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Book From Building Information Modelling to Mixed Reality

Download or read book From Building Information Modelling to Mixed Reality written by Cecilia Bolognesi and published by Springer Nature. This book was released on 2020-07-14 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases – as comprehensive sources of information for finalizing various types of documentation in the building industry – and as modelling tools for the construction of virtual environments. Having advanced to a new stage of development, BIM modelling is now being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and related technologies such as AI and IoT can play in preserving and disseminating our cultural heritage and built environment.

Book State of the Art Virtual Reality and Augmented Reality Knowhow

Download or read book State of the Art Virtual Reality and Augmented Reality Knowhow written by Nawaz Mohamudally and published by BoD – Books on Demand. This book was released on 2018-05-23 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Book Energy and Sustainable Futures

Download or read book Energy and Sustainable Futures written by Iosif Mporas and published by Springer Nature. This book was released on 2021-04-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book presents papers displayed in the 2nd International Conference on Energy and Sustainable Futures (ICESF 2020), co-organised by the University of Hertfordshire and the University Alliance DTA in Energy. The research included in this book covers a wide range of topics in the areas of energy and sustainability including: • ICT and control of energy;• conventional energy sources;• energy governance;• materials in energy research;• renewable energy; and• energy storage. The book offers a holistic view of topics related to energy and sustainability, making it of interest to experts in the field, from industry and academia.

Book Mixed Reality and Gamification for Cultural Heritage

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Book Virtual Reality and the Built Environment

Download or read book Virtual Reality and the Built Environment written by Jennifer Whyte and published by Routledge. This book was released on 2007-08-22 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Book Implementing Virtual Design and Construction using BIM

Download or read book Implementing Virtual Design and Construction using BIM written by Lennart Andersson and published by Routledge. This book was released on 2016-04-14 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implementing Virtual Design and Construction using BIM outlines the team structure, software and production ecosystem needed for an effective Virtual Design and Construction (VDC) process through current real world case studies of projects both in development and under construction. It provides the reader with a better understanding of the successful implementation of VDC and Building Information Modeling (BIM), and the benefits to the project team throughout the design and construction process. For readers already familiar with VDC, the book will provide invaluable examples of best practices and real world solutions. Richly illustrated in color with actual VDC documentation, visualizations, and statistics, the reader is shown the real processes undertaken and outputs generated when working on high profile building information models. Online animations, interviews with practitioners, and downloadable templates, forms and files make this an interactive and highly engaging way to learn a crucial set of skills. While keeping up with current industry practice is a minimum requirement, this book goes further by helping you prepare for the next level of virtual design and construction. This is essential reading for project managers, construction managers, architects, design managers, and anybody with a role in BIM or virtual construction.

Book Mixed Reality In Architecture  Design  And Construction

Download or read book Mixed Reality In Architecture Design And Construction written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2008-12-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Book Virtual  Augmented and Mixed Reality  Design and Development

Download or read book Virtual Augmented and Mixed Reality Design and Development written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-06-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

Book Building Information Modelling  BIM  in Design  Construction and Operations III

Download or read book Building Information Modelling BIM in Design Construction and Operations III written by P. De Wilde and published by WIT Press. This book was released on 2019-12-10 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originating from the 2019 International Conference on Building Information Modelling this book presents latest findings in the field. This volume presents research from a panel of experts from industry, practice and academia touching on key topics, the development of innovative solutions, and the identification future trends.

Book Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage

Download or read book Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage written by Antonia Moropoulou and published by Springer. This book was released on 2019-02-20 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018. 73 revised full papers of 237 submissions are included in these volumes. The papers of the first volume are organized in the following topical sections: the project of the rehabilitation of Holy Sepulchre’s Holy Aedicule as a pilot multispectral, multidimensional, novel approach through transdisciplinary and cooperation in the protection of monuments; digital heritage; novel educational approach for the preservation of monuments; resilience to climate change and natural hazards; conserving sustainably the materiality of structures and architectural authenticity; and interdisciplinary preservation and management of cultural heritage. And the papers of the second volume are organized in the following topical sections: sustainable preservation and management lessons learnt on emblematic monuments; cross-discipline earthquake protection and structural assessment of monuments; cultural heritage and pilgrimage tourism; reuse, circular economy and social participation as a leverage for the sustainable preservation and management of historic cities; inception – inclusive cultural heritage in Europe through 3D semantic modelling; heritage at risk; and advanced and non-destructive techniques for diagnosis, design and monitoring.

