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Book Eurogames

    Book Details:
  • Author : Stewart Woods
  • Publisher : McFarland
  • Release : 2012-08-30
  • ISBN : 0786467975
  • Pages : 269 pages

Download or read book Eurogames written by Stewart Woods and published by McFarland. This book was released on 2012-08-30 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Book Play and Curriculum

    Book Details:
  • Author : Myae Han
  • Publisher : Rowman & Littlefield
  • Release : 2019-11-01
  • ISBN : 0761871772
  • Pages : 229 pages

Download or read book Play and Curriculum written by Myae Han and published by Rowman & Littlefield. This book was released on 2019-11-01 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.

Book Analog Game Studies  Volume III

Download or read book Analog Game Studies Volume III written by Evan Torner and published by Lulu.com. This book was released on 2019-02-05 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Book The Tabletop Revolution

Download or read book The Tabletop Revolution written by Marco Arnaudo and published by McFarland. This book was released on 2023-12-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Book Videogame Sciences and Arts

Download or read book Videogame Sciences and Arts written by Nelson Zagalo and published by Springer Nature. This book was released on 2019-12-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Book Rerolling Boardgames

Download or read book Rerolling Boardgames written by Douglas Brown and published by McFarland. This book was released on 2020-08-27 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Book AI 2017  Advances in Artificial Intelligence

Download or read book AI 2017 Advances in Artificial Intelligence written by Wei Peng and published by Springer. This book was released on 2017-07-14 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017. The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science and their practical applications.

Book Sport  Identity and Inclusion in Europe

Download or read book Sport Identity and Inclusion in Europe written by Ilse Hartmann-Tews and published by Taylor & Francis. This book was released on 2022-05-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores and critically assesses the challenges and experiences of LGBTQ people within sport in Europe. It presents cutting-edge research data and insights from across the continent, with a focus on sport policy, sport systems, and issues around anti-discrimination and inclusion. The book introduces the theoretical and methodological foundations of research into LGBTQ people in sport and then presents in-depth comparative surveys of systems and experiences in Austria, Belgium, France, Germany, Hungary, Italy, the UK, and Spain. A final section considers the effectiveness of policy in this area and motives for participation, and looks ahead at future directions in research, policy, and practice. Tracing the frontiers of our understanding of the experiences of LGBTQ people in contemporary Europe, this is fascinating reading for anybody with an interest in the sociology of sport, sport policy, LGBTQI studies, gender and sexuality studies, or cultural studies. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Book Tabletop

    Book Details:
  • Author : Drew Davidson
  • Publisher : Lulu.com
  • Release : 2011
  • ISBN : 1257870602
  • Pages : 207 pages

Download or read book Tabletop written by Drew Davidson and published by Lulu.com. This book was released on 2011 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Book Tabletop Game Design for Video Game Designers

Download or read book Tabletop Game Design for Video Game Designers written by Ethan Ham and published by CRC Press. This book was released on 2015-06-19 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Book Board Games as Media

Download or read book Board Games as Media written by Paul Booth and published by Bloomsbury Publishing USA. This book was released on 2021-01-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Book The International Politics of Sport in the Twentieth Century

Download or read book The International Politics of Sport in the Twentieth Century written by Professor Jim Riordan and published by Taylor & Francis. This book was released on 2002-09-11 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first of its kind. It provides a wide ranging perspective through time and place and will be an invaluable tool for students studying sport.

Book Everybody Wins

Download or read book Everybody Wins written by James Wallis and published by Simon and Schuster. This book was released on 2023-03-14 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.

Book Analog Game Studies  Volume I

Download or read book Analog Game Studies Volume I written by Aaron Trammell and published by Lulu.com. This book was released on 2016-06-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."

Book Avian Aesthetics in Literature and Culture

Download or read book Avian Aesthetics in Literature and Culture written by Danette DiMarco and published by Rowman & Littlefield. This book was released on 2022-03-14 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avian Aesthetics in Literature and Culture: Birds and Humans in the Popular Imagination closes the gap between ornithological and humanities knowledge. This book contains fifteen innovative essays that bridge various environment-focused perspectives and methodologies in order to include birds in current conversations within the field of animal studies. This collection challenges species centrism, advances a biodiverse ontology, and embraces bird-centered topics as diverse as gaming, comic strips, window collisions, conservation literature, youth birding, mourning theory, and the “Birds Aren’t Real” movement.

Book Storytelling in the Modern Board Game

Download or read book Storytelling in the Modern Board Game written by Marco Arnaudo and published by McFarland. This book was released on 2018-08-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Book Eurogames

    Book Details:
  • Author : Stewart Woods
  • Publisher : McFarland
  • Release : 2012-08-16
  • ISBN : 0786490659
  • Pages : 269 pages

Download or read book Eurogames written by Stewart Woods and published by McFarland. This book was released on 2012-08-16 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.