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EBookClubs

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Book 110 Amazing Apps for Education

Download or read book 110 Amazing Apps for Education written by Rane Anderson and published by Shell Education. This book was released on 2012-02-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's an easy-to-use, quick reference guide for apps that supplement student learning. It gives suggestions for how teachers can implement each app in the classroom and for how parents can use the apps at home to extend their child's learning. This resource is correlated to the Common Core State Standards, is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills, and supports core concepts of STEM instruction. 136pp.

Book Immersive Learning

    Book Details:
  • Author : Craig Frehlich
  • Publisher : Rowman & Littlefield
  • Release : 2020-09-10
  • ISBN : 1475857950
  • Pages : 171 pages

Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield. This book was released on 2020-09-10 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Book Fantastic Contraption

Download or read book Fantastic Contraption written by Gregory Brotherton and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An international group of contemporary artists whose work embodies the genius of invention and creativity have been bought together by Device Gallery to exhibit their most Fantastic Contraptions, creating a remarkable collection of curious things.

Book Defying Reality

Download or read book Defying Reality written by David M. Ewalt and published by Penguin. This book was released on 2018-07-17 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.

Book Augmented Reality Games II

    Book Details:
  • Author : Vladimir Geroimenko
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031544757
  • Pages : 371 pages

Download or read book Augmented Reality Games II written by Vladimir Geroimenko and published by Springer Nature. This book was released on with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book LEGO Technic Non Electric Models  Clever Contraptions

Download or read book LEGO Technic Non Electric Models Clever Contraptions written by Yoshihito Isogawa and published by No Starch Press. This book was released on 2021-07-02 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master builder and LEGO luminary Yoshihito Isogawa helps you build more than 100 creative, non-electric models with LEGO Technic parts. Part of a two-volume set. This book in the LEGO Technic Non-Electric Models series features 106 motor-free mechanisms for you to build and operate. Each project includes full-color photographs from multiple angles and illustrated Technic parts to help you follow along. The models range from practical tools for lifting, gripping, shooting, and measuring to working gadgets that demonstrate principles of mechanical engineering. The Technic models in Clever Contraptions require no electric elements or sensors. Instead, you’ll use cranks, winches, doors, and rotators to operate devices including wind turbines, spinning tops, grabbing tools, and a spirograph. The clever kinetic ideas at play will inspire you to create your own mechanicals marvels. This Technic guide is part of a series, and the brainchild of master builder Yoshihito Isogawa. Each book in the series is filled with vibrant photos of Isogawa’s unique non-electric models, which will fire up the imaginations of LEGO builders of all ages. Imagine. Create. Invent. Now, what will you build?

Book Virtual  Augmented and Mixed Reality  Applications and Case Studies

Download or read book Virtual Augmented and Mixed Reality Applications and Case Studies written by Jessie Y.C. Chen and published by Springer. This book was released on 2019-07-10 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Book Virtual  Augmented and Mixed Reality  Design and Development

Download or read book Virtual Augmented and Mixed Reality Design and Development written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-06-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

Book Where Do You Stop   trade paperback

Download or read book Where Do You Stop trade paperback written by Eric Kraft and published by Lulu.com. This book was released on 2012-07 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peter Leroy finally completes a junior-high-school science assignment, thirty years late, exploring along the way quantum physics, entropy, epistemology, principles of uncertainty and discontinuity, a range of life's Big Questions, and his memories of his intoxicating science teacher, Miss Rheingold. "Warm . . . thought-provoking . . . charming . . . delightful." Library Journal (starred review) "A book designed to leave its readers-and it deserves many of them-as happy as clams." Walter Satterthwait, The New York Times Book Review "Luminously intelligent fun." Time

Book Teaching Kids with Learning Difficulties in Today s Classroom

Download or read book Teaching Kids with Learning Difficulties in Today s Classroom written by Susan Winebrenner and published by Free Spirit Publishing. This book was released on 2017-02-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gold mine of practical, easy-to-use teaching methods, strategies, and tips to improve learning outcomes for students who score below proficiency levels. This fully revised and updated third edition of Teaching Kids with Learning Difficulties in Today’s Classroom provides information on integrated learning, problem solving, and critical thinking in line with Common Core State Standards and 21st-century skills. It reflects the use of technology and schoolwide cluster grouping in support of all students and includes proven, practical, classroom-tested strategies and step-by-step instructions for how to use them. Sidebars throughout highlight special information for working with students on the autism spectrum; “tech tips” describe technologies that are especially useful for kids with LD. Digital content includes all of the book’s customizable forms, additional content organization charts, and a PDF presentation for book study groups and professional development.

