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Book FLASH 5 ACTIONSCRIPT STUDIO CD ROM 1

Download or read book FLASH 5 ACTIONSCRIPT STUDIO CD ROM 1 written by DAVID BEARD 외 and published by . This book was released on 2001-10-25 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book FLASH 5 STUDIO

    Book Details:
  • Author : Sham Bhangal
  • Publisher : Apress
  • Release : 2001-03-16
  • ISBN : 9781903450307
  • Pages : 808 pages

Download or read book FLASH 5 STUDIO written by Sham Bhangal and published by Apress. This book was released on 2001-03-16 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash 5 is rapidly maturing into a professional animation, web site front-end and web application construction tool. Flash 5 builds on the strengths of Flash 4 by expanding ActionScript into an exponentially more powerful and flexible language, adding bezier tools, including XML support, and providing tools to smooth group workflow on larger-scale projects. Flash 5 is a professional tool with the power to change the way the web looks. This book shares the skills and knowledge of working Flash professionals with their peers. It assumes you already know the basics of Flash, and offers up a smorgasbord of techniques, processes and advice for moving your Flash movies up through the gears. Whether it's storyboarding, sophisticated animation techniques, ActionScript programming structures or XML, you'll find it all here. What you’ll learnWho this book is for Flash 5 Studio recognizes that the reader is intelligent, web savvy and able to put things together for him or herself. The book offers a wide-ranging set of professional tools and techniques that designers can apply to their own work and adopt to achieve professional results. The book assumes that you already know your way around Flash and that you want to develop the skills and practices to take you to the next level.

Book FLASH 5 ACTSCR

    Book Details:
  • Author : BEARD
  • Publisher : Apress
  • Release : 2001-06-04
  • ISBN : 9781903450352
  • Pages : 472 pages

Download or read book FLASH 5 ACTSCR written by BEARD and published by Apress. This book was released on 2001-06-04 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pressure on web designers using Flash has been seriously stepped up. Flash 5 is a major revision over Flash 4, and the difference between the two is most apparent in the broader, deeper scope of ActionScript. To use the features of Flash 5 effectively, therefore, a thorough understanding of ActionScript is required. The desire to learn ActionScript at the basic level is addressed in the friends of ED Foundation series. Flash 5 ActionScript Studio takes this basic level of knowledge up towards commercial best practices, thanks to the contributions of a range of leading talents who present abundant real-world examples of their techniques. This book is recommended for web designers who realize that coding is the way ahead at the top end of the industry, Flash movie creators who need urgently to get deeper into interactivity, and those who are competent in ActionScript but still need guidance from the experts. The book is split broadly into three sections. The first of these serves as a quick lesson/refresher in ActionScript syntax and technique, focusing on the notation in Flash 5 ActionScript, and its relationship with object-oriented programming. Flash 5 ActionScript presents all of its functionality in the form of objects, and each of these is dissected with examples of its purpose and use. Section Two consists of a set of self-contained examples that each demonstrate a particular use of ActionScript, including topics such as interface design, real-time 3D processing, interaction with JavaScript, and using data in XML files. Finally, the third section comprises worked case studies that involve ideas from all the preceding chapters, along with insights into the design processes used by the authors as they put together their ActionScript-rich movies. What you’ll learnWho this book is for Flash 5 ActionScript Studio assumes a readership that already has a reasonable understanding of ActionScript and some HTML. Readers will likely be existing web design professionals with 4 to 6 months of experience with Flash 5, or considerable experience with Flash 4.

