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Book 3D Technology in Fine Art and Craft

Download or read book 3D Technology in Fine Art and Craft written by Bridgette Mongeon and published by CRC Press. This book was released on 2015-07-30 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

Book Exploring 3D

    Book Details:
  • Author : Adrian Pennington
  • Publisher : Taylor & Francis
  • Release : 2013-03-12
  • ISBN : 1136071334
  • Pages : 221 pages

Download or read book Exploring 3D written by Adrian Pennington and published by Taylor & Francis. This book was released on 2013-03-12 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: The vanguard of the 3D film and TV industry explains why 3D stereo techniques should become a staple visual storytelling tool, on par with lighting, set design, or sound. Words of wisdom from Jeffrey Katzenberg, Martin Scorsese, Dean DeBlois, Baz Luhrmann, Jon Landau, Barrie M. Osborne, Wim Wenders, and more, provide you with unparalleled insight into the leading minds in 3D. Not only is effective use of 3D in movies thoroughly covered, but also included is a chapter on live events, with insight from the people bringing us the FIFA World Cup in 3D, and those pushing the boundaries of 3D TV documentaries Including full-color imagery from many of your favorite 3D films released thus far, Exploring 3D provides a window into how those dazzling movies were created, and insight into what the future may hold.

Book Exploring 3D Space and Position Lower Primary 1

Download or read book Exploring 3D Space and Position Lower Primary 1 written by Bev Dunbar and published by Blake Education. This book was released on 2002 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activities, blackline masters and assessment pages providing action packed lesson plans for manipulating 2D space conceptions in fun, practical ways. Any additional resources required are easy-to-find classroom or household ojects and the flexible activities range from the simple to challenging to help cater for different ability groups.

Book Exploring RISA 3D 14 0

    Book Details:
  • Author : Prof. Sham Tickoo
  • Publisher : CADCIM Technologies
  • Release : 2017-02-16
  • ISBN : 1942689675
  • Pages : 204 pages

Download or read book Exploring RISA 3D 14 0 written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-02-16 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: RISA-3D (Rapid Interactive Structural Analysis) is used for structural analysis and design. The tools in RISA-3D are primarily used in structural engineering and they help users to design structural models using both parametric 3D modeling and 2D drafting elements. The RISA-3D model comprise of a physical representation of a structure. The structural modeling in RISA-3D can be used for structural designing and analysis application. The Exploring RISA-3D 14.0 book explains the concepts and principles of RISA-3D through practical examples, tutorials, and exercises. This enables the users to harness the power of structural designing with RISA-3D for their specific use. In this book, the author emphasizes on physical modeling, structural desining, creating load cases, specifying boundary conditions, preparation of project report. This book covers the various stages involved in analyzing. This book is specially meant for professionals and students in structural engineering, civil engineering, and allied fields in the building industry. Salient Features Detailed explanation of RISA-3D Real-world projects given as tutorials Tips and Notes throughout the textbook 200 pages of heavily illustrated text Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters Table of Contents Chapter 1: Introduction to RISA-3D Chapter 2: Getting Start with RISA-3D Chapter 3: Modeling Chapter 4: Loads Chapter 5: Boundary Conditions Chapter 6: Performing Analysis and Specifying Design Parameters Chapter 7: Viewing Results and Preparing Report Index

Book Exploring 3D Modeling with CINEMA 4D R19  a Beginner s Guide

Download or read book Exploring 3D Modeling with CINEMA 4D R19 a Beginner s Guide written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThe Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow.The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. Key features Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. Polygon, subdivision, and spline modeling techniques covered. Detailed coverage of tools and features. Contains 24 standalone tutorials. Contains 14 practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz to assess the knowledge. Bonus tutorials. Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: wp.me/p9r5f7-i0

Book Ornamental Origami

    Book Details:
  • Author : Meenakshi Mukerji
  • Publisher : CRC Press
  • Release : 2020-03-27
  • ISBN : 1439871086
  • Pages : 154 pages

Download or read book Ornamental Origami written by Meenakshi Mukerji and published by CRC Press. This book was released on 2020-03-27 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a great resource for people who enjoy polyhedra, symmetry, geometry, mathematics and origami. The types of models presented are similar in nature to the models in Mukerji's Marvelous Modular Origami, but some of the chapters are more advanced and all of the designs are new. The reader can learn about polyhedra while making these models and is left with the ability to design one's own models. Step-by-step folding instructions for over 40 models are presented. Although the book is for intermediate folders, beginners are encouraged to try because origami basics are explained. The diagrams are easy to follow and each model is accompanied by breathtaking finished model photographs.

