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Book Fallout Wasteland Warfare Roleplaying Game Ltd  Ed  Licensed Full Color Hardback

Download or read book Fallout Wasteland Warfare Roleplaying Game Ltd Ed Licensed Full Color Hardback written by Modiphius and published by Modiphius. This book was released on 2019-09-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame? experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes: Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.

Book Fallout Wasteland Warfare Roleplaying Game Licensed  Full Color  Hardback

Download or read book Fallout Wasteland Warfare Roleplaying Game Licensed Full Color Hardback written by Modiphius and published by Modiphius. This book was released on 2019-08-27 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame​ experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes: Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game. Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout universe. Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures! Interact with familiar characters and creatures drawn from the world of Fallout. Background on the locations and factions that players can encounter. 3 free adventures in a linked campaign or for use as one-shot missions to support GM's. Guidance for players to build their settlement as a base of operations. Advice and tools to help GM's create and run exciting new adventures in the Fallout universe. Every copy of the Fallout: Wasteland Warfare Roleplaying Game Expansion will come with a printed code to get you a set of free downloadable files: PDF copy of the rulebook, Character cards from Fallout: Wasteland Warfare, Weapon cards from Fallout: Wasteland Warfare, Character Archetype cards, Character Playmat. Can be played as a standalone product using free downloadable cards and a set of the Fallout: Wasteland Warfare Dice (MUH051279) sold separately. Made in the UK.

Book Mutant   Year Zero   The Gray Death

    Book Details:
  • Author : Free League Publishing
  • Publisher : Free League Publishing
  • Release : 2020-01-06
  • ISBN : 9789188805386
  • Pages : pages

Download or read book Mutant Year Zero The Gray Death written by Free League Publishing and published by Free League Publishing. This book was released on 2020-01-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gray Death is an epic campaign module to be used with the award-winning Mutant: Year Zero roleplaying game and its expansions. The Gray Death is a 96-page full-color hardback book that takes the stories in Mutant: Year Zero, Mutant: Genlab Alpha, Mutant: Mechatron and Mutant: Elysium and ties them all together. Mutants, animals, robots and humans must put their differences aside and unite against a common threat to the world at the end of days. Made in the UK.

Book Star Trek Adventures   Beta Quadrant

Download or read book Star Trek Adventures Beta Quadrant written by Modiphius Entertainment and published by Modiphius Entertainment. This book was released on 2018-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.

Book Tales from the Loop   Out of Time

Download or read book Tales from the Loop Out of Time written by Free League Publishing and published by . This book was released on 2019-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of "random storm gusts" - and hasn't there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game. Made in the UK.

Book Coriolis

    Book Details:
  • Author : Free League Publishing
  • Publisher :
  • Release : 2019-04
  • ISBN : 9781912743025
  • Pages : pages

Download or read book Coriolis written by Free League Publishing and published by . This book was released on 2019-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning Coriolis The Third Horizon roleplaying game. The struggle for the Horizon has started only the Icons themselves know how it will end. Contents of the 232 page full-color hardback book: A detailed background of the events and plots that threaten the balance of the Third Horizon. In the Wake of the Martyr an investigative scenario based on Coriolis station. The hunt for clues will bring the characters to the bustling Ozone Plaza, to the decadent elites in the Spire, and deep down into the darkness of the Cellar. The Kuan Connection, the second scenario in the book, takes the characters down to the surface of planet Kua. There, they will follow a trail of blood through the jungles, immerse themselves in the violent politics of the Zenithian colonies, and search for answers in the shadow of the mighty Monolith. A number of maps and handouts, depicting Coriolis station, planet Kua, and

Book Conan the Monolith Conan RPG Supp   Full Color  Hardback

Download or read book Conan the Monolith Conan RPG Supp Full Color Hardback written by Modiphius and published by Modiphius. This book was released on 2019-06-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the introduction of fantasy into wargaming, Robert E. Howards Conan has loomed large across popular culture, recently inspiring the award-winning Robert E. Howards Conan: Adventures in an Age Undreamed Of roleplaying game and Monoliths hit Conan boardgame. Here, for the first time ever, is the crossover between these two games: miniatures and roleplaying adventure meet in the Hyborian Age! Developed closely with Monolith Entertainment, The Monolith Sourcebook provides players and gamemasters with a host of exciting material: new campaigns for both games, standalone adventures, and advice for creating original boardgame adventures using the roleplaying resources. Made in UK.

Book Index Card RPG Core

    Book Details:
  • Author : Brandish Gilhelm
  • Publisher :
  • Release : 2018-04-30
  • ISBN : 9781718601840
  • Pages : 218 pages

Download or read book Index Card RPG Core written by Brandish Gilhelm and published by . This book was released on 2018-04-30 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com

Book Book of Erotic Fantasy

    Book Details:
  • Author : Gwendolyn F. M. Kestrel
  • Publisher : Arthaus
  • Release : 2006-09
  • ISBN : 9781588463999
  • Pages : 0 pages

Download or read book Book of Erotic Fantasy written by Gwendolyn F. M. Kestrel and published by Arthaus. This book was released on 2006-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Absinthe in Carcosa  Yellow King RPG Supp   Hardback

Download or read book Absinthe in Carcosa Yellow King RPG Supp Hardback written by Pelgrane Press and published by Pelgrane Press. This book was released on 2020-01-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The City Guide That Shatters Reality! At the end of the 19th century, an American art student went to Paris, read a play called The King in Yellow, and lost his grip on reality. Head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world the play described, Carcosa, had sunk its traces throughout the City of Lights. As he explored Paris in search of its decadent influence, he created a scrapbook. A guide for himself, and for those who would come after him. Yoked together from existing travelogues, newspapers, and the disquieting ephemera of the occult tradition, it laid out a skewed portrait of a haunted city. Absinthe in Carcosa is an indispensable city guide for The Yellow King Roleplaying Game and a stunning, full-color visual artifact in its own right. Made in the USA.

