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EBookClubs

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Book Creative Unity

Download or read book Creative Unity written by Rabindranath Tagore and published by . This book was released on 1922 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Holistic Game Development with Unity

Download or read book Holistic Game Development with Unity written by Penny De Byl and published by Taylor & Francis. This book was released on 2012 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Book Unity 3 x Game Development Essentials

Download or read book Unity 3 x Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2011-12-20 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Book Colorful

    Book Details:
  • Author : Eto Mori
  • Publisher : Catapult
  • Release : 2021-07-20
  • ISBN : 1640094431
  • Pages : 132 pages

Download or read book Colorful written by Eto Mori and published by Catapult. This book was released on 2021-07-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beloved and bestselling classic in Japan, this groundbreaking tale of a dead soul who gets a second chance is perfect for readers of The Midnight Library. "Congratulations, you've won the lottery!" shouts the angel Prapura to a formless soul. The soul hasn't been kicked out of the cycle of rebirth just yet—he's been given a second chance. He must recall the biggest mistake of his past life while on 'homestay' in the body of fourteen-year-old Makoto Kobayashi, who has just committed suicide. It looks like Makoto doesn't have a single friend, and his family don't seem to care about him at all. But as the soul begins to live Makoto's life on his own terms, he grows closer to the family and the people around him, and sees their true colors more clearly, shedding light on Makoto's misunderstandings. Since its initial release over twenty years ago, Colorful has become a part of the literary canon, not only in Japan—where it has sold over a million copies—but around the world, having been translated into several different languages. Now, Eto Mori's beloved classic is finally available in English.

Book Building Unity

    Book Details:
  • Author : Michael ‘Piecez’ Prosserman
  • Publisher : ECW Press
  • Release : 2020-09-15
  • ISBN : 1773056069
  • Pages : 256 pages

Download or read book Building Unity written by Michael ‘Piecez’ Prosserman and published by ECW Press. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.

Book Unity

    Book Details:
  • Author : Eric Butterworth
  • Publisher : Unity House
  • Release : 1994-06
  • ISBN : 9780871591777
  • Pages : 112 pages

Download or read book Unity written by Eric Butterworth and published by Unity House. This book was released on 1994-06 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Unity Based Family

Download or read book The Unity Based Family written by H.B. Danesh and published by Cambridge Scholars Publishing. This book was released on 2017-06-23 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting married, forming a family, and parenting are among the most consequential tasks we undertake in our lives. This book is about creating loving and united marriages, nurturing and happy families, and rearing healthy and successful children. It provides dramatically new concepts and practical strategies on how to achieve these noble objectives in our rapidly changing and challenging world. Based on current scientific research, original conceptual formulations, and intensive clinical studies, The Unity-Based Family is, at once, groundbreaking, enlightening, helpful, and profound.

Book Ka Whawhai Tonu Matou

Download or read book Ka Whawhai Tonu Matou written by Ranginui Walker and published by . This book was released on 2004-01-01 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Practical Game Development with Unity and Blender

Download or read book Practical Game Development with Unity and Blender written by Alan Thorn and published by Cengage Learning. This book was released on 2014-06-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s game developers, particularly those working in smaller, independent studios, need to be “expert generalists”—that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly—all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today’s most popular (and free!) software tools. You’ll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book’s companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer—the kind of broadly skilled generalist who can thrive at any game studio, large or small. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Unity 3 Blueprints

Download or read book Unity 3 Blueprints written by Craig Stevenson and published by . This book was released on 2011 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity3 is an amazing game development tool being used around the world by professional, indie and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing you how to create 4 classic games with a Unity twist. All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects! This book is aimed at indie game developers and artists who want to develop winning video games. This book will assume no prior knowledge of Unity or game creation in general, but you should be comfortable in development environments and have some knowledge of scripting (a refresher will be provided). This book uses JavaScript as the example language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble Madness. Play all the games and download all the code now from the Deep Pixel website.

Book The Idea of Unity

    Book Details:
  • Author : Edward Merkus
  • Publisher :
  • Release : 2018-08-20
  • ISBN : 9780648403906
  • Pages : 506 pages

Download or read book The Idea of Unity written by Edward Merkus and published by . This book was released on 2018-08-20 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study traces western humanity's physical and mythological evolution from its earliest known origins to the present day. Signposts of this evolution are the taming of fire, the creation of weapons, clothing and housing to the great civilisations of ancient Egypt, Greece and Rome and religious expressions of early Judaism, Christianity and the less known Gnosticism and Alchemy. It explores the idea of unity in the disciplines of Philosophy, Psychology and Physics and its expression in Matter, Vegetation, Animals and Humans. The study also shows how the idea has bearing on decision-making of contemporary issues and how societies structure themselves based on projected ideas and inner characters. It emphasises the importance of knowing the difference between unconscious contents and the physical world to avoid possession by either side. The final chapters offer methods of forming a relationship between the physical world and the inner world of ideas and characters, and shows how the symbolic language of dreams, ideas, fantasies and synchronicities are interpreted through association, amplification and objectivity. It endeavours to categorise and describe the components of synchronicity using examples from individuals. Finally, it shows how to perceive, understand and integrate the Idea of Unity and how it supports, guides and gives meaning to our everyday lives.

Book Teaching Unity

    Book Details:
  • Author : Randie Gottlieb
  • Publisher : Unityworks LLC
  • Release : 2013-02
  • ISBN : 9780982897997
  • Pages : 306 pages

Download or read book Teaching Unity written by Randie Gottlieb and published by Unityworks LLC. This book was released on 2013-02 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This easy-to-use curriculum package contains a treasure trove of materials focusing on Unity, Diversity, Skin Color and Overcoming Prejudice. The package includes: * Our 300-page teacher's guide with step-by-step lesson plans * Four colorful PowerPoint programs for use with children * Printable student handouts * Craft patterns and instructions * Over 70 full-page color photos designed to accompany the lessons * Detailed plans for organizing a children's performance * Editable event fliers, registration forms and programs * A two-page article for parents and teachers on Overcoming Prejudice These items are available as free downloads with your purchase of the book. (See download instructions on the title page.) The book is filled with fun, hands-on, kid-tested learning activities. It includes warm-ups, demonstrations, readings, crafts, songs, felt lessons, role plays, discussion starters, memory quotes, puzzles, poems, worksheets, research projects, outdoor games, plans for a weeklong Unity Camp, and much more. The lessons are ideal for academic classes, after-school clubs, Saturday or Sunday schools, weekend retreats and summer camps. Teaching Unity supports the new Common Core educational standards across multiple subjects and grade levels, and incorporates Marzano's nine high-yield classroom strategies throughout the book. Its purpose is to help prepare our children to live as citizens in a global society-recognizing our interdependence, respectful of our differences, and working together towards a more prosperous and peaceful world.

Book Creative Unity

    Book Details:
  • Author : Rabindranath Tagore
  • Publisher : e-artnow
  • Release : 2020-04-19
  • ISBN :
  • Pages : 112 pages

Download or read book Creative Unity written by Rabindranath Tagore and published by e-artnow. This book was released on 2020-04-19 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Unity is a religious book by Rabindranath Tagore. The main idea behind this book is that the man exists for the sole purpose of creation rather than production. It is backed up by author's extensive knowledge on the subject regarding the spiritual and physical aspects of nature and man. His emphasis on poetry and literary art skills of our ancestors in paving the way for a harmonious existence with nature's beauty and God's love is well brought out.

Book Unity Shaders and Effects Cookbook

Download or read book Unity Shaders and Effects Cookbook written by Kenny Lammers and published by Packt Pub Limited. This book was released on 2013 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to make your Unity projects look stunning with Shaders and screen effects

Book The Story of Unity

    Book Details:
  • Author : James Dillet Freeman
  • Publisher : Unity House
  • Release : 2007
  • ISBN : 9780871593207
  • Pages : 0 pages

Download or read book The Story of Unity written by James Dillet Freeman and published by Unity House. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition includes the original fifteen chapters relating the life and teachings of Charles and Myrtle Fillmore, founders of the Unity movement. Photographs and a chronology have been added to further enhance the text.

Book Complete Unity 2018 Game Development

Download or read book Complete Unity 2018 Game Development written by Alan Thorn and published by Packt Publishing. This book was released on 2019-01-31 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Key Features Develop different types of games from scratch with Unity 2018 Discover the secrets of creating AAA quality shaders without writing long algorithms Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms Book Description Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset. You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement. By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games. This Learning Path includes content from the following Packt products: Unity 2018 By Example - Second Edition by Alan Thorn Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios What you will learn Understand concepts such as game objects, components, and scenes Create functional games with C# scripting Write shaders from scratch in ShaderLab and HLSL/Cg Develop intelligent pathfinding agents with A and Ambush Work with terrains and world-creation tools Simulate senses for agents to make decisions based on the environment Implement waypoints by creating a manual selector Enhance games with volumetric explosions, special effects, and visuals Who this book is for If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.