Download or read book Flash MX 2004 Games Most Wanted written by Sham Bhangal and published by Apress. This book was released on 2003-12-04 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.
Download or read book Extending Flash MX 2004 written by Keith Peters and published by Apress. This book was released on 2013-11-11 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Learn the new, powerful features in the new release of Flash. Covers all new areas of extensibility: commands, tools, timeline effects, behaviors, and advanced topics. This book will allow you to streamline day-to-day development by showing you how to custom-build your own commands and tools. Plenty of useful examples are included throughout to demonstrate each area. * Two books in one: first part will actually get the person to understand and be able to use the Extensibility features, not just copy and paste the code in the book, but have a conceptual understanding of how it works and be able to create their own extensions. The second part of the book will be a complete reference guide, that one will want to keep around to look up commands, syntax, parameters, etc. * At this time, it’s the only book covering the subject, and this book actually covers extensibility in both Flash MX 2004 and Flash MX Professional 2004. * The reference content and example files will be available from the book’s companion site, www.flashextensibility.com – this site aims to be the premier site for designers and developers to go to for Flash extensibility material.
Download or read book Flash MX 2004 Games written by Nik Lever and published by CRC Press. This book was released on 2012-11-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Download or read book Web Designer s Reference written by Craig Grannell and published by Apress. This book was released on 2007-03-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Functions as two books in one: twelve tutorials chapters combined with thorough reference to XHTML and CSS syntax. *"Integrates design, theory, and practical exercises"—working on a modular basis, just as a real-world designer must. *Each chapter is self-contained, enabling readers to dip in and out and learn specific techniques, without necessarily reading through the entire book.
Download or read book HTML Mastery written by Paul Haine and published by Apress. This book was released on 2007-03-01 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike basic guides, HTML Mastery is crafted for advanced users who want to take their markup further, making it leaner and more semantically rich. HTML Mastery discusses and demonstrates all available HTML tags, including less common ones, explains where and how to use them, and offers styling and scripting techniques that can be employed on sophisticated web sites. The book also explores advanced semantic tools that further improve the usability and semantic value of sites. HTML Mastery devotes an entire chapter to Microformats, and gives the reader a preview of XHTML 2.0 and Web Applications 1.0 — web standards of the future.
Download or read book Flash 8 Essentials written by Gerald YardFace and published by Apress. This book was released on 2006-10-31 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Potentially huge market – Flash has a huge user base worldwide, and the new version is going to be one of the most exciting yet. * Allows users of previous Flash versions to get up to date asap with the new features of Flash X. * Written by some of the most popular community figures in the Flash community.
Download or read book From After Effects to Flash written by Tom Green and published by Apress. This book was released on 2007-03-01 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the world's first and best guide to marrying After Effects and Flash technologies together, starting by taking the reader through the creation of a video project from concept to upload, with emphasis on making their workflow as efficient as possible. The rest of the book focuses on specific techniques and special effects that the reader can walk through and build, and then adapt for use on their own projects. The book supports the latest versions of After Effects and Flash.
Download or read book Foundation ActionScript for Flash 8 written by Kristian Besley and published by Apress. This book was released on 2006-12-06 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supports Flash 8, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services
Download or read book New Masters of Flash written by Oliver Shaw and published by Apress. This book was released on 2004-07-22 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Showcase of the current best design and development work using Macromedia Flash MX 2004. * Inspiring visuals through stellar quality production values. * Brand-leading flagship book—this is the epitome of the "Designer to Designer" promise. * Most advanced Flash design content available. * Over 30,000 copies sold of Volume 1.
Download or read book Foundation Mac OS X Web Development written by Phil Sherry and published by Apress. This book was released on 2013-11-11 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: * This book is unique in its stance of the Mac as a platform for web development. Mac OS books are either low-level Dummies/VQS-style references on using the interface or the entirely separate market of writing software and applications for the Mac OS. This book is ideally placed to appeal to tap into the merging job role of the web developer/designer.
Download or read book Macromedia Flash MX 2004 Beyond the Basics Hands on Training written by Shane Rebenschied and published by Lynda.com. This book was released on 2004 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're not a still-wet-behind-the-ears Flash developer, but you're no pure-ActionScript wizard either: At last there's a book that addresses your needs as a budding Flash master. If you've mastered Flash basics and have a good understanding of animation, symbols, and basic ActionScript, this project-based tutorial from the folks at Lynda.com Training is the answer to your prayers. As you follow along with the book's exercises and the CD's QuickTime tutorials, you'll build an entire Web site in Flash--in the process exploring all of the intermediate-level Flash techniques that you've been dying to get your hands on. You'll learn how to dynamically load text and images, create scrollable text, build a preloader, add music and video, build a dynamic slide show, produce a feedback form, create a Flash plug-in detector, and more. Also covered are a slew of workflow enhancements, ActionScript 2.0--the improved ActionScript language introduced in Flash MX 2004--and more.
Download or read book Foundation Flash 8 Video written by Tom Green and published by friendsofED. This book was released on 2006-06-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is one of the first books solely dedicated to Flash 8 Video development and goes a lot deeper into the subject than other books. It is suitable for those with no previous Flash experience who want to discover the best way to create video applications for the Web. It starts with the very basics, and by the end of the book the reader will be creating advanced interactive video applications, using video alpha channels, masking, blends and filters, the Camera object, and much more.
Download or read book Flash written by Anastasia Salter and published by MIT Press. This book was released on 2014-09-12 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.
Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by Apress. This book was released on 2010-04-28 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Download or read book New Masters of Photoshop written by Per Gustafson and published by friendsofED. This book was released on 2004-09-07 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Showcase of the current best graphic work using Photoshop. * A brand-leading flagship book, this is the epitome of "Designer to Designer". * Most advanced Photoshop content available. * Photoshop 8 will be released in early 2004, so users will be looking for up-to-date books.
Download or read book Flash MX 2004 at Your Fingertips written by Sham Bhangal and published by John Wiley & Sons. This book was released on 2006-12-26 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Flash Reference You've Been Waiting For—Covers Flash MX 2004 and Flash MX Professional 2004 Flash MX 2004 at Your Fingertips is the first ever task-based reference to Flash. Every page of this unique, highly practical guide is focused on giving you immediate access to the information you need to get your work done fast. Inside you'll find: Complete explanations of the most common authoring and editing tasks and ActionScript techniques An intuitive organization that lets you search according to what you want to do Clear, step-by-step instructions At-a-glance shortcuts and time-saving tips A visual reference to the Flash MX 2004 interface This groundbreaking book was written by expert authors who share inside knowledge accumulated over years of intensive Flash use. Whatever your field or level of experience, whether working on the Mac or in Windows, you've found the Flash reference you've been waiting for.
Download or read book Macromedia Flash MX 2004 Game Design Demystified written by Jobe Makar and published by . This book was released on 2004 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.