Download or read book Easy Minecraft Drawing Guide Volume 1 written by Gala Publication and published by . This book was released on 2015-12-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft.This Book Includes:Learn To Draw Minecraft 7 Characters: Learn To Draw Creeper Learn To Draw Diamond Learn To Draw Ocelot Learn To Draw Pick Learn To Draw Steve Learn To Draw Sword Learn To Draw Villager
Download or read book Mark Kistler S Draw Squad written by Mark Kistler and published by Simon and Schuster. This book was released on 1988-09-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a series of lesson on foreshortening, surface, shading, shadow, density, contour, overlapping, and size, and suggests that daily practice is important for developing one's artistic skills.
Download or read book Minecraft Guide to Creative Updated written by Mojang AB and published by Random House Worlds. This book was released on 2021-11-09 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic Minecraft game guide is now completely revamped with 100% new information for the latest version of the game! Discover all the insider tips and tricks in this definitive, fully illustrated guide to creative mode in Minecraft. Minecraft is a sandbox game where anything is possible! With over 600 blocks to choose from, getting started can feel overwhelming. This updated guide will give you all the tools you need to become an expert builder. Whether it’s choosing your blocks or decorating your build, this book is packed with expert advice, top tips and advanced tricks to take your construction skills to the next level. Read how to plan builds, create color palettes, use effective lighting and much more. This book also features advice from pro build teams and YouTubers, and includes step-by-step builds to complete in-game. With so much to explore, there’s sure to be something for ’crafters of every level.
Download or read book How to Draw for Kids written by Dp Kids and published by DP Kids. This book was released on 2017-12-06 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Draw for Kids provides simple, easy-to-follow pictures that make it easy for kids to start drawing. Boost confidence and inspire creativity with more than 45 projects including animals, flowers, cars, fruits, and other everyday objects. Includes plenty of room to practice drawing.
Download or read book Minecraft Volume 3 Graphic Novel written by Sfé R. Monster and published by Dark Horse Comics. This book was released on 2021-11-16 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third graphic novel installment in the Minecraft series of books, based on the world's best-selling videogame Minecraft! Candace, Evan, Grace, Tobi, and Tyler continue their adventures in the world of Minecraft and find themselves stumbling upon a mysterious ruined portal. Arriving to a strange and wonderful corner of the Nether that they've never seen, the group turn to their Nether expert, Grace, for help. However, as they face new threats, Grace finds that the team's reliance on her in the Nether is hitting a breaking point! The group discover themselves deep in a bastion and now have to face their most intense challenge yet...without their expert. It'll take the full force of the entire group to overcome the unknown!
Download or read book Easy Minecraft Drawing Guide Volume 3 written by Gala Publication and published by . This book was released on 2015-12-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft.This Book Includes:Learn To Draw Minecraft 7 Characters: Learn To Draw Cave Spider Learn To Draw Cow Learn To Draw Ghast Learn To Draw Pig Learn To Draw Realistic Creeper Learn To Draw Wolf Learn To Draw Zombie
Download or read book The Advanced Strategy Guide to Minecraft written by Stephen O'Brien and published by Que Publishing. This book was released on 2014-10-17 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be! After you’ve learned to survive in Minecraft, the fun really begins. Minecraft’s advanced features support stunning creativity–and that’s still just the beginning. There are custom-crafted adventure maps, massive multiplayer servers, new trading systems, new societies, and incredible mods that take Minecraft into the far future. Minecraft can be whatever you and millions of other players dream up. There’s only one problem: uncovering all these amazing resources and techniques. Problem solved! They’re all in one great full-color guide: The Advanced Strategy Guide to Minecraft. Don’t struggle with out-of-date web tutorials or bewildering YouTube videos: best-selling author Stephen O’Brien will show you how to do it all! Build and manage unique Minecraft configurations with their own versions, worlds, resource packs, and profiles Automate your farming: let a few pistons, a stream, and some redstone do all the dirty work for you Generate infinite ores on demand–even obsidian Take control of the mayhem with mob farms: mass-produce your own zombies, spiders, creepers, and skeletons Build in any style that inspires you: medieval, Victorian, Viking, Japanese, modern, suburban, you name it Create natural-looking terrain and trees, decorate with 2D pixel art, and build 3D statues Construct smarter, more efficient power and transportation systems Take Minecraft into the industrial and nuclear age... even go green with solar energy and wind farms Add computer systems and robotics control with ComputerCraft and Lua Create and share exciting adventure maps and learn the secrets of CommandBlocks Share your creation with the world via pro-quality video and audio Manage a multiplayer server and create your own trading society Make the most of powerful plug-ins for anti-griefing and more Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written 28 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He has played Minecraft since its alpha release and remains astounded at the unparalleled creativity it engenders. He is author of the mega-bestselling The Ultimate Player’s Guide to Minecraft and The Ultimate Player’s Guide to Minecraft: Xbox Edition.
Download or read book The Big Book of Minecraft written by Triumph Books and published by Triumph Books. This book was released on 2014-11-01 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, TheBig Book of Minecraft features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, TheBig Book of Minecraft is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, TheBig Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.
Download or read book LEGOfied written by Nicholas Taylor and published by Bloomsbury Publishing USA. This book was released on 2020-02-20 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.
Download or read book Minecraft Guide to Farming written by Mojang AB and published by Random House Worlds. This book was released on 2018-10-09 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official Minecraft: Guide to Farming will teach you about everything form basic crop farming and animal breeding to hostile mob and block farming. In Survival mode you’re constantly in need of food and other useful items, and true survivors knows the importance of setting up their own farming systems. With insider info and tips from the experts at Mojang, this is the definitive guide to becoming self-sufficient in Minecraft. This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners
Download or read book The A in STEAM written by Jerilou J Moore and published by Routledge. This book was released on 2021-11-15 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Download or read book Easy Minecraft Drawing Guide Volume 2 written by Gala Publication and published by Createspace Independent Publishing Platform. This book was released on 2015-12-18 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft. This Book Includes: Learn To Draw Minecraft 7 Characters: Learn To Draw Chicken Learn To Draw Enderman Learn To Draw Pigman Learn To Draw Sheep Learn To Draw Skeleton Learn To Draw Sky Learn To Draw Wither Skeleton
Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2022-08-05 with total page 2431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Download or read book New Mythologies in Design and Culture written by Rebecca Houze and published by Bloomsbury Publishing. This book was released on 2016-05-19 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure Roland Barthes' classic series of essays, Mythologies, Rebecca Houze presents an exploration of signs and symbols in the visual landscape of postmodernity. In nine chapters Houze considers a range of contemporary phenomena, from the history of sustainability to the meaning of sports and children's building toys. Among the ubiquitous global trademarks she examines are BP, McDonald's, and Nike. What do these icons say to us today? What political and ideological messages are hidden beneath their surfaces? Taking the idea of myth in its broadest sense, the individual case studies employ a variety of analytic methods derived from linguistics, psychoanalysis, anthropology, sociology, and art history. In their eclecticism of approach they demonstrate the interdisciplinarity of design history and design studies. Just as Barthes' meditations on culture concentrated on his native France, New Mythologies is rooted in the author's experience of living and teaching in the United States. Houze's reflections encompass both contemporary American popular culture and the history of American industry, with reference to such foundational figures as Thomas Jefferson and Walt Disney. The collection provides a point of entry into today's complex postmodern or post-postmodern world, and suggests some ways of thinking about its meanings, and the lessons we might learn from it.
Download or read book Virtual Storytimes written by Rebecca Ogle and published by Rowman & Littlefield. This book was released on 2022-07-26 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to provide practical guidance for library staff on virtual storytime planning and production. Learn how to design virtual youth services tailored to patrons in different communities, and how virtual programs serve as a form of community outreach. Included in this guide: Case studies of successful virtual storytime programs Creative examples of potential programs, which can be developed and adapted Simple tips on how to increase production value, regardless of available space and equipment Features of virtual storytime software with which presenters should familiarize themselves A comprehensive list of websites, software applications, and assets for creating and sharing virtual programs An overview of laws concerning online privacy and the use of copyrighted materials in virtual storytimes Background information and talking points addressing the benefits and drawbacks of screen time for young patrons Sample training syllabus, outline, script, and reflection questions for virtual storytime staff Children’s librarians will find useful case studies, tips, and resources in this volume.
Download or read book Anatomy of Game Design written by Tom Smith and published by CRC Press. This book was released on 2024-10-31 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking
Download or read book Articulated Motion and Deformable Objects written by Francisco José Perales and published by Springer. This book was released on 2016-07-06 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.