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Book Exploiting Online Games

Download or read book Exploiting Online Games written by Greg Hoglund and published by Addison-Wesley Professional. This book was released on 2008 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.

Book Cheating Online Games  Digital Short Cut

Download or read book Cheating Online Games Digital Short Cut written by Gary R. McGraw and published by Addison-Wesley Professional. This book was released on 2006-07-28 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues with cheating and anti-cheating countermeasures in the online gaming industry. At present, the online game World of Warcraft has approximately six million subscribers worldwide. At any given time, 500,000 people are logged in and playing. And while many of these players log countless hours engaged in the repetitive tasks required to accumulate points and acquire virtual money and tools–an activity called “grinding”–others would rather find a way to speed game-play along. So they cheat. Some write macros to grind for them while they are doing better things. Others find websites where they can purchase the ill-gotten gains of those macro-writers. Either way, big money is on the line when players cheat. A high rate of cheating upsets the online gaming economy and disrupts game play for everyone. If disgruntled players leave the game, then World of Warcraft’s creator (Blizzard Entertainment) loses real subscribers and real money. With the stakes so high, it’s not surprising that companies like Blizzard Entertainment take active steps to prevent cheating. But you may be surprised and upset to learn exactly what those measures are and how they might affect your PC. This digital Short Cut will discuss the methods gaming companies use to prevent cheating. You will learn how a program designed for World of Warcraft keeps watch of your game-play by scanning your computer for open processes and collecting information about you. We’ll also show you how to run a program called the Governor to keep watch of the watchers and know exactly what Blizzard Entertainment is doing on your computer. After reading this Short Cut, you’ll also have a much better understanding of the ethical and technical issues surrounding cheating and be able to make informed decisions about how much you want to grind and how much you want gaming companies to know about you. Cheating Online Games contains information that will appear in Greg Hoglund and Gary McGraw’s forthcoming book, Exploiting Online Games (ISBN 0132271915), available summer/fall 2007. This Short Cut is fully self-contained and is an excellent place to start learning about technical issues in online gaming. Cheating Online Games (Digital Short Cut) · What This Short Cut Will Cover · A Brief History of Cheating · Defeating Piracy by Going Online · Or Not... · The Lawyers Have Landed Bearing EULAs · The Rise of MMORPGs · The WoW Warden Is Watching · Cheating Is Quick and Easy · Grinding Is Boring and Dull · Farming Makes Things Easy · Virtual-World Economics · Farming Hurts the Virtual Economy · Games as Reality · Cracking Down on Farming · Online Game, Real-World Cheating · Defeating Cheaters and Crossing the Line · The Governor Watches the Watcher

Book Exploiting Online Games

Download or read book Exploiting Online Games written by and published by . This book was released on 2014 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Hacking

    Book Details:
  • Author : Nick Cano
  • Publisher : No Starch Press
  • Release : 2016-07-01
  • ISBN : 1593276699
  • Pages : 305 pages

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Book Exploiting Software  How To Break Code

Download or read book Exploiting Software How To Break Code written by Greg Hoglund and published by Pearson Education India. This book was released on 2004-09 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploitative Play in Live Poker

Download or read book Exploitative Play in Live Poker written by Alexander Fitzgerald and published by D&B Publishing. This book was released on 2018-11-19 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many poker players can make good decisions at the table with a reasonable frequency. Nevertheless, there are numerous situations where even very experienced players behave in predictable ways. These deeply-ingrained habits lead them to make mistakes. The problem is that these situations won’t often arise at the table by chance – you have to make them happen. Exploitative Play in Live Poker is a ground-breaking work that teaches you how to create the circumstances where your opponents will be likely to blunder and how to exploit them when they do. To achieve this you will need to put to one side starting hand charts, balance and GTO (Game Theory Optimal) play. Instead you will incorporate new concepts that may well place you outside your comfort zone. However, your style will now be forcing the other players at the table outside of their comfort zone and, unlike you, they won’t know how to adapt. Learn how to: Counter the auto-continuation-bettorDevelop a powerful donk-betting strategyUse the overbet, the check-raise and the three-barrel effectively As well as being a highly successful player, Alex Fitzgerald runs a poker consultancy that serves more than 1,000 professional poker players in 60 countries. As part of this work, he has very likely trawled through more hand history databases than anyone else. This gives him a unique insight into how players really play, especially when placed under pressure and forced into unfamiliar situations.

