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Book Exploring Computer Science Class 8

Download or read book Exploring Computer Science Class 8 written by Sayan Banerjee and published by Goyal Brothers Prakashan. This book was released on 2020-04-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goyal Brothers Prakashan

Book Exploring Computers 8

    Book Details:
  • Author : Prakash
  • Publisher :
  • Release :
  • ISBN : 9788181372116
  • Pages : pages

Download or read book Exploring Computers 8 written by Prakash and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploring Computers 8

    Book Details:
  • Author :
  • Publisher : Pearson Education India
  • Release :
  • ISBN : 9788177583137
  • Pages : 120 pages

Download or read book Exploring Computers 8 written by and published by Pearson Education India. This book was released on with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploring Computers

    Book Details:
  • Author : Joe Herz
  • Publisher : Teacher Created Resources
  • Release : 2000-10
  • ISBN : 1576904628
  • Pages : 178 pages

Download or read book Exploring Computers written by Joe Herz and published by Teacher Created Resources. This book was released on 2000-10 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploring Computers 6

    Book Details:
  • Author :
  • Publisher : Pearson Education India
  • Release :
  • ISBN : 9788177583113
  • Pages : 112 pages

Download or read book Exploring Computers 6 written by and published by Pearson Education India. This book was released on with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Theoretical Computer Science  Exploring New Frontiers of Theoretical Informatics

Download or read book Theoretical Computer Science Exploring New Frontiers of Theoretical Informatics written by Jan van Leeuwen and published by Springer. This book was released on 2000-01-01 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1996 the International Federation for Information Processing (IFIP) establ- hed its rst Technical Committee on foundations of computer science, TC1. The aim of IFIP TC1 is to support the development of theoretical computer science as a fundamental science and to promote the exploration of fundamental c- cepts, models, theories, and formal systems in order to understand laws, limits, and possibilities of information processing. This volume constitutes the proceedings of the rst IFIP International C- ference on Theoretical Computer Science (IFIP TCS 2000) { Exploring New Frontiers of Theoretical Informatics { organized by IFIP TC1, held at Tohoku University, Sendai, Japan in August 2000. The IFIP TCS 2000 technical program consists of invited talks, contributed talks, and a panel discussion. In conjunction with this program there are two special open lectures by Professors Jan van Leeuwen and Peter D. Mosses. The decision to hold this conference was made by IFIP TC1 in August 1998, and since then IFIP TCS 2000 has bene ted from the e orts of many people; in particular, the TC1 members and the members of the Steering Committee, the Program Committee, and the Organizing Committee of the conference. Our special thanks go to the Program Committee Co-chairs: Track (1): Jan van Leeuwen (U. Utrecht), Osamu Watanabe (Tokyo Inst. Tech.) Track (2): Masami Hagiya (U. Tokyo), Peter D. Mosses (U. Aarhus).

Book Exploring Mathematics with Your Computer

Download or read book Exploring Mathematics with Your Computer written by Arthur Engel and published by American Mathematical Society. This book was released on 2023-02-14 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a mathematics book, not a programming book, although it explains Pascal to beginners. It is aimed at high school students and undergraduates with a strong interest in mathematics, and teachers looking for fresh ideas. It is full of diverse mathematical ideas requiring little background. It includes a large number of challenging problems, many of which illustrate how numerical computation leads to conjectures which can then be proved by mathematical reasoning. It is assumed that readers have a PC at their disposal.

Book Exploring Computers 9

    Book Details:
  • Author : Sehgal Nancy
  • Publisher : Pearson Education India
  • Release : 2005-09
  • ISBN : 9788131703618
  • Pages : 124 pages

Download or read book Exploring Computers 9 written by Sehgal Nancy and published by Pearson Education India. This book was released on 2005-09 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Discovering Computer Science

Download or read book Discovering Computer Science written by Jessen Havill and published by CRC Press. This book was released on 2020-10-12 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Havill's problem-driven approach introduces algorithmic concepts in context and motivates students with a wide range of interests and backgrounds." -- Janet Davis, Associate Professor and Microsoft Chair of Computer Science, Whitman College "This book looks really great and takes exactly the approach I think should be used for a CS 1 course. I think it really fills a need in the textbook landscape." -- Marie desJardins, Dean of the College of Organizational, Computational, and Information Sciences, Simmons University "Discovering Computer Science is a refreshing departure from introductory programming texts, offering students a much more sincere introduction to the breadth and complexity of this ever-growing field." -- James Deverick, Senior Lecturer, The College of William and Mary "This unique introduction to the science of computing guides students through broad and universal approaches to problem solving in a variety of contexts and their ultimate implementation as computer programs." -- Daniel Kaplan, DeWitt Wallace Professor, Macalester College Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming is a problem-oriented introduction to computational problem solving and programming in Python, appropriate for a first course for computer science majors, a more targeted disciplinary computing course or, at a slower pace, any introductory computer science course for a general audience. Realizing that an organization around language features only resonates with a narrow audience, this textbook instead connects programming to students’ prior interests using a range of authentic problems from the natural and social sciences and the digital humanities. The presentation begins with an introduction to the problem-solving process, contextualizing programming as an essential component. Then, as the book progresses, each chapter guides students through solutions to increasingly complex problems, using a spiral approach to introduce Python language features. The text also places programming in the context of fundamental computer science principles, such as abstraction, efficiency, testing, and algorithmic techniques, offering glimpses of topics that are traditionally put off until later courses. This book contains 30 well-developed independent projects that encourage students to explore questions across disciplinary boundaries, over 750 homework exercises, and 300 integrated reflection questions engage students in problem solving and active reading. The accompanying website — https://www.discoveringcs.net — includes more advanced content, solutions to selected exercises, sample code and data files, and pointers for further exploration.

