EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Drawing Basics and Video Game Art

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Book Interactive Stories and Video Game Art

Download or read book Interactive Stories and Video Game Art written by Chris Solarski and published by CRC Press. This book was released on 2017-01-20 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Book How to Become a Video Game Artist

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Book Interactive Stories and Video Game Art

Download or read book Interactive Stories and Video Game Art written by Chris Solarski and published by CRC Press. This book was released on 2017-01-20 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories

Book How to Draw Video Games

    Book Details:
  • Author : Steve Harpster
  • Publisher : Penguin
  • Release : 2017-11-02
  • ISBN : 1440351856
  • Pages : 129 pages

Download or read book How to Draw Video Games written by Steve Harpster and published by Penguin. This book was released on 2017-11-02 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!

Book Creating the Art of the Game

Download or read book Creating the Art of the Game written by Matthew Omernick and published by New Riders. This book was released on 2004-03-24 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

Book Photoshop for Games

    Book Details:
  • Author : Shawn Nelson
  • Publisher : Pearson Education
  • Release : 2015
  • ISBN : 032199020X
  • Pages : 305 pages

Download or read book Photoshop for Games written by Shawn Nelson and published by Pearson Education. This book was released on 2015 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Morpho  Hands and Feet

    Book Details:
  • Author : Michel Lauricella
  • Publisher : Rocky Nook, Inc.
  • Release : 2023-04-14
  • ISBN :
  • Pages : 99 pages

Download or read book Morpho Hands and Feet written by Michel Lauricella and published by Rocky Nook, Inc.. This book was released on 2023-04-14 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The must-have guide for all artists who draw the human figure!

In Morpho: Hands and Feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then the skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights.

(Publisher's Note: This book features an “exposed” binding style. This is intentional as it is designed to help the book lay flat as you draw.)


TABLE OF CONTENTS
Foreword
Introduction
Hands
Feet
Resources

Book You Can Draw in 30 Days

    Book Details:
  • Author : Mark Kistler
  • Publisher : Da Capo Lifelong Books
  • Release : 2011-01-04
  • ISBN : 0786727233
  • Pages : 257 pages

Download or read book You Can Draw in 30 Days written by Mark Kistler and published by Da Capo Lifelong Books. This book was released on 2011-01-04 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process

Book Video Game Art

Download or read book Video Game Art written by Nic Kelman and published by . This book was released on 2005 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.

Book Tangle Art and Drawing Games for Kids

Download or read book Tangle Art and Drawing Games for Kids written by Jeanette Nyberg and published by Quarry Books. This book was released on 2016-02-25 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!

Book Drawing Hands

    Book Details:
  • Author : Carl Cheek
  • Publisher : Courier Corporation
  • Release : 2012-03-08
  • ISBN : 048614190X
  • Pages : 50 pages

Download or read book Drawing Hands written by Carl Cheek and published by Courier Corporation. This book was released on 2012-03-08 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: An indispensable and easy-to-follow companion for the intermediate art student, this concise guide focuses on how to capture the natural representation of the human hand in all its forms and motions. Over 100 clear and expertly rendered drawings help artists discover: • The subtle but crucial differences between hands of young and old, male and female • How to accurately draw hands engaged in a variety of activities • Skeletal and muscular depictions, which help reveal how to naturally draw the workings of the magnificent human hand Educated in England at the Chelsea School of Art and the Royal College of Art, the works of Carl Cheek were widely exhibited in Europe throughout the 1950s. His artwork is included in numerous private and public collections, including Britain's important and often-visited Government Art Collection.

Book John Howe s Ultimate Fantasy Art Academy

Download or read book John Howe s Ultimate Fantasy Art Academy written by John Howe and published by David and Charles. This book was released on 2021-11-09 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own fantasy art with this comprehensive guidebook by the lead conceptual designer on The Lord of the RingsTM and The HobbitTM trilogies. Discover the creative processes and intriguing inspirations behind the work of John Howe – lead conceptual designer on The Lord of the RingsTM and The HobbitTM movie trilogies. Through step-by-step drawings and finished paintings, Howe reveals his artistic approach in action: from developing characters to creating atmospheric landscapes, extraordinary architecture and fantasy beasts. In this practical guide, Howe shares tips on everything from building a portfolio to book illustration, graphic novels and designing for the big screen. Develop your own personal style of fantasy art with help from the best in the business with this must-have book. Features a foreword by groundbreaking film director Terry Gilliam, and an afterword by Alan Lee, John’s partner on the conceptual design for The Lord of the RingsTM movie trilogy and Oscar-winning illustrator.

Book Just Draw Fineliner Art

    Book Details:
  • Author : Liam Carver
  • Publisher : White Lion Publishing
  • Release : 2020-03-03
  • ISBN : 0711251347
  • Pages : 211 pages

Download or read book Just Draw Fineliner Art written by Liam Carver and published by White Lion Publishing. This book was released on 2020-03-03 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just Draw Fineliner Art presents a collection of more than 85 beautiful blackwork images by contemporary artists from around the world. Dip-in for advice or flick through the pages for inspiration. Each image is accompanied by a short introduction, information on the approaches, techniques and tools used, and useful tips. Learn about stippling and hatching to produce immensely detailed drawings. This is the perfect guide for artists and art lovers alike.

Book How to Draw Nintendo Heroes and Villains

Download or read book How to Draw Nintendo Heroes and Villains written by Michael Teitelbaum and published by Troll Communications. This book was released on 1999-12-31 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide to drawing your favorite Nintendo characters.

Book Art Fundamentals

    Book Details:
  • Author : Gilles Beloeil
  • Publisher : 3dtotal Publishing
  • Release : 2013
  • ISBN : 9781909414006
  • Pages : 0 pages

Download or read book Art Fundamentals written by Gilles Beloeil and published by 3dtotal Publishing. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.