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Book Do You Compute

    Book Details:
  • Author : Ryan Mungia
  • Publisher :
  • Release : 2019
  • ISBN : 9780991619825
  • Pages : 0 pages

Download or read book Do You Compute written by Ryan Mungia and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.

Book Introduction to Digital Signal Processing

Download or read book Introduction to Digital Signal Processing written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Parallel and Distributed Processing and Applications

Download or read book Parallel and Distributed Processing and Applications written by Ivan Stojmenovic and published by Springer Science & Business Media. This book was released on 2007-08-22 with total page 1013 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Symposium on Parallel and Distributed Processing and Applications, ISPA 2007, held in Niagara Falls, Canada, in August 2007. The 83 revised full papers presented together with three keynote are cover algorithms and applications, architectures and systems, datamining and databases, fault tolerance and security, middleware and cooperative computing, networks, as well as software and languages.

Book Theoretical Computer Science  Exploring New Frontiers of Theoretical Informatics

Download or read book Theoretical Computer Science Exploring New Frontiers of Theoretical Informatics written by Jan Leeuwen and published by Springer Science & Business Media. This book was released on 2000-07-26 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference IFIP TCS 2000 held in Sendai, Japan in August 2000. The 32 revised full papers presented together with nine invited contributions were carefully reviewed and selected from a total of 70 submissions. The papers are organized in two tracks on algorithms, complexity, and models of computation and on logics, semantics, specification, and verification. The book is devoted to exploring new frontiers of theoretical informatics and addresses all current topics in theoretical computer science.

Book Computer Program Abstracts

Download or read book Computer Program Abstracts written by and published by . This book was released on 1969 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to the Mathematics of Computer Graphics

Download or read book Introduction to the Mathematics of Computer Graphics written by Nathan Carter and published by American Mathematical Soc.. This book was released on 2016-12-31 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Book Performance Evaluation of Computer and Communication Systems

Download or read book Performance Evaluation of Computer and Communication Systems written by Jean-Yves Le Boudec and published by EPFL Press. This book was released on 2010-10-13 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Performance evaluation is a critical stage of software- and hardware-system development that every computer engineer and scientist should master. Although complex Рrequiring skills in mathematics, measurement techniques and simulation Рperformance evaluation is primarily an art; indeed, the most difficult stage in a performance analysis is defining the approach: once you know what to do, it is less difficult to define a plan of attack with your familiar software tools. We present a set of topics, which we believe should be part of every engineer's intellectual toolkit. This includes the statistical exploitation of numerical results in an efficient and ethical way, for example: how to summarize variability or fairness; what transient removal in a simulation is; and how to make predictions from a time series. We also present well-known performance patterns, which helps to quickly bring the engineer to the main issues. For queuing theory, we focus on a subset of very useful results, such as operational laws. A highlight of the book is the development of Palm calculus, also called “the importance of the viewpoint,” which is central to queuing theory. Indeed, this topic has so many applications to simulation and to system analysis in general that it is a very good time investment. This book began as a set of lecture notes for a course given at EPFL.

Book Approximation and Online Algorithms

Download or read book Approximation and Online Algorithms written by Thomas Erlebach and published by Springer. This book was released on 2007-01-25 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Approximation and Online Algorithms, WAOA 2006, held in Zurich, Switzerland in September 2006 as part of the ALGO 2006 conference event. The 26 revised full papers presented were carefully reviewed and selected from 62 submissions.

Book WebGPU by Examples   Learn and Explore Next Generation Web Graphics and Compute API

Download or read book WebGPU by Examples Learn and Explore Next Generation Web Graphics and Compute API written by Jack Xu and published by UniCAD. This book was released on 2023-05-10 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!

Book Computer Applications in the Social Sciences

Download or read book Computer Applications in the Social Sciences written by Edward E. Brent and published by Temple University Press. This book was released on 1990 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting an introduction to computing and advice on computer applications, this book examines hardware and software with respect to the needs of the social scientist. It offers a framework for the use of computers, with focus on the 'work station', the center of which is a personal computer connected to networks by a telephone-based modem.

Book Computer Holography

Download or read book Computer Holography written by Tomoyoshi Shimobaba and published by CRC Press. This book was released on 2019-01-30 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes algorithms and hardware implementations of computer holography, especially in terms of fast calculation. It summarizes the basics of holography and computer holography and describes how conventional diffraction calculations play a central role. Numerical implementations by actual codes will also be discussed. This book will explain new fast diffraction calculations, such as scaled scalar diffraction. Computer Holography will also explain acceleration algorithms for computer-generated hologram (CGH) generation and digital holography with 3D objects composed of point clouds, using look-up table- (LUT) based algorithms, and a wave front recording plane. 3D objects composed of polygons using tilted plane diffraction, expressed by multi-view images and RGB-D images, will be explained in this book. Digital holography, including inline, off-axis, Gabor digital holography, and phase shift digital holography, will also be explored. This book introduces applications of computer holography, including phase retrieval algorithm, holographic memory, holographic projection, and deep learning in computer holography, while explaining hardware implementations for computer holography. Recently, several parallel processors have been released (for example, multi-core CPU, GPU, Xeon Phi, and FPGA). Readers will learn how to apply algorithms to these processors. Features Provides an introduction of the basics of holography and computer holography Summarizes the latest advancements in computer-generated holograms Showcases the latest researchers of digital holography Discusses fast CGH algorithms and diffraction calculations, and their actual codes Includes hardware implementation for computer holography, and its actual codes and quasi-codes

