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EBookClubs

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Book Dust Or Magic  Creative Work in the Digital Age

Download or read book Dust Or Magic Creative Work in the Digital Age written by Bob Hughes and published by Bob Hughes. This book was released on 2007 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their half-baked schemes go belly-up. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by Addison-Wesley (under the title 'Dust or Magic, Secrets of successful multimedia design') this book is, in part, a 'secret history' of computers: a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and well-being from the fields of psychology and neuroscience, as well as tried-and-tested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life: first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid-1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces world-wide. He also campaigns on behalf of migrants, refugees and all precarious workers. "What you are doing is stripping away the corporate bullshit from this 'revolution' - its ours not theirs. Reclaim the pixels " - Chris McEvoy (Creator of 'Usability Must Die' www.usabilitymustdie.com). "There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good." - Malcolm Cook (Senior Lecturer in Human Factors, University of Abertay) "It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to." - Aleen Stein (co-founder of the Voyager Company and CEO of Organa inc. www.organa.com). More information on www.idhub.com/magic

Book Crafting Textiles in the Digital Age

Download or read book Crafting Textiles in the Digital Age written by Nithikul Nimkulrat and published by Bloomsbury Publishing. This book was released on 2016-09-08 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era of increasingly available digital resources, many textile designers and makers find themselves at an interesting juncture between traditional craft processes and newer digital technologies. Highly specialized craft/design practitioners may now elect to make use of digital processes in their work, but often choose not to abandon craft skills fundamental to their practice, and aim to balance the complex connection between craft and digital processes. The essays collected here consider this transition from the viewpoint of aesthetic opportunity arising in the textile designer's hands-on experimentation with material and digital technologies available in the present. Craft provides the foundations for thinking within the design and production of textiles, and as such may provide some clues in the transition to creative and thoughtful use of current and future digital technologies. Within the framework of current challenges relating to sustainable development, globalization, and economic constraints it is important to interrogate and question how we might go about using established and emerging technologies in textiles in a positive manner.

Book Dust Or Magic

    Book Details:
  • Author : Bob Hughes
  • Publisher : Addison-Wesley Professional
  • Release : 2000
  • ISBN :
  • Pages : 280 pages

Download or read book Dust Or Magic written by Bob Hughes and published by Addison-Wesley Professional. This book was released on 2000 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is much information about creativity: traditional wisdom and new, scientific knowledge. This work aims to assemble this knowledge in a way that shows its immediate relevance to new industries. It is intended to be a pick up and use resource.

Book Elemental Magic

    Book Details:
  • Author : Joseph Gilland
  • Publisher : Taylor & Francis
  • Release : 2011
  • ISBN : 0240814797
  • Pages : 359 pages

Download or read book Elemental Magic written by Joseph Gilland and published by Taylor & Francis. This book was released on 2011 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: " ... this book is the definitive guide to the classical techniques for creating animated effects."--Page [4] of cover [v. I.].

Book Elemental Magic   Volume 2

Download or read book Elemental Magic Volume 2 written by Joseph Gilland and published by Taylor & Francis. This book was released on 2012-10-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timing and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.

Book Intellectual Property and Information Wealth

Download or read book Intellectual Property and Information Wealth written by Peter K. Yu and published by Bloomsbury Publishing USA. This book was released on 2006-12-30 with total page 1978 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, issues of intellectual property were relegated to the experts—attorneys, legal scholars, rightsholders, and technology developers who wrangled over interpretations and enforcement of copyright, patent, and trademark protections. But in today's knowledge-based economy, intellectual property protection has taken on fundamentally new proportions, as a subject of urgency for businesses (whose survival depends on protection of their intangible assets) and as a subject of cultural importance that grabs front-page headlines (as the controversy over Napster and high-profile revelations of plagiarism, for example, have illustrated). This landmark set of essays brings new clarity to the issues, as societies around the world grapple with the intricacies and complexities of intellectual property, and its impact on business, law, policy, and culture. Featuring insights from leading scholars and practitioners, Intellectual Property and Information Wealth provides rigorous analysis, historical context, and emerging practical applications from the public, private, and non-profit sectors. Volume 1 focuses on protections to novels, films, sound recordings, computer programs, and other creative products, and covers such issues as authorship, duration of copyright, fair use of copyrighted materials, and the implications of the Internet and peer-to-peer file sharing. Volume 2 explains the fundamental protections to inventors of devices, mechanical processes, chemical compounds, and other inventions, and examines such issues as the scope and limits of patent protection, research exemptions and infringement, IP in the software and biotech industries, and trade secrets. Volume 3 looks at the protections to distinctive symbols and signs, including brand names and unique product designs, and features chapters on consumer protection, trademark and the first amendment, brand licensing, publicity and cultural images, and domain names. Volume 4 takes the discussion to the global level, addressing a wide range of issues, including not only enforcement of IP protections across borders, but also their implications for international trade and investment, economic development, human rights, and public health.

