Download or read book Expanding the Frontiers of Visual Analytics and Visualization written by John Dill and published by Springer Science & Business Media. This book was released on 2012-04-17 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.
Download or read book Image Synthesis written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. The last chapter presents in detail the MIRALab image synthesis software.
Download or read book Focus on Scientific Visualization written by Hans Hagen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the important issues of Scientific Visualization is the utilization of the broad bandwidth of the human sensory system in steering and interpreting complex processes and simulations involving voluminous data sets across diverse scientific disciplines. This book presents the state-of-the-art in visualization techniques both as an overview for the inquiring scientist, and as a solid platform from which developers may extend existing techniques or devise new ones to meet the specific needs of their problems. A secondary goal in crafting this volume has been to provide a vehicle for teaching of state-of-the-art techniques in scientific visualization. The first part of the book covers the application areas fluid flow visualization in medicine, and environmental protection. The second set of chapters explain fundamentals of scientific visualization. It comprises contributions on data structuring and data administration, data modeling, and rendering. A final section is devoted to auditory representation of scientific data.
Download or read book Color Measurement written by David L. MacAdam and published by Springer. This book was released on 2013-06-05 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews and use of the first edition as the textbook for a senior-division uni versity course indicated the need for a number of corrections and clarifica tions. Although no new topics have been introduced, the new edition should be more clear and useful. A novelty in the Notes and Sources Appendix should facilitate reference from the notes back to the text. Far that purpose, the page number of the text to which each note refers is indicated in square brackets following the serial number of the note. The FMC1 color-difference formula has been substituted everywhere for the Friele-MacAdam formula, including the reference to the sources in Note 52. The FMC1 formula was actually used in the investigations reviewed in Sects. 8.3 and 8.4. The Friele-MacAdam formula given on page 151 of the first edition, which I thought was equivalent to the FMC1, was erroneous and should not be used. The formulas for the geodesic chromaticity diagram, on p. 153 of the first edition, were based on observations by 14 normal observers (last reference in Note 51). They have been replaced by the formulas based on the observations of PON, for consistency with all other formulas and discussions in the book. Figure 8.29 in the first edition was based on the PON data and on the formulas printed below it in the new edition. Therefore, Fig. 8.29 is un changed.
Download or read book Electronic Publishing written by R. Williamson and published by Elsevier. This book was released on 2013-10-22 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic Publishing: State of the Art Report provides an overview of the state of knowledge in electronic publishing. This Report is organized into three parts: Invited Papers, Analysis, and Bibliography. The Invited Papers describe some of the problems of producing effective commercial versions of electronic document transfer systems, drawing on the experience of participants in the DOCDEL project funded by the Commission of the European Communities (CEC). These projects show many interesting and potentially important possibilities for commercial activity, in areas ranging from authoring systems designed to help the electronic origination of scientific and mathematical works, to developments in the field of storing and transmitting graphical information. The Analysis assesses major advances in electronic publishing. The Analysis is constructed by the editor of the Report to provide a balanced and comprehensive view of the latest developments in electronic publishing. The editor's personal analysis of the subject is supplemented by quotations from the Invited Papers, written by leading authorities on the subject. The Bibliography is a specially selected compilation of the most important published material on the subject of electronic publishing. Each key item in the literature is reviewed and annotated to assist in selecting the required information.
Download or read book Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book written by and published by . This book was released on 1985 with total page 1052 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Frontiers in Computer Graphics written by T L Kunii and published by . This book was released on 1985-02-01 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-11-09 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Download or read book Contouring written by Debbie Watson and published by Elsevier. This book was released on 2013-10-22 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique book is the key to computer contouring, exploring in detail the practice and principles using a personal computer. Contouring allows a three dimensional view in two dimensions and is a fundamental technique to represent spatial data. All aspects of this type of representation are covered including data preparation, selecting contour intervals, interpolation and griding, computing volumes and output and display. Formulated for both the novice and the experienced user, this book initially conducts the reader through a step by step explanation of PC software and its application to personal data, and then presents the rationale and concepts for contouring using the computer. Accompanying the book is a set of BASIC programs, in ASCII format, on an MS-DOS 360KB floppy disk. These programs implement eighteen interpolation methods, five gradient estimation techniques, and seven types of display, and are designed to be adapted or combined to suit a wide range of possible objectives concerning either the comparative study of contouring methodology or the practical production of contour displays.
Download or read book Scientific Visualization written by K.W. Brodlie and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Background A group of UKexperts on Scientific Visualization and its associated applications gathered at The Cosener's House in Abingdon, Oxford shire (UK) in February 1991 to consider all aspects of scientific visualization and to produce a number of documents: • a detailed summary of current knowledge, techniques and appli cations in the field (this book); • an Introductory Guide to Visualization that could be widely dis tributed to the UK academic community as an encouragement to use visualization techniques and tools in their work; • a Management Report (to the UK Advisory Group On Computer Graphics - AGOCG) documenting the principal results of the workshop and making recommendations as appropriate. This book proposes a framework through which scientific visualiza tion systems may be understood and their capabilities described. It then provides overviews of the techniques, data facilities and human-computer interface that are required in a scientific visualiza tion system. The ways in which scientific visualization has been applied to a wide range of applications is reviewed and the available products that are scientific visualization systems or contribute to sci entific visualization systems are described. The book is completed by a comprehensive bibliography of literature relevant to scientific visualization and a glossary of terms. VI Scientific Visualization Acknowledgements This book was predominantly written during the workshop in Abingdon. The participants started from an "input document" pro duced by Ken Brodlie, Lesley Ann Carpenter, Rae Earnshaw, Julian Gallop (with Janet Haswell), Chris Osland and Peter Quarendon.
Download or read book Frontiers in Numerical Relativity written by Charles R. Evans and published by Cambridge University Press. This book was released on 1989-04-13 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 1989 text will be of value to those who wish to understand developments in computer studies of general relativity at the time of publication.
Download or read book Computers Pattern Chaos and Beauty written by Clifford A. Pickover and published by Courier Corporation. This book was released on 2012-07-12 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fractals and chaos theory lead to startling graphics in this book by a renowned scientist, inventor, and artist, who coordinates information from disparate fields. Over 275 illustrations, 29 in color.
Download or read book written by 国立国会図書館 (Japan) and published by . This book was released on 1900 with total page 1064 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Frontiers in Computer Graphics written by T.L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.
Download or read book The Digital Gaming Handbook written by Roberto Dillon and published by CRC Press. This book was released on 2020-07-15 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Download or read book Interactive Computer Graphics written by Peter Burger and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.