EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Esports Superstars

Download or read book Esports Superstars written by Marie-Therese Miller and published by Lerner Publications TM. This book was released on 2023-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: As more people watch and play esports, people from around the world have become famous for their gaming abilities. Meet amateur and professional gamers and learn how they started their esports careers.

Book Esports Stars

Download or read book Esports Stars written by Erin Nicks and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.

Book Superstars of Gaming

Download or read book Superstars of Gaming written by Laura Hamilton Waxman and published by Millbrook Press. This book was released on 2020-08-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest stars of gaming draw in millions of dollars and fans. Some have become online celebrities! Meet the greatest streamers, creators, and players in this high/low look at the superstars of the gaming world.

Book ESports Superstars

Download or read book ESports Superstars written by Carlton Kids and published by . This book was released on 2019-03-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the world's fastest-growing sport. Packed with all the incredible records, facts and stats about the games, the competitions, the huge prizes, the top teams and their star players, become an expert on competitive gaming.

Book The World of Esports

Download or read book The World of Esports written by Lisa Owings and published by Lerner Digital ™. This book was released on 2021-08-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: An inside look at the biggest events and superstars of the popular gaming industry

Book Esports Yearbook 2010

    Book Details:
  • Author : Julia Christophers
  • Publisher : BoD – Books on Demand
  • Release : 2011-08
  • ISBN : 3842374925
  • Pages : 102 pages

Download or read book Esports Yearbook 2010 written by Julia Christophers and published by BoD – Books on Demand. This book was released on 2011-08 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnström and Emil Erlandsson are starring in this book.The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year.

Book Global esports

    Book Details:
  • Author : Dal Yong Jin
  • Publisher : Bloomsbury Publishing USA
  • Release : 2021-03-25
  • ISBN : 1501368761
  • Pages : 384 pages

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

Book Understanding Esports

Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

Book Esports Careers

    Book Details:
  • Author : Heather E. Schwartz
  • Publisher : Lerner Publications TM
  • Release : 2023-08-01
  • ISBN : 1728497361
  • Pages : 35 pages

Download or read book Esports Careers written by Heather E. Schwartz and published by Lerner Publications TM. This book was released on 2023-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are watching esports than ever before. But who works in this booming industry? Meet the people who make, play, and report on competitive gaming and learn how they make esports possible.

Book Fighting Game Esports

Download or read book Fighting Game Esports written by Thomas Kingsley Troupe and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--

Book Esports Championships

Download or read book Esports Championships written by Heather E. Schwartz and published by Lerner Publications TM. This book was released on 2023-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest esports championship events draw in big crowds and award huge prizes to winners. Find out what it takes to win esports championships at the amateur, college, and pro levels.

Book Get in the Game

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

Book Athletic Esports

Download or read book Athletic Esports written by Daniel Mauleon and published by . This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don't need to be a pro athlete in real life to make big money playing sports like basketball, football, soccer, and others. With lots of practice and quick reflexes, players of Madden NFL, NBA 2K, and other athletic games can hit the big-time on the esports scene. Championship titles, fame, and huge cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about athletic esports leagues and what it takes to compete full-time as a professional esport gamer. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Book A History of Competitive Gaming

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Book Esports Competitions

Download or read book Esports Competitions written by Erin Nicks and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title introduces fans to the world of Esports competitions. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.

Book Routledge Handbook of Esports

Download or read book Routledge Handbook of Esports written by Seth E. Jenny and published by Taylor & Francis. This book was released on 2024-09-24 with total page 1025 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

Book Ultimate Gamer  Career Mode

Download or read book Ultimate Gamer Career Mode written by Craig Steele and published by Kingfisher. This book was released on 2021-02-02 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)