EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Design and Analysis of Computer Experiments

Download or read book The Design and Analysis of Computer Experiments written by Thomas J. Santner and published by Springer. This book was released on 2019-01-08 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes methods for designing and analyzing experiments that are conducted using a computer code, a computer experiment, and, when possible, a physical experiment. Computer experiments continue to increase in popularity as surrogates for and adjuncts to physical experiments. Since the publication of the first edition, there have been many methodological advances and software developments to implement these new methodologies. The computer experiments literature has emphasized the construction of algorithms for various data analysis tasks (design construction, prediction, sensitivity analysis, calibration among others), and the development of web-based repositories of designs for immediate application. While it is written at a level that is accessible to readers with Masters-level training in Statistics, the book is written in sufficient detail to be useful for practitioners and researchers. New to this revised and expanded edition: • An expanded presentation of basic material on computer experiments and Gaussian processes with additional simulations and examples • A new comparison of plug-in prediction methodologies for real-valued simulator output • An enlarged discussion of space-filling designs including Latin Hypercube designs (LHDs), near-orthogonal designs, and nonrectangular regions • A chapter length description of process-based designs for optimization, to improve good overall fit, quantile estimation, and Pareto optimization • A new chapter describing graphical and numerical sensitivity analysis tools • Substantial new material on calibration-based prediction and inference for calibration parameters • Lists of software that can be used to fit models discussed in the book to aid practitioners

Book Design and Modeling for Computer Experiments

Download or read book Design and Modeling for Computer Experiments written by Kai-Tai Fang and published by CRC Press. This book was released on 2005-10-14 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, requires careful interrogation of the model through systematic computer experiments. While specific theoretical/mathematical examinations of computer experim

Book Seeing the Past with Computers

Download or read book Seeing the Past with Computers written by Kevin Kee and published by U OF M DIGT CULT BOOKS. This book was released on 2019-01-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Book Academic Careers for Experimental Computer Scientists and Engineers

Download or read book Academic Careers for Experimental Computer Scientists and Engineers written by National Research Council and published by National Academies Press. This book was released on 1994-02-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The information age has grown out of the work of experimental computer science, which is dedicated to the development of new hardware, software, graphics, interfaces, and other computer system technologies. While it is important to society in this larger sense, experimental computer science has found an awkward fit in university environments. This volume examines what is special about experimental computer science and what can be done to achieve a better fit for its practitioners in the academic context.

Book Experimentation in Software Engineering

Download or read book Experimentation in Software Engineering written by Claes Wohlin and published by Springer Science & Business Media. This book was released on 2012-06-16 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.

Book Experimental Human Computer Interaction

Download or read book Experimental Human Computer Interaction written by Helen C. Purchase and published by Cambridge University Press. This book was released on 2012-07-23 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Takes the human-computer interaction researcher through the complete experimental process, from identifying a research question, to conducting an experiment and analysing the results.

Book Bayesian Optimization with Application to Computer Experiments

Download or read book Bayesian Optimization with Application to Computer Experiments written by Tony Pourmohamad and published by Springer Nature. This book was released on 2021-10-04 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to Bayesian optimization, highlighting advances in the field and showcasing its successful applications to computer experiments. R code is available as online supplementary material for most included examples, so that readers can better comprehend and reproduce methods. Compact and accessible, the volume is broken down into four chapters. Chapter 1 introduces the reader to the topic of computer experiments; it includes a variety of examples across many industries. Chapter 2 focuses on the task of surrogate model building and contains a mix of several different surrogate models that are used in the computer modeling and machine learning communities. Chapter 3 introduces the core concepts of Bayesian optimization and discusses unconstrained optimization. Chapter 4 moves on to constrained optimization, and showcases some of the most novel methods found in the field. This will be a useful companion to researchers and practitioners working with computer experiments and computer modeling. Additionally, readers with a background in machine learning but minimal background in computer experiments will find this book an interesting case study of the applicability of Bayesian optimization outside the realm of machine learning.

Book Experimental Aspects of Quantum Computing

Download or read book Experimental Aspects of Quantum Computing written by Henry O. Everitt and published by Springer Science & Business Media. This book was released on 2007-04-03 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical quantum computing still seems more than a decade away, and researchers have not even identified what the best physical implementation of a quantum bit will be. There is a real need in the scientific literature for a dialogue on the topic of lessons learned and looming roadblocks. This reprint from Quantum Information Processing is dedicated to the experimental aspects of quantum computing and includes articles that 1) highlight the lessons learned over the last 10 years, and 2) outline the challenges over the next 10 years. The special issue includes a series of invited articles that discuss the most promising physical implementations of quantum computing. The invited articles were to draw grand conclusions about the past and speculate about the future, not just report results from the present.

