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Book Towards a Digital Poetics

Download or read book Towards a Digital Poetics written by James O'Sullivan and published by Springer. This book was released on 2019-07-31 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.

Book Grammalepsy

    Book Details:
  • Author : John Cayley
  • Publisher : Bloomsbury Publishing USA
  • Release : 2018-09-20
  • ISBN : 1501335766
  • Pages : 313 pages

Download or read book Grammalepsy written by John Cayley and published by Bloomsbury Publishing USA. This book was released on 2018-09-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term “grammalepsy” to inform those processes by which we make, understand, and appreciate language. Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making-even when it has multimedia affordances-to “writing.” Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality.

Book Electronic Literature

Download or read book Electronic Literature written by Scott Rettberg and published by John Wiley & Sons. This book was released on 2018-12-14 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. Considering electronic literature as a subject in totality, this book provides a vital introduction to a dynamic field that both reacts to avant-garde literary and art traditions and generates new forms of narrative and poetic work particular to the twenty-first century. It is essential reading for students and researchers in disciplines including literary studies, media and communications, art, and creative writing.

Book The Cambridge Companion to Twenty First Century American Fiction

Download or read book The Cambridge Companion to Twenty First Century American Fiction written by Joshua Miller and published by Cambridge University Press. This book was released on 2021-09-23 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores the most exciting trends in 21st century US fiction's genres, themes, and concepts.

Book Digital Media and Textuality

Download or read book Digital Media and Textuality written by Daniela Côrtes Maduro and published by transcript Verlag. This book was released on 2017-12-31 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to computers' ability to combine different semiotic modes, texts are no longer exclusively comprised of static images and mute words. How have digital media changed the way we write and read? What methods of textual and data analysis have emerged? How do we rescue digital artifacts from obsolescence? And how can digital media be used or taught inside classrooms? These and other questions are addressed in this volume that assembles contributions by artists, writers, scholars and editors such as Dene Grigar, Sandy Baldwin, Carlos Reis, and Frieder Nake. They offer a multiperspectival view on the way digital media have changed our notion of textuality.

Book Output

    Book Details:
  • Author : Lillian-Yvonne Bertram
  • Publisher : MIT Press
  • Release : 2024-11-05
  • ISBN : 0262380854
  • Pages : 503 pages

Download or read book Output written by Lillian-Yvonne Bertram and published by MIT Press. This book was released on 2024-11-05 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: An anthology of seven decades of English-language outputs from computer generation systems, chronicling the vast history of machine-written texts created long before ChatGPT. The discussion of computer-generated text has recently reached a fever pitch but largely omits the long history of work in this area—text generation, as it happens, was not invented yesterday in Silicon Valley. This anthology, Output, thoughtfully selected, introduced, and edited by Lillian-Yvonne Bertram and Nick Montfort, aims to correct that omission by gathering seven decades of English-language texts produced by generation systems and software. The outputs span many different types of creative writing and include text generated by research systems, along with reports and utilitarian texts, representing many general advances and experiments in text generation. Output is first and foremost a collection of outputs to be encountered by readers. In addition to an overall introduction, each of the excerpts is introduced individually and organized by fine-grain genre including conversations, humor, letters, poetry, prose, and sentences. Bibliographic references allow readers to learn more about outputs and systems that intrigue them. Although Output could serve as a reference book, it is designed to be readable and to be read. Purposefully excluded are human–computer collaborations that were conceptually defined but not implemented as a computer system. Copublished by Counterpath Press

Book Literary Translation  Reception  and Transfer

Download or read book Literary Translation Reception and Transfer written by Norbert Bachleitner and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-09-21 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three concepts mentioned in the title of this volume imply the contact between two or more literary phenomena; they are based on similarities that are related to a form of ‘travelling’ and imitation or adaptation of entire texts, genres, forms or contents. Transfer comprises all sorts of ‘travelling’, with translation as a major instrument of transferring literature across linguistic and cultural barriers. Transfer aims at the process of communication, starting with the source product and its cultural context and then highlighting the mediation by certain agents and institutions to end up with inclusion in the target culture. Reception lays its focus on the receiving culture, especially on critcism, reading, and interpretation. Translation, therefore, forms a major factor in reception with the general aim of reception studies being to reveal the wide spectrum of interpretations each text offers. Moreover, translations are the prime instrument in the distribution of literature across linguistic and cultural borders; thus, they pave the way for gaining prestige in the world of literature. The thirty-eight papers included in this volume and dedicated to research in this area were previously read at the ICLA conference 2016 in Vienna. They are ample proof that the field remains at the center of interest in Comparative Literature.

