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EBookClubs

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Book Final Challenge Game

Download or read book Final Challenge Game written by Mayfair Games and published by Mayfair Games. This book was released on 1988-04 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book End Game

    Book Details:
  • Author : Lorenzo DiTommaso
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2024-09-02
  • ISBN : 3110752867
  • Pages : 331 pages

Download or read book End Game written by Lorenzo DiTommaso and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-09-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Book The House of The Game

    Book Details:
  • Author : Syazana Liyana Lopez
  • Publisher : Lulu.com
  • Release : 2011
  • ISBN : 0557247969
  • Pages : 51 pages

Download or read book The House of The Game written by Syazana Liyana Lopez and published by Lulu.com. This book was released on 2011 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Get in the Game

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

Book The Club

Download or read book The Club written by Christy O'Connor and published by Penguin UK. This book was released on 2010-11-05 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1999, the hurlers of St Joseph's Doora-Barefield won the All-Ireland club championship. That winter, they became only the second club in history to win successive Munster club titles, and the following March they became the only Munster club to reach successive All-Ireland club finals. Ten years on, St Joseph's is in a totally different place, well down the pecking order not just nationally, but in County Clare. the senior team is still spearheaded by many members of the 1999 All-Ireland winning team, who are raging at the dying of the light. At the beginning of the 2009 season, the team, club and parish were deeply wounded by two family tragedies. One of those tragedies - the sudden death of one member of the 1999 team - cut deep into the soul of the senior team. And that was not the last tragedy to strike the club ... As part of the healing process, the senior team made a pact to honour the memory of those lost by defying the odds and becoming county champions once again. A campaign fuelled by emotion and pain began promisingly, but slowly began to unravel into one of the stormiest and controversial in the club's history. The story of St Joseph's Doora-Barefield is unique; but it is also a story that anyone connected with one of the 1,700 other GAA clubs will relate to. From player infighting to player-management stand-offs, team-bonding and on-pitch battles, The Club is a chronicle of the 2009 season told with unflinching honesty by Christy O'Connor, who covers GAA for the Sunday Times and who has been the St Joseph's senior team goalkeeper for 20 years. This is a story like no other, a fly-on-the-wall tale of the effort, agony and struggles that define the journey undertaken every season by every club side. This is grass-roots GAA at its purest and rawest, a great story brilliantly told.

Book The final challenge

Download or read book The final challenge written by and published by . This book was released on 1964 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Infinite Game

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Book Game Master  Mansion Mystery

Download or read book Game Master Mansion Mystery written by Rebecca Zamolo and published by HarperCollins. This book was released on 2022-03-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!

Book Lights Camera Booze

Download or read book Lights Camera Booze written by Kourtney Jason and published by Ulysses Press. This book was released on 2013-09-24 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAKE MOVIE NIGHT EPIC Invite friends over, mix some drinks, press play and drink, drink, drink every time Lights Camera Booze tells you to. It’s 80-proof fun in front of the big screen when this book turns your favorite movies into drinking game parodies, including: • Hand-drawn game boards • Rules on when to drink • Themed cocktails for each flick • Post-movie sobriety challenges

Book Videogame  player  text

Download or read book Videogame player text written by Barry Atkins and published by Manchester University Press. This book was released on 2024-07-30 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.

Book The Book of Games

Download or read book The Book of Games written by Jack Botermans and published by Sterling Publishing Company. This book was released on 2008 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!

Book Virtual Society

Download or read book Virtual Society written by Herman Narula and published by Crown Currency. This book was released on 2022-10-11 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A fascinating, provocative case that the metaverse will not merely transform our virtual experience—it may actually enrich the quality of our lives” (Adam Grant)—from the visionary co-founder of one of today’s most innovative technology companies “This important book offers a highly persuasive argument that the metaverse, a new kind of virtual world, marks a profound next stage in this long human quest for fulfillment through creation.”—Chris Anderson, head of TED The concept of “the metaverse” has exploded in the public consciousness, but its contours remain elusive. Is it merely an immersive virtual reality playground, one that Facebook and other platforms will angle to control? Is it simply the next generation of massive multiplayer online games? Or is it something more revolutionary? As pioneering technologist Herman Narula shows, the metaverse is the latest manifestation of an ancient human tendency: the act of worldbuilding. From the Egyptians, whose conception of death inspired them to build the pyramids, to modern-day sports fans, whose passion for a game inspires extreme behavior, humans have long sought to supplement their day-to-day lives with a rich diversity of alternative experiences. Rooting his vision in history and psychology, Narula argues that humans’ intrinsic need for autonomy, accomplishment, and connection can best be met in virtual “worlds of ideas,” where users have the chance to create and exchange meaning and value. The metaverse is both the growing set of fulfilling digital experiences—ranging from advanced gaming to concerts and other entertainment events and even to virtual employment—and the empowering framework that allows these spaces to become “networks of useful meaning.” Bloomberg Intelligence recently predicted that the metaverse will become an $800 billon industry by 2024. But its implications, argues Narula, will lead to far more awe-inspiring possibilities than a spigot of cash. The arrival of the metaverse marks the beginning of a new age of exploration—not outward, but inward—with the potential to reshape society and open the door to a new understanding of the human species and its capabilities. Rigorously researched and passionately argued, Virtual Society is a provocative and essential guide for anyone who wants to go beyond superficial headlines to understand the true contours and potential of our virtual future.

Book This is the Life

Download or read book This is the Life written by Ciarán Murphy and published by Random House. This book was released on 2023-09-21 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: A provocative look at how grassroots GAA interacts with life in Ireland, from the wittiest Gaelic games pundit at work today The GAA is Ireland's largest civil society organisation, woven into the fabric of families and communities - and yet most books about Gaelic games focus on the greatest players and inter-county teams. This is the Life is a book about the 99%: a witty and provocative look at grassroots GAA from the most intelligent and interesting Gaelic games pundit at work today. Ciarán Murphy - of Second Captains and the Irish Times - has an unmatched feel for the timeless elements of this world and a finger on the pulse of change. He looks at the plight of rural clubs that are losing their players to the cities - and he does so not only as a journalist but as a footballer who made the same move himself. He writes about working as an assistant in the clothing shop owned by the family of Jarlath Fallon - both Ciarán's sporting hero and the local postman. And he looks a things we usually prefer not to talk about, like the role of social class in the GAA. This is the Life is a book about the places the GAA comes from, the places it can take a person, and theings that make a local club worth fighting for.

Book Learning and Education Games  Volume Two  Bringing Games into Educational Contexts

Download or read book Learning and Education Games Volume Two Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

Book The country

    Book Details:
  • Author :
  • Publisher :
  • Release : 1876
  • ISBN :
  • Pages : 622 pages

Download or read book The country written by and published by . This book was released on 1876 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Michael Allen s Guide to e Learning

Download or read book Michael Allen s Guide to e Learning written by Michael W. Allen and published by John Wiley & Sons. This book was released on 2016-09-26 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore effective learning programs with the father of e-learning Michael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun, and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. This updated edition also considers changes in technology and tools that facilitate the implementation of the strategies, guidelines, and techniques it presents. E-learning has experienced a surge in popularity over the past ten years, with education professionals around the world leveraging technology to facilitate instruction. From hybrid courses that integrate technology into traditional classroom instruction to full online courses that are conducted solely on the internet, a range of e-learning models is available. The key to creating a successful e-learning program lies in understanding how to use the tools at your disposal to create an interactive, engaging, and effective learning experience. Gain a new perspective on e-learning, and how technology can facilitate education Explore updated content, including coverage regarding learner interface, gamification, mobile learning, and individualization Discuss the experiences of others via targeted case studies, which cover good and not so good e-learning projects Understand key concepts through new examples that reinforce essential ideas and demonstrate their practical application Michael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition is an essential resource if you are studying for the e-Learning Instructional Design Certificate Program.

Book The Final Challenge

    Book Details:
  • Author : Rahn Redd
  • Publisher :
  • Release : 1988-12-01
  • ISBN : 9780922969012
  • Pages : 177 pages

Download or read book The Final Challenge written by Rahn Redd and published by . This book was released on 1988-12-01 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: