Download or read book Fashion Computing written by Sandra Burke and published by Fashion Design Series. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to comprehensively explain how to use fashion computing software to produce fashion designs.
Download or read book Fashion Computing written by Sandra Burke and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computers in the Fashion Industry written by Patrick J. Taylor and published by Butterworth-Heinemann. This book was released on 1990 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last ten years computers have made remarkable inroads into every aspect of clothing design and production. This book presents an impartial review of the systems that are to be found at all levels of today's fashion industry. Patrick Taylor is well-known in the industry for his developmental work in computer-aided design and computer-aided manufacture. This book will be invaluable reading for students on degree, BTEC and CGLI courses and will provide a reference source for industrialists, educationists and all those interested in the fashion world.
Download or read book Computer Aided Fashion Design Using Gerber Technology written by Jane Alvarado and published by Fairchild Books. This book was released on 2007-06-07 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer aided design is at the forefront of the patternmaking business today. Computer Aided Design Using Gerber Technology provides clear, step-by-step instructions for AccuMark Explorer, Silhouette/Pattern Design System, and Marker Makingssary to aid the designer in the creation of a garment from conception to output. This text is appropriate for new students as well as design professionals who need a technological refresher course.
Download or read book Applications of Computer Vision in Fashion and Textiles written by Calvin Wong and published by Woodhead Publishing. This book was released on 2017-10-20 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications of Computer Vision in Fashion and Textiles provides a systematic and comprehensive discussion of three key areas that are taking advantage of developments in computer vision technology, namely textile defect detection and quality control, fashion recognition and 3D modeling, and 2D and 3D human body modeling for improving clothing fit. It introduces the fundamentals of computer vision techniques for fashion and textile applications, also reviewing computer vision techniques for textile quality control, including chapters on wavelet transforms, Gibor filters, Fourier transforms, and neural network techniques. Final sections cover recognition, modeling, retrieval technologies and advanced human shape modeling techniques. The book is essential reading for scientists and researchers working in the field of fashion production, quality assurance, product development, textiles, fashion supply chain managers, R&D professionals and managers in the textile industry. Explores computer vision technology with reference to improving budget, quality and schedule control in textile manufacturing Provides a thorough understanding of the role of computer vision in developing intelligent systems for the fashion and textiles industries Elucidates the connections between human body modeling technology and intelligent manufacturing systems
Download or read book Fashion Design on Computers written by M. Kathleen Colussy and published by Pearson. This book was released on 2001 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a series of practical skill development discussions using the computer as a design tool. Written in a style that is easy to follow, it is "down to earth" supported by a good sense of humor designed to be accessible so everyone can understand the process of using computers in fashion design. It teaches the basic concepts of CAD and then lets the student apply them. the world of design, what equipment and programs should I use?, computer lingo. common computer tools, symbols an icons, . how to manage computer data--and what kind of data, visions can become reality: using the computer to illustrate fashion & to create text for logos and hand-tags, advanced fashion designing on the computer, designing a line, sourcing--finding the right fabrics/including surfing the web and downloading, the story of color wysiwyg-not!, create or simulate knitted fabric, create or simulate woven fabric, the role of marketing the line. For designers who need to learn to design on the computer.
Download or read book Computer Technology for Textiles and Apparel written by Jinlian Hu and published by Elsevier. This book was released on 2011-07-14 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer technology has transformed textiles from their design through to their manufacture and has contributed to significant advances in the textile industry. Computer technology for textiles and apparel provides an overview of these innovative developments for a wide range of applications, covering topics including structure and defect analysis, modelling and simulation, and apparel design. The book is divided into three parts. Part one provides a review of different computer-based technologies suitable for textile materials, and includes chapters on computer technology for yarn and fabric structure analysis, defect analysis and measurement. Chapters in part two discuss modelling and simulation principles of fibres, yarns, textiles and garments, while part three concludes with a review of computer-based technologies specific to apparel and apparel design, with themes ranging from 3D body scanning to the teaching of computer-aided design to fashion students. With its distinguished editor and international team of expert contributors, Computer technology for textiles and apparel is an invaluable tool for a wide range of people involved in the textile industry, from designers and manufacturers to fibre scientists and quality inspectors. Provides an overview of innovative developments in computer technology for a wide range of applications Covers structure and defect analysis, modelling and simulation and apparel design Themes range from 3D body scanning to the teaching of computer-aided design to fashion students
Download or read book Information Systems for the Fashion and Apparel Industry written by Tsan-Ming Jason Choi and published by Woodhead Publishing. This book was released on 2016-04-13 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information Systems for the Fashion and Apparel Industry brings together trends and developments in fashion information systems, industrial case-studies, and insights from an international team of authors. The fashion and apparel industry is fast-growing and highly influential. Computerized information systems are essential to support fashion business operations and recent developments in social media, mobile commerce models, radio frequency identification (RFID) technologies, and ERP systems are all driving innovative business measures in the industry. After an introductory chapter outlining key decision points and information requirements in fast fashion supply chains, Part One focuses on the principles of fashion information systems, with chapters covering how decision making in the apparel supply chains can be improved through the use of fuzzy logic, RFID technologies, evolutionary optimization techniques, and artificial neural networks. Part Two then reviews the range of applications for information systems in the fashion and apparel industry to improve customer choice, aid design, implement intelligent forecasting and procurement systems, and manage inventory and returns. Provides systematic and comprehensive coverage of information systems for the fashion and apparel industry Combines recent developments and industrial best-practices in apparel supply chain management in order to meet the needs of the fashion and apparel industry professionals and academics Features input from a team of highly knowledgeable authors with a range of professional and academic experience, overseen by an editor who is a leading expert in the field Reviews the range of applications for information systems in the fashion and apparel industry to improve customer choice, aid design, implement intelligent forecasting and procurement systems, and manage inventory and returns
Download or read book Computer Aided Pattern Design and Product Development written by Alison Beazley and published by John Wiley & Sons. This book was released on 2009-02-05 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computers has opened up remarkable opportunities for innovative design, improved productivity, and greater efficiency in the use of materials. Uniquely, this book focuses on the practical use of computers for clothing pattern design and product development. Readers are introduced to the various computer systems which are suitable for the industry, the principles and techniques of pattern design applied to computer systems are explained, and readers are shown how product data management can be used in clothing product development.
Download or read book The New Everyday Arithmetic written by Franklin Sherman Hoyte and published by . This book was released on 1927 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cloud Computing written by Nayan B. Ruparelia and published by MIT Press. This book was released on 2016-05-13 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why cloud computing represents a paradigm shift for business, and how business users can best take advantage of cloud services. Most of the information available on cloud computing is either highly technical, with details that are irrelevant to non-technologists, or pure marketing hype, in which the cloud is simply a selling point. This book, however, explains the cloud from the user's viewpoint—the business user's in particular. Nayan Ruparelia explains what the cloud is, when to use it (and when not to), how to select a cloud service, how to integrate it with other technologies, and what the best practices are for using cloud computing. Cutting through the hype, Ruparelia cites the simple and basic definition of cloud computing from the National Institute of Science and Technology: a model enabling ubiquitous, convenient, on-demand network access to a shared pool of configurable computing resources. Thus with cloud computing, businesses can harness information technology resources usually available only to large enterprises. And this, Ruparelia demonstrates, represents a paradigm shift for business. It will ease funding for startups, alter business plans, and allow big businesses greater agility. Ruparelia discusses the key issues for any organization considering cloud computing: service level agreements, business service delivery and consumption, finance, legal jurisdiction, security, and social responsibility. He introduces novel concepts made possible by cloud computing: cloud cells, or specialist clouds for specific uses; the personal cloud; the cloud of things; and cloud service exchanges. He examines use case patterns in terms of infrastructure and platform, software information, and business process; and he explains how to transition to a cloud service. Current and future users will find this book an indispensable guide to the cloud.