Book Electronic Literature as a Model of Creativity and Innovation in Practice  Elmcip   Volume 4

Download or read book Electronic Literature as a Model of Creativity and Innovation in Practice Elmcip Volume 4 written by Scott Rettberg and published by . This book was released on 2014-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic Literature as a Model of Creativity and Innovation in Practice maps electronic literature in Europe and is an essential read for scholars and students in the field. ELMCIP is a three-year (2013) collaborative research project funded by Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. ELMCIP involved seven European partners investigating how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP studies the formation and interactions of that community and furthers electronic literature research and practice in Europe. This book includes reflective reports by all of the principal investigators of the project. It details the development of a major digital humanities research database and the publication of the first trans-European anthology of electronic literature, and includes a report on electronic literature publishing venues across Europe and consideration of different forms of creative communities develop around genres of digital practice.

Book Digital Art in Ireland

    Book Details:
  • Author : James O'Sullivan
  • Publisher : Anthem Press
  • Release : 2021-02-12
  • ISBN : 1785274805
  • Pages : 206 pages

Download or read book Digital Art in Ireland written by James O'Sullivan and published by Anthem Press. This book was released on 2021-02-12 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays explores digital art in Ireland. Comprising contributions from EL Putnam, Anne Karhio, Ken Keating, Conor McGarrigle, Kieran Nolan, Claire Fitch, Kirstie North and Chris Clarke, it examines how new media technologies are shaping the island’s contemporary artistic practices. As one of the first dedicated culture-specific treatments of Irish digital art, it fills a major gap in the national media archaeology of Ireland, engaging with a range of topics, including electronic literature, video games and the data-city.

Book This Is Not a Copy

Download or read book This Is Not a Copy written by Kaja Marczewska and published by Bloomsbury Publishing USA. This book was released on 2018-02-22 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: In This Is Not a Copy, Kaja Marczewska identifies a characteristic 'copy-paste' tendency in contemporary culture-a shift in attitude that allows reproduction and plagiarizing to become a norm in cultural production. This inclination can be observed in literature and non-literary forms of writing at an unprecedented level, as experiments with text redefine the nature of creativity. Responding to these transformations, Marczewska argues that we must radically rethink our conceptions of artistic practice and proposes a move away from the familiar categories of copying and originality, creativity and plagiarism in favour of the notion of iteration. Developing the new concept of the Iterative Turn, This Is Not a Copy identifies and theorizes the turn toward ubiquitous iteration as a condition of text-based creative practices as they emerge in response to contemporary technologies. Conceiving of writing as iterative invites us to address a set of new, critical questions about contemporary culture. Combining discussion of literature, experimental and electronic writing, mainstream and independent publishing with debates in 20th- and 21st-century art, contemporary media culture, transforming technologies and copyright laws, This Is Not a Copy offers a timely and urgently needed argument, introducing a unique new perspective on practices that permeate our contemporary culture.

Book Electronic Literature Communities

Download or read book Electronic Literature Communities written by Scott Rettberg and published by . This book was released on 2015 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a diverse collection on the role and function of community in the contemporary practice of electronic literature, with ten essays by thirteen leading authors, providing wide-ranging perspectives and approaches. The collection offers historical narratives of institutions in the field, examples of how particular platforms or genres can inspire community, and stories of how ad hoc communities can form around specific creative projects. These case studies are histories of creative affiliations in electronic literature--snapshots of consensus-based communities in their process of formation--and offer a starting point for broader theoretical analyses of network-based creative community.

Book Digital Culture  Play  and Identity

Download or read book Digital Culture Play and Identity written by Hilde Corneliussen and published by MIT Press. This book was released on 2008 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.

Book Emerging Aesthetic Imaginaries

Download or read book Emerging Aesthetic Imaginaries written by Mark Ledbetter and published by Lexington Books. This book was released on 2018-12-31 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging Aesthetic Imaginaries considers aesthetic imaginaries as they constitute and are constituted by and in our shared realities. With contributions from twelve scholars working in the fields of literary studies, visual studies, anthropology, cultural studies, and digital culture, this book takes a multidisciplinary approach to “aesthetic imaginaries,” which tests the conceptual potential from an array of perspectives and methodologies. It probes into the continuous creation and re-creation of figures for the future that invariably nod to their pasts, whether with a spirit of respect, disgust, hope, or play. It is particularly in the intersections between ideas and formations of “shared realities” and what Ranjan Ghosh has called “entangled figurations” that the full and intricate promise of the aesthetic imaginary as analytic and conceptual prism comes into its own. As the chapters in this collection demonstrate, “knots” of various aesthetic imaginaries disseminate and manifest variously and across place and time, to weave and interweave again, and to offer themselves in each instance as contours-so-far of cultural and aesthetic histories.

Book Po ex

    Book Details:
  • Author : Pedro Barbosa
  • Publisher : Center for Democracy/Citizenship
  • Release : 2014
  • ISBN : 9781938228742
  • Pages : 262 pages

Download or read book Po ex written by Pedro Barbosa and published by Center for Democracy/Citizenship. This book was released on 2014 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Po.Ex: Essays from Portugal on Cyberliterature and Intermedia is a crucial addition to the bookshelf for scholars and students of new media, digital literature, and experimental writing. Available for the first time outside of Portuguese, these essays are crucial primary texts of experimental literature. Po.Ex shows a long history of procedural composition and expressive intermedial writing, leading directly to the latest computer and network-based artworks. Collecting essays by Pedro Barbosa, Ana Hatherly, and E. M. de Melo e Castro, along with framing essays by the editors and extensive bibliographical materials, this book situates today's digital and online texts in a rich tradition of European literature. New forms of writing appear in the encounter of literature and digital media, just as old forms are renewed. Po.Ex is an archive of the past, present, and future of cyberliterature and intermedia writing.

Book Prehistoric Digital Poetry

    Book Details:
  • Author : Chris Funkhouser
  • Publisher : University of Alabama Press
  • Release : 2011-04-22
  • ISBN : 0817380876
  • Pages : 376 pages

Download or read book Prehistoric Digital Poetry written by Chris Funkhouser and published by University of Alabama Press. This book was released on 2011-04-22 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: A singular and major historical view of the birth of electronic poetry. For the last five decades, poets have had a vibrant relationship with computers and digital technology. This book is a documentary study and analytic history of digital poetry that highlights its major practitioners and the ways that they have used technology to foster a new aesthetic. Focusing primarily on programs and experiments produced before the emergence of the World Wide Web in the mid-1990s, C. T. Funkhouser analyzes numerous landmark works of digital poetry to illustrate that the foundations of today’s most advanced works are rooted in the rudimentary generative, visual, and interlinked productions of the genre’s prehistoric period. Since 1959, computers have been used to produce several types of poetic output, including randomly generated writings, graphical works (static, animated, and video formats), and hypertext and hypermedia. Funkhouser demonstrates how hardware, programming, and software have been used to compose a range of new digital poetic forms. Several dozen historical examples, drawn from all of the predominant approaches to digital poetry, are discussed, highlighting the transformational and multi-faceted aspects of poetic composition now available to authors. This account includes many works, in English and other languages, which have never before been presented in an English-language publication. In exploring pioneering works of digital poetry, Funkhouser demonstrates how technological constraints that would seemingly limit the aesthetics of poetry have instead extended and enriched poetic discourse. As a history of early digital poetry and a record of an era that has passed, this study aspires both to influence poets working today and to highlight what the future of digital poetry may hold.

Book The Book

    Book Details:
  • Author : Amaranth Borsuk
  • Publisher : MIT Press
  • Release : 2018-05-04
  • ISBN : 0262346893
  • Pages : 346 pages

Download or read book The Book written by Amaranth Borsuk and published by MIT Press. This book was released on 2018-05-04 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book as object, as content, as idea, as interface. What is the book in a digital age? Is it a physical object containing pages encased in covers? Is it a portable device that gives us access to entire libraries? The codex, the book as bound paper sheets, emerged around 150 CE. It was preceded by clay tablets and papyrus scrolls. Are those books? In this volume in the MIT Press Essential Knowledge series, Amaranth Borsuk considers the history of the book, the future of the book, and the idea of the book. Tracing the interrelationship of form and content in the book's development, she bridges book history, book arts, and electronic literature to expand our definition of an object we thought we knew intimately. Contrary to the many reports of its death (which has been blamed at various times on newspapers, television, and e-readers), the book is alive. Despite nostalgic paeans to the codex and its printed pages, Borsuk reminds us, the term “book” commonly refers to both medium and content. And the medium has proved to be malleable. Rather than pinning our notion of the book to a single form, Borsuk argues, we should remember its long history of transformation. Considering the book as object, content, idea, and interface, she shows that the physical form of the book has always been the site of experimentation and play. Rather than creating a false dichotomy between print and digital media, we should appreciate their continuities.

Book Interactive Digital Narrative

Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.