Download or read book Easy Digital Video written by Scott Slaughter and published by Abacus Software. This book was released on 1998 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Slaughter introduces basic concepts (video formats, streaming video, hardware requirements, bandwidth, and more) in an easy-to-digest format. Readers will find useful descriptions of video editors and video capture cards and expert advice on what to look for when buying them.
Download or read book Easy Digital Negatives written by Peter Mrhar and published by Independently Published. This book was released on 2020-09-28 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: It has been six years since the first edition of Easy Digital Negatives book was published. And during this time, the book has become one of the most popular manuals for making transparent digital negatives. And, thanks for the trust.The second edition is a rather extended version of the first book. As in the first edition, it first thoroughly explains to you all the necessary knowledge about digital negatives for alternative photography and then explains both manual and computer procedures for making negatives step by step.And why should you read a book?: -The quality of photos is greatly increased by using the EasyDigitalNegatives system.-The process is extremely fast and allows you to make quality negatives and photos after the first few attempts.-The production is so simple that it is easily understood and used by any amateur or professional photographer or printer.-There will be a lot of videos available soon.-The results of corrected transparent digital negatives are reliable.-And you can use any printer to make transparent digital negatives using EasyDigitalNegatives, not just some of the most expensive inkjet printers.-You can use almost all operating systems and image processing programs.-And above all, EasyDigitalNegatives is an extremely widespread system, so you can be helped by many selfless users in case of any problems (you never know).But by purchasing this book, you will probably also become a master of making transparent digital negatives for alternative and historical photography. So don't worry, because the solution is almost at hand this time as well.
Download or read book Digital Video and HD written by Charles Poynton and published by Elsevier. This book was released on 2003-01-03 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtvWith the help of hundreds of high quality technical illustrations, this book presents the following topics:* Basic concepts of digitization, sampling, quantization, gamma, and filtering* Principles of color science as applied to image capture and display* Scanning and coding of SDTV and HDTV* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)* Analog NTSC and PAL* Studio systems and interfaces* Compression technology, including M-JPEG and MPEG-2* Broadcast standards and consumer video equipment
Download or read book Introduction to Multimedia Systems written by Urbashi Mitra and published by Academic Press. This book was released on 2004-02-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Multimedia Systems
Download or read book From Reel to Deal written by Dov S-S Simens and published by Grand Central Publishing. This book was released on 2000-10-01 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on his acclaimed "2- Day Film School", Dov S-S Simens serves up a flawless and detailed blueprint for creating successful independent films. With his signature in-your-face, no-holds-barred advice, the Godfather of Independent Film teaches readers everything they need to know to create full-length feature films. From screenwriting ("There are two types of scripts: It's great or it sucks!") to distribution ("Who are the whores of Hollywood?"), Simens provides encyclopedic, precise, and creative instruction for making a vision a reality. By the end of the book, readers will know exactly what to do to make their films.
Download or read book 625 Easy Digital Product Ideas For Earning Passive Income While You Sleep written by Om Prakash Saini and published by Om Prakash Saini. This book was released on 2024-02-16 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a journey of endless possibilities with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." This book is your ultimate guide to unlocking the world of online entrepreneurship without breaking a sweat. Packed with over 625 simple and lucrative digital product ideas, it covers a wide range of categories like Ebooks and Written Content, Online Courses, Printables, Stock Photos, Videos, Audio Products, Software, 3D Models, Web Development Resources, and more. Whether you're a seasoned digital entrepreneur or a newbie looking to make money while you snooze, this book has something for everyone. Dive into the realm of passive income and discover how to turn your creativity into cash. From crafting engaging Ebooks to developing user-friendly applications, the book is a treasure trove of inspiration. With clear and accessible language, it breaks down complex ideas, making it perfect for anyone ready to take the leap into the world of online income. Don't just dream about financial freedom – make it a reality with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." Your journey to success starts now!
Download or read book The Second Digital Turn written by Mario Carpo and published by MIT Press. This book was released on 2017-10-20 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first digital turn in architecture changed our ways of making; the second changes our ways of thinking. Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.
Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Download or read book Teacher Education Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2016-05-19 with total page 1699 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educators play a significant role in the intellectual and social development of children and young adults. Next-generation teachers can only be as strong as their own educational foundation which serves to cultivate their knowledge of the learning process, uncover best practices in the field of education, and employ leadership abilities that will inspire students of all ages. Teacher Education: Concepts, Methodologies, Tools, and Applications explores the current state of pre-service teacher programs as well as continuing education initiatives for in-service educators. Emphasizing the growing role of technology in teacher skill development and training as well as key teaching methods and pedagogical developments, this multi-volume work compiles research essential to higher education professionals and administrators, educational software developers, and researchers studying pre-service and in-service teacher training.
Download or read book Holiday on Park written by Racquel Henry and published by . This book was released on 2019-10-25 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A second chance holiday romance short story set in Orlando, Florida.
Download or read book PC Mag written by and published by . This book was released on 2004-11-16 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book YouTube 4 You written by Michael R. Miller and published by Pearson Education. This book was released on 2007-04-26 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: VIEW. UPLOAD. SHARE. That's what YouTube is all about–viewing, uploading, and sharing your favorite videos. And the book you hold in your hands will help you get the most out of this hot website. You'll learn how to find the latest viral videos, share your favorite videos with friends and the YouTube community, and shoot and upload your own videos to the YouTube website. YouTube 4 You is the first book to take you inside YouTube, show you how the site works, and provide tips and tricks for becoming a more successful YouTuber! You’ll Learn How To • Find and watch the latest videos • Manage and share your favorite videos • Download and save YouTube videos to your computer or iPod • Upload your own YouTube video creations • Get more out of the YouTube community • Troubleshoot viewing and uploading problems Contents Introduction 1 Part I YouTube 4 Everyone 1 Welcome to YouTube 7 2 Getting Around the YouTube Site 13 Part II YouTube 4 Viewers 3 Finding Videos to Watch 27 4 Watching YouTube Videos 39 5 Managing and Sharing Your Favorite Videos 49 6 Downloading YouTube Videos to Your PC–and Your iPod 61 Part III YouTube 4 Video Makers 7 What Type of Videos Do You Want to Upload? 75 8 Creating Videos 4 YouTube 89 9 Uploading Videos to YouTube 99 10 Managing Your Uploaded Videos 109 11 Who Owns What: Legal Issues with YouTube Videos 117 Part IV YouTube 4 Advanced Users 12 Joining the YouTube Community–and Creating Your Own Channel 133 13 Adding YouTube Videos to Your Own Site or Blog 153 14 Profiting from Your YouTube Videos 163 15 Getting More Out of YouTube–With Third-Party Tools 175 16 Troubleshooting YouTube Problems 183 Index 191
Download or read book Outside in written by Harley Manning and published by Houghton Mifflin Harcourt. This book was released on 2012 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: For readers of "Delivering Happiness" and "The New Gold Standard"--a revolutionary approach to understanding and mastering the customer experience from Forrester Research.
Download or read book PC Graphics Video written by and published by . This book was released on 1998 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Communication Technology Update and Fundamentals written by August E. Grant and published by Taylor & Francis. This book was released on 2008-06-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
Download or read book The Human Factor of Cybercrime written by Rutger Leukfeldt and published by Routledge. This book was released on 2019-10-11 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cybercrimes are often viewed as technical offenses that require technical solutions, such as antivirus programs or automated intrusion detection tools. However, these crimes are committed by individuals or networks of people which prey upon human victims and are detected and prosecuted by criminal justice personnel. As a result, human decision-making plays a substantial role in the course of an offence, the justice response, and policymakers' attempts to legislate against these crimes. This book focuses on the human factor in cybercrime: its offenders, victims, and parties involved in tackling cybercrime. The distinct nature of cybercrime has consequences for the entire spectrum of crime and raises myriad questions about the nature of offending and victimization. For example, are cybercriminals the same as traditional offenders, or are there new offender types with distinct characteristics and motives? What foreground and situational characteristics influence the decision-making process of offenders? Which personal and situational characteristics provide an increased or decreased risk of cybercrime victimization? This book brings together leading criminologists from around the world to consider these questions and examine all facets of victimization, offending, offender networks, and policy responses. Chapter 13 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.