Book Some Whys and Hows of Experiments in Human Computer Interaction

Download or read book Some Whys and Hows of Experiments in Human Computer Interaction written by Kasper Hornbæk and published by . This book was released on 2013-06 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents guidelines on how to design, run, and report experiments in Human-Computer Interaction. It identifies heuristics of doing good experiments; how to craft challenging comparisons; how to design experiments so as to rule out alternative explanations; how to provide evidence for conclusions; and how to narrate findings.

Book Numerical Solution of SDE Through Computer Experiments

Download or read book Numerical Solution of SDE Through Computer Experiments written by Peter Eris Kloeden and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an easily accessible, computationally-oriented introduction into the numerical solution of stochastic differential equations using computer experiments. It develops in the reader an ability to apply numerical methods solving stochastic differential equations. It also creates an intuitive understanding of the necessary theoretical background. Software containing programs for over 100 problems is available online.

Book Research Methods in Human Computer Interaction

Download or read book Research Methods in Human Computer Interaction written by Jonathan Lazar and published by Morgan Kaufmann. This book was released on 2017-04-28 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers

Book Human Computer Interaction

Download or read book Human Computer Interaction written by I. Scott MacKenzie and published by Newnes. This book was released on 2012-12-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. - Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference - Discover the practical and theoretical ins-and-outs of user studies - Find exercises, takeaway points, and case studies throughout

Book Science in the Age of Computer Simulation

Download or read book Science in the Age of Computer Simulation written by Eric Winsberg and published by University of Chicago Press. This book was released on 2010-10-15 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer simulation was first pioneered as a scientific tool in meteorology and nuclear physics in the period following World War II, but it has grown rapidly to become indispensible in a wide variety of scientific disciplines, including astrophysics, high-energy physics, climate science, engineering, ecology, and economics. Digital computer simulation helps study phenomena of great complexity, but how much do we know about the limits and possibilities of this new scientific practice? How do simulations compare to traditional experiments? And are they reliable? Eric Winsberg seeks to answer these questions in Science in the Age of Computer Simulation. Scrutinizing these issue with a philosophical lens, Winsberg explores the impact of simulation on such issues as the nature of scientific evidence; the role of values in science; the nature and role of fictions in science; and the relationship between simulation and experiment, theories and data, and theories at different levels of description. Science in the Age of Computer Simulation will transform many of the core issues in philosophy of science, as well as our basic understanding of the role of the digital computer in the sciences.

Book Virtual Muse

    Book Details:
  • Author : Charles O. Hartman
  • Publisher : Wesleyan University Press
  • Release : 2012-01-01
  • ISBN : 0819572578
  • Pages : 167 pages

Download or read book Virtual Muse written by Charles O. Hartman and published by Wesleyan University Press. This book was released on 2012-01-01 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this engaging, accessible memoir, Charles Hartman shows how computer programming has helped him probe poetry's aesthetic possibilities. He discusses the nature of poetry itself and his experiences with primitive computer-generated poetry programs and — illustrated with sample computer-produced verses — traces the development of more advanced hardware and software. The central question about this cyber-partnership, Hartman says, "isn't exactly whether a poet or a computer writes the poem, but what kinds of collaboration might be interesting." He examines the effects of randomness, arbitrariness, and contingency on poetic composition, concluding that "the tidy dance among poet and text and reader creates a game of hesitation. In this game, a properly programmed computer has a chance to slip in some interesting moves."

Book A Guide to Experimental Algorithmics

Download or read book A Guide to Experimental Algorithmics written by Catherine C. McGeoch and published by Cambridge University Press. This book was released on 2012-01-30 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a guidebook for those who want to use computational experiments to support their work in algorithm design and analysis. Numerous case studies and examples show how to apply these concepts. All the necessary concepts in computer architecture and data analysis are covered so that the book can be used by anyone who has taken a course or two in data structures and algorithms.

Book Experiments in Musical Intelligence

Download or read book Experiments in Musical Intelligence written by David Cope and published by . This book was released on 1996 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Quantum Computing

    Book Details:
  • Author : Joachim Stolze
  • Publisher : John Wiley & Sons
  • Release : 2008-09-26
  • ISBN : 3527617779
  • Pages : 255 pages

Download or read book Quantum Computing written by Joachim Stolze and published by John Wiley & Sons. This book was released on 2008-09-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: The result of a lecture series, this textbook is oriented towards students and newcomers to the field and discusses theoretical foundations as well as experimental realizations in detail. The authors are experienced teachers and have tailored this book to the needs of students. They present the basics of quantum communication and quantum information processing, leading readers to modern technical implementations. In addition, they discuss errors and decoherence as well as methods of avoiding and correcting them.