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EBookClubs

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Book Flash Builder   Work  Building User Interaction

Download or read book Flash Builder Work Building User Interaction written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a working understanding of events and components, and containers and states so you can build and deploy RIAs in Flex. Work through a demo implementation of a login panel that employs feedback from the server side, to hone your understanding. Use the validators and the debugger to inspect your code execution. Building User Interaction is the second of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 33 print pages.

Book Flash Builder   Work

    Book Details:
  • Author : Cesare Rocchi
  • Publisher : Taylor & Francis
  • Release : 2010-09-15
  • ISBN : 0240816749
  • Pages : 40 pages

Download or read book Flash Builder Work written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2010-09-15 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a working understanding of events and components, and containers and states so you can build and deploy RIAs in Flex. Work through a demo implementation of a login panel that employs feedback from the server side, to hone your understanding. Use the validators and the debugger to inspect your code execution. Building User Interaction is the second of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 33 print pages.

Book Flash Builder   Work  Your First Information Rich Application

Download or read book Flash Builder Work Your First Information Rich Application written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first Flex application! Discover MXML as a great markup language to quickly create a working app. Get acquainted with the Flash Builder IDE, then get your hands dirty with some Flex basics, a few components and some data service features in Flash Builder to build an application that will load and display data from RSS. Your First Information-Rich Application is the first of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 55 print pages.

Book Flash Builder   Work  Customizing the User interface

Download or read book Flash Builder Work Customizing the User interface written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalize user interface components of your projects. Example projects are grouped together in an AIR application and the appearance is totally customized. Learn how to change visual properties by means of style directives or create brand new skins by knowing and exploiting their internal architecture.

Book Flash Builder   Work  Charting and Multimedia

Download or read book Flash Builder Work Charting and Multimedia written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charting and multimedia are two vital tools for data-driven applications. Learn about the main components of the chart library included in Flash Builder, and see how to build and customize widely used charts. Turning your attention to the multimedia capabilities of the Flex framework, you will review the multimedia components built into the Flex library, and learn how to use ActionScript to manipulate video and audio files. Charting and Multimedia is the third of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 37 print pages.

Book Flash Builder   Work  Building AIR Applications

Download or read book Flash Builder Work Building AIR Applications written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the architecture of the AIR framework, the merits of AIR applications vs. Flex applications, and the capabilities of the framework including reading and writing files, interacting with local databases, and detecting and manipulate storage devices connected to the computer. Example projects demonstrate how to set up an AIR project, how AIR might be considered an extension to the Flex library to handle interaction with the operative system, and the variety of methods package an application for distribution. Building AIR Applications is the first of fourth articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 43 print pages.

Book Flash Mobile Application Development For Dummies

Download or read book Flash Mobile Application Development For Dummies written by Jodie O'Rourke and published by John Wiley & Sons. This book was released on 2011-10-27 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fun-and-easy guide to developing cool Flash apps for mobile devices Flash is installed on 98 percent of browsers and runs on most smartphones, delivering RIA content and videos. With Flash 10.1 for mobile devices, developers have the perfect tool to create a richer experience. This friendly guide covers the tools needed to develop native mobile device apps as well as Web Flash mobile apps, including games, and does it all in the easy-to-follow For Dummies style. Flash is the standard for delivering rich Internet applications on mobile devices Covers how to create iOS and Android apps with Flash and use the development environment for Flash Addresses working with both regular and touch devices; developing a good mobile user interface; creating, testing, and deploying apps; developing fast, fun, and easy mobile games using Flash; and more Flash Mobile Application Development For Dummies makes it easy to enter the fun and exciting field of mobile app development.

Book Flash Builder and Flash Catalyst

Download or read book Flash Builder and Flash Catalyst written by Steven Peeters and published by Apress. This book was released on 2010-08-26 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating, but at first alien concept. This book teaches the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. Includes many examples Focuses on real-world situations Covers designer and developer workflow

Book Foundation Game Design with ActionScript 3 0

Download or read book Foundation Game Design with ActionScript 3 0 written by Rex van der Spuy and published by Apress. This book was released on 2012-03-28 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Book Prototyping Augmented Reality

Download or read book Prototyping Augmented Reality written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Book Flash Builder 4 and Flex 4 Bible

Download or read book Flash Builder 4 and Flex 4 Bible written by David Gassner and published by John Wiley & Sons. This book was released on 2010-03-18 with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more. Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP Includes extensive code samples of common tasks that you can use to jump-start your development projects Flex your development muscles with the Flex 4 and this comprehensive guide.

Book Quick Guide to Flash Catalyst

Download or read book Quick Guide to Flash Catalyst written by Rafiq Elmansy and published by "O'Reilly Media, Inc.". This book was released on 2011-08-05 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you transform user interface designs created in Photoshop or Illustrator into interactive web pages? It's easier than you think. This guide shows you how to use Adobe Flash Catalyst to create interactive UIs and website wireframes for Rich Internet Applications—without writing a single line of code. Ideal for web designers, this book introduces Flash Catalyst basics with detailed step-by-step instructions and screenshots that illustrate every part of the process. You'll learn hands-on how to turn your static design or artwork into working user interfaces that can be implemented in Flash Builder or Adobe AIR. Get an overview of Flash Catalyst’s interactive components Import files from Photoshop, Illustrator, or Fireworks Convert your artwork into interactive components and apply specific actions Create animated transitions between the web pages in your project Test interactive components and transitions while you work Get optimization tips to help you create fast-loading applications Export projects to the SWF format for web use, or to Adobe AIR for desktop applications

Book Flash Catalyst CS5 Bible

Download or read book Flash Catalyst CS5 Bible written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2010-04-15 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.

Book Universal Access in Human Computer Interaction  Users Diversity

Download or read book Universal Access in Human Computer Interaction Users Diversity written by Constantine Stephanidis and published by Springer. This book was released on 2011-06-18 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6765-6768 constitutes the refereed proceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 70 revised papers included in the second volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: user models, personas and virtual humans; older people in the information society; designing for users diversity; cultural and emotional aspects; and eye tracking, gestures and brain interfaces.

Book Learning Flex 4

    Book Details:
  • Author : Alaric Cole
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-11-02
  • ISBN : 1449396674
  • Pages : 480 pages

Download or read book Learning Flex 4 written by Alaric Cole and published by "O'Reilly Media, Inc.". This book was released on 2010-11-02 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step coaching from two experts, you'll create four applications that demonstrate fundamental Flex programming concepts. Throughout the course of this book, you’ll learn how to enhance user interaction with ActionScript, and create and skin a user interface with Flex’s UI components (MXML) and Adobe's new FXG graphics format. You'll also be trained to manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop. Learning Flex 4 offers tips and tricks the authors have collected from years of real-world experience, and straightforward explanations of object-oriented programming concepts to help you understand how Flex 4 works. Work with Flash Builder 4 and the Eclipse IDE Learn the basics of ActionScript, MXML, and FXG Design a Flex application layout Build an engaging user interface Add interactivity with ActionScript Handle user input with rich forms Link Flex to a server with PHP and MySQL Gather and display data Style applications and add effects, filters, and transitions Deploy applications to the Web, or to the desktop using Adobe AIR

Book Flex Mobile in Action

    Book Details:
  • Author : Jonathan Campos
  • Publisher : Simon and Schuster
  • Release : 2012-05-30
  • ISBN : 1638352720
  • Pages : 546 pages

Download or read book Flex Mobile in Action written by Jonathan Campos and published by Simon and Schuster. This book was released on 2012-05-30 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: With constant innovation on the iOS, Android, and BlackBerry platforms, the mobile device landscape is complicated and changing rapidly. Adobe leads the way with Flex Mobile, a new technology that provides a single development environment that exports applications to any mobile platform, eliminating the need to write and re-write code. Flex Mobile in Action teaches how to use the powerful Flex Platform to create compelling mobile applications that can stretch across Apple iOS, Android, and BlackBerry devices. It contains practical application development techniques such as accessing native device capabilities, choosing the right architectural patterns, and building data access models. It also covers the new Flex 4.6 with Flash Builder which builds on Flex 4.5 for the creation of outstanding mobile applications.

Book Adobe Flash Platform from Start to Finish

Download or read book Adobe Flash Platform from Start to Finish written by Aaron Pedersen and published by Pearson Education. This book was released on 2010-06-10 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”