Book Exploring AutoCAD Civil 3D 2020  10th Edition

Download or read book Exploring AutoCAD Civil 3D 2020 10th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-04-04 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring AutoCAD Civil 3D 2020 book introduces the users to the powerful Building Information Modeling (BIM) solution, AutoCAD Civil 3D. The book helps you learn, create and visualize a coordinated data model that can be used to design and analyze a civil engineering project for its optimum and cost-effective performance. This book has been written considering the needs of the professionals such as engineers, surveyors, watershed and storm water analysts, land developers, and CAD technicians, who wish to learn and explore the usage and abilities of AutoCAD Civil 3D in their respective domains. This book provides comprehensive text and graphical representation to explain concepts and procedures required in designing solutions for various infrastructure works. The tutorials and exercises, which relate to real-world projects, help you better understand the tools in AutoCAD Civil 3D. Salient Features Chapters arranged in pedagogical sequence Comprehensive coverage of concepts and tools covering the scope of the software Real-world engineering projects used in tutorials and exercises Step-by-step examples to guide the users through the learning process Additional information provided throughout the book in the form of tips and notes Self-Evaluation test, Review Questions, and Exercises at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to AutoCAD Civil 3D 2020 Chapter 2: Working with Points Chapter 3: Working with Surfaces Chapter 4: Surface Volumes and Analysis Chapter 5: Alignments Chapter 6: Working with Profiles Chapter 7: Working with Assemblies and Subassemblies Chapter 8: Working with Corridors and Parcels Chapter 9: Sample Lines, Sections, and Quantity Takeoffs Chapter 10: Feature Lines and Grading Chapter 11: Pipe Networks Chapter 12: Pressure Networks Chapter 13: Working with Plan Production Tools, and Data Shortcuts Index

Book Visualizing Mathematics with 3D Printing

Download or read book Visualizing Mathematics with 3D Printing written by Henry Segerman and published by JHU Press. This book was released on 2016-10-04 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to explain mathematics using 3D printed models. Winner of the Technical Text of the Washington Publishers Wouldn’t it be great to experience three-dimensional ideas in three dimensions? In this book—the first of its kind—mathematician and mathematical artist Henry Segerman takes readers on a fascinating tour of two-, three-, and four-dimensional mathematics, exploring Euclidean and non-Euclidean geometries, symmetry, knots, tilings, and soap films. Visualizing Mathematics with 3D Printing includes more than 100 color photographs of 3D printed models. Readers can take the book’s insights to a new level by visiting its sister website, 3dprintmath.com, which features virtual three-dimensional versions of the models for readers to explore. These models can also be ordered online or downloaded to print on a 3D printer. Combining the strengths of book and website, this volume pulls higher geometry and topology out of the realm of the abstract and puts it into the hands of anyone fascinated by mathematical relationships of shape. With the book in one hand and a 3D printed model in the other, readers can find deeper meaning while holding a hyperbolic honeycomb, touching the twists of a torus knot, or caressing the curves of a Klein quartic.

Book Exploring 3D

    Book Details:
  • Author : Adrian Pennington
  • Publisher : Taylor & Francis
  • Release : 2013
  • ISBN : 0240823729
  • Pages : 221 pages

Download or read book Exploring 3D written by Adrian Pennington and published by Taylor & Francis. This book was released on 2013 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stereographers, who represent the key new role on set liaising between director and cinematographer, believe it is a key part of their job to inform and inspire directors and producers about the potential of 3D stereo. In Exploring 3D leading directors, editors, and cinematographers of 3D film and TV production argue persuasively that 3D techniques should become a staple visual storytelling tool on a par with lighting, set design, or sound. They share their views on how this evolving set of technologies and filmmaking techniques are used to create a new aesthetic and language for visual storytelling. Highlights include interviews and images form How to Train Your Dragon, Coraline, Hugo, and The Great Gatsby.

Book Simplifying 3D Printing with OpenSCAD

Download or read book Simplifying 3D Printing with OpenSCAD written by Colin Dow and published by Packt Publishing Ltd. This book was released on 2022-03-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step full-color guide to OpenSCAD that makes 3D printing easier than ever Key Features Learn more about 3D printing technology and the software used to design your objects Discover the various FDM slicer programs used to create G-code for 3D printer jobs Use a slicer program to create G-code to run your 3D printer job Book DescriptionWant to bring your 3D designs to life with OpenSCAD, but don’t know where to start? Simplifying 3D Printing with OpenSCAD will teach you the key skills so that you can focus on your ideas, not troubleshooting your 3D printer. With the help of this book, you’ll build a solid foundation in 3D printing technology, the software used for designing your objects, and an analysis of the G-code produced by the 3D printer slicer software. You’ll also get to know your 3D printer and find out how to set up a printing job effortlessly — from configuring the parameters to build well-defined designs. Consider yourself a practical learner? Use real-world examples such as designing and printing a 3D name badge, model rocket, and laptop stand, to dive into the world of 3D printers build your skillset. By the end of this 3D printing book, you'll be ready to start designing and printing your own 3D printed products using OpenSCAD and being your ideas into reality.What you will learn Gain a solid understanding of 3D printers and 3D design requirements to start creating your own objects Prepare a 3D printer for a job starting from leveling the print bed and loading the filament Discover various OpenSCAD commands and use them to create shapes Understand how OpenSCAD compares to other CAD programs Get to grips with combining text and a cube to create an object Explore the common libraries in OpenSCAD Who this book is forThis book is for engineers, hobbyists, teachers, 3D printing enthusiasts, and individuals working in the field of 3D printing. Basic knowledge of setting up and running 3D printers will help you get the most of this book.

Book 3D Shape Analysis

    Book Details:
  • Author : Hamid Laga
  • Publisher : John Wiley & Sons
  • Release : 2018-12-14
  • ISBN : 111940519X
  • Pages : 374 pages

Download or read book 3D Shape Analysis written by Hamid Laga and published by John Wiley & Sons. This book was released on 2018-12-14 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.

Book Virtual Learning Environments  Concepts  Methodologies  Tools and Applications

Download or read book Virtual Learning Environments Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2012-01-31 with total page 1831 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Book Tinkercad For Dummies

Download or read book Tinkercad For Dummies written by Shaun C. Bryant and published by John Wiley & Sons. This book was released on 2018-02-21 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create in 3D with Tinkercad! If you can dream it, you can create it—using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you’ll have the knowledge you need to plan your designs, the know-how to utilize the platform’s drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It’s simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!

Book 3D Graphics Rendering Cookbook

Download or read book 3D Graphics Rendering Cookbook written by Sergey Kosarevsky and published by Packt Publishing Ltd. This book was released on 2021-08-25 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Book CAAD futures 1997

Download or read book CAAD futures 1997 written by Richard Junge and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the establishment of the CAAD futures Foundation in 1985 CAAD experts from all over the world meet every two years to present and at the same time document the state of art of research in Computer Aided Architectural Design. The history of CAAD futures started in the Netherlands at the Technical Universities of Eindhoven and Delft, where the CAAD futures Foundation came into being. Then CAAD futures crossed the oceans for the first time, the third CAAD futures in 1989 was held at Harvard University. Next stations in the evolution were in 1991 Swiss Federal Institute of Technology, the ETC, Zürich. In 1993 the conference was organized by Carnegie Mellon University, Pittsburgh and in 1995 by National University, Singapore, CAAD futures 1995 marked the world wide nature by organizing it for the first time in Asia. Proceedings of CAAD futures held biannually provide a complete review of the state of research in Computer Aided Architectural Design.

Book Enriching Mathematics in the Primary Curriculum

Download or read book Enriching Mathematics in the Primary Curriculum written by Sue Pope and published by Learning Matters. This book was released on 2019-03-11 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do I enrich children′s learning of primary mathematics to bring the subject to life? This book inspires and supports you, the new and beginning teacher, to use talk-rich and open tasks that bring mathematics to life in your classroom. Tried and loved practical tasks that engage and motivate Supports you to create confident and resilient mathematicians in your classroom Explores ways to engage children in mathematics across the primary curriculum Focuses on understanding key mathematical concepts and the connections between them

Book The 3D Art Book

    Book Details:
  • Author : Tristan Eaton
  • Publisher : Prestel Publishing
  • Release : 2011
  • ISBN : 9783791345499
  • Pages : 0 pages

Download or read book The 3D Art Book written by Tristan Eaton and published by Prestel Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.