Book Radical Change

    Book Details:
  • Author : Eliza T. Dresang
  • Publisher : H. W. Wilson
  • Release : 1999
  • ISBN :
  • Pages : 384 pages

Download or read book Radical Change written by Eliza T. Dresang and published by H. W. Wilson. This book was released on 1999 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proposing a conceptual framework for evaluating "hand-held" books, Dresang (information studies, Florida State U.) explains how books are changing along with developments in digital information and how librarians, teachers, and parents can recognize and use books to create connections for and among young people using digital concepts and designs that emphasize multilayered, nonlinear stories and information. Annotation copyrighted by Book News, Inc., Portland, OR

Book Magical American Jew

Download or read book Magical American Jew written by Aaron Tillman and published by Lexington Books. This book was released on 2017-11-15 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Efforts to describe contemporary Jewish American identities often reveal more questions than concrete articulations, more statements about what Jewish Americans are not than what they are. Highlighting the paradoxical phrasings that surface in contemporary writings about Jewish American literature and culture—language that speaks to the elusive difference felt by many Jewish Americans—Aaron Tillman asks how we portray identities and differences that seem to resist concrete definition. Over the course of Magical American Jew, Tillman examines this enigma—the indefinite yet undeniable difference that informs contemporary Jewish American identity—demonstrating how certain writers and filmmakers have deployed magical realist techniques to illustrate the enigmatic difference that Jewish Americans have felt and continue to feel. Similar to the indeterminate nature of Jewish American identity, magical realism is marked by paradox and does not fit easily into any singular category. Often characterized as a mode of literary expression, rather than a genre within literature, magical realism has been the subject of debates about definition, origin, and application. After elucidating the features of the mode, Tillman illustrates how it enables uniquely cogent portrayals of enigmatic elements of difference. Concentrating on a diverse selection of Jewish American short fiction and film—including works by Woody Allen, Sarah Silverman, Cynthia Ozick, Nathan Englander, Steve Stern, and Melvin Jules Bukiet— Magical American Jew covers a range of subjects, from archiving Holocaust testimony to satirical Jewish American humor. Shedding light on aspects of media, marginalization, excess, and many other facets of contemporary American society, the study concludes by addressing the ways that the magical realist mode has been and can be used to examine U.S. ethnic literatures more broadly.

Book The Total Work of Art

    Book Details:
  • Author : Matthew Wilson Smith
  • Publisher : Routledge
  • Release : 2007-03-12
  • ISBN : 1135867321
  • Pages : 239 pages

Download or read book The Total Work of Art written by Matthew Wilson Smith and published by Routledge. This book was released on 2007-03-12 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This wide-ranging and topical survey incorporates many canonical artists into a single narrative. Beautifully illustrated, it pays particular attention to the influence of the Total Work of Art on modern theatre and performance.

Book Making Conversation

Download or read book Making Conversation written by Fred Dust and published by HarperCollins. This book was released on 2020-12-01 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: A former Senior Partner and Global Managing Director at the legendary design firm IDEO shows how to design conversations and meetings that are creative and impactful. Conversations are one of the most fundamental means of communicating we have as humans. At their best, conversations are unconstrained, authentic and open—two or more people sharing thoughts and ideas in a way that bridges our individual experiences, achieves a common goal. At their worst, they foster misunderstanding, frustration and obscure our real intentions. How often do you walk away from a conversation feeling really heard? That it moved the people in it forward in some important way? You’re not alone. In his practice as a designer, Fred Dust began to approach conversations differently. After years of trying to broker communication between colleagues and clients, he came to believe there had to a way to design the art of conversation itself with intention and purpose, but still artful and playful. Making Conversation codifies what he learned and outlines the seven elements essential to successful exchanges: Commitment, Creative Listening, Clarity, Context, Constraints, Change, and Create. Taken together, these seven elements form a set of resources anyone can use to be more deliberate and purposeful in making conversations work.

