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Book ECGBL 2019 13th European Conference on Game Based Learning

Download or read book ECGBL 2019 13th European Conference on Game Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page 1077 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2020 14th European Conference on Game Based Learning

Download or read book ECGBL 2020 14th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Book ECGBL 2022 16th European Conference on Game Based Learning

Download or read book ECGBL 2022 16th European Conference on Game Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2021 15th European Conference on Game Based Learning

Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Book Learning With Escape Rooms in Higher Education Online Environments

Download or read book Learning With Escape Rooms in Higher Education Online Environments written by Santamaría Urbieta, Alexandra and published by IGI Global. This book was released on 2023-02-10 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teachers, professors, and educational professionals have the opportunity to create new, challenging, significant, and interactive learning experiences for today’s students. Escape rooms are growing in popularity as they provide numerous benefits and opportunities for learning; however, the use of escape rooms in higher education is not always taken seriously. Learning With Escape Rooms in Higher Education Online Environments proves that it is possible to take escape rooms to higher education with great results for both teachers and students by presenting different escape room proposals that are explained in detail with the instructions and materials used so that any teacher could replicate it in their subject. Covering key topics such as online learning, student learning, and computer science, this reference work is ideal for principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Book Proceeding of the International Science and Technology Conference  FarEast  on 2021

Download or read book Proceeding of the International Science and Technology Conference FarEast on 2021 written by Denis B. Solovev and published by Springer Nature. This book was released on 2022-02-26 with total page 1017 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the International Science and Technology Conference “FarEastCon 2021,” which took place on October 5–8, 2021, in Vladivostok, Russian Federation. The book discusses modern achievements and promising research in the sphere of intelligent technologies in solving real, applied problems in various fields of industry and economic policies of different countries. Featuring selected papers from the conference, this book is of interest to experts in various fields whose work involves developing innovative solutions and increasing the efficiency of economic activities.

Book Digital Technologies in Modeling and Management  Insights in Education and Industry

Download or read book Digital Technologies in Modeling and Management Insights in Education and Industry written by Prakasha, G. S. and published by IGI Global. This book was released on 2024-04-04 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Technologies in Modeling and Management: Insights in Education and Industry explores the use of digital technologies in the modeling and control of complex systems in various fields, such as social networks, education, technical systems, and their protection and security. The book consists of two parts, with the first part focusing on modeling complex systems using digital technologies, while the second part deals with the digitalization of economic processes and their management. The book results from research conducted by leading universities' teaching staff and contains the results of many years of scientific experiments and theoretical conclusions. The book is for a wide range of readers, including the teaching staff of higher educational institutions, graduate students, students in computer science and modeling, and management technologies, including economics. It is also a valuable resource for IT professionals and business analysts interested in using digital technologies to model and control complex systems.

Book Handbook of Research on Redesigning Teaching  Learning  and Assessment in the Digital Era

Download or read book Handbook of Research on Redesigning Teaching Learning and Assessment in the Digital Era written by Meletiadou, Eleni and published by IGI Global. This book was released on 2023-05-15 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent evolutions, such as pervasive networking and other enabling technologies, have been increasingly changing human life, knowledge acquisition, and the way works are performed and students learn. In this societal change, educational institutions must maintain their leading role. They have therefore embraced digitally enhanced learning to provide increased flexibility and access for their students. The Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era provides insights into the transformation of education in the digital era and responds to the needs of learners of any context and background through relevant studies that include sound pedagogical and content knowledge. Covering key topics such as hybrid learning, media, remote learning, and social media, this major reference work is ideal for administrators, policymakers, academicians, researchers, scholars, practitioners, librarians, instructors, and students.

Book Technology  Innovation and Creativity in Digital Society

Download or read book Technology Innovation and Creativity in Digital Society written by Daria Bylieva and published by Springer Nature. This book was released on 2021-10-25 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially the notion of "progress" takes on a new meaning and must be distinguished from innovation. The discussion of particular educational approaches, the exploration of digital technologies and the presentation of best practice examples conclude the book. University teachers show how the teaching of creativity reinforces the teaching of other subjects, especially foreign languages.

Book Serious Games

    Book Details:
  • Author : Minhua Ma
  • Publisher : Springer Nature
  • Release : 2020-10-27
  • ISBN : 3030618145
  • Pages : 306 pages

Download or read book Serious Games written by Minhua Ma and published by Springer Nature. This book was released on 2020-10-27 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.

Book Virtual  Augmented and Mixed Reality  Design and Development

Download or read book Virtual Augmented and Mixed Reality Design and Development written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-06-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

Book Playful Trajectories and Experimentations

Download or read book Playful Trajectories and Experimentations written by Judit Vari and published by BRILL. This book was released on 2021-08-16 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.

Book ECGBL19   Proceedings of the 13th European Conference on Game Based Learning

Download or read book ECGBL19 Proceedings of the 13th European Conference on Game Based Learning written by Lars Elbæk and published by Acpil. This book was released on 2019-09-13 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 13th European Conference on Games Based Learning (ECGBL 2019), 3-4 October 2019, hosted by University of Southern Denmark in collaboration with the Maersk Mc-Kinney Moller Institute.

Book Game Science in Hybrid Learning Spaces

Download or read book Game Science in Hybrid Learning Spaces written by Sylvester Arnab and published by Routledge. This book was released on 2020-04-29 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

Book Proceedings of TEEM 2023

    Book Details:
  • Author : José Alexandre de Carvalho Gonçalves
  • Publisher : Springer Nature
  • Release :
  • ISBN : 9819718147
  • Pages : 1513 pages

Download or read book Proceedings of TEEM 2023 written by José Alexandre de Carvalho Gonçalves and published by Springer Nature. This book was released on with total page 1513 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Social Media and Crowdsourcing

Download or read book Social Media and Crowdsourcing written by Sujoy Chatterjee and published by CRC Press. This book was released on 2023-12-06 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social media and crowdsourcing are important tools for solving complex problems. The benefit of crowdsourcing is that it leverages the power of human intelligence cost effectively and with less time. Social Media and Crowdsourcing: Application and Analytics examines the concepts of social media and crowdsourcing as well as their analytical aspects. It explores how these technologies contribute to the real world and examines such applications as promoting social good, agriculture, healthcare, tourism, disaster management, education, crime control, and cultural heritage. The book also looks at ethical issues in crowdsourcing and future scenarios and challenges for policy. Highlights of the book include the following: A crowdsourcing application in agriculture Crowdsourcing outline for a contemporary aided medicinal backup system Crowdsourcing-based recommendation in the tourism industry Crowdsourcing mechanisms for reviving cultural heritage Expanding the overarching concept of utilizing social media and crowdsourcing to solve various real-life problems, this book discusses how to bring together the wisdom of crowds for various decision-making problems in agriculture, disaster management, and healthcare. It addresses the various ethical issues arising out of various crowdsourcing-based applications. It puts forward diverse methodologies to involve crowdsourcing in education to implement new strategies to enhance learning outcomes. This book also addresses various problem-solving techniques for recommender applications in the travel and tourism industry. Providing a systematic discussion of the many sectors using crowdsourcing as an essential part of social innovation, this book is a theoretical and methodological look at the application of social media.