Book Fundamentals of Exploitative Online Poker

Download or read book Fundamentals of Exploitative Online Poker written by Alton Hardin and published by CreateSpace. This book was released on 2015-03-30 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Exploit Your Opponents at the Poker Table Are you looking to take your poker game to the next level and learn exploitative poker? You should read this book if you are looking to take your online poker game to the next level. This book is designed to teach the basic elements of exploitative poker, where you will learn to utilize HUD stats and better understand player types to develop online poker reads and exploit your opponents' tendencies at the poker table. This Book Is Designed for Beginning and Intermediate Poker Players That: Employ a Straight-Forward ABC Approach to the Game Do Not Understand How to Utilize Poker Tracking Software or HUD Stats Do Not Understand Basic Player Types Do Not Employ a Table and Seat Selection Strategy Move Beyond ABC Poker Understanding fundamental poker tactics and strategies will only take you so far. To move up in stakes you need to learn to utilize exploitative poker tactics and strategies where you not only play the cards, but also play the player! You'll Master the Following in this Book Fundamental Aspects of Poker Tracking Software Essential HUD Stats That Are Key to Developing Rock-Solid Reads on Your Opponents at the Poker Table Good and Bad Player HUD Stats and Tendencies Use Exploitative Strategies to Playing Against Different Types of Poker Players The Powerful and Highly Profitable Strategy of Table and Seat Selection And Much More... Learn to Exploit Your Opponents at the Poker Table The basis behind exploitative poker is simply playing the player and exploiting weaknesses in his or her poker game. How do we do that in online poker? We use poker tracking software and HUD stats to track and identify player tendencies. We also develop a solid understanding of player type tendencies and seek to exploit them. Lastly we utilize a solid table and seat selection process to sit at the most profitable poker tables playing on our poker network. With this approach we take our fundamental ABC poker strategy and build on it with additional exploitative poker strategies to vastly improve our overall poker game. What You'll Get Out of this Book Once you finish reading this book, you will be a fierce adversary and feared opponent at the poker table. You will be able to quickly identify both good and bad poker players, including NITs, TAGs, LAGS, Loose Passives, Calling Stations, and Bad Aggressive Maniacs. More importantly, you'll know how to profitably and exploitably play against each type of opponent by identifying their strengths and exploiting their weaknesses. You'll also be able to easily identify the most profitable poker games running on your poker network of choice. And this will all lead to you being a more successful poker player, a happier poker player, and most importantly a more profitable poker player! So what are you waiting for? Purchase this book today to start learning how to advance your poker game through exploitative poker concepts and fundamentals!

Book Hacking  The art Of Exploitation

Download or read book Hacking The art Of Exploitation written by J. Erickson and published by oshean collins. This book was released on 2018-03-06 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text introduces the spirit and theory of hacking as well as the science behind it all; it also provides some core techniques and tricks of hacking so you can think like a hacker, write your own hacks or thwart potential system attacks.

Book Chained Exploits

    Book Details:
  • Author : Andrew Whitaker
  • Publisher : Pearson Education
  • Release : 2009-02-27
  • ISBN : 0321631684
  • Pages : 474 pages

Download or read book Chained Exploits written by Andrew Whitaker and published by Pearson Education. This book was released on 2009-02-27 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete guide to today’s hard-to-defend chained attacks: performing them and preventing them Nowadays, it’s rare for malicious hackers to rely on just one exploit or tool; instead, they use “chained” exploits that integrate multiple forms of attack to achieve their goals. Chained exploits are far more complex and far more difficult to defend. Few security or hacking books cover them well and most don’t cover them at all. Now there’s a book that brings together start-to-finish information about today’s most widespread chained exploits—both how to perform them and how to prevent them. Chained Exploits demonstrates this advanced hacking attack technique through detailed examples that reflect real-world attack strategies, use today’s most common attack tools, and focus on actual high-value targets, including credit card and healthcare data. Relentlessly thorough and realistic, this book covers the full spectrum of attack avenues, from wireless networks to physical access and social engineering. Writing for security, network, and other IT professionals, the authors take you through each attack, one step at a time, and then introduce today’s most effective countermeasures– both technical and human. Coverage includes: Constructing convincing new phishing attacks Discovering which sites other Web users are visiting Wreaking havoc on IT security via wireless networks Disrupting competitors’ Web sites Performing—and preventing—corporate espionage Destroying secure files Gaining access to private healthcare records Attacking the viewers of social networking pages Creating entirely new exploits and more Andrew Whitaker, Director of Enterprise InfoSec and Networking for Training Camp, has been featured in The Wall Street Journal and BusinessWeek. He coauthored Penetration Testing and Network Defense. Andrew was a winner of EC Council’s Instructor of Excellence Award. Keatron Evans is President and Chief Security Consultant of Blink Digital Security, LLC, a trainer for Training Camp, and winner of EC Council’s Instructor of Excellence Award. Jack B. Voth specializes in penetration testing, vulnerability assessment, and perimeter security. He co-owns The Client Server, Inc., and teaches for Training Camp throughout the United States and abroad. informit.com/aw Cover photograph © Corbis / Jupiter Images

Book Entertainment Computing

Download or read book Entertainment Computing written by Ryohei Nakatsu and published by Springer. This book was released on 2013-04-17 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Book Exploiting Fandom

Download or read book Exploiting Fandom written by Mel Stanfill and published by . This book was released on 2019-02-15 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: As more and more fans rush online to share their thoughts on their favorite shows or video games, they might feel like the process of providing feedback is empowering. However, as fan studies scholar Mel Stanfill argues, these industry invitations for fan participation indicate not greater fan power but rather greater fan usefulness. Stanfill's argument, controversial to some in the field, compares the "domestication of fandom" to the domestication of livestock, contending that, just as livestock are bred bigger and more docile as they are domesticated, so, too, are fans as the entertainment industry seeks to cultivate a fan base that is both more useful and more controllable. By bringing industry studies and fan studies into the conversation, Stanfill looks closely at just who exactly the industry considers "proper fans" in terms of race, gender, age, and sexuality, and interrogates how digital media have influenced consumption, ultimately finding that the invitation to participate is really an incitement to consume in circumscribed, industry-useful ways.

