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EBookClubs

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Book Flash MX for Interactive Simulation

Download or read book Flash MX for Interactive Simulation written by Jonathan M. Kaye and published by OnWord Press. This book was released on 2003 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Together with its CD-ROM and companion Web site, Flash„· MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to cranes. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.

Book Flash MX 2004 Games

    Book Details:
  • Author : Nik Lever
  • Publisher : Taylor & Francis
  • Release : 2012-11-12
  • ISBN : 1136144536
  • Pages : 436 pages

Download or read book Flash MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-11-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Book Macromedia Flash MX 2004

    Book Details:
  • Author : Brian Underdahl
  • Publisher : McGraw Hill Professional
  • Release : 2003
  • ISBN : 9780072229202
  • Pages : 754 pages

Download or read book Macromedia Flash MX 2004 written by Brian Underdahl and published by McGraw Hill Professional. This book was released on 2003 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.

Book Macromedia Flash MX Developer s Guide

Download or read book Macromedia Flash MX Developer s Guide written by P. S. Woods and published by McGraw-Hill/Osborne Media. This book was released on 2002 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book

Book Flash MX Studio

    Book Details:
  • Author : Connor McDonald
  • Publisher : Apress
  • Release : 2013-11-11
  • ISBN : 1430251662
  • Pages : 698 pages

Download or read book Flash MX Studio written by Connor McDonald and published by Apress. This book was released on 2013-11-11 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady days of the late 1990s, designers were trying their hand at anything and everything they could lay their hands on. Now the marketplace is seriously focused, and serious Flash designers have to know exactly what they're doing and why. These days, it's all about functionality over experimentation, justification over style. It's all about maturity. The design must fit the job specs, and this book shows the reader how to fulfill these requirements and more. This book examines all the avenues open to professional or aspiring professional Flash MX designers. It takes a look at advanced uses of the new MX features, such as components and the Drawing API, and gives guidance on building whole new structures for animation, Dynamic Content, PHP, ColdFusion MX, XML, video, audio and audiovisual formats. Never before has so much power been so accessible to the web designer. This book is designed to put that power in your hands. Flash MX Studio has been broken into four sections to address the most common needs for the Flash designer. First off, Jamie McDonald provides five chapters on site presentation and the principles of web design. These opening chapters take a look at how to create slick, professional-level sites, involving Flash MX's new drawing and motion capabilities and interactive techniques. The second section concentrates on ActionScript. Flash's resident coding environment is crucial to master, and taps into Flash's great strength—intuitive and interactive applications. Keith Peters and Todd Yard have buddied up on this section, and examine some of the most advanced ActionScript techniques around. Be warned—this section is not for the faint-hearted! Section three takes a look at Flash MX's greatly improved visual, audio and audiovisual capabilities. Its three chapters, written by Jez Turner and Alex White, concentrate on building a single site aimed at displaying rich media content. The final section is devoted to expounding a few myths about dynamic content using Flash. Its four chapters talk about general practice, before focusing in on specific areas, including introductions to PHP and XML, together with a look at Macromedia's brand new ColdFusion MX.

Book Flash MX 2004 Savvy

    Book Details:
  • Author : Ethan Watrall
  • Publisher : John Wiley & Sons
  • Release : 2006-02-20
  • ISBN : 0782150918
  • Pages : 861 pages

Download or read book Flash MX 2004 Savvy written by Ethan Watrall and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 861 pages. Available in PDF, EPUB and Kindle. Book excerpt: savvy n. Practical know-how Both new and experienced Flash users need plenty of help mastering these versatile, powerful applications. Whichever group you belong to, Flash MX 2004 Savvy gives you the resources you need to advance your skills. This means clear explanations, real-world examples, and carefully crafted tutorials in which you'll learn the full range of Flash techniques. You'll find in-depth introductions to the features new to Flash MX 2004 and Flash MX Professional 2004: Timeline Effects, the expanded components library, built-in project management tools, and more. Designed so you can work your way from front to back or focus on the topics most important to you, this book helps you understand why Flash works as it does and how to meet the demands of your Flash-based projects. Coverage includes: Content creation: painting and drawing, text manipulation, reusable content, interactive slideshow presentations, content for the Pocket PC ActionScript: manual scripting, movie clip management and parameter control--plus a complete ActionScript Reference on the CD Interactivity: interface elements and controllers, new Flash components, new ActionScript behaviors Audio integration: synchronization, compression schemes, implementing interactive audio Media integration: with Director, with CD-ROM content, with 3D animation, with full-motion and streaming video Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Macromedia Flash MX Magic

Download or read book Macromedia Flash MX Magic written by Matthew David and published by New Riders Publishing. This book was released on 2002 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CD that accompanies this book contains various resources including project files, Macromedia software demos, and finished files of completed Flash projects.

