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Book Droidmaker

    Book Details:
  • Author : Michael Rubin
  • Publisher : Triad Publishing Company (FL)
  • Release : 2006
  • ISBN : 9780937404676
  • Pages : 0 pages

Download or read book Droidmaker written by Michael Rubin and published by Triad Publishing Company (FL). This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inside story of George Lucas, his intensely private company, and their work to revolutionize filmmaking. In the process, they made computer history. Discover the birth of Pixar, digital video editing, videogame avatars, high definition television, THX sound, and a host of other icons of the media age. Lucas and his friend Francis Coppola were not only central to the renaissance of independent film, but they both played pivotal roles in the universe of entertainment technologies we see everyday. Book jacket.

Book The Cinema of George Lucas

Download or read book The Cinema of George Lucas written by Marcus Hearn and published by . This book was released on 2005-03 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destined to be the classic illustrated survey of Lucas's career, the book is sure to fascinate not only die-hard fans but also general film and popular culture enthusiasts.

Book Lucas

    Book Details:
  • Author : Richard Ravalli
  • Publisher : University Press of Kentucky
  • Release : 2024-05-14
  • ISBN : 1985900084
  • Pages : 437 pages

Download or read book Lucas written by Richard Ravalli and published by University Press of Kentucky. This book was released on 2024-05-14 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: George Lucas is an innovative and talented director, producer, and screenwriter whose prolific career spans decades. While he is best known as the creative mind behind the Star Wars franchise, Lucas first gained renown with his 1973 film American Graffiti, which received five Academy Award nominations, including Best Director and Best Picture. When Star Wars (1977) was released, the groundbreaking motion picture won six Academy Awards, became the highest grossing film at the time, and started a cultural revolution that continues to inspire generations of fans. Three decades and countless successes later, Lucas announced semiretirement in 2012 and sold his highly successful production company, Lucasfilm, to Disney. His achievements have earned him the Academy's Irving G. Thalberg Award, the American Film Institute's Life Achievement Award, induction into the Science Fiction Hall of Fame and the California Hall of Fame, and a National Medal of Arts presented by President Barack Obama. Lucas: His Hollywood Legacy is the first collection to bring a sustained scholarly perspective to the iconic filmmaker and his legacy beyond the Star Wars films. Edited by Richard Ravalli, this volume analyzes Lucas's overall contribution and importance to the film industry, diving deep into his use and development of modern special effects technologies, the history of his Skywalker Ranch production facilities, and more. With clearly written and enlightening critiques by experts consulting rare collections and archival materials, this book is an original and robust project that sets the standard for historical and cultural studies of Lucas.

Book Star Wars Coding Projects

Download or read book Star Wars Coding Projects written by Jon Woodcock and published by Penguin. This book was released on 2017-10-03 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and code games using Scratch, inspired by the Star Wars™ universe! Star Wars Coding Projects is a step-by-step visual guide to designing and coding in Scratch. The setting is as big as your imagination. Your favorite Star Wars characters will guide you through fun projects, animations, and games as you learn how to create and code. Draw your own Star Wars inspired sprites to use in the projects. You're the director as you navigate the spaceship you've designed through the asteroid belt you imagined as you go on the jetpack adventures you brought to life. Learn essential coding skills, share the sprites you drew with friends, and even challenge your pals to beat your high scores in the games you designed. Each project lists the sprites you'll have fun creating through simple, numbered steps that are fully illustrated and easy to follow. Coding games have never been so fun, with Star Wars characters to guide you. © & TM 2017 LUCASFILM LTD.

Book Nonlinear

    Book Details:
  • Author : Michael Rubin
  • Publisher : Triad Publishing Company (FL)
  • Release : 2000
  • ISBN :
  • Pages : 436 pages

Download or read book Nonlinear written by Michael Rubin and published by Triad Publishing Company (FL). This book was released on 2000 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nonlinear, now in its 4th edition, is an easy-to-understand handbook about the popular world of digital nonlinear editing. It's written in nontechnical language for both professionals and students, as well as for interested bystanders. Profusely illustrated. The first edition was designed for professionals in Hollywood's film and video industry, to bridge the chasm between film editors (older, non-technological, mechanical), videotape editors (younger, highly technical, electronic), and computer users (prosumers, cost-conscious, digital) in casual language. Today, Nonlinear has not only penetrated the professional industry, but has been expanded for consumer use. Widely used in colleges, universities, and professional organizations. Although nonlinear editing technology began to explode in 1991, nonlinear systems had already been around for almost 5 years. Nonlinear became the Rosetta Stone of the industry: it was a universal translator -- between film and video, video and computer, computer and film. It still covers virtually everything anyone would want to know about the new world of electronic post production, without the geeky mumbo jumbo that characterizes most professional texts. While the book is useful for anyone investigating or wishing to purchase a digital editing system, it is not meant to be a buyer's guide. It is designed not to go out of date every time a new new product is introduced or software release comes out. It is about essentials. Fundamentals. Concepts. And language. With over 25,000 copies in print, Nonlinear is the best selling textbook on nonlinear editing in the world today.