Book Designing for the Digital Age

Download or read book Designing for the Digital Age written by Kim Goodwin and published by John Wiley & Sons. This book was released on 2011-03-25 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Book The Artist s Way

    Book Details:
  • Author : Julia Cameron
  • Publisher : Penguin
  • Release : 2002-03-04
  • ISBN : 1101156880
  • Pages : 295 pages

Download or read book The Artist s Way written by Julia Cameron and published by Penguin. This book was released on 2002-03-04 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: "With its gentle affirmations, inspirational quotes, fill-in-the-blank lists and tasks — write yourself a thank-you letter, describe yourself at 80, for example — The Artist’s Way proposes an egalitarian view of creativity: Everyone’s got it."—The New York Times "Morning Pages have become a household name, a shorthand for unlocking your creative potential"—Vogue Over four million copies sold! Since its first publication, The Artist's Way phenomena has inspired the genius of Elizabeth Gilbert and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron's novel approach guides readers in uncovering problems areas and pressure points that may be restricting their creative flow and offers techniques to free up any areas where they might be stuck, opening up opportunities for self-growth and self-discovery. The program begins with Cameron’s most vital tools for creative recovery – The Morning Pages, a daily writing ritual of three pages of stream-of-conscious, and The Artist Date, a dedicated block of time to nurture your inner artist. From there, she shares hundreds of exercises, activities, and prompts to help readers thoroughly explore each chapter. She also offers guidance on starting a “Creative Cluster” of fellow artists who will support you in your creative endeavors. A revolutionary program for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life.

Book Creativity

Download or read book Creativity written by Rob Pope and published by Psychology Press. This book was released on 2005 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seeking throughout to bridge the gap between the creative and the critical, and to span disciplinary boundaries, this book offers a significant intervention in the theory of creativity and the practice of criticism.

Book The Fuzzy and the Techie

Download or read book The Fuzzy and the Techie written by Scott Hartley and published by Houghton Mifflin Harcourt. This book was released on 2017-04-25 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Artfully explains why it is time for us to get over the false division between the human and the technical.”—Tim Brown, CEO of IDEO and author of Change by Design Scott Hartley first heard the terms fuzzy and techie while studying political science at Stanford University. If you majored in humanities or social sciences, you were a fuzzy. If you majored in computer or hard sciences, you were a techie. While Silicon Valley is generally considered a techie stronghold, the founders of companies like Airbnb, Pinterest, Slack, LinkedIn, PayPal, Stitch Fix, Reddit, and others are all fuzzies—in other words, people with backgrounds in the liberal arts. In this brilliantly counterintuitive book, Hartley shatters assumptions about business and education today: learning to code is not enough. The soft skills—curiosity, communication, and collaboration, along with an understanding of psychology and society’s gravest problems—are central to why technology has value. Fuzzies are the instrumental stewards of robots, artificial intelligence, and machine learning. They offer a human touch that is of equal—if not greater—importance in our technology-led world than what most techies can provide. For anyone doubting whether a well-rounded liberal arts education is practical in today’s world, Hartley’s work will come as an inspiring revelation. Finalist for the 2016 Financial Times/McKinsey Bracken Bower Prize and A Financial Times Business Book of the Month

Book Calligraphic Type Design in the Digital Age

Download or read book Calligraphic Type Design in the Digital Age written by John Prestianni and published by . This book was released on 2001 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past 50 years Hermann and Gudrun Zapf have designed some of the modern world's most unique and innovative typefaces. In fact, so ubiquitous is Hermann Zapf's Palatino that it has become a common default font on millions of laser printers around the globe. In honor of the Zapfs, an exhibition which traces the calligraphic evolution of several contemporary Zapf typefaces is being held in San Francisco in Fall, 2001. This book is catalog to the exhibition which also features the work of 14 other calligrapher/type designers who have been influenced by the Zapf's work including: Alan Blackman, Rick Cusick, Jean Evans, Phill Grimshaw, Akira Kobayashi, Richard Lipton, Jacqueline Sakwa, Robert Slimbach, Viktor Solt, Jovica Veljovic and Julian Waters.

Book The Creative Thinking Handbook

Download or read book The Creative Thinking Handbook written by Chris Griffiths and published by Kogan Page Publishers. This book was released on 2022-09-03 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creativity directly impacts results and productivity, yet few of us understand how it happens or how to put it into practice. This book shows you not only how to get things done, but how to do them better and more creatively. The Creative Thinking Handbook provides the correct application for creative thinking and action, by offering clear, practical tools and strategies so that you can develop creative thinking skills and help find brilliant solutions for any professional challenge. Based on research and proven-to-work creative thinking models, Chris Griffiths and Melina Costi present a clear introduction to what creative thinking is, explain why we all need to do it and will help you generate ideas and make better decisions. The Creative Thinking Handbook gets you to think differently by thinking creatively.

Book Understanding Kids  Play  and Interactive Design

Download or read book Understanding Kids Play and Interactive Design written by Mark Schlichting and published by CRC Press. This book was released on 2019-09-12 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds