Download or read book 3ds Max 8 Essentials written by Autodesk, Inc and published by CRC Press. This book was released on 2014 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.?The definitive introduction to MAXScript?Includes media files that allow you to practice with real-world examples.
Download or read book 3ds Max 8 MAXScript Essentials written by Autodesk and published by Taylor & Francis. This book was released on 2013-05-02 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.
Download or read book 3ds Max 8 Essentials written by Autodesk and published by CRC Press. This book was released on 2014-03-14 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.
Download or read book Essential 3ds max 2008 written by Sean McBride and published by Jones & Bartlett Learning. This book was released on 2008-03-05 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max. Learn how to model objects using a variety of low-poly and high-poly techniques; use texture maps to vary the look of objects; create and adjust lights in your scenes; unwrap models to generate UVW coordinates; generate normal maps for use in real-time simulations and game development; composite images with background plates.
Download or read book Essential CG Lighting Techniques with 3ds Max written by Darren Brooker and published by Taylor & Francis. This book was released on 2012-11-12 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lighting is the one thing that makes or breaks any CG environment. This inspirational book and DVD give you everything you need to create convincing CG lightin; from the concepts and theoretical aspects to the techniques and tricks that are essential in a production environment. The stunning color illustrations throughout the book illustrate just what can be done, while the tutorials show you exactly how to do it. Every ounce of theory is backed up with practical tutorials, using the free trial versions of 3ds Max and Combustion supplied on the companion DVD. The tutorials take you from the fundamentals of lighting, right through to advanced techniques with many new sections, including ones that cover radiosity techniques, rendering with mental ray, and compositing. Certified by Autodesk, Darren Brooker's new edition teaches the real methods behind real-world work. If you want a one-stop master class in CG lighting, or if you just want to brush up on your existing skills - then this book contains everything you need.
Download or read book Autodesk 3ds Max 8 MAXScript Essentials written by and published by . This book was released on 2006 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Essential LightWave v9 The Fastest and Easiest Way to Master LightWave 3D written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.
Download or read book Essential 3ds Max 8 written by Josh Robinson and published by Wordware Publishing. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes readers step-by-step through every major aspect of 3D Stdio MAX, from organic modeling to architectural rendering and advanced lighting techniques.
Download or read book 3ds Max MAXScript Essentials written by Autodesk, and published by Taylor & Francis. This book was released on 2013-05-29 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.
Download or read book Maya 8 0 Character Modeling written by Gary Oliverio and published by Wordware Publishing, Inc.. This book was released on 2006-01-31 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Download or read book Autodesk 3ds Max 9 MAXScript Essentials written by Autodesk, Inc and published by Taylor & Francis. This book was released on 2007 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text helps you write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples.
Download or read book Modeling UV Mapping and Texturing 3D Game Weapons written by Christian Chang and published by Wordware Publishing, Inc.. This book was released on 2006 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!
Download or read book 3ds Max 9 Essentials written by Autodesk and published by CRC Press. This book was released on 2006-10-06 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations.
Download or read book Autodesk 3ds Max 9 Essentials written by and published by Taylor & Francis. This book was released on 2007 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: See also accompanying CD-ROM.
Download or read book Design Patterns written by Christopher G. Lasater and published by Jones & Bartlett Publishers. This book was released on 2006-10 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.
Download or read book Autodesk 3ds Max 8 Essentials written by Autodesk Press and published by Focal Press. This book was released on 2006-01 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Camtasia Studio 4 written by Daniel Park and published by Jones & Bartlett Publishers. This book was released on 2007 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD includes a trial version of Camtasia Studio 4!With the latest release of Camtasia Studio, TechSmith continues to enhance its industry-leading screen video recording and editing tool. Camtasia Studio 4: The Definitive Guide describes the newest features and takes the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. This book provides a practical guide to getting the most out of Camtasia Studio, with topics ranging from developing goals, determining the audience, and storyboarding to recording, editing, and producing.