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book Learn Ethical Hacking from Scratch

Download or read book Learn Ethical Hacking from Scratch written by Zaid Sabih and published by Packt Publishing Ltd. This book was released on 2018-07-31 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to hack systems like black hat hackers and secure them like security experts Key Features Understand how computer systems work and their vulnerabilities Exploit weaknesses and hack into machines to test their security Learn how to secure systems from hackers Book Description This book starts with the basics of ethical hacking, how to practice hacking safely and legally, and how to install and interact with Kali Linux and the Linux terminal. You will explore network hacking, where you will see how to test the security of wired and wireless networks. You’ll also learn how to crack the password for any Wi-Fi network (whether it uses WEP, WPA, or WPA2) and spy on the connected devices. Moving on, you will discover how to gain access to remote computer systems using client-side and server-side attacks. You will also get the hang of post-exploitation techniques, including remotely controlling and interacting with the systems that you compromised. Towards the end of the book, you will be able to pick up web application hacking techniques. You'll see how to discover, exploit, and prevent a number of website vulnerabilities, such as XSS and SQL injections. The attacks covered are practical techniques that work against real systems and are purely for educational purposes. At the end of each section, you will learn how to detect, prevent, and secure systems from these attacks. What you will learn Understand ethical hacking and the different fields and types of hackers Set up a penetration testing lab to practice safe and legal hacking Explore Linux basics, commands, and how to interact with the terminal Access password-protected networks and spy on connected clients Use server and client-side attacks to hack and control remote computers Control a hacked system remotely and use it to hack other systems Discover, exploit, and prevent a number of web application vulnerabilities such as XSS and SQL injections Who this book is for Learning Ethical Hacking from Scratch is for anyone interested in learning how to hack and test the security of systems like professional hackers and security experts.

Book The Web Application Hacker s Handbook

Download or read book The Web Application Hacker s Handbook written by Dafydd Stuttard and published by John Wiley & Sons. This book was released on 2011-03-16 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a practical guide to discovering and exploiting security flaws in web applications. The authors explain each category of vulnerability using real-world examples, screen shots and code extracts. The book is extremely practical in focus, and describes in detail the steps involved in detecting and exploiting each kind of security weakness found within a variety of applications such as online banking, e-commerce and other web applications. The topics covered include bypassing login mechanisms, injecting code, exploiting logic flaws and compromising other users. Because every web application is different, attacking them entails bringing to bear various general principles, techniques and experience in an imaginative way. The most successful hackers go beyond this, and find ways to automate their bespoke attacks. This handbook describes a proven methodology that combines the virtues of human intelligence and computerized brute force, often with devastating results. The authors are professional penetration testers who have been involved in web application security for nearly a decade. They have presented training courses at the Black Hat security conferences throughout the world. Under the alias "PortSwigger", Dafydd developed the popular Burp Suite of web application hack tools.

Book Steal this Computer Book 3

Download or read book Steal this Computer Book 3 written by Wally Wang and published by . This book was released on 2003 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how computer viruses are created and spred, and discusses computer harassment, online con artists, protection data with encryption, and general computer security issues.

Book Unsportsmanlike Conduct

Download or read book Unsportsmanlike Conduct written by Walter Byers and published by University of Michigan Press. This book was released on 1997-08-27 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVA challenge to the present system of college athletics /div

Book Gray Hat Python

    Book Details:
  • Author : Justin Seitz
  • Publisher : No Starch Press
  • Release : 2009-04-15
  • ISBN : 1593272243
  • Pages : 220 pages

Download or read book Gray Hat Python written by Justin Seitz and published by No Starch Press. This book was released on 2009-04-15 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python is fast becoming the programming language of choice for hackers, reverse engineers, and software testers because it's easy to write quickly, and it has the low-level support and libraries that make hackers happy. But until now, there has been no real manual on how to use Python for a variety of hacking tasks. You had to dig through forum posts and man pages, endlessly tweaking your own code to get everything working. Not anymore. Gray Hat Python explains the concepts behind hacking tools and techniques like debuggers, trojans, fuzzers, and emulators. But author Justin Seitz goes beyond theory, showing you how to harness existing Python-based security tools—and how to build your own when the pre-built ones won't cut it. You'll learn how to: –Automate tedious reversing and security tasks –Design and program your own debugger –Learn how to fuzz Windows drivers and create powerful fuzzers from scratch –Have fun with code and library injection, soft and hard hooking techniques, and other software trickery –Sniff secure traffic out of an encrypted web browser session –Use PyDBG, Immunity Debugger, Sulley, IDAPython, PyEMU, and more The world's best hackers are using Python to do their handiwork. Shouldn't you?