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Book Focus on SDL

    Book Details:
  • Author : Ernest Pazera
  • Publisher : Cengage Learning Ptr
  • Release : 2002-10
  • ISBN : 9781592000302
  • Pages : 325 pages

Download or read book Focus on SDL written by Ernest Pazera and published by Cengage Learning Ptr. This book was released on 2002-10 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.

Book SDL Game Development

    Book Details:
  • Author : Shaun Mitchell
  • Publisher : Packt Publishing Ltd
  • Release : 2013-01-01
  • ISBN : 1849696837
  • Pages : 391 pages

Download or read book SDL Game Development written by Shaun Mitchell and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.

Book The Security Development Lifecycle

Download or read book The Security Development Lifecycle written by Michael Howard and published by . This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your customers demand and deserve better security and privacy in their software. This book is the first to detail a rigorous, proven methodology that measurably minimizes security bugs--the Security Development Lifecycle (SDL). In this long-awaited book, security experts Michael Howard and Steve Lipner from the Microsoft Security Engineering Team guide you through each stage of the SDL--from education and design to testing and post-release. You get their first-hand insights, best practices, a practical history of the SDL, and lessons to help you implement the SDL in any development organization. Discover how to: Use a streamlined risk-analysis process to find security design issues before code is committed Apply secure-coding best practices and a proven testing process Conduct a final security review before a product ships Arm customers with prescriptive guidance to configure and deploy your product more securely Establish a plan to respond to new security vulnerabilities Integrate security discipline into agile methods and processes, such as Extreme Programming and Scrum Includes a CD featuring: A six-part security class video conducted by the authors and other Microsoft security experts Sample SDL documents and fuzz testing tool PLUS--Get book updates on the Web. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

Book  Ebook Focus on Sdl

    Book Details:
  • Author : Pazera
  • Publisher :
  • Release :
  • ISBN : 9781592002245
  • Pages : pages

Download or read book Ebook Focus on Sdl written by Pazera and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Self Directed Learning for the 21st Century  Implications for Higher Education

Download or read book Self Directed Learning for the 21st Century Implications for Higher Education written by Elsa Mentz and published by AOSIS. This book was released on 2019-12-12 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to scholarship in the field of self-directed learning in the 21st century, with specific reference to higher education. The target audience of the book includes scholars in the field of self-directed learning and higher education. The book contributes to the discourse on the quality of education in the 21st century and adds to the body of scholarship in terms of self-directed learning, and specifically its role in higher education. Although all the chapters in the book directly address self-directed learning, the different foci and viewpoints raised make the book a rich knowledge bank of work on self-directed learning.

Book Core Software Security

Download or read book Core Software Security written by James Ransome and published by CRC Press. This book was released on 2018-10-03 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... an engaging book that will empower readers in both large and small software development and engineering organizations to build security into their products. ... Readers are armed with firm solutions for the fight against cyber threats."—Dr. Dena Haritos Tsamitis. Carnegie Mellon University"... a must read for security specialists, software developers and software engineers. ... should be part of every security professional’s library." —Dr. Larry Ponemon, Ponemon Institute"... the definitive how-to guide for software security professionals. Dr. Ransome, Anmol Misra, and Brook Schoenfield deftly outline the procedures and policies needed to integrate real security into the software development process. ...A must-have for anyone on the front lines of the Cyber War ..." —Cedric Leighton, Colonel, USAF (Ret.), Cedric Leighton Associates"Dr. Ransome, Anmol Misra, and Brook Schoenfield give you a magic formula in this book - the methodology and process to build security into the entire software development life cycle so that the software is secured at the source! "—Eric S. Yuan, Zoom Video CommunicationsThere is much publicity regarding network security, but the real cyber Achilles’ heel is insecure software. Millions of software vulnerabilities create a cyber house of cards, in which we conduct our digital lives. In response, security people build ever more elaborate cyber fortresses to protect this vulnerable software. Despite their efforts, cyber fortifications consistently fail to protect our digital treasures. Why? The security industry has failed to engage fully with the creative, innovative people who write software. Core Software Security expounds developer-centric software security, a holistic process to engage creativity for security. As long as software is developed by humans, it requires the human element to fix it. Developer-centric security is not only feasible but also cost effective and operationally relevant. The methodology builds security into software development, which lies at the heart of our cyber infrastructure. Whatever development method is employed, software must be secured at the source. Book Highlights: Supplies a practitioner's view of the SDL Considers Agile as a security enabler Covers the privacy elements in an SDL Outlines a holistic business-savvy SDL framework that includes people, process, and technology Highlights the key success factors, deliverables, and metrics for each phase of the SDL Examines cost efficiencies, optimized performance, and organizational structure of a developer-centric software security program and PSIRT Includes a chapter by noted security architect Brook Schoenfield who shares his insights and experiences in applying the book’s SDL framework View the authors' website at http://www.androidinsecurity.com/

Book SFML Game Development

    Book Details:
  • Author : Jan Haller
  • Publisher : Packt Publishing Ltd
  • Release : 2013-01-01
  • ISBN : 1849696853
  • Pages : 442 pages

Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Book Scenario focused Engineering

Download or read book Scenario focused Engineering written by Austina De Bonte and published by Pearson Education. This book was released on 2014 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Great technology alone is rarely sufficient today to ensure a products success. At Microsoft, scenario-focused engineering is a customer-centric, iterative approach used to design and deliver the deeper experiences and emotional engagement customers demand in new products. In this book, youll discover the proven practices and lessons learned from real-world implementations of this approach, including:Why design matters: Understand a competitive landscape where customers are no longer satisfied by products that are merely useful, but respond instead to products they crave using. What it means to be customer focused: Recognize that you are not the customer, understand customers can have difficulty articulating what they want, and apply techniques that uncover their unspoken needs. How to iterate effectively: Implement a development system that is flexible enough to respond to early and continuous feedback, and enables experimentation with multiple ideas and feedback loops simultaneously. How to bridge the culture gap: In an engineering environment traditionally rooted in strong analytics, the ideas and practices for scenario-focused engineering may not be intuitive. Learn how to change team mindset from deciding what a product, service, or device will do, to discovering what customers actually want and what will work for them in real-life scenarios. Connections with Lean and Agile approaches: See the connections, gaps, and overlaps among the Lean, Agile, and Scenario-Focused Engineering methodologies, and achieve a more holistic view of software development.

Book Managing Self Directed Learning in Primary School Education  Emerging Research and Opportunities

Download or read book Managing Self Directed Learning in Primary School Education Emerging Research and Opportunities written by Van Deur, Penny and published by IGI Global. This book was released on 2017-06-19 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students taking control of their own learning is an upcoming trend in education. With the novelty of this method, there is still room for further improvements to be made on the application of this strategy. Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities is an essential reference source on the examination, role, and function of independent learning at the elementary level. Featuring extensive coverage on a relevant range of topics and perspectives such as learning assessment, constructivism, and student factors, this publication is ideal for researchers and educators seeking the latest research on student learning and instructional design.

Book Self directed multimodal learning in higher education

Download or read book Self directed multimodal learning in higher education written by Jako Olivier and published by AOSIS. This book was released on 2020-12-31 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to provide an overview of theoretical and practical considerations in terms of self-directed multimodal learning within the university context. Multimodal learning is approached in terms of the levels of multimodality and specifically blended learning and the mixing of modes of delivery (contact and distance education). As such, this publication will provide a unique snapshot of multimodal practices within higher education through a self-directed learning epistemological lens. The book covers issues such as what self-directed multimodal learning entails, mapping of specific publications regarding blended learning, blended learning in mathematics, geography, natural science and computer literacy, comparative experiences in distance education as well as situated and culturally appropriate learning in multimodal contexts. This book provides a unique focus on multimodality in terms of learning and delivery within the context of self-directed learning. Therefore, the publication would not only advance the scholarship of blended and open distance learning in South Africa, but also the contribute to enriching the discourse regarding self-direction. From this book readers will get an impression of the latest trends in literature in terms of multimodal self-directed learning in South Africa as well as unique empirical work being done in this regard.

Book Game Programming in C

Download or read book Game Programming in C written by Erik Yuzwa and published by . This book was released on 2006 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.