Book Delivering Value with BIM

Download or read book Delivering Value with BIM written by Adriana X. Sanchez and published by Routledge. This book was released on 2016-03-31 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building Information Modelling (BIM) is a global phenomenon which is gaining significant momentum across the world. Currently there is little information on how to realise and monitor benefits from implementing BIM across the life-cycle of a built environment asset. This book provides a practical and strategic framework to realise value from implementing BIM by adapting Benefit Realisation Management theory. It presents an approach for practitioners aiming to implement BIM across the life-cycle of built environment assets, including both buildings and infrastructure. Additionally, the book features: wide-ranging information about BIM, the challenges of monitoring progress towards benefit goals and the greater context of implementation; a set of dictionaries that illustrate: how benefits can be achieved, what the benefit flows are and the enabling tools and processes that contribute to achieving and maximising them; a suite of measures that can serve to monitor progress with examples of how they have been used to measure benefits from BIM; real-world examples from across the world and life-cycle phases that show how these benefits can be achieved; and information on international maturity and competency measures to complement the value realisation framework. Including a blend of academic and industry input, this book has been developed in close collaborative consultation with industry, government and international research organisations and could be used for industry courses on BIM benefits and implementation for asset management or by universities that teach BIM-related courses.

Book Virtual Reality and the Built Environment

Download or read book Virtual Reality and the Built Environment written by Jennifer Whyte and published by Routledge. This book was released on 2018-02-21 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Book Advances in Building Information Modeling

Download or read book Advances in Building Information Modeling written by Ozan Önder Özener and published by Springer Nature. This book was released on 2022-09-22 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Eurasian BIM Forum on Advances in Building Information Modeling, EBF 2021, held in Istanbul, Turkey, during November 11–12, 2021. The 12 full papers included in this book were carefully reviewed and selected from 22 submissions. They were organized in topical sections as follows: BIM adoption and design process; BIM for project and facilities management; BIM education; and novel viewpoints on BIM.

Book Human Factors in Augmented Reality Environments

Download or read book Human Factors in Augmented Reality Environments written by Weidong Huang and published by Springer Science & Business Media. This book was released on 2012-09-19 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Book Virtual Reality and Mixed Reality

Download or read book Virtual Reality and Mixed Reality written by Patrick Bourdot and published by Springer Nature. This book was released on 2021-11-17 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th International Conference on Virtual Reality and Mixed Reality, EuroXR 2021, held in Valencia, Spain, in November 2021. The 8 full and 4 short papers were carefully reviewed and selected from 31 submissions. The conference presents contributions on virtual reality, mixed reality, augmented reality, collaborative virtual environment, tangible user interface, CAD model processing, and others. The papers are organized in the blocks named: ​Perception and Cognition; Interactive Techniques; Tracking and Rendering; Use case and User study; Short papers.

Book AI Technologies and Virtual Reality

Download or read book AI Technologies and Virtual Reality written by Kazumi Nakamatsu and published by Springer Nature. This book was released on with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Augmented Reality

    Book Details:
  • Author : Andrew Yeh Ching Nee
  • Publisher : BoD – Books on Demand
  • Release : 2011-12-09
  • ISBN : 9533074221
  • Pages : 284 pages

Download or read book Augmented Reality written by Andrew Yeh Ching Nee and published by BoD – Books on Demand. This book was released on 2011-12-09 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions. AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment. In this book, several new and emerging application areas of AR are presented and divided into three sections. The first section contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. The second section deals with AR in medical, biological, and human bodies. The third and final section contains a number of new and useful applications in daily living and learning.