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EBookClubs

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Book Dynamic Geometry Game for Pods

Download or read book Dynamic Geometry Game for Pods written by Gerry Stahl and published by Lulu.com. This book was released on 2020-08-21 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains adventures in digital geometry for the minds of students in pods and in home-schooling. Learning about geometry has inspired many of the most important thinkers for centuries and helped them to make sense of the world. This sequence of 50 hands-on challenges will step learners through the most exciting experiences of geometry, from basic points, lines and circles to construction and proof. The book is structured as a game: a series of thought-provoking challenges that provides a stimulating experience of collaboration with pod-mates and a fun introduction to geometry.

Book Adventures in Dynamic Geometry

Download or read book Adventures in Dynamic Geometry written by Gerry Stahl and published by Lulu.com. This book was released on 2015-10-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Math games and workbooks with topics for online small groups of teachers or students to collaboratively learn dynamic geometry. The approach is based on "Translating Euclid." The many GeoGebra files used in VMT courses are pictured in the workbook. Several versions of the workbooks are available, including the version used in WinterFest 2013 and analyzed in "Translating Euclid" and "Constructing Dynamic Triangles Together." Also includes the content of a game version that is available as a GeoGebraBook.

Book Handbook of Augmented Reality

Download or read book Handbook of Augmented Reality written by Borko Furht and published by Springer Science & Business Media. This book was released on 2011-08-31 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Book Nonlinear Dynamics and Chaos

Download or read book Nonlinear Dynamics and Chaos written by Steven H. Strogatz and published by CRC Press. This book was released on 2018-05-04 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is aimed at newcomers to nonlinear dynamics and chaos, especially students taking a first course in the subject. The presentation stresses analytical methods, concrete examples, and geometric intuition. The theory is developed systematically, starting with first-order differential equations and their bifurcations, followed by phase plane analysis, limit cycles and their bifurcations, and culminating with the Lorenz equations, chaos, iterated maps, period doubling, renormalization, fractals, and strange attractors.

Book Foundations of Embodied Learning

Download or read book Foundations of Embodied Learning written by Mitchell J. Nathan and published by Taylor & Francis. This book was released on 2021-09-27 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundations of Embodied Learning advances learning, instruction, and the design of educational technologies by rethinking the learner as an integrated system of mind, body, and environment. Body-based processes—direct physical, social, and environmental interactions—are constantly mediating intellectual performance, sensory stimulation, communication abilities, and other conditions of learning. This book’s coherent, evidence-based framework articulates principles of grounded and embodied learning for design and its implications for curriculum, classroom instruction, and student formative and summative assessment for scholars and graduate students of educational psychology, instructional design and technology, cognitive science, the learning sciences, and beyond.

Book Maya 4 5 Bible

    Book Details:
  • Author : Joe Spadaro
  • Publisher : Wiley
  • Release : 2003
  • ISBN : 9780764536458
  • Pages : 1254 pages

Download or read book Maya 4 5 Bible written by Joe Spadaro and published by Wiley. This book was released on 2003 with total page 1254 pages. Available in PDF, EPUB and Kindle. Book excerpt: * All the information needed to create professional-quality 3D animations and visual effects in Maya, the Alias * Wavefront/Silicon Graphics software used for special effects in movies such as Lord of the Rings: The Fellowship of the Rings * Explains how to move a project from concept to completion-an ideal quick-start alternative to the fourteen volumes of official documentation * Covers everything from interface basics and modeling to animation, character setup, and effects * Concise tutorial allows the Maya user to learn by doing with the help of behind-the-scenes production examples from animated television programs * CD-ROM includes sample models, scripts, shaders, and textures

Book Game Physics Engine Development

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book STEM Education

    Book Details:
  • Author : Information Resources Management Association
  • Publisher : IGI Global
  • Release : 2014-12-31
  • ISBN : 1466673648
  • Pages : 1629 pages

Download or read book STEM Education written by Information Resources Management Association and published by IGI Global. This book was released on 2014-12-31 with total page 1629 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.

Book Cinefex

Download or read book Cinefex written by and published by . This book was released on 1999 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The journal of cinematic illusions.