Book Learn OpenGL

    Book Details:
  • Author : Frahaan Hussain
  • Publisher : Packt Publishing Ltd
  • Release : 2018-08-31
  • ISBN : 1789340861
  • Pages : 204 pages

Download or read book Learn OpenGL written by Frahaan Hussain and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Book SDL  95 with MSC in CASE

Download or read book SDL 95 with MSC in CASE written by R. Braek and published by Newnes. This book was released on 2012-12-02 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Message Sequence Charts (MSC) have had an unanticipated success, both with SDL, on its own and in conjunction with other methods and tools. Major tool vendors now offer both SDL and MSC in their tool set. This timely volume reports on the recent developments in this expanding field. Several papers deal with language issues, tools and methods for effective use of MSC. Advances in "SDL technology" are discussed, and several papers deal with the early stages of product development and how SDL may be complemented by other methods, such as OMT, to improve problem understanding and make better SDL designs. New developments in the areas of tools for verification, validation and testing are also included, together with a large number of papers on applications.

Book C  20 for Lazy Programmers

Download or read book C 20 for Lazy Programmers written by Will Briggs and published by Apress. This book was released on 2021-03-28 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C++20 the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. Along the way, it includes many of the new C++20 standard release features such as parallelism, coroutines, modules, networking, ranges, and reflection. C++20 for Lazy Programmers (Second Edition) is a genuinely fun learning experience that will show you how to create programs in C++. This book helps you learn with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, too. You’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will Learn Program in C++20 for the first time Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems as well as work with debuggers Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.

Book Formal Description Techniques VII

Download or read book Formal Description Techniques VII written by D. Hogrefe and published by Springer. This book was released on 2016-01-09 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest research in formal techniques for distributed systems, including material on theory, applications, tools and industrial usage of formal techniques.

Book First Steps in SDL Game Development

Download or read book First Steps in SDL Game Development written by Frahaan Hussain and published by SDL Game Development Series. This book was released on 2024-01-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the world of game development with "First Steps in SDL Game Development: An Introductory Guide," a comprehensive resource for beginners. This book is designed to introduce you to the Simple DirectMedia Layer (SDL), a powerful tool used for developing interactive media and video games. Whether you are an aspiring game developer or a programming enthusiast, this guide will provide you with the foundational knowledge needed to start creating your own games. Beginning with a detailed overview of SDL and its significance in the realm of game development, this book ensures a smooth entry point for beginners. You will learn about the core concepts of game programming and how SDL functions as a cross-platform development library, enabling you to create games that can run on various operating systems. The book is structured to gradually build your skills. Starting with setting up the SDL environment, you will progress through creating simple 2D graphics, handling user input, and managing audio elements. Each chapter introduces new concepts and includes practical examples to apply your knowledge. By the end of this book, you will have a solid understanding of SDL's capabilities and be able to develop simple yet engaging games. One of the key features of "First Steps in SDL Game Development" is its focus on practical application. The guide includes numerous code snippets and full-fledged project examples. These practical components are designed to reinforce the theory and give you hands-on experience in game development. Moreover, the book explores the integration of SDL with popular programming languages like C++, enhancing your understanding of how SDL works in conjunction with these languages. Additionally, the book delves into more advanced topics such as 3D graphics rendering and network programming for multiplayer games, ensuring that you have a comprehensive understanding of what SDL can offer as you advance in your game development journey. With clear explanations and step-by-step instructions, this guide is a valuable resource for anyone new to game development or looking to expand their skills with SDL. "First Steps in SDL Game Development: An Introductory Guide" not only teaches you the technical skills required for game development but also inspires creativity and innovation. The book encourages you to experiment and apply your newfound knowledge to create unique and exciting games. Whether you dream of developing the next big indie game or simply want to explore the world of game programming, this book is an essential tool on your journey. Embrace the challenge and excitement of game development with "First Steps in SDL Game Development: An Introductory Guide." Your path to becoming a proficient game developer starts here!

Book  ePack Focus on SDL

    Book Details:
  • Author : Course Technology
  • Publisher :
  • Release : 2003-08-13
  • ISBN : 9780619251642
  • Pages : pages

Download or read book ePack Focus on SDL written by Course Technology and published by . This book was released on 2003-08-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: