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Book Dynasty Warriors 2

Download or read book Dynasty Warriors 2 written by David Hunt and published by . This book was released on 2000 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Dynasty Warriors 2" not only puts you on the battlefield, it also puts you at the head of your own army. Choose from 28 different characters from ancient China; your fighting influences the ebb and flow of famous 3rd century battles. In "Dynasty Warriors 2: Prima's Official Strategy Guide," you?ll find everything you need to conquer the enemy, including: Strategy to help you choose your hero Winning combat tips for individuals and armies Basic and advanced strategies for every attack type Bios and tactics for all 28 playable characters A huge table of all officers and their roles

Book Dynasty Warriors 5

Download or read book Dynasty Warriors 5 written by Greg Off and published by Prima Games. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock every character, item, & weapon -Stats for all 192 weapons -Every item, including rare items, uncovered -All 48 characters revealed and unlocked! -Strategy for defeating all 64 battles -Each character's secret fourth weapons and how to earn them! -Battlefield tactics for all enemies -Tips for the game's Challenge Mode

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Kicho   Nobunaga

    Book Details:
  • Author : Rumi Komonz
  • Publisher : BalboaPress
  • Release : 2011-12-20
  • ISBN : 1452502706
  • Pages : 134 pages

Download or read book Kicho Nobunaga written by Rumi Komonz and published by BalboaPress. This book was released on 2011-12-20 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sengoku period or Warring States period in Japanese history was a time of social upheaval. The man who played the major part in ending this was Lord Oda Nobunaga, a brave samurai and innovative politician. This is an untold story of his lady, Nohime, or the princess of Mino. She was called Kicho by her father, a warlord in 16c Japan. When the rest of Japan suffered constant military conflict, Kicho's father's state had a market where villagers enjoyed shopping clothes and delicious foods...

Book The Ultimate History of Video Games  Volume 2

Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Book Video Game of the Year

Download or read book Video Game of the Year written by Jordan Minor and published by Abrams. This book was released on 2023-07-11 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breaking down the 40-year history of the world’s most popular art form, one video game at a time Pong. The Legend of Zelda.Final Fantasy VII. Rock Band.Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - The Witcher 3; 2016 - Pokémon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

Book The Victory Machine

    Book Details:
  • Author : Ethan Sherwood Strauss
  • Publisher : Public Affairs
  • Release : 2021-03-02
  • ISBN : 9781541736221
  • Pages : 240 pages

Download or read book The Victory Machine written by Ethan Sherwood Strauss and published by Public Affairs. This book was released on 2021-03-02 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Golden State Warriors are the envy of the modern NBA. Chasing their third consecutive championship, they have assembled an incredible wealth of athletic talent, lead the league in merchandise sales, and are planning to move into a glitzy new stadium next season. Their owner, Joe Lacob, regularly hosts the top CEOs and influencers of Silicon Valley in his box, fashioning himself into one of the most powerful men in the world. Yet inside the organization, there is considerably more strife. In this breakthrough work of reportage, star NBA reporter Ethan Sherwood Strauss investigates the team's culture, its financial ambitions and struggles, and the toll that being a super-team can take. In so doing, he not only rewrites the story of the Warriors, but reveals how the Darwinian business of NBA basketball really works. Reconstructing the deals that lured Steph Curry away from Nike and Kevin Durant away from Oklahoma City, Strauss shows how the smallest mistakes can define success or failure for years. And, as he looks ahead to the 2020 season, Strauss ponders whether this organization can survive its own ambitions"--

Book Game On  Hollywood

Download or read book Game On Hollywood written by Gretchen Papazian and published by McFarland. This book was released on 2013-02-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).

Book The Secrets of Play Station 2

Download or read book The Secrets of Play Station 2 written by Michele Davis and published by ibooks. This book was released on 2010-07-15 with total page 699 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's been called "the future of entertainment" -- an electronic system that combines the best of gaming with web and DVD-playing capabilities. Released in Japan in March 2000, the Playstation2 has already sold more than two million units, with projected sales of ten million units worldwide by March 2001. In *The Secrets of the Playstation2,* you'll learn from a gaming industry insider about the hottest system ever released -- its capabilities, its software, the types of games being developed to best take advantage of its graphics engine. Plus you'll profit from knowledge of the early experiences of Japanese fans of this machine and learn how to get the most out of the system before you buy it.

Book A Guide to Video Game Movies

Download or read book A Guide to Video Game Movies written by Christopher Carton and published by White Owl. This book was released on 2022-04-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered if that game you love was made into a movie? Flip this book open and find out! Explore the fascinating journey of your favorite video games as they make their way to the silver screen! This comprehensive guide contains information on over forty big-screen adaptations of popular video games, including the histories of the series that inspired them. Covering four decades of movies, readers can learn about some of the most infamous movies in video game history, with genres such as horror, martial arts, comedy and children’s animation ensuring there’s plenty of trivia and analysis to keep gamers hooked. With nearly two-hundred full color stills, posters and screenshots, the book is a go-to guide to discovering facts about some of the biggest box office hits and the most disappointing critical bombs in history. From bizarre science fiction like Super Mario Bros. to the latest big budget releases like Monster Hunter, and dozens in between, A Guide to Video Game Movies should please film buffs and die-hard game fans alike. Whether you’re looking for rousing blockbuster action, family-friendly entertainment or a late-night B-movie to laugh at with your friends, you’re bound to find a movie to fit your taste. Put down your controller and grab your popcorn!

Book PlayStation  2 For Dummies

Download or read book PlayStation 2 For Dummies written by Dan Amrich and published by For Dummies. This book was released on 2001-04-15 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its Internet port, DVD player, and computing muscle -- not to mention its next-generation graphics -- Sony Playstation 2 is today's hottest entertainment platform. Written by the experts at GamePro magazine, this friendly guide shows you how to have more fun with Playstation 2, from the inside scoop on gaming techniques and video applications to a game directory complete with tips, tricks, and cheats.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-05
  • ISBN :
  • Pages : 98 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2008-05 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Codes   Cheats Spring 2008 Edition

Download or read book Codes Cheats Spring 2008 Edition written by and published by . This book was released on with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book This is esports  and How to Spell it      LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

Download or read book This is esports and How to Spell it LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-28 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

Book The Video Games Textbook

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Book The Strange Works of Taro Yoko

Download or read book The Strange Works of Taro Yoko written by Nicolas Turcev and published by Third Editions. This book was released on 2019-05-21 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work. Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself ! EXTRACT Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their son’s education to his grandmother. WHAT CRITICS THINK "Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the man’s works [...] It’s a great companion piece for long-time fans, and if you’re looking for more unofficial content to read about for the Drakenier universe, you can’t go too wrong." - RPG Site ABOUT THE AUTHOR Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: Chronic’Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third Éditions.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007-04
  • ISBN :
  • Pages : 92 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2007-04 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.