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Book Ergonomic Requirements for Office Work with Visual Display Terminals  VDTs   Part 9  Requirements for Non keyboard Input Devices

Download or read book Ergonomic Requirements for Office Work with Visual Display Terminals VDTs Part 9 Requirements for Non keyboard Input Devices written by International Organization for Standardization and published by . This book was released on 2000 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ergonomic Requirements for Office Work with Visual Display Terminals  VDTs

Download or read book Ergonomic Requirements for Office Work with Visual Display Terminals VDTs written by and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This part of ISO 9241 provides requirements and recommendations for the design of non-keyboard input devices. It only includes devices for which there exists sufficient published ergonomic information. This part of ISO 9241 applies to several types of non-keyboard input devices designed for stationary use. It provides guidance based on ergonomic factors for the following input devices: mice, pucks, joysticks, trackballs, tablets and overlays, touch-sensitive screens, styli, and light pens. It gives guidance on the design of these devices used for typical office tasks so that the limitations and capabilities of users are considered. This part of ISO 9241 specifies methods for determining conformance through observation, performance, and by measuring the physical attributes of the various devices."--Page 1.

Book ISO 9241 9

    Book Details:
  • Author : International Organization for Standardization
  • Publisher :
  • Release : 2000
  • ISBN :
  • Pages : 47 pages

Download or read book ISO 9241 9 written by International Organization for Standardization and published by . This book was released on 2000 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Standards and Guidelines in Ergonomics and Human Factors

Download or read book Handbook of Standards and Guidelines in Ergonomics and Human Factors written by Waldemar Karwowski and published by CRC Press. This book was released on 2005-12-16 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive review of international and national standards and guidelines, this handbook consists of 32 chapters divided into nine sections that cover standardization efforts, anthropometry and working postures, designing manual material, human-computer interaction, occupational health and safety, legal protection, military human factor standar

Book Ergonomic Requirements for Office Work with Visual Display Terminals  VDTs   Requirements for non keyboard input devices

Download or read book Ergonomic Requirements for Office Work with Visual Display Terminals VDTs Requirements for non keyboard input devices written by and published by . This book was released on 2000 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ergonomics for Beginners

Download or read book Ergonomics for Beginners written by Jan Dul and published by CRC Press. This book was released on 2008-05-28 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third editionretains all the features that made each previous edition a bestseller in its own right. The authors have meticulously revised the information to address rapid developments in information and communications technology. They offer ergonomics advice on topics such as wireless, remote, and hands-free controls, website design, mobile interaction, and virtual offices. They also provide a list of 171 published ISO standards. In their trademark, eloquent style, the authors explain the application of a human-centered approach to the design, testing, and evaluation of work systems by considering the interrelated set of physical, cognitive, social, organizational, and other relevant human factors.

Book Ergonomic Requirements for Office Work with Visual Display Terminals  VDTs

Download or read book Ergonomic Requirements for Office Work with Visual Display Terminals VDTs written by and published by . This book was released on 1994 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ergonomic Requirements for Office Work with Visual Display Terminals  VDTs   Requirements for Non Keyboard Input Devices

Download or read book Ergonomic Requirements for Office Work with Visual Display Terminals VDTs Requirements for Non Keyboard Input Devices written by British Standards Institute Staff and published by . This book was released on 2000-08-15 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ergonomics, Office machines, Display devices (computers), Office equipment, Computer terminals, Computer peripheral equipment, Working conditions (physical), Computer hardware

Book Handbook of Standards and Guidelines in Human Factors and Ergonomics  Second Edition

Download or read book Handbook of Standards and Guidelines in Human Factors and Ergonomics Second Edition written by Waldemar Karwowski and published by CRC Press. This book was released on 2021-06-28 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: With an updated edition including new material in additional chapters, this one-of-a-kind handbook covers not only current standardization efforts, but also anthropometry and optimal working postures, ergonomic human computer interactions, legal protection, occupational health and safety, and military human factor principles. While delineating the crucial role that standards and guidelines play in facilitating the design of advantageous working conditions to enhance individual performance, the handbook suggests ways to expand opportunities for global economic and ergonomic development. This book features: Guidance on the design of work systems including tasks, equipment, and workspaces as well as the work environment in relation to human capacities and limitations Emphasis on important human factors and ergonomic standards that can be utilized to improve product and process to ensure efficiency and safety A focus on quality control to ensure that standards are met throughout the worldwide market

Book Handbook of Standards and Guidelines in Human Factors and Ergonomics  Second Edition

Download or read book Handbook of Standards and Guidelines in Human Factors and Ergonomics Second Edition written by Waldemar Karwowski and published by CRC Press. This book was released on 2021-06-28 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: With an updated edition including new material in additional chapters, this one-of-a-kind handbook covers not only current standardization efforts, but also anthropometry and optimal working postures, ergonomic human computer interactions, legal protection, occupational health and safety, and military human factor principles. While delineating the crucial role that standards and guidelines play in facilitating the design of advantageous working conditions to enhance individual performance, the handbook suggests ways to expand opportunities for global economic and ergonomic development. This book features: Guidance on the design of work systems including tasks, equipment, and workspaces as well as the work environment in relation to human capacities and limitations Emphasis on important human factors and ergonomic standards that can be utilized to improve product and process to ensure efficiency and safety A focus on quality control to ensure that standards are met throughout the worldwide market

Book Computer Access for People with Disabilities

Download or read book Computer Access for People with Disabilities written by Richard C. Simpson and published by CRC Press. This book was released on 2013-01-11 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating Compass Computer Access Assessment software, Computer Access for People with Disabilities: A Human Factors Approach provides the information clinicians need to know in order to provide effective alternative computer access solutions to individuals with disabilities. Originally developed for a masters-level course on computer access fo

Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by José Braz and published by Springer. This book was released on 2016-02-11 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

Book Assistive Technologies and Computer Access for Motor Disabilities

Download or read book Assistive Technologies and Computer Access for Motor Disabilities written by Kouroupetroglou, Georgios and published by IGI Global. This book was released on 2013-08-31 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Individuals with disabilities that impede their range of motion often have difficulty accessing technologies. With the use of computer-based assistive technology; devices, tools, and services can be used to maintain and improve the functional capabilities of motor disabilities. Assistive Technologies and Computer Access for Motor Disabilities investigates solutions to the difficulties of impaired technology access by highlighting the principles, methods, and advanced technological solutions for those with motor impairments. This reference source is beneficial to academia, industry, and various professionals in disciplines such as rehabilitation science, occupational therapy, human-computer interface development, ergonomics, and teaching in inclusive and special education. This publication is integrated with its pair book Disability Informatics and Web Accessibility for Motor Limitations.

Book Games User Research

    Book Details:
  • Author : Miguel Angel Garcia-Ruiz
  • Publisher : CRC Press
  • Release : 2017-12-19
  • ISBN : 1498706428
  • Pages : 311 pages

Download or read book Games User Research written by Miguel Angel Garcia-Ruiz and published by CRC Press. This book was released on 2017-12-19 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Book Human Computer Interaction    INTERACT 2011

Download or read book Human Computer Interaction INTERACT 2011 written by Pedro Campos and published by Springer. This book was released on 2011-09-01 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The fourth volume includes 27 regular papers organized in topical sections on usable privacy and security, user experience, user modelling, visualization, and Web interaction, 5 demo papers, 17 doctoral consortium papers, 4 industrial papers, 54 interactive posters, 5 organization overviews, 2 panels, 3 contributions on special interest groups, 11 tutorials, and 16 workshop papers.

Book Virtual and Mixed Reality   New Trends  Part I

Download or read book Virtual and Mixed Reality New Trends Part I written by Randall Shumaker and published by Springer. This book was released on 2011-06-27 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 43 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: augmented reality applications; virtual and immersive environments; novel interaction devices and techniques in VR; human physiology and behavior in VR environments.