Book FLASH 5 ACTSCR

    Book Details:
  • Author : BEARD
  • Publisher : Apress
  • Release : 2001-06-04
  • ISBN : 9781903450352
  • Pages : 710 pages

Download or read book FLASH 5 ACTSCR written by BEARD and published by Apress. This book was released on 2001-06-04 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pressure on web designers using Flash has been seriously stepped up. Flash 5 is a major revision over Flash 4, and the difference between the two is most apparent in the broader, deeper scope of ActionScript. To use the features of Flash 5 effectively, therefore, a thorough understanding of ActionScript is required. The desire to learn ActionScript at the basic level is addressed in the friends of ED Foundation series. Flash 5 ActionScript Studio takes this basic level of knowledge up towards commercial best practices, thanks to the contributions of a range of leading talents who present abundant real-world examples of their techniques. This book is recommended for web designers who realize that coding is the way ahead at the top end of the industry, Flash movie creators who need urgently to get deeper into interactivity, and those who are competent in ActionScript but still need guidance from the experts. The book is split broadly into three sections. The first of these serves as a quick lesson/refresher in ActionScript syntax and technique, focusing on the notation in Flash 5 ActionScript, and its relationship with object-oriented programming. Flash 5 ActionScript presents all of its functionality in the form of objects, and each of these is dissected with examples of its purpose and use. Section Two consists of a set of self-contained examples that each demonstrate a particular use of ActionScript, including topics such as interface design, real-time 3D processing, interaction with JavaScript, and using data in XML files. Finally, the third section comprises worked case studies that involve ideas from all the preceding chapters, along with insights into the design processes used by the authors as they put together their ActionScript-rich movies. What you’ll learnWho this book is for Flash 5 ActionScript Studio assumes a readership that already has a reasonable understanding of ActionScript and some HTML. Readers will likely be existing web design professionals with 4 to 6 months of experience with Flash 5, or considerable experience with Flash 4.

Book FLASH 5 GAMES

    Book Details:
  • Author : RHODES
  • Publisher : Apress
  • Release : 2001-08-20
  • ISBN : 9781903450673
  • Pages : 764 pages

Download or read book FLASH 5 GAMES written by RHODES and published by Apress. This book was released on 2001-08-20 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming

Book FLASH 5 DYNAM

    Book Details:
  • Author : ARCHONTAK
  • Publisher : Apress
  • Release : 2001-04-17
  • ISBN : 9781903450062
  • Pages : 1224 pages

Download or read book FLASH 5 DYNAM written by ARCHONTAK and published by Apress. This book was released on 2001-04-17 with total page 1224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash movies—the ones that play and then, well...stop—are all well and good. They are great as platforms for cartoonists and motion type artists to showcase their stuff. But it's the non-interactive and uninterruptable aspect of these Flash events that has led to some serious underestimations of the power of Flash. All you need to do to begin creating the cutting-edge Flash web-sites of the future is learn how to get the most out of ActionScripting, how to hook up your Flash movie with client/server coding and begin working with a back-end database. And it really is that easy! Suddenly, the world of true Flash functionality is at your fingertips. Flash 5 Dynamic Content Studio is written by a collective of Flash 5 experts who will show you everything you need to know to upgrade your Flash 5 knowledge to Flash 5 expertise. Assuming a basic knowledge of Flash, the book gives you a thorough grounding in ActionScripting techniques, teaches you the basics of a myriad of scripting languages and their Flash interaction capabilities, discusses and implements client-side/server-side interaction, explains the middleware that can make your life considerably easier (Ultradev, Generator, Swift Generator, ASP Turbine), and demonstrates database interaction and usability (Access, SQL, and MYSQL). To conclude this admittedly tough but not prohibitive learning curve, the book walks you through a selection of fairly generic real world case studies, using Flash with middleware and database connectivity, demonstrating how these elements come together to give you truly dynamic, interactive Flash sites. This book is about visual richness and utility. This Web business is getting beautiful, and Flash is getting useful. What you’ll learnWho this book is for Flash 5 Dynamic Content Studio addresses the growing market of web artists under pressure to learn the finer points of interactive design with Flash 5. This book demonstrates the best tools for integrating dynamic content using a Flash front-end. Readers will see how to link Flash movies, via a middleware bridge, through to a back-end datastores (images and/or text). This book assumes that the reader already knows the fundamentals of creating Flash movies, but doesn't assume any programming knowledge at all. The book covers ActionScripting, (of course!), ASP, PHP, JSP, Perl, CGI, Cold Fusion, Macromedia Generator, ASP Turbine, Swift Generator, and Macromedia Ultradev.

Book Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques

Download or read book Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques written by Chris Georgenes and published by Pearson Education. This book was released on 2010-09-01 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® 3.0. This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive interactive experience. The book includes coverage of storyboarding, 2D character design and rigging, character animation, visual FX with code, workflow automation, and publishing your animation on the web and to mobile devices. Author Bios: Chris Georgenes is a highly respected authority on Flash and animation. He has used Flash professionally for more than a decade and is the proprietor of Mudbubble.com, a web animation studio. He has worked as an Art Director for Playdom and Acclaim Games as well as for clients ranging from the Cartoon Network and Dreamworks, to Comedy Central and Shockwave.com. Chris is a popular speaker at such conferences as Flash in the Can, Flash on Tap, FlashForward, and Adobe MAX. Justin Putney is a freelance designer, developer, and consultant, and he produces animations for his studio, Ajar Productions. Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at blog.ajarproductions.com, and his portfolio at putney.ajarproductions.com. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.

Book Flash MX Studio

    Book Details:
  • Author : Connor McDonald
  • Publisher : Apress
  • Release : 2013-11-11
  • ISBN : 1430251662
  • Pages : 698 pages

Download or read book Flash MX Studio written by Connor McDonald and published by Apress. This book was released on 2013-11-11 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady days of the late 1990s, designers were trying their hand at anything and everything they could lay their hands on. Now the marketplace is seriously focused, and serious Flash designers have to know exactly what they're doing and why. These days, it's all about functionality over experimentation, justification over style. It's all about maturity. The design must fit the job specs, and this book shows the reader how to fulfill these requirements and more. This book examines all the avenues open to professional or aspiring professional Flash MX designers. It takes a look at advanced uses of the new MX features, such as components and the Drawing API, and gives guidance on building whole new structures for animation, Dynamic Content, PHP, ColdFusion MX, XML, video, audio and audiovisual formats. Never before has so much power been so accessible to the web designer. This book is designed to put that power in your hands. Flash MX Studio has been broken into four sections to address the most common needs for the Flash designer. First off, Jamie McDonald provides five chapters on site presentation and the principles of web design. These opening chapters take a look at how to create slick, professional-level sites, involving Flash MX's new drawing and motion capabilities and interactive techniques. The second section concentrates on ActionScript. Flash's resident coding environment is crucial to master, and taps into Flash's great strength—intuitive and interactive applications. Keith Peters and Todd Yard have buddied up on this section, and examine some of the most advanced ActionScript techniques around. Be warned—this section is not for the faint-hearted! Section three takes a look at Flash MX's greatly improved visual, audio and audiovisual capabilities. Its three chapters, written by Jez Turner and Alex White, concentrate on building a single site aimed at displaying rich media content. The final section is devoted to expounding a few myths about dynamic content using Flash. Its four chapters talk about general practice, before focusing in on specific areas, including introductions to PHP and XML, together with a look at Macromedia's brand new ColdFusion MX.

Book Flash 5 Magic

    Book Details:
  • Author : J. Scott Hamlin
  • Publisher :
  • Release : 2001
  • ISBN : 9783827260758
  • Pages : 373 pages

Download or read book Flash 5 Magic written by J. Scott Hamlin and published by . This book was released on 2001 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book MACROMEDIA FLASH 5 ACTIONSCRIPT REFERENCE GUIDE

Download or read book MACROMEDIA FLASH 5 ACTIONSCRIPT REFERENCE GUIDE written by and published by . This book was released on 2000 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ActionScript for Flash MX

Download or read book ActionScript for Flash MX written by Colin Moock and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 1091 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.