Book Echopraxia

    Book Details:
  • Author : Peter Watts
  • Publisher : Macmillan
  • Release : 2014-08-26
  • ISBN : 142994806X
  • Pages : 384 pages

Download or read book Echopraxia written by Peter Watts and published by Macmillan. This book was released on 2014-08-26 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare for a different kind of singularity in Peter Watts' Echopraxia, the follow-up to the Hugo-nominated novel Blindsight It's the eve of the twenty-second century: a world where the dearly departed send postcards back from Heaven and evangelicals make scientific breakthroughs by speaking in tongues; where genetically engineered vampires solve problems intractable to baseline humans and soldiers come with zombie switches that shut off self-awareness during combat. And it's all under surveillance by an alien presence that refuses to show itself. Daniel Bruks is a living fossil: a field biologist in a world where biology has turned computational, a cat's-paw used by terrorists to kill thousands. Taking refuge in the Oregon desert, he's turned his back on a humanity that shatters into strange new subspecies with every heartbeat. But he awakens one night to find himself at the center of a storm that will turn all of history inside-out. Now he's trapped on a ship bound for the center of the solar system. To his left is a grief-stricken soldier, obsessed by whispered messages from a dead son. To his right is a pilot who hasn't yet found the man she's sworn to kill on sight. A vampire and its entourage of zombie bodyguards lurk in the shadows behind. And dead ahead, a handful of rapture-stricken monks takes them all to a meeting with something they will only call "The Angels of the Asteroids." Their pilgrimage brings Dan Bruks, the fossil man, face-to-face with the biggest evolutionary breakpoint since the origin of thought itself. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book The Computer Music Tutorial  second edition

Download or read book The Computer Music Tutorial second edition written by Curtis Roads and published by MIT Press. This book was released on 2023-06-06 with total page 1287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book’s original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms. Features New chapters: virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning Two thousand references support the book’s descriptions and point readers to further study Mathematical notation and program code examples used only when necessary Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material

Book Workflows

    Book Details:
  • Author : Richard Garber
  • Publisher : John Wiley & Sons
  • Release : 2017-05-30
  • ISBN : 1119317843
  • Pages : 144 pages

Download or read book Workflows written by Richard Garber and published by John Wiley & Sons. This book was released on 2017-05-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Workflows are being rethought and remodelled across the architecture, engineering and construction (AEC) spectrum. The synthesis of building information modelling (BIM) platforms with digital simulation techniques and increasing access to data, charting building performance, is allowing architects to engage in the generation of new workflows across multidisciplinary teams. By merging digital design operations with construction activities, project delivery and post-occupation scenarios, architects are becoming instrumental in the shaping of buildings as well as the design process. Workflows expand the territory of architectural practice by extending designers’ remit beyond the confines of the design stage. The implications for the AEC industry and architecture as a profession could not be greater. These new collaborative models are becoming as important as the novel buildings they allow us to produce. Contributors include: Shajay Bhooshan, John Cays, Randy Deutsch, Sean Gallagher, Ian Keough, Peter Kis, Jonathan Mallie, Adam Modesitt, Rhett Russo, Dale Sinclair, and Stacie Wong. Featured architects: Arup, Diller Scofidio + Renfro, GLUCK+, GRO Architects, PLANT, Populous, Young & Ayata, and Zaha Hadid Architects.

Book Blindsight

    Book Details:
  • Author : Peter Watts
  • Publisher : Macmillan
  • Release : 2006-10-03
  • ISBN : 1429955198
  • Pages : 388 pages

Download or read book Blindsight written by Peter Watts and published by Macmillan. This book was released on 2006-10-03 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book First Steps in Mathematics

Download or read book First Steps in Mathematics written by Sue Willis and published by First Steps. This book was released on 2005-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides teachers with a range of practical tools to improve the mathematical learning for all students

Book Geometric Set Theory

    Book Details:
  • Author : Paul B. Larson
  • Publisher : American Mathematical Soc.
  • Release : 2020-07-16
  • ISBN : 1470454629
  • Pages : 330 pages

Download or read book Geometric Set Theory written by Paul B. Larson and published by American Mathematical Soc.. This book was released on 2020-07-16 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces a new research direction in set theory: the study of models of set theory with respect to their extensional overlap or disagreement. In Part I, the method is applied to isolate new distinctions between Borel equivalence relations. Part II contains applications to independence results in Zermelo–Fraenkel set theory without Axiom of Choice. The method makes it possible to classify in great detail various paradoxical objects obtained using the Axiom of Choice; the classifying criterion is a ZF-provable implication between the existence of such objects. The book considers a broad spectrum of objects from analysis, algebra, and combinatorics: ultrafilters, Hamel bases, transcendence bases, colorings of Borel graphs, discontinuous homomorphisms between Polish groups, and many more. The topic is nearly inexhaustible in its variety, and many directions invite further investigation.

Book Scientific and Technical Aerospace Reports

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1989 with total page 956 pages. Available in PDF, EPUB and Kindle. Book excerpt: