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EBookClubs

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Book eSports Yearbook 2021 23

Download or read book eSports Yearbook 2021 23 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2024-08-15 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.

Book Cascadia Sasquatch  Official 2022 Yearbook  Omniverse Sports League

Download or read book Cascadia Sasquatch Official 2022 Yearbook Omniverse Sports League written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2022-12-31 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the Cascadia Sasquatch: Official 2022 Yearbook: Omniverse Sports League

Book Mars Mahi Mahi 2021 Yearbook

Download or read book Mars Mahi Mahi 2021 Yearbook written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2021-12-31 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: Official 2021 yearbook of the Mars Mahi-Mahi, Metaverse Esports team. From a Metaverse millions of miles away, your Mars Mahi-Mahi come ready to play.

Book Portland Sasquatch  2021 Yearbook

Download or read book Portland Sasquatch 2021 Yearbook written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2021-12-31 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the official sports and esports yearbook of the Portland Sasquatch: Team Handball club. The physical team is a multi-time champion. The esports team is one of the first metaverse, blockchain-back official sports teams.

Book Beaverton Badshahs  2022 Official Yearbook

Download or read book Beaverton Badshahs 2022 Official Yearbook written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2022-12-31 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the official 2022 yearbook of the Beaverton Badshahs, full member of the Omniverse Sports League.

Book Hawaiian Islands Ocean Dragons  2021 Yearbook

Download or read book Hawaiian Islands Ocean Dragons 2021 Yearbook written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2021-12-31 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official 2021 yearbook of the Hawaiian Islands Ocean Dragons. This season, the team competed as a metaverse esports team. Plans are by 2023, the team will concurrently compete as a physical team in Hawai'i.

Book eSports Yearbook 2019 20

Download or read book eSports Yearbook 2019 20 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2021-12-08 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

Book Hawaiian Islands Ocean Dragons  2022 Official Yearbook

Download or read book Hawaiian Islands Ocean Dragons 2022 Official Yearbook written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2022-12-31 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the official Hawaiian Islands Ocean Dragons: 2022 Official Yearbook: Omniverse Sports League.

Book Mars Mahi Mahi  Official 2022 Yearbook

Download or read book Mars Mahi Mahi Official 2022 Yearbook written by Justin Curtis Ermer Lacche and published by Lacche-Media, LLC. This book was released on 2022-12-31 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official Mars Mahi-Mahi: 2022 Yearbook -- Omniverse Sports League

Book eSports Yearbook 2013 14

    Book Details:
  • Author : Julia Hiltscher
  • Publisher : BoD – Books on Demand
  • Release : 2015-10-06
  • ISBN : 3738649816
  • Pages : 146 pages

Download or read book eSports Yearbook 2013 14 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2015-10-06 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

Book Sports Sponsorship and Branding

Download or read book Sports Sponsorship and Branding written by Ho Keat Leng and published by Taylor & Francis. This book was released on 2023-12-22 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a close look at branding and sponsorship in sport in the age of digital media. It examines how branding and sponsorship have evolved in response to the challenges and opportunities of new technologies. Featuring the work of leading international sport business researchers from four continents and twelve countries, the book explores key contemporary topics including esports, Name and Image Likeness (NIL) rights, viewer experience, machine learning, social media use by athletes, sport migration, and the impact of COVID-19. It presents cutting-edge cases and new data across sports and events including the Olympics, the NBA, international football, the rafting world championships, and collegiate sports. The book is an essential resource for advanced students, researchers, practitioners and policy-makers working in sport business and management, sport marketing, digital marketing, marketing communications or brand management.

Book Gaming as a Cultural Commons

Download or read book Gaming as a Cultural Commons written by Toshiko Kikkawa and published by Springer Nature. This book was released on 2022-04-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Book Design  User Experience  and Usability  Design for Contemporary Technological Environments

Download or read book Design User Experience and Usability Design for Contemporary Technological Environments written by Marcelo M. Soares and published by Springer Nature. This book was released on 2021-07-03 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.

Book Esports in the Asia Pacific

Download or read book Esports in the Asia Pacific written by Filippo Gilardi and published by Springer Nature. This book was released on 2023-10-24 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Book Simulation Gaming Through Times and Disciplines

Download or read book Simulation Gaming Through Times and Disciplines written by Marcin Wardaszko and published by Springer Nature. This book was released on 2021-03-26 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Book Design  User Experience  and Usability

Download or read book Design User Experience and Usability written by Aaron Marcus and published by Springer Nature. This book was released on 2023-07-08 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in this volume set were organized in topical sections as follows: Part I: Design methods, tools and practices; emotional and persuasive design; Part II: Design case studies; and creativity and design education; Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies; Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience; Part V: DUXU for cultural heritage; and DUXU for health and wellbeing.

Book International Sport Business Management

Download or read book International Sport Business Management written by James J. Zhang and published by Routledge. This book was released on 2021-04-13 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book showcases new research in sport business management around the world, offering a platform for the international exchange of ideas, best practices, and scientific inquiries in a globalized sport economy. Featuring work from leading sport management scholars from around the world – including North America, South America, Europe, Africa, and Asia – the book addresses a variety of global, regional, national, and community issues that are central to successful sport management. Combining both qualitative and quantitative studies, it explores key themes such as the emergent environment, managing change, organizational transformation, application of technology, marketing and promotion, and research protocols. New case studies cover topics such as entrepreneurship and innovation, sport broadcasting, digital technologies, youth and college sports, and the development of the sport management curriculum. International Sport Business Management is a fascinating reading for all students and scholars of sport management, sport business, and sport marketing, as well as for any professional working in the sport and leisure industries.