Book EZ Flash 5

    Book Details:
  • Author : Bradley Kaldahl
  • Publisher : Trafford
  • Release : 2001
  • ISBN : 9781552128992
  • Pages : 222 pages

Download or read book EZ Flash 5 written by Bradley Kaldahl and published by Trafford. This book was released on 2001 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to Flash, or an experienced Flash user, you will find this book to be exciting, informative, and offers a wealth of creative ideas and techniques for getting the most out of Flash for web creation. Learning Flash is both fun and easy. This book provides over 30 short projects and over 100 experimental ideas that cover a variety of effects and techniques such as: Melting Type, Solar Explosions, Animated Typist using ActionScript, EZ Web Games, MP3 Sound Controllers, Dynamic Photography, Fading Web Paint, Motion Trails, Score Keeping for Web Games, Collision Detection, Creating and Testing Preloaders, and Interactive Web Portfolios. There are also tutorials for using Photoshop and Illustrator with Flash and a chapter on reverse engineering interesting Flash web sites. Additionally, this text provides a straightforward introduction to ActionScript. You will enjoy exploring new Flash ideas that are presented in a short (2-8 page), easy to follow, step-by-step format. This book allows you learn, create, and publish a variety of Flash effects quickly and easily. If you have never worked with Flash you will appreciate the fact that from chapter two, you are producing web content. Rather than describing each palette and menu item, you will learn by doing. The projects were designed by a professional Flash instructor, peer reviewed, and classroom tested, to insure that they are accurate, exciting, and most importantly, easy to understand. Extensive screen shots makes it easier to learn. Short projects, means that you can gain a solid understanding of a single concept before moving onto the next . From the author "My students and I agree that the most enjoyable way to learn complex software is with short projects that provide new, interesting and creative techniques that can be used, or modified, immediately for your own web creations."

Book Flash 4 Magic

    Book Details:
  • Author : David J. Emberton
  • Publisher : New Riders Pub
  • Release : 2000-01
  • ISBN : 0735709491
  • Pages : 324 pages

Download or read book Flash 4 Magic written by David J. Emberton and published by New Riders Pub. This book was released on 2000-01 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: 21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...

Book Flash 5 Bible

    Book Details:
  • Author : Robert Reinhardt
  • Publisher : Wiley
  • Release : 2001-03-01
  • ISBN : 9780764535154
  • Pages : 1352 pages

Download or read book Flash 5 Bible written by Robert Reinhardt and published by Wiley. This book was released on 2001-03-01 with total page 1352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.

Book New Masters of Flash

Download or read book New Masters of Flash written by Hoss Gifford and published by Apress. This book was released on 2013-12-14 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash has upped the standard for web motion graphics and has been welcomed with open arms on account of its powerful new ActionScripting capabilities. Following the phenomenal success of New Masters of Flash, the Flash Annual will bring together a new collection of the hottest Flash design talents on the planet, all of whom have grabbed attention in the preceding year. New Masters of Flash: The 2002 Annual gives competent web artists inspiration for cutting-edge Flash design techniques, as well as hard tutorial information on how to build top class effects. The format builds on the best of the original best-selling title while improving in areas where the first volume was weaker, (e.g. generic customizable code examples), while the talents, the inspirations and effects are all of the moment and represent the mature and expert deployment of the staggering new capabilities of Flash 5 ActionScript. The Flash Annual format: The Intro is a series of 3 "field-report" essays written by key New Masters from the previous year covering new talents, new techniques and new trends. The main body of the book is then an evolution from the original format. This time, as well as the inspiration and tutorial sections, we add a third section to each chapter, headnotes. Part summary, part chapter commentary, part code overview, the Headnotes section teases out the reusable and generic elements of the previous tutorial and suggests ways forward for the reader.

Book ActionScript 3 0 for Adobe Flash CS4 Professional Classroom in a Book

Download or read book ActionScript 3 0 for Adobe Flash CS4 Professional Classroom in a Book written by Adobe Creative Team and published by Peachpit Press. This book was released on 2010-04-16 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you. Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction with data, text, video, sound, and images. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: · If you are able to search the book, search for "Where are the lesson files?" · Go to the very last page of the book and scroll backwards. · You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. · Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.