Book Cultural Change and the Market Revolution in America  1789 1860

Download or read book Cultural Change and the Market Revolution in America 1789 1860 written by Scott C. Martin and published by Rowman & Littlefield. This book was released on 2005 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this exciting new work, Scott C. Martin brings together cutting-edge scholarship and articles from diverse sources to explore the cultural dimensions of the market revolution in America. By reflecting on the reciprocal relationship between cultural and economic change, the work deepens our understanding of American society during the turbulent early nineteenth century.

Book Britain from the Rails

Download or read book Britain from the Rails written by Benedict Le Vay and published by Bradt Travel Guides. This book was released on 2014-12-01 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Including the nation's best-kept-secret railways"--Cover.

Book Isle of the Dragons

    Book Details:
  • Author : Florence Joanne Reid
  • Publisher : Xlibris Corporation
  • Release : 2016-02-05
  • ISBN : 1514456176
  • Pages : 311 pages

Download or read book Isle of the Dragons written by Florence Joanne Reid and published by Xlibris Corporation. This book was released on 2016-02-05 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isle of the Dragons Where once there was only one golden dragon, now there are twelve golden queen dragons. Only half are old enough to mate, but over five years they created a covey of nearly two hundred dragons. That was enough to have a dozen squadron leaders. The war at Thanos is over, thank all the Gods, but the war at Wylche is heating up. Dragons, taller than a horse, with sharp teeth and breathing fire, are used to scare the southern army men into running. But skirmishes happen; men are killed, injured, and laid up for a time. There is a prophecy come down from the Seven Gods that Zandrax will do something drastic to cause the Wylche Royal Castle to crumble, raise a mountain, and the Gods will use it to create a new Royal Castle atop the mountain for the new Dragon Lord. Prince Leander fears his father will die and that new Dragon Lord will be him. How will Zandrax pull down a castle the Seven Gods installed eons ago? Close to the end of the war King Philipi disappeared. Where? Royal Castle? Will Zandrax appear there? Can Philipi shoot him full of his tiny poison darts from his mini crossbow? Will he have the strength? And what will Zandrax do next? And will his flying horse (Grogan, the shape-changing demon) carry him? Deliver him safely? Or dump him? Will Zandrax be able to carry out his evil diabolical plot?

Book VR Developer Gems

    Book Details:
  • Author : William R. Sherman
  • Publisher : CRC Press
  • Release : 2019-06-07
  • ISBN : 1351654616
  • Pages : 676 pages

Download or read book VR Developer Gems written by William R. Sherman and published by CRC Press. This book was released on 2019-06-07 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Book Digital Media for Learning

Download or read book Digital Media for Learning written by Florence Martin and published by Springer Nature. This book was released on 2019-11-22 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive overview on the theories, processes, and solutions relevant to effectively creating, using, and managing digital media in a variety of instructional settings. In the first section of the book, the authors provide an overview of the theories, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions, including: Instructional Videos, Instructional Simulations and Games, Online Learning, Mobile Learning, and Emerging Learning Technologies. Overall, this book emphasizes the theoretical principles for learning with digital media and processes to design digital media solutions in various instructional settings. The readers are also provided with multiple case studies from real world projects in various instructional settings.

Book Blameless

    Book Details:
  • Author : Gail Carriger
  • Publisher : Orbit
  • Release : 2010-09-01
  • ISBN : 0316082562
  • Pages : 384 pages

Download or read book Blameless written by Gail Carriger and published by Orbit. This book was released on 2010-09-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quitting her husband's house and moving back in with her horrible family, Lady Maccon becomes the scandal of the London season in the third book of the NYT bestselling Parasol Protectorate series. Queen Victoria dismisses her from the Shadow Council, and the only person who can explain anything, Lord Akeldama, unexpectedly leaves town. To top it all off, Alexia is attacked by homicidal mechanical ladybugs, indicating, as only ladybugs can, the fact that all of London's vampires are now very much interested in seeing Alexia quite thoroughly dead. While Lord Maccon elects to get progressively more inebriated and Professor Lyall desperately tries to hold the Woolsey werewolf pack together, Alexia flees England for Italy in search of the mysterious Templars. Only they know enough about the preternatural to explain her increasingly inconvenient condition, but they may be worse than the vampires -- and they're armed with pesto.!--EndFragment-- BLAMELESS is the third book of the Parasol Protectorate series: a comedy of manners set in Victorian London, full of werewolves, vampires, dirigibles, and tea-drinking. The Parasol Protectorate Soulless Changeless Blameless Heartless Timeless For more from Gail Carriger, check out: The Custard Protocol Prudence ImprudenceCompetenceReticence Finishing School (YA) Etiquette & Espionage Curtsies & Conspiracies Waistcoats & Weaponry Manners & Mutiny

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2022-08-05 with total page 2429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.