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EBookClubs

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Book Eat Sleep Tilt Repeat Arcade Machine Pinball Wizard Design

Download or read book Eat Sleep Tilt Repeat Arcade Machine Pinball Wizard Design written by Grissel DAY and published by . This book was released on 2020-11-10 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eat Sleep Tilt Repeat Arcade Machine Pinball Wizard Design/h3>

Book Eat Sleep Tilt Repeat Arcade Machine Pinball Wizard Design

Download or read book Eat Sleep Tilt Repeat Arcade Machine Pinball Wizard Design written by Cheryl MAXEY and published by . This book was released on 2020-11-17 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eat Sleep Tilt Repeat Arcade Machine Pinball Wizard Design/h3>

Book David Perry on Game Design

Download or read book David Perry on Game Design written by David Perry and published by . This book was released on 2009 with total page 1100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

Book Trigger Happy

    Book Details:
  • Author : Steven Poole
  • Publisher : Arcade Publishing
  • Release : 2004
  • ISBN : 9781559705981
  • Pages : 268 pages

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Book The Circle

    Book Details:
  • Author : Dave Eggers
  • Publisher : Vintage
  • Release : 2013-10-08
  • ISBN : 0385351402
  • Pages : 464 pages

Download or read book The Circle written by Dave Eggers and published by Vintage. This book was released on 2013-10-08 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERNATIONAL BESTSELLER • A bestselling dystopian novel that tackles surveillance, privacy and the frightening intrusions of technology in our lives—a “compulsively readable parable for the 21st century” (Vanity Fair). When Mae Holland is hired to work for the Circle, the world’s most powerful internet company, she feels she’s been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users’ personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company’s modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can’t believe her luck, her great fortune to work for the most influential company in the world—even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman’s ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge.

Book G A M E  Games Autonomy Motivation   Education

Download or read book G A M E Games Autonomy Motivation Education written by Menno Deen and published by Lulu.com. This book was released on 2015-05-21 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.

Book Analog Circuit Design

Download or read book Analog Circuit Design written by Jim Williams and published by Elsevier. This book was released on 2016-06-30 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Circuit Design

Book The Second Self

Download or read book The Second Self written by Sherry Turkle and published by Touchstone. This book was released on 1984 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do but in how we think." First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture-to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes. Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text. Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners-people confronting machines that seem to think and at the same time suggest a new way for us to think-about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world. Their special place betwixt and between traditional categories is part of what makes them compelling and evocative. In the introduction to this edition, Turkle quotes a PDA user as saying, "When my Palm crashed, it was like a death. I thought I had lost my mind." Why we think of the workings of a machine in psychological terms-how this happens, and what it means for all of us-is the ever more timely subject of The Second Self. Book jacket.

Book Born to Run

    Book Details:
  • Author : Christopher McDougall
  • Publisher : Profile Books
  • Release : 2010-12-09
  • ISBN : 184765228X
  • Pages : 296 pages

Download or read book Born to Run written by Christopher McDougall and published by Profile Books. This book was released on 2010-12-09 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times bestseller 'A sensation ... a rollicking tale well told' - The Times At the heart of Born to Run lies a mysterious tribe of Mexican Indians, the Tarahumara, who live quietly in canyons and are reputed to be the best distance runners in the world; in 1993, one of them, aged 57, came first in a prestigious 100-mile race wearing a toga and sandals. A small group of the world's top ultra-runners (and the awe-inspiring author) make the treacherous journey into the canyons to try to learn the tribe's secrets and then take them on over a course 50 miles long. With incredible energy and smart observation, McDougall tells this story while asking what the secrets are to being an incredible runner. Travelling to labs at Harvard, Nike, and elsewhere, he comes across an incredible cast of characters, including the woman who recently broke the world record for 100 miles and for her encore ran a 2:50 marathon in a bikini, pausing to down a beer at the 20 mile mark.

Book Project Arcade

    Book Details:
  • Author : John St. Clair
  • Publisher : John Wiley and Sons
  • Release : 2011-01-14
  • ISBN : 1118038835
  • Pages : 609 pages

Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Book I Am a Strange Loop

    Book Details:
  • Author : Douglas R. Hofstadter
  • Publisher : Basic Books (AZ)
  • Release : 2007-03-27
  • ISBN : 0465030785
  • Pages : 537 pages

Download or read book I Am a Strange Loop written by Douglas R. Hofstadter and published by Basic Books (AZ). This book was released on 2007-03-27 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Argues that the key to understanding ourselves and consciousness is the "strange loop," a special kind of abstract feedback loop that inhabits the brain.

Book Beyond Role and Play

Download or read book Beyond Role and Play written by Markus Montola and published by . This book was released on 2004 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grimtooth s Traps Too

Download or read book Grimtooth s Traps Too written by Paul O'Connor and published by . This book was released on 1982-01-01 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Einstein s Violin

Download or read book Einstein s Violin written by Joseph Eger and published by Tarcher. This book was released on 2005 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Eger's life is a social and artistic tour through music and science of the twentieth century. In Einstein's Violin, readers encounter portraits of figures including Leonard Bernstein, David Bohm, Albert Einstein, Queen Noor al Hussein, and Eleanor Roosevelt. Eger also probes the origins of ancient music in the hands of the Hebrews. Egyptians, Hindus, ancient Chinese, and the schools of Pythagoras to plumb the sources of this socially and physically unifying language of the universe."--BOOK JACKET.

Book A Confusion of Princes

Download or read book A Confusion of Princes written by Garth Nix and published by Harper Collins. This book was released on 2012-05-15 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Garth Nix, bestselling author of the Keys to the Kingdom series and Shade’s Children, combines space opera with a coming-of-age story in his YA novel A Confusion of Princes. Superhuman. Immortal. Prince in a Galactic Empire. There has to be a catch…. Khemri learns the minute he becomes a Prince that princes need to be hard to kill—for they are always in danger. Their greatest threat? Other Princes. Every Prince wants to become Emperor and the surest way to do so is to kill, dishonor, or sideline any potential competitor. There are rules, but as Khemri discovers, rules can be bent and even broken. There are also mysteries. Khemri is drawn into the hidden workings of the Empire and is dispatched on a secret mission. In the ruins of space battle, he meets a young woman, called Raine, who challenges his view of the Empire, of Princes, and of himself. But Khemri is a Prince, and even if he wanted to leave the Empire behind, there are forces there that have very definite plans for his future.

Book Addicted to Video Games

Download or read book Addicted to Video Games written by Bradley Steffens and published by Referencepoint Press. This book was released on 2019-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to the World Health Organization, between four and five million people are addicted to video games in the United States alone. The emotional and financial costs of this problem are enormous. Addicted to Video Games presents a realistic picture of addiction, the effects of addiction on people's lives, and how addiction can be overcome.

Book I Am Error

    Book Details:
  • Author : Nathan Altice
  • Publisher : MIT Press
  • Release : 2015-05-01
  • ISBN : 0262028778
  • Pages : 439 pages

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2015-05-01 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.