Book Macromedia Flash Mx  A Beginner S Guide

Download or read book Macromedia Flash Mx A Beginner S Guide written by Brain Underdahl and published by Dreamtech Press. This book was released on with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brian Underdahl s Complete Reference for Macromedia Flash MX serves as a solid cornerstone for the library of new Flash designers. Covering every aspect of building interactive Flash projects from a beginner s perspective, this handy tome is an ideal reference guide for the interactive designer starting his Flash journey. Get comprehensive coverage of the all new features and expanded functionality of the latest version of Flash. This authoritative guide can show you how to use Flash with confidence to create stunning and compact navigation interfaces, plus long-form animation, and other effects on the Web. For users at every level, this soup-to-nuts resource is essential reading.The enclosed CD contains project files and art elements for every chapter, as well as demo versions of Canvas 8 and the Windows versions of ToonBoom Studio and Swift 3D. The CD does not, however, have a searchable PDF version of the book with color pictures. This omission is exacerbated by the lack of color pages, making any discussion of color palettes or color schemes (chapter 6) somewhat theoretical.

Book The Flash MX Project

    Book Details:
  • Author : Cheryl Brumbaugh-Duncan
  • Publisher : New Riders
  • Release : 2002
  • ISBN : 9780735712836
  • Pages : 626 pages

Download or read book The Flash MX Project written by Cheryl Brumbaugh-Duncan and published by New Riders. This book was released on 2002 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. The author begins each seminar by teaching core concepts and techniques. Then, in the workshop, she takes the reader step by step through applying those concepts and techniques to an actual Flash movie. By working through the book cover to cover, you can build an entire Flash web site that includes compelling graphics and animation, audio and video, ActionScript-driven activities, games and personalization, components, and XML-driven forms.

Book Flash MX Learning Studio

Download or read book Flash MX Learning Studio written by Ethan Waltrall and published by Sybex. This book was released on 2003-01-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Flash MX with Interactive Lessons and Hands-On Projects The Flash MX Learning Studio is an interactive hands-on guide to the tools and functionality of Macromedia's amazing vector-based web animation software. Content creation, real-world explanations, and powerful techniques are presented in comprehensive lessons filled with video introductions, narrated interactive presentations, and hands-on projects that make mastering Flash MX simple. Interactive Step-by-Step Lessons Learn at your own pace as your personal instructor guides you through step-by-step lessons with narration, text information, a clickable simulated Flash MX interface, and tons of tips and tricks. Real-World Hands-on Projects Interactive hands-on projects using the Flash MX Learning Studio's unique Show Me, Try Me, Test Me feature allows you to practice by clicking through a simulated Flash MX interface. Show Me Watch as your personal instructor leads you through an animated sequence of steps to help you master Flash MX techniques and learn the fundamentals of creating interactive web animations Try Me After watching and listening to the Show Me module, practice in a simulated Flash MX interface. Your instructor guides you through the proper steps by showing you where to click, what to select, and which keys to press. Test Me Now that you have watched the instructor and practiced the steps, it's your turn to show what you have learned. The Test Me module allows you to click through the simulated Flash MX interface, letting you know when you have chosen in the right and wrong steps.

Book Object Oriented Macromedia Flash MX

Download or read book Object Oriented Macromedia Flash MX written by William Drol and published by Apress. This book was released on 2008-01-01 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.

Book Flash MX Games

    Book Details:
  • Author : Nik Lever
  • Publisher : Taylor & Francis
  • Release : 2012-10-12
  • ISBN : 1136133178
  • Pages : 456 pages

Download or read book Flash MX Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-10-12 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Book Flash MX in Easy Steps

Download or read book Flash MX in Easy Steps written by Nick Vandome and published by . This book was released on 2003 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mobile Macromedia Flash MX

Download or read book Mobile Macromedia Flash MX written by Alan Yeung and published by McGraw-Hill/Osborne Media. This book was released on 2003 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go mobile with the most popular motion tool on the Web. Written by a team of software development experts, this thorough resource will help users build, deploy, and run rich media applications across multiple channels and devices. Plus users can utilize JSP, ASP.NET, or ColdFusion MX to port information dynamically.

Book Macromedia Flash MX Advanced for Windows and Macintosh

Download or read book Macromedia Flash MX Advanced for Windows and Macintosh written by Russell Chun and published by Peachpit Press. This book was released on 2002 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.

Book Macromedia Flash MX 2004

Download or read book Macromedia Flash MX 2004 written by Rosanna Yeung and published by . This book was released on 2004 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.

Book EZ Flash MX

    Book Details:
  • Author : Bradley Kaldahl
  • Publisher : Trafford Publishing
  • Release : 2004
  • ISBN : 1412006171
  • Pages : 246 pages

Download or read book EZ Flash MX written by Bradley Kaldahl and published by Trafford Publishing. This book was released on 2004 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to Flash, or an experienced Flash user, you will find this book offers a wealth of creative ideas and techniques for getting the most out of Flash. Written by an educator this book is organized to progressively take you step by step into interactive web content (or software application) development. Educators: This book is ideal for the classroom. Whether your course is 1 hour (that meets 3-5 times per week), a night class (that meets for 3-4 hours), or short term training course, you will be delighted with this book. Short projects focus on specific concepts and make it easy to supply your class with entertaining and exciting ideas. Additional exploration topics (at the end of each chapter) provide a convient tool for in-class assignments, homework, or as a way of testing knowledge. Topics covered: This book contains more than 42 short projects and hundreds of creative ideas that cover a variety of topics. Here are just a few: Producing a melting type animation effect using a shape tween. Creating a solar explosion effect using motion tweens. Computer games and advanced game concepts. Animating type using ActionScript. Developing sound controllers. How to make photographs interactive. Video capture, compression, and incorporation in Flash. Creating and controlling 3D content.