Book Mastering Multi Camera Techniques

Download or read book Mastering Multi Camera Techniques written by Mitch Jacobson and published by CRC Press. This book was released on 2012-09-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a basic two-camera interview to an elaborate 26 camera HD concert film, this comprehensive guide presents a platform-agnostic approach to the essential techniques required to set up and edit a multi-camera project. Actual case studies are used to examine specific usages of multi-camera editing and include a variety of genres including concerts, talk shows, reality programming, sit-coms, documentaries for television, event videography and feature films. Other features include: * Advanced multi-camera techniques and specialty work-flows are examined for tapeless & large scale productions with examples from network TV shows, corporate media projects, event videography, and feature films. * New techniques for 3D projects, 2k/4k media management and color correction are revealed. * Technical breakdowns analyze system requirements for monitoring, hard drives & RAIDs, RAM, codecs and computer platforms. * Apple Final Cut Pro, Avid Media Composer, Adobe Premiere Pro and several other software programs are detailed. * Tables, charts, screen-grabs, photos, web-links, blogs, tech school lists and other resource tools for further study. * Unique interviews with the 'Masters of Multi-Cam' including EMMY and academy award-winning directors and editors who share their project notes and give insight to award-winning techniques.

Book Animated Landscapes

Download or read book Animated Landscapes written by Chris Pallant and published by Bloomsbury Publishing USA. This book was released on 2017-02-23 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first comprehensive study of animated landscapes across media.

Book Divergent Tracks

    Book Details:
  • Author : Vanessa Theme Ament
  • Publisher : Bloomsbury Publishing USA
  • Release : 2021-04-22
  • ISBN : 1501359207
  • Pages : 176 pages

Download or read book Divergent Tracks written by Vanessa Theme Ament and published by Bloomsbury Publishing USA. This book was released on 2021-04-22 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: By examining three case studies of award-winning soundtracks from cult films-Barton Fink (1991), Bram Stoker's Dracula (1992), and The English Patient (1996)-it becomes clear that major American film communities, when confronted with the initial technological changes of the 1990s, experienced similar challenges with the inelegant transition from analogue to digital. However, their cultural and structural labor differences governed different results. Vanessa Ament, author of The Foley Grail (2009), rather than defining the 1990s as an era of technological determinism-a superficial reading-it is best understood as one in which sound professionals became more viable as artists, collaborated in sound design authorship, and influenced this digital transition to better accommodate their needs and desires in their work.

Book Creativity  Inc   The Expanded Edition

Download or read book Creativity Inc The Expanded Edition written by Ed Catmull and published by Random House. This book was released on 2014-04-08 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Book The Empire of Effects

Download or read book The Empire of Effects written by Julie A. Turnock and published by University of Texas Press. This book was released on 2022-06-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

Book The Sound of Innovation

Download or read book The Sound of Innovation written by Andrew J. Nelson and published by MIT Press. This book was released on 2015-03-06 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a team of musicians, engineers, computer scientists, and psychologists developed computer music as an academic field and ushered in the era of digital music. In the 1960s, a team of Stanford musicians, engineers, computer scientists, and psychologists used computing in an entirely novel way: to produce and manipulate sound and create the sonic basis of new musical compositions. This group of interdisciplinary researchers at the nascent Center for Computer Research in Music and Acoustics (CCRMA, pronounced “karma”) helped to develop computer music as an academic field, invent the technologies that underlie it, and usher in the age of digital music. In The Sound of Innovation, Andrew Nelson chronicles the history of CCRMA, tracing its origins in Stanford's Artificial Intelligence Laboratory through its present-day influence on Silicon Valley and digital music groups worldwide. Nelson emphasizes CCRMA's interdisciplinarity, which stimulates creativity at the intersections of fields; its commitment to open sharing and users; and its pioneering commercial engagement. He shows that Stanford's outsized influence on the emergence of digital music came from the intertwining of these three modes, which brought together diverse supporters with different aims around a field of shared interest. Nelson thus challenges long-standing assumptions about the divisions between art and science, between the humanities and technology, and between academic research and commercial applications, showing how the story of a small group of musicians reveals substantial insights about innovation. Nelson draws on extensive archival research and dozens of interviews with digital music pioneers; the book's website provides access to original historic documents and other material.

Book Star Wars I Love You  I Know

Download or read book Star Wars I Love You I Know written by Amy Richau and published by Penguin. This book was released on 2021-01-12 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: What’s more romantic than saying ‘I Love You’ from a galaxy far, far away? Relationships can be complex - your dad could have turned to the dark side, your partner could be a princess, or your best friend might speak in more than 7 million forms of communication and never stop talking! Whether romantic or platonic, relationships can sometimes feel like a one-way battle on another planet, with nothing but meteors crashing down to derail you from your path. Don’t worry, DK has got you covered! Introducing Star Wars™: I Love You. I Know - a fun-filled guide of lessons in relationships, friendships and more. Learn the true meaning of the powerful force of love with this light-hearted guide to love, complete with classic quotes, key characters, moving moments and more. Come fly with us, and explore: • Iconic images from the film, plus stylized illustrations and typography • Real life advice is generously sprinkled with Star Wars™ quips and tongue-in-cheek references • Covers fan favorite Star Wars™ relationships from Han and Leia, Luke and Darth Vader to Poe and Finn. This unique Star Wars™ title addresses a gap in the market, as the only book focusing on love, relationship and friendships, brought to you by all of your fan-favorite Star Wars™ characters! Proving the ideal Valentine’s Day gift for the Star Wars™ lover in your life, why not show them how much they mean to you with this all-encompassing relationship guide. © and (TM) 2020 Lucasfilm LTD.

Book Film and Video Editing Theory

    Book Details:
  • Author : Michael Frierson
  • Publisher : Taylor & Francis
  • Release : 2018-03-28
  • ISBN : 1315474999
  • Pages : 446 pages

Download or read book Film and Video Editing Theory written by Michael Frierson and published by Taylor & Francis. This book was released on 2018-03-28 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film and Video Editing Theory offers an accessible, introductory guide to the practices used to create meaning through editing. In this book, Michael Frierson synthesizes the theories of the most prominent film editors and scholars, from Herbert Zettl, Sergei Eisenstein, and Noël Burch to the work of landmark Hollywood editors like Walter Murch and Edward Dmytryk. In so doing, he maps out a set of craft principles for readers, whether one is debating if a flashback reveals too much, if a certain cut clarifies or obscures the space of a scene, or if a shot needs to be trimmed. The book is grounded in the unity of theory and practice, looking beyond technical proficiency in a specific software to explain to readers how and why certain cuts work or don’t work.

Book Inventing the Movies

Download or read book Inventing the Movies written by Scott Kirsner and published by Scott Kirsner. This book was released on 2008 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Edison to the iPod, from the Warner Brothers to George Lucas, the story of how the movies became America's favorite form of escapist entertainment - and retained their hold on our imaginations for more than a century - is a story of innovators prevailing again and again over skeptics who prefer to preserve the status quo. Inventing the Movies unspools the never-before-told story of the innovators who shaped Hollywood: how a chance meeting at the Saratoga Race Track led to the end of black-and-white movies ... how Bing Crosby brought you the VCR ... how Walt Disney tamed television ... how a shotgun blast signaled the end of hand-made models and the beginning of digital special effects ... and how even the almighty Morgan Freeman had trouble persuading theater-owners that the Internet wasn't their mortal enemy. Inventing the Movies is an important read not just for fans of Hollywood's history, but for innovators trying to make change happen in any industry.

Book Digital Visual Effects in Cinema

Download or read book Digital Visual Effects in Cinema written by Stephen Prince and published by Rutgers University Press. This book was released on 2011-12-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

Book Global Branding  Breakthroughs in Research and Practice

Download or read book Global Branding Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-07-05 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: To survive in today’s competitive and globalized business environment, marketing professionals must look to develop innovative methods of reaching their customers and stakeholders. Examining the relationship between culture and marketing can provide companies with the data they need to expand their reach and increase their profits. Global Branding: Breakthroughs in Research and Practice provides international insights into marketing strategies and techniques employed to create and sustain a globally recognized brand. Highlighting a range of pertinent topics such as brand communication, consumer engagement, and product innovation, this publication is an ideal reference source for business executives, marketing professionals, business managers, academicians, and researchers actively involved in the marketing industry.

Book Fauxliage

    Book Details:
  • Author :
  • Publisher : Daylight Books
  • Release : 2021-05-04
  • ISBN : 9781942084983
  • Pages : 112 pages

Download or read book Fauxliage written by and published by Daylight Books. This book was released on 2021-05-04 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: