensitivity to materials influence people's experiences of the designed world
Download or read book People and Computers XIX The Bigger Picture written by Tom McEwan and published by Springer Science & Business Media. This book was released on 2007-12-20 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a new medium for questionnaire delivery, the Internet has the potential to revolutionize the survey process. Online (Web-based) questionnaires provide several advantages over traditional survey methods in terms of cost, speed, appearance, flexibility, functionality, and usability [Bandilla et al. 2003; Dillman 2000; Kwak & Radler 2002]. Online-questionnaires can provide many capabilities not found in traditional paper-based questionnaires: they can include pop-up instructions and error messages; they can incorporate links; and it is possible to encode difficult skip patterns making such patterns virtually invisible to respondents. Despite this, and the emergence of numerous tools to support online-questionnaire creation, current electronic survey design typically replicates the look-and-feel of pap- based questionnaires, thus failing to harness the full power of the electronic survey medium. A recent environmental scan of online-questionnaire design tools found that little, if any, support is incorporated within these tools to guide questionnaire design according to best-practice [Lumsden & Morgan 2005]. This paper briefly introduces a comprehensive set of guidelines for the design of online-questionnaires. It then focuses on an informal observational study that has been conducted as an initial assessment of the value of the set of guidelines as a practical reference guide during online-questionnaire design. 2 Background Online-questionnaires are often criticized in terms of their vulnerability to the four standard survey error types: namely, coverage, non-response, sampling, and measurement errors.
Download or read book The Sound Effects Bible written by Ric Viers and published by . This book was released on 2014-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.
Download or read book The Routledge Handbook of Sound Design written by Michael Filimowicz and published by CRC Press. This book was released on 2024-10-22 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields. Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information. Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.
Download or read book Sonic Interaction Design written by Karmen Franinovic and published by MIT Press. This book was released on 2013-03-22 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson
Download or read book Bio inspired Audio Processing Models and Systems written by Shih-Chii Liu and published by Frontiers Media SA. This book was released on 2019-12-05 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Neurophysiology and biology provide useful starting points to help us understand and build better audio processing systems. The papers in this special issue address hardware implementations, spiking networks, sound identification, and attention decoding.
Download or read book Creativity and Robotics written by Patricia Alves-Oliveira and published by Frontiers Media SA. This book was released on 2022-11-03 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Synthesizer written by Mark Vail and published by Oxford University Press. This book was released on 2014-01-22 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic music instruments weren't called synthesizers until the 1950s, but their lineage began in 1919 with Russian inventor Lev Sergeyevich Termen's development of the Etherphone, now known as the Theremin. From that point, synthesizers have undergone a remarkable evolution from prohibitively large mid-century models confined to university laboratories to the development of musical synthesis software that runs on tablet computers and portable media devices. Throughout its history, the synthesizer has always been at the forefront of technology for the arts. In The Synthesizer: A Comprehensive Guide to Understanding, Programming, Playing, and Recording the Ultimate Electronic Music Instrument, veteran music technology journalist, educator, and performer Mark Vail tells the complete story of the synthesizer: the origins of the many forms the instrument takes; crucial advancements in sound generation, musical control, and composition made with instruments that may have become best sellers or gone entirely unnoticed; and the basics and intricacies of acoustics and synthesized sound. Vail also describes how to successfully select, program, and play a synthesizer; what alternative controllers exist for creating electronic music; and how to stay focused and productive when faced with a room full of instruments. This one-stop reference guide on all things synthesizer also offers tips on encouraging creativity, layering sounds, performance, composing and recording for film and television, and much more.
Download or read book Sound for Moving Pictures written by Neil Hillman and published by CRC Press. This book was released on 2021-04-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper, emotive capabilities available to all filmmakers through the thoughtful use of sound design. The Four Sound Areas framework presents a novel approach to sound design that enables the reader to more fully appreciate audience emotions and audience engagement, and provides a flexible, practical model that will allow professionals to more easily create and communicate soundtracks with greater emotional significance and meaning. Of obvious benefit to sound specialists, as well as motion picture professionals such as film producers, directors and picture editors, Sound for Moving Pictures also provides valuable insight for others interested in the subject; such as those involved with teaching soundtrack analysis, or those researching the wider topics of film studies and screen writing.