Book Mathematical Foundations of Scientific Visualization  Computer Graphics  and Massive Data Exploration

Download or read book Mathematical Foundations of Scientific Visualization Computer Graphics and Massive Data Exploration written by Torsten Möller and published by Springer Science & Business Media. This book was released on 2009-06-12 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.

Book Turtle Geometry

    Book Details:
  • Author : Harold Abelson
  • Publisher : MIT Press
  • Release : 1986-07-09
  • ISBN : 9780262510370
  • Pages : 502 pages

Download or read book Turtle Geometry written by Harold Abelson and published by MIT Press. This book was released on 1986-07-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Book Discovering Computers 2000

Download or read book Discovering Computers 2000 written by Gary B. Shelly and published by . This book was released on 1999 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Discovering Computer Science

Download or read book Discovering Computer Science written by Jessen Havill and published by CRC Press. This book was released on 2020-10-27 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Havill's problem-driven approach introduces algorithmic concepts in context and motivates students with a wide range of interests and backgrounds." -- Janet Davis , Associate Professor and Microsoft Chair of Computer Science, Whitman College "This book looks really great and takes exactly the approach I think should be used for a CS 1 course. I think it really fills a need in the textbook landscape." -- Marie desJardins, Dean of the College of Organizational, Computational, and Information Sciences, Simmons University "Discovering Computer Science is a refreshing departure from introductory programming texts, offering students a much more sincere introduction to the breadth and complexity of this ever-growing field." -- James Deverick, Senior Lecturer, The College of William and Mary "This unique introduction to the science of computing guides students through broad and universal approaches to problem solving in a variety of contexts and their ultimate implementation as computer programs." -- Daniel Kaplan, DeWitt Wallace Professor, Macalester College Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming is a problem-oriented introduction to computational problem solving and programming in Python, appropriate for a first course for computer science majors, a more targeted disciplinary computing course or, at a slower pace, any introductory computer science course for a general audience. Realizing that an organization around language features only resonates with a narrow audience, this textbook instead connects programming to students’ prior interests using a range of authentic problems from the natural and social sciences and the digital humanities. The presentation begins with an introduction to the problem-solving process, contextualizing programming as an essential component. Then, as the book progresses, each chapter guides students through solutions to increasingly complex problems, using a spiral approach to introduce Python language features. The text also places programming in the context of fundamental computer science principles, such as abstraction, efficiency, testing, and algorithmic techniques, offering glimpses of topics that are traditionally put off until later courses. This book contains 30 well-developed independent projects that encourage students to explore questions across disciplinary boundaries, over 750 homework exercises, and 300 integrated reflection questions engage students in problem solving and active reading. The accompanying website — https://www.discoveringcs.net — includes more advanced content, solutions to selected exercises, sample code and data files, and pointers for further exploration.

Book Exploring Human Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation

Download or read book Exploring Human Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation written by Danielle Levac and published by Frontiers Media SA. This book was released on 2021-10-29 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploring physics with computer animation and PhysGL

Download or read book Exploring physics with computer animation and PhysGL written by T J Bensky and published by Morgan & Claypool Publishers. This book was released on 2016-11-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Book Discovering Computers

Download or read book Discovering Computers written by Gary B. Shelly and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploring Science Through Science Fiction

Download or read book Exploring Science Through Science Fiction written by Barry B. Luokkala and published by Springer Nature. This book was released on 2019-11-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does Einstein’s description of space and time compare with Doctor Who? Can James Bond really escape from an armor-plated railroad car by cutting through the floor with a laser concealed in a wristwatch? What would it take to create a fully intelligent android, such as Star Trek’s Commander Data? Exploring Science Through Science Fiction addresses these and other intriguing questions, using science fiction as a springboard for discussing fundamental science concepts and cutting-edge science research. It includes references to original research papers, landmark scientific publications and technical documents, as well as a broad range of science literature at a more popular level. The revised second edition includes expanded discussions on topics such as gravitational waves and black holes, machine learning and quantum computing, gene editing, and more. In all, the second edition now features over 220 references to specific scenes in more than 160 sci-fi movies and TV episodes, spanning over 100 years of cinematic history. Designed as the primary text for a college-level course, this book will appeal to students across the fine arts, humanities, and hard sciences, as well as any reader with an interest in science and science fiction. Praise for the first edition: "This journey from science fiction to science fact provides an engaging and surprisingly approachable read..." (Jen Jenkins, Journal of Science Fiction, Vol. 2 (1), September 2017)