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Book Efficient Collision Detection for Animation and Robotics

Download or read book Efficient Collision Detection for Animation and Robotics written by Ming Chieh Lin and published by . This book was released on 1993 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Robotics  The Algorithmic Perspective

Download or read book Robotics The Algorithmic Perspective written by Pankaj K. Agarwal and published by CRC Press. This book was released on 1998-12-15 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume gathers together cutting-edge research from the Third Workshop on Algorithmic Foundations of Robotics and gives a solid overview of the state of the art in robot algorithms. The papers cover core problems in robotics, such as motion planning, sensor-based planning, manipulation, and assembly planning. They also examine the application o

Book New Geometric Data Structures for Collision Detection and Haptics

Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer Science & Business Media. This book was released on 2013-07-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

Book Algorithms for Robotic Motion and Manipulation

Download or read book Algorithms for Robotic Motion and Manipulation written by Jean-Paul Laumond and published by CRC Press. This book was released on 1997-02-11 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume deals with core problems in robotics, like motion planning, sensor-based planning, manipulation, and assembly planning. It also discusses the application of robotics algorithms in other domains, such as molecular modeling, computer graphics, and image analysis. Topics Include: - Planning - Sensor Based Motion Planning - Control and Moti

Book Robotics Research

Download or read book Robotics Research written by Cédric Pradalier and published by Springer Science & Business Media. This book was released on 2011-05-02 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a collection of papers presented at the 14th International Symposium of Robotic Research (ISRR). ISRR is the biennial meeting of the International Foundation of Robotic Research (IFRR) and its 14th edition took place in Lucerne, Switzerland, from August 31st to September 3rd, 2009. As for the previous symposia, ISRR 2009 followed up on the successful concept of a mixture of invited contributions and open submissions. Half of the 48 presentations were therefore invited contributions from outstanding researchers selected by the IFRR officers, and half were chosen among the 66 submissions after peer review. This selection process resulted in a truly excellent technical program which, we believe, featured some of the very best of robotic research. Out of the 48 presentations, the 42 papers which were finally submitted for publication are organized in 8 sections that encompass the major research orientations in robotics: Navigation, Control & Planning, Human-Robot Interaction, Manipulation and Humanoids, Learning, Mapping, Multi-Robot Systems, and Micro-Robotics. They represent an excellent snapshot of cutting-edge research in robotics and outline future directions.

Book Annals of Scientific Society for Assembly  Handling and Industrial Robotics

Download or read book Annals of Scientific Society for Assembly Handling and Industrial Robotics written by Thorsten Schüppstuhl and published by Springer Nature. This book was released on 2020-08-21 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Open Access proceedings present a good overview of the current research landscape of industrial robots. The objective of MHI Colloquium is a successful networking at academic and management level. Thereby the colloquium is focussing on a high level academic exchange to distribute the obtained research results, determine synergetic effects and trends, connect the actors personally and in conclusion strengthen the research field as well as the MHI community. Additionally there is the possibility to become acquainted with the organizing institute. Primary audience are members of the scientific association for assembly, handling and industrial robots (WG MHI).

Book Real Time Collision Detection

Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Book Handbook of Discrete and Computational Geometry

Download or read book Handbook of Discrete and Computational Geometry written by Csaba D. Toth and published by CRC Press. This book was released on 2017-11-22 with total page 1928 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.

Book Robotics Research

Download or read book Robotics Research written by Antonio Bicchi and published by Springer. This book was released on 2017-07-24 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: ISRR, the "International Symposium on Robotics Research", is one of robotics pioneering Symposia, which has established over the past two decades some of the field's most fundamental and lasting contributions. This book presents the results of the seventeenth edition of "Robotics Research" ISRR15, offering a collection of a broad range of topics in robotics. The content of the contributions provides a wide coverage of the current state of robotics research.: the advances and challenges in its theoretical foundation and technology basis, and the developments in its traditional and new emerging areas of applications. The diversity, novelty, and span of the work unfolding in these areas reveal the field's increased maturity and expanded scope and define the state of the art of robotics and its future direction.