Book Digital Computer Applications to Process Control

Download or read book Digital Computer Applications to Process Control written by M. Paul and published by Elsevier. This book was released on 2016-11-04 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considers the application of modern control engineering on digital computers with a view to improving productivity and product quality, easing supervision of industrial processes and reducing energy consumption and pollution. The topics covered may be divided into two main subject areas: (1) applications of digital control - in the chemical and oil industries, in water turbines, energy and power systems, robotics and manufacturing, cement, metallurgical processes, traffic control, heating and cooling; (2) systems theoretical aspects of digital control - adaptive systems, control aspects, multivariable systems, optimization and reliability, modelling and identification, real-time software and languages, distributed systems and data networks. Contains 84 papers.

Book 2014 International Conference on Computer  Network

Download or read book 2014 International Conference on Computer Network written by and published by DEStech Publications, Inc. This book was released on 2014-03-12 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of the 2014 International Conference on Computer, Network Security and Communication Engineering (CNSCE2014) is to provide a platform for all researchers in the field of Computer, Network Security and Communication Engineering to share the most advanced knowledge from both academic and industrial world, to communicate with each other about their experience and most up-to-date research achievements, and to discuss issues and future prospects in these fields. As an international conference mixed with academia and industry, CNSCE2014 provides attendees not only the free exchange of ideas and challenges faced by these two key stakeholders and encourage future collaboration between members of these groups but also a good opportunity to make friends with scholars around the word. As the first session of the international conference on CNSCE, it covers topics related to Computer, Network Security and Communication Engineering. CNSCE2014 has attracted many scholars, researchers and practitioners in these fields from various countries. They take this chance to get together, sharing their latest research achievements with each other. It has also achieved great success by its unique characteristics and strong academic atmosphere as well as its authority.

Book Computer Engineering for Babies

Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Book What Can Be Computed

    Book Details:
  • Author : John MacCormick
  • Publisher : Princeton University Press
  • Release : 2018-05-01
  • ISBN : 0691170665
  • Pages : 404 pages

Download or read book What Can Be Computed written by John MacCormick and published by Princeton University Press. This book was released on 2018-05-01 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible and rigorous textbook for introducing undergraduates to computer science theory What Can Be Computed? is a uniquely accessible yet rigorous introduction to the most profound ideas at the heart of computer science. Crafted specifically for undergraduates who are studying the subject for the first time, and requiring minimal prerequisites, the book focuses on the essential fundamentals of computer science theory and features a practical approach that uses real computer programs (Python and Java) and encourages active experimentation. It is also ideal for self-study and reference. The book covers the standard topics in the theory of computation, including Turing machines and finite automata, universal computation, nondeterminism, Turing and Karp reductions, undecidability, time-complexity classes such as P and NP, and NP-completeness, including the Cook-Levin Theorem. But the book also provides a broader view of computer science and its historical development, with discussions of Turing's original 1936 computing machines, the connections between undecidability and Gödel's incompleteness theorem, and Karp's famous set of twenty-one NP-complete problems. Throughout, the book recasts traditional computer science concepts by considering how computer programs are used to solve real problems. Standard theorems are stated and proven with full mathematical rigor, but motivation and understanding are enhanced by considering concrete implementations. The book's examples and other content allow readers to view demonstrations of—and to experiment with—a wide selection of the topics it covers. The result is an ideal text for an introduction to the theory of computation. An accessible and rigorous introduction to the essential fundamentals of computer science theory, written specifically for undergraduates taking introduction to the theory of computation Features a practical, interactive approach using real computer programs (Python in the text, with forthcoming Java alternatives online) to enhance motivation and understanding Gives equal emphasis to computability and complexity Includes special topics that demonstrate the profound nature of key ideas in the theory of computation Lecture slides and Python programs are available at whatcanbecomputed.com

Book Fundamentals of Computer Security

Download or read book Fundamentals of Computer Security written by Josef Pieprzyk and published by Springer Science & Business Media. This book was released on 2003-01-21 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work looks at modern concepts of computer security. It introduces the basic mathematical background necessary to follow computer security concepts before moving on to modern developments in cryptography. The concepts are presented clearly and illustrated by numerous examples. Subjects covered include: private-key and public-key encryption, hashing, digital signatures, authentication, secret sharing, group-oriented cryptography, and many others. The section on intrusion detection and access control provide examples of security systems implemented as a part of operating system. Database and network security is also discussed. The final chapters introduce modern e- business systems based on digital cash.

Book Computer Vision     ECCV 2020

Download or read book Computer Vision ECCV 2020 written by Andrea Vedaldi and published by Springer Nature. This book was released on 2020-11-15 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.