Book Role Playing Game Studies

Download or read book Role Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Book The Essential Cult TV Reader

Download or read book The Essential Cult TV Reader written by David Lavery and published by University Press of Kentucky. This book was released on 2021-09-15 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Cult TV Reader is a collection of insightful essays that examine television shows that amass engaged, active fan bases by employing an imaginative approach to programming. Once defined by limited viewership, cult TV has developed its own identity, with some shows gaining large, mainstream audiences. By exploring the defining characteristics of cult TV, The Essential Cult TV Reader traces the development of this once obscure form and explains how cult TV achieved its current status as legitimate television. The essays explore a wide range of cult programs, from early shows such as Star Trek, The Avengers, Dark Shadows, and The Twilight Zone to popular contemporary shows such as Lost, Dexter, and 24, addressing the cultural context that allowed the development of the phenomenon. The contributors investigate the obligations of cult series to their fans, the relationship of camp and cult, the effects of DVD releases and the Internet, and the globalization of cult TV. The Essential Cult TV Reader answers many of the questions surrounding the form while revealing emerging debates on its future.

Book Fallout

    Book Details:
  • Author : Erwan Lafleuriel
  • Publisher : Third Editions
  • Release : 2019-06-21
  • ISBN : 2377842305
  • Pages : 185 pages

Download or read book Fallout written by Erwan Lafleuriel and published by Third Editions. This book was released on 2019-06-21 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."

Book Vintage Games 2 0

    Book Details:
  • Author : Matt Barton
  • Publisher : CRC Press
  • Release : 2019-05-08
  • ISBN : 1000000923
  • Pages : 374 pages

Download or read book Vintage Games 2 0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Book S  Petersen s Field Guide to Lovecraftian Horrors

Download or read book S Petersen s Field Guide to Lovecraftian Horrors written by Mike Mason and published by Call of Cthulhu Roleplaying. This book was released on 2016-05-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen? Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can getdon't leave home without the Field Guide! An essential spotter's guide for the budding and experienced preternaturalist. [[ Accurate and complete [[ 53 Lovecraftian creatures categorized and detailed [[ Full color illustrations [[ Size comparison charts [[ Habitat, distribution, and life cycle notes [[ How to distinguish similar-seeming entities [[ Observer warnings [[ Bibliography and recommended reading list Illustrations and descriptions from the Cthulhu Mythos and Dream Cycle based upon the creations of H.P. Lovecraft.

Book The Art of Videogames

    Book Details:
  • Author : Grant Tavinor
  • Publisher : John Wiley & Sons
  • Release : 2009-11-19
  • ISBN : 9781444310184
  • Pages : 240 pages

Download or read book The Art of Videogames written by Grant Tavinor and published by John Wiley & Sons. This book was released on 2009-11-19 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Book Rebels

    Book Details:
  • Author : Leerom Medovoi
  • Publisher : Duke University Press
  • Release : 2005-11-23
  • ISBN : 0822387298
  • Pages : 399 pages

Download or read book Rebels written by Leerom Medovoi and published by Duke University Press. This book was released on 2005-11-23 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Holden Caulfield, the beat writers, Elvis Presley, Chuck Berry, and James Dean—these and other avatars of youthful rebellion were much more than entertainment. As Leerom Medovoi shows, they were often embraced and hotly debated at the dawn of the Cold War era because they stood for dissent and defiance at a time when the ideological production of the United States as leader of the “free world” required emancipatory figures who could represent America’s geopolitical claims. Medovoi argues that the “bad boy” became a guarantor of the country’s anti-authoritarian, democratic self-image: a kindred spirit to the freedom-seeking nations of the rapidly decolonizing third world and a counterpoint to the repressive conformity attributed to both the Soviet Union abroad and America’s burgeoning suburbs at home. Alongside the young rebel, the contemporary concept of identity emerged in the 1950s. It was in that decade that “identity” was first used to define collective selves in the politicized manner that is recognizable today: in terms such as “national identity” and “racial identity.” Medovoi traces the rapid absorption of identity themes across many facets of postwar American culture, including beat literature, the young adult novel, the Hollywood teen film, early rock ‘n’ roll, black drama, and “bad girl” narratives. He demonstrates that youth culture especially began to exhibit telltale motifs of teen, racial, sexual, gender, and generational revolt that would burst into political prominence during the ensuing decades, bequeathing to the progressive wing of contemporary American political culture a potent but ambiguous legacy of identity politics.