Download or read book Between the Tracks written by Miller Puckette and published by MIT Press. This book was released on 2020-09-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection that goes beyond the canon to analyze influential yet under-examined works of electronic music. This collection of writings on electronic music goes outside the canon to analyze influential works by under-recognized musicians. The contributors, many of whom are composers and performers themselves, offer their unsung musical heroes the sort of in-depth examinations usually reserved for more well-known composers and works. They analyze music from around the world and across genders, race, nationality, and age, discussing works that range from soundscapes of rushing water and resonating pipes to compositions by algorithm. Subjects include the collaboration of performer and composer, as seen in the work of Anne La Berge, Luciano Berio and Cathy Berberian, and others; the choice by Asian composers Zhang Xiaofu and Unsuk Chin to embrace (or not) Eastern themes and styles; and how technologies used by composers created the sound of the works, as exemplified by Bülent Arel's use of voltage-control components as compositional tools and Charles Dodge's resynthesizing of the human voice. Contributors Marc Battier, Valentina Bertolani, Kerry L. Hagan, Yvette Janine Jackson, Leigh Landy, Pamela Madsen, Miller Puckette, David Rosenboom, Jøran Rudi, Margaret Anne Schedel, Juliana Snapper, Laura Zattra Composers Bülent Arel, Cathy Berberian and Luciano Berio, Anne La Berge, Unsuk Chin, Charles Dodge, Jacqueline George, Salvatore Martirano, Teresa Rampazzi, Hildegard Westerkamp, Knut Wiggen, Gayle Young, Zhang Xiaofu
Download or read book Air Pollution XXIX written by J. Casares and published by WIT Press. This book was released on 2021-12-29 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discussing many important air pollution issues, the included contributions were presented at the 29th annual meeting in a successful series of international conferences dealing with the Modelling, Monitoring and Management of Air Pollution. The scientific knowledge derived from well-designed studies needs to be allied with further technical and economic studies to ensure cost-effective and efficient mitigation. In turn, the science, technology and economic outcomes are necessary but not sufficient. Increasingly, it is being recognised that the outcome of such research needs to be contextualised within well-formulated communication strategies that help policymakers and citizens to understand and appreciate the risks and rewards arising from air pollution management. Consequently, this volume comprises a wide range of high-quality papers that develop the fundamental science of air pollution and that place these new developments within the frame of mitigation and management of air pollution. Air pollution issues remain one of the most challenging problems facing the international community. The varied research published in this book covers topics such as Air pollution modelling; Aerosols and nanoparticles; Emission studies; Indoor air pollution; Monitoring, measuring and air quality data; Air pollution control technologies; Industrial and transport air pollution; Climate change effects; Emerging air pollutants; Air pollution management, policy and legislation; Low carbon strategies; Biogenic emissions; Biomass emissions; Atmospheric modelling; Pollution dynamics; Air quality forecasting using satellite data; Environmental justice; Interdisciplinary studies on air quality; Transboundary air pollution; Anthropogenic pollution.
Download or read book The Complete Guide to Game Audio written by Aaron Marks and published by Taylor & Francis. This book was released on 2012-10-12 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.
Download or read book Design and Ethics written by Emma Felton and published by Routledge. This book was released on 2013-06-19 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: The value of design for contributing to environmental solutions and a sustainable future is increasingly recognised. It spans many spheres of everyday life, and the ethical dimension of design practice that considers environmental, social and economic sustainability is compelling. Approaches to design recognise design as a practice that can transform human experience and understanding, expanding its role beyond stylistic enhancement. The traditional roles of design, designer and designed object are therefore redefined through new understanding of the relationship between the material and immaterial aspects of design where the design product and the design process are embodiments of ideas, values and beliefs. This multi-disciplinary approach considers how to create design which is at once aesthetically pleasing and also ethically considered, with contributions from fields as diverse as architecture, fashion, urban design and philosophy. The authors also address how to teach design based subjects while instilling a desire in the student to develop ethical work practices, both inside and outside the studio.