Download or read book Fashion and Technology written by Aneta Genova and published by Bloomsbury Publishing USA. This book was released on 2018-03-24 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has always impacted the practice of fashion design. Though fashion and technology have long intersected, recent developments in computation have enabled the adoption of new methods, tools, and approaches to design. From materials to new manufacturing processes of the industrial age, advancements in technology have driven forward our understanding of the aesthetics, style, and functionality of garments and accessories. Fashion and Technology provides a conceptual framework for how new technologies are used in fashion design and shows how they can be implemented into the design process. This practical guide includes highly visual tutorials that introduce students and practitioners to designing with electronics-such as LEDs, sensors, electroluminescent materials, conductive and reactive materials-and digital fabrication technologies such as 3D printing and laser cutting. Projects make these innovative materials accessible to designers and will inspire creative collaborations within studio practice. Features - Highly visual Tutorials follow a consistent format for presenting each technique including descriptions, materials and supplies, workspace, safety considerations or hazards, numbered steps and finished examples - Designer Interviews and Case Studies showcase innovative fashion collections and forward-thinking collaborations - A unique chapter on designing with source code introduces programmatic concepts and terminology for novices Teaching Resources - Instructor's Guide provides suggestions for planning the course and using the text in the classroom, with supplemental assignments and lecture notes. - Test Bank includes sample test questions for each chapter. Introducing Fashion and Technology STUDIO--an online tool for more effective study! ~ Study smarter with self-quizzes featuring scored results and personalized study tips ~ Review concepts with flashcards of essential vocabulary ~ Watch videos that bring chapter topics and concepts to life
Download or read book 3D Fashion Design written by Thomas Makryniotis and published by Batsford. This book was released on 2015-09-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technologies in fashion are becoming more accessible and now any creative with a basic knowledge of fashion design and computing can create convincing still or animated 3D visualizations of styles, designs and products. With this technology, the designer is able to present a lifelike design that shows how the fabrics will look and how the garment fits on the body. 3D Fashion Design presents an overview of current technologies and their uses. It is packed with case studies and step-by-step tutorials showing the far-reaching capabilities of 3D fashion software. The author begins with an introduction to 3D software and the principals of working in three dimensions. He then moves onto creating the mannequin avatar, garments, accessories and textures and shows how to present and publish the finished article. Various software programmes are covered including Clo3D and Marvellous Designer for fashion-orientated design, and Maya, Mudbox, Rhino and Photoshop for more general digital design, visual effects and rendering. This authoritative guide is aimed at all levels, from beginners and fashion students working with digital technologies to advanced fashion designers, digital designers and visual effects specialists for film and animation.
Download or read book Garments of Paradise written by Susan Elizabeth Ryan and published by MIT Press. This book was released on 2014-06-13 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: A historical and critical view of wearable technologies that considers them as acts of communication in a social landscape. Wearable technology—whether a Walkman in the 1970s, an LED-illuminated gown in the 2000s, or Google Glass today—makes the wearer visible in a technologically literate environment. Twenty years ago, wearable technology reflected cultural preoccupations with cyborgs and augmented reality; today, it reflects our newer needs for mobility and connectedness. In this book, Susan Elizabeth Ryan examines wearable technology as an evolving set of ideas and their contexts, always with an eye on actual wearables—on clothing, dress, and the histories and social relations they represent. She proposes that wearable technologies comprise a pragmatics of enhanced communication in a social landscape. “Garments of paradise” is a reference to wearable technology's promise of physical and mental enhancements. Ryan defines “dress acts”—hybrid acts of communication in which the behavior of wearing is bound up with the materiality of garments and devices—and focuses on the use of digital technology as part of such systems of meaning. She connects the ideas of dress and technology historically, in terms of major discourses of art and culture, and in terms of mass media and media culture, citing such thinkers as Giorgio Agamben, Manuel De Landa, and Gilles Deleuze and Félix Guattari. She examines the early history of wearable technology as it emerged in research labs; the impact of ubiquitous and affective approaches to computing; interaction design and the idea of wearable technology as a language of embodied technology; and the influence of open source ideology. Finally, she considers the future, as wearing technologies becomes an increasingly naturalized aspect of our social behavior.
Download or read book Computer Vision ACCV 2012 written by Kyoung Mu Lee and published by Springer. This book was released on 2013-03-27 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 7724--7727 constitutes the thoroughly refereed post-conference proceedings of the 11th Asian Conference on Computer Vision, ACCV 2012, held in Daejeon, Korea, in November 2012. The total of 226 contributions presented in these volumes was carefully reviewed and selected from 869 submissions. The papers are organized in topical sections on object detection, learning and matching; object recognition; feature, representation, and recognition; segmentation, grouping, and classification; image representation; image and video retrieval and medical image analysis; face and gesture analysis and recognition; optical flow and tracking; motion, tracking, and computational photography; video analysis and action recognition; shape reconstruction and optimization; shape from X and photometry; applications of computer vision; low-level vision and applications of computer vision.
Download or read book Computer Architecture written by Joseph D. Dumas II and published by CRC Press. This book was released on 2016-11-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1418 pages. Available in PDF, EPUB and Kindle. Book excerpt: