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Book From Playgrounds to PlayStation

Download or read book From Playgrounds to PlayStation written by Carroll Pursell and published by JHU Press. This book was released on 2015-06 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: How technology shapes play in America—and vice versa. In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, senior historian of technology Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about "playing" at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media's colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.

Book Gamer Nation

    Book Details:
  • Author : John Wills
  • Publisher : Johns Hopkins University Press
  • Release : 2019-05-21
  • ISBN : 1421428709
  • Pages : 297 pages

Download or read book Gamer Nation written by John Wills and published by Johns Hopkins University Press. This book was released on 2019-05-21 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America itself.

Book Playstation Nation

Download or read book Playstation Nation written by Olivia and Kurt Bruner and published by Center Street. This book was released on 2009-05-30 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Olivia Bruner saw video games overtaking her young sons' lives, she decided to learn the facts behind addiction. What she found was shocking: that most games are designed to be highly addictive-triggering physiological reactions in the brain similar to those associated with substance abuse-and that one out of five kids becomes addicted to computer and video games. And while many parents screen the content of games to protect their children from violent and sexual themes, few understand the forces causing their children to become hooked on the "digital drug." This book arms parents with the facts they need and concrete steps to protect our children from this very real epidemic. A must-read for all parents.

Book Fifty Key Video Games

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Book The Amusement Park

    Book Details:
  • Author : Stephen M. Silverman
  • Publisher : Black Dog & Leventhal
  • Release : 2019-05-07
  • ISBN : 0316416479
  • Pages : 432 pages

Download or read book The Amusement Park written by Stephen M. Silverman and published by Black Dog & Leventhal. This book was released on 2019-05-07 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the electrifying, never-before-told true story of amusement parks, from the middle ages to present day, and meet the colorful (and sometimes criminal) characters who are responsible for their enchanting charms. Step right up! The Amusement Park is a rich, anecdotal history that begins nine centuries ago with the "pleasure gardens" of Europe and England and ends with the most elaborate modern parks in the world. It's a history told largely through the stories of the colorful, sometimes hedonistic characters who built them, including: Showmen like Joseph and Nicholas Schenck and Marcus Loew DIV 0pt? 0in MARGIN:Railroad barons Andrew Mellon and Henry E. Huntington/div DIV 0pt? 0in MARGIN:The men who ultimately destroyed the parks, including Robert Moses and Fred Trump/div DIV 0pt? 0in MARGIN:Gifted artisans and craft-people who brought the parks to life/div DIV 0pt? 0in MARGIN:An amazing cast of supporting players, from Al Capone to Annie Oakley/div And, of course, this is a full-throttle celebration of the rides, those marvels of engineering and heart-stopping thrills from an author, Stephen Silverman, whose life-long passion for his subject shines through. The parks and fairs featured include the 1893 Chicago World's Fair, Coney Island, Steeplechase Park, Dreamland, Euclid Beach Park, Cedar Point, Palisades Park, Ferrari World, Dollywood, Sea World, Six Flags Great Adventure, Universal Studios, Disney World and Disneyland, and many more.

Book Folklife and Museums

Download or read book Folklife and Museums written by C. Kurt Dewhurst and published by Rowman & Littlefield. This book was released on 2016-12-15 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This cutting-edge new book is the replacement for Folklife and Museums: Selected Readings which was published nearly thirty years ago in 1987. The editors of that volume, Patricia Hall and Charlie Seemann, are now joined by C. Kurt Dewhurst as a third editor, for this book which includes updates to the still-relevant and classic essays and articles from the earlier text and features new pioneering pieces by some of today’s most outstanding scholars and practitioners, to provide a more current overview of the field and addressing contemporary issues. Folklife and Museums: Twenty-First Century Perspectives is a brand new collection of cutting-edge essays that combine theoretical insights, practical applications, topical case studies (focusing on particular subject matter areas and specific cultural groups), accompanied by up-to-date “resources” and “suggested readings” sections. Each essay is preceded by an explanatory headnote contextualizing the essay and includes illustrative photographs.

Book Barcelona  An Urban History of Science and Modernity  1888 1929

Download or read book Barcelona An Urban History of Science and Modernity 1888 1929 written by Oliver Hochadel and published by Routledge. This book was released on 2016-04-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four decades between the two Universal Exhibitions of 1888 and 1929 were formative in the creation of modern Barcelona. Architecture and art blossomed in the work of Antoni Gaudi­ and many others. At the same time, social unrest tore the city apart. Topics such as art nouveau and anarchism have attracted the attention of numerous historians. Yet the crucial role of science, technology and medicine in the cultural makeup of the city has been largely ignored. The ten articles of this book recover the richness and complexity of the scientific culture of end of the century Barcelona. The authors explore a broad range of topics: zoological gardens, natural history museums, amusement parks, new medical specialities, the scientific practices of anarchists and spiritists, the medical geography of the urban underworld, early mass media, domestic electricity and astronomical observatories. They pay attention to the agenda of the bourgeois elites but also to hitherto neglected actors: users of electric technologies and radio amateurs, patients in clinics and dispensaries, collectors and visitors of museums, working class audiences of public talks and female mediums. Science, technology and medicine served to exert social control but also to voice social critique. Barcelona: An urban history of science and modernity (1888-1929) shows that the city around 1900 was both a creator and facilitator of knowledge but also a space substantially transformed by the appropriation of this knowledge by its unruly citizens.

Book Replayed

Download or read book Replayed written by Henry Lowood and published by JHU Press. This book was released on 2023-06-06 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.

Book Science  Technology and Medicine in the Making of Lisbon  1840   1940

Download or read book Science Technology and Medicine in the Making of Lisbon 1840 1940 written by and published by BRILL. This book was released on 2022-07-25 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volumes presents the first urban history of science, technology, and medicine in Lisbon, 1840-1940. It reveals how science, technology and medicine permeated even the most unlikely aspects of the urban landscape in an environment that was simultaneously a port city, scientific capital and imperial metropolis.

Book Video Games and Spatiality in American Studies

Download or read book Video Games and Spatiality in American Studies written by Dietmar Meinel and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-02-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Book The Design of Childhood

Download or read book The Design of Childhood written by Alexandra Lange and published by Bloomsbury Publishing USA. This book was released on 2018-06-12 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. Parents obsess over their children's playdates, kindergarten curriculum, and every bump and bruise, but the toys, classrooms, playgrounds, and neighborhoods little ones engage with are just as important. These objects and spaces encode decades, even centuries of changing ideas about what makes for good child-rearing--and what does not. Do you choose wooden toys, or plastic, or, increasingly, digital? What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? In these debates, parents, educators, and kids themselves are often caught in the middle. Now, prominent design critic Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.

Book Playing the Field

    Book Details:
  • Author : Sascha Pöhlmann
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2019-08-19
  • ISBN : 3110655721
  • Pages : 310 pages

Download or read book Playing the Field written by Sascha Pöhlmann and published by Walter de Gruyter GmbH & Co KG. This book was released on 2019-08-19 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

Book Historical Archaeology of Childhood and Parenting

Download or read book Historical Archaeology of Childhood and Parenting written by April Kamp-Whittaker and published by Springer Nature. This book was released on with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Epidemics and Othering

    Book Details:
  • Author : Heike Steinhoff
  • Publisher : transcript Verlag
  • Release : 2023-11-30
  • ISBN : 3839465052
  • Pages : 247 pages

Download or read book Epidemics and Othering written by Heike Steinhoff and published by transcript Verlag. This book was released on 2023-11-30 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: The COVID-19 pandemic has affected the lives of many people around the globe and has brought to the fore discussions about the ways in which relations of power have shaped human biology and the health of populations. Focusing on these biopolitics, this collection brings together a number of historical and cultural perspectives on processes of othering in the long transnational human history of epidemics and pandemics. Contributors explore the intertwinement of biopolitics and othering with regard to specific bodies, people, and places, in relation to COVID-19 and beyond, as they discuss othering dynamics in the context of post/colonialism and with reference to a number of different cultural, political, medical and media discourses.

Book Digital Playgrounds

    Book Details:
  • Author : Sara M. Grimes
  • Publisher : University of Toronto Press
  • Release : 2021-07-30
  • ISBN : 1442668202
  • Pages : 367 pages

Download or read book Digital Playgrounds written by Sara M. Grimes and published by University of Toronto Press. This book was released on 2021-07-30 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades. It argues that children’s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children’s cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children’s digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children’s culture, rights, and – ironically – play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children’s digital play spaces. In so doing, it argues that children’s online play spaces be reimagined as a crucial new form of public sphere in which children’s rights and digital citizenship must be prioritized.

Book Writing through Boyhood in the Long Eighteenth Century

Download or read book Writing through Boyhood in the Long Eighteenth Century written by Chantel Lavoie and published by Rutgers University Press. This book was released on 2023-11-10 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing through Boyhood in the Long Eighteenth Century explores how boyhood was constructed in different creative spaces that reflected the lived experience of young boys through the long eighteenth century—not simply in children’s literature but in novels, poetry, medical advice, criminal broadsides, and automaton exhibitions. The chapters encompass such rituals as breeching, learning to read and write, and going to school. They also consider the lives of boys such as chimney sweeps and convicted criminals, whose bodily labor was considered their only value and who often did not live beyond boyhood. Defined by a variety of tasks, expectations, and objectifications, boys—real, imagined, and sometimes both—were subject to the control of their elders and were used as tools in the cause of civil society, commerce, and empire. This book argues that boys in the long eighteenth century constituted a particular kind of currency, both valuable and expendable—valuable because of gender, expendable because of youth.

Book Technology in America  third edition

Download or read book Technology in America third edition written by Carroll Pursell and published by MIT Press. This book was released on 2018-11-13 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of a popular collection that traces the history of American invention from the age of the artisan to the era of Silicon Valley. This volume traces the history of American technology—its inventions and inventors—from the age of the artisan to the era of Silicon Valley. The focus on inventors acknowledges that technology is a fundamental form of human behavior and that, ultimately, it is people who have the ideas, design the machines, and build the institutions. These accessible and succinct essays chronicle the work of the famous—among them, Thomas Jefferson, Eli Whitney, and Thomas Alva Edison—and of the sometimes forgotten—including Ellen Swallow Richards, the founder of the home economics movement. One illuminating essay shows how Buster Keaton and Charlie Chaplin helped Americans confront the modern technological age. This third edition retains the content of the first two editions and adds three new essays: on Rachel Carson and the rise of the environmental movement; on A. C. Gilbert and the development of an American toy industry; and on Lewis Latimer and the struggle of African Americans to gain recognition as professional inventors and engineers. Contributors Lawrence Badash, George Basalla, Robert V. Bruce, Jean Christie, Gail Cooper, Ruth Schwartz Cowan, James J. Flink, Barton C. Hacker, Samuel P. Hays, Brooke Hindle, Thomas Parke Hughes, Reese V. Jenkins, John A. Kouwenhoven, Edwin T. Layton Jr., W. David Lewis, Hugo A. Meier, Carroll Pursell, Adam Rome, Bruce Sinclair, Merritt Roe Smith, Darwin H. Stapleton, John William Ward, James C. Williams