Book VRST

Download or read book VRST written by and published by . This book was released on 2002 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics and Robotics

    Book Details:
  • Author : Wolfgang Straßer
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3642792103
  • Pages : 251 pages

Download or read book Graphics and Robotics written by Wolfgang Straßer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problems common to graphics and robotics are covered in this reviewed selection of papers written following a 1993 workshop. Leading experts from both disciplines met to identify common problems, to present new solutions, and to discuss future research directions. Topics covered include robot simulation using graphics workstations, simulation concepts in the framework of teleoperation, path planning strategies, collision detection techniques, experimentation using virtual reality, modeling techniques for automated programming and for objects with curved surfaces, object-oriented implementations, various aspects of robot vision, and - in a paper that reflects the essence of the workshop - the challenging task of designing a vision system for a domestic robot.

Book Open World Collision Detection in Computer Games Development  UTeM Press

Download or read book Open World Collision Detection in Computer Games Development UTeM Press written by Hamzah Asyrani Sulaiman and published by UTeM Press. This book was released on 2020-01-09 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open world games have tremendously become a demanding criterion for computer games development as user be able to freely roam through land and sea virtually. One of the elements involving computer games development is to bring applicable real-time collision detection for each object. Collision detection required sophisticated process of using hierarchical approach of Bounding-Volume Hierarchies (BVH) for detecting procedure. BVH is one of the most challenging issues in collision detection area that critically undergoing multiple splitting process. Splitting process requires an object with their set of triangles to be split into two parts using binary type tree. It is very crucial to make sure that the BVH tree construction is always in balanced as the speed of BVH tree traversal algorithm is dropped for unbalanced tree. In this thesis, we introduced Spatial Object Median Splitting (SOMS) to enhance the capability of BVH construction. Hence, SOMS creates an optimum level of BVH where most leaf nodes that was bounded with AABB contained one triangle compared to Spatial Median technique. From the BVH construction experiments, SOMS managed to perform faster as compared to other common technique. Furthermore, experiment to create one BV one triangle also showed that SOMS produced more nodes. As a conclusion, BVH can easily be constructed using SOMS approach together to create higher level of balanced tree for collision detection.

Book Computer Graphics

    Book Details:
  • Author : Nobuhiko Mukai
  • Publisher : BoD – Books on Demand
  • Release : 2012-03-30
  • ISBN : 9535104551
  • Pages : 270 pages

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Book Intelligent Robotics and Applications

Download or read book Intelligent Robotics and Applications written by Jeschke Sabina and published by Springer Science & Business Media. This book was released on 2011-11-29 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNAI 7101 and LNAI 7102 constitutes the refereed proceedings of the 4th International Conference on Intelligent Robotics and Applications, ICIRA 2011, held in Aachen, Germany, in November 2011. The 122 revised full papers presented were thoroughly reviewed and selected from numerous submissions. They are organized in topical sections on progress in indoor UAV, robotics intelligence, industrial robots, rehabilitation robotics, mechanisms and their applications, multi robot systems, robot mechanism and design, parallel kinematics, parallel kinematics machines and parallel robotics, handling and manipulation, tangibility in human-machine interaction, navigation and localization of mobile robot, a body for the brain: embodied intelligence in bio-inspired robotics, intelligent visual systems, self-optimising production systems, computational intelligence, robot control systems, human-robot interaction, manipulators and applications, stability, dynamics and interpolation, evolutionary robotics, bio-inspired robotics, and image-processing applications.

Book Advances In Climbing And Walking Robots   Proceedings Of 10th International Conference  Clawar 2007

Download or read book Advances In Climbing And Walking Robots Proceedings Of 10th International Conference Clawar 2007 written by Ming Xie and published by World Scientific. This book was released on 2007-07-11 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robotics is an exciting field in engineering and natural sciences. Robotics has already made a significant contribution to many industries with the widespread use of industrial robots for tasks such as assembly, welding, painting, and handling materials. In parallel, we have witnessed the emergence of special robots which can undertake assistive jobs, such as search and rescue, de-mining, surveillance, exploration, and security functions. Indeed, the interest in mobile machines, such as climbing and walking robots, has broadened the scope of investigation in robotics. This volume covers broad topics related to mobile machines in general, and climbing and walking robots in particular. Papers from the following keynote speakers are included: Heinz Worn (University of Karlsruhe, Germany), Atsuo Takanishi (University of Waseda, Japan), John Billingsley (University of Southern Queensland, Australia), Bryan Bridge (London South Bank University, UK) and Neville Hogan (Massachusetts Institute of Technology, USA).

Book High Fidelity Haptic Rendering

Download or read book High Fidelity Haptic Rendering written by Miguel Otaduy and published by Springer Nature. This book was released on 2022-05-31 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009