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EBookClubs

Read Books & Download eBooks Full Online

Book Documenting Defold Programming Projects

Download or read book Documenting Defold Programming Projects written by David Hillyard and published by . This book was released on 2020 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book OCR A Level Computer Science

Download or read book OCR A Level Computer Science written by George Rouse and published by Hachette UK. This book was released on 2015-05-29 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exam Board: OCR Level: A-level Subject: Computer Science First Teaching: September 2015 First Exam: June 2016 Develop confident students with our expert authors: their insight and guidance will ensure a thorough understanding of OCR A Level computer science, with challenging tasks and activities to test essential analytical and problem-solving skills. - Endorsed by OCR for use with the OCR AS and A Level Computer Science specification and written by a trusted and experienced author team, OCR Computer Science for A Level: - Builds students' understanding of the core topics and computing skills required by the course units - Computing Systems, Algorithms and Problem Solving, and Programming Project - with detailed topic coverage, case studies and regular questions to measure understanding - Develops a problem-solving approach based on computational thinking required at both AS and A Level - thought-provoking practice questions at the end of each chapter gives opportunities to probe more deeply into key topics - Incorporates full coverage of the skills and knowledge demanded by the examined units, with exercises to help students understand the assessment objectives and advice and examples to support them through the practical element of the course.

Book Essential Algorithms for a Level Computer Science

Download or read book Essential Algorithms for a Level Computer Science written by Craig Sargent and published by . This book was released on 2019-02-21 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms, Big O notation and the production of pseudocode are aspects of A level study that students often struggle with. There are many online sources that have too much detail and complex coded solutions. Course text books often lack the depth students would benefit from. This book explains all the algorithms in detail that are required by the major English and Welsh examination boards. Each algorithm is presented in plain English, together with typical uses, pseudocode, step-by-step illustrations and fully working code in both Python and Visual Basic. Algorithms are compared and the space and time complexity is explained thoroughly so that students understand why some algorithms are better than others. This book is supported by our free You Tube videos available at: student.craigndave.org

Book Programming in Lua

    Book Details:
  • Author : Roberto Ierusalimschy
  • Publisher : Roberto Ierusalimschy
  • Release : 2006
  • ISBN : 8590379825
  • Pages : 329 pages

Download or read book Programming in Lua written by Roberto Ierusalimschy and published by Roberto Ierusalimschy. This book was released on 2006 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Book The Game Maker s Apprentice

Download or read book The Game Maker s Apprentice written by Jacob Habgood and published by Apress. This book was released on 2006-12-31 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Book Exceptional C

    Book Details:
  • Author : Herb Sutter
  • Publisher : Addison-Wesley Professional
  • Release : 1999
  • ISBN : 9780201615623
  • Pages : 234 pages

Download or read book Exceptional C written by Herb Sutter and published by Addison-Wesley Professional. This book was released on 1999 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. - Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++, moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard."--BOOK JACKET. - "Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code."--Jacket.

Book Tackling A Level Projects in Computer Science OCR H446

Download or read book Tackling A Level Projects in Computer Science OCR H446 written by Ceredig Cattanach-Chell and published by Pg Online Limited. This book was released on 2019-11-18 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackling A Level projects in Computer Science for OCR H446 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. This book covers it all

Book ClearRevise OCR GCSE Computer Science J277

Download or read book ClearRevise OCR GCSE Computer Science J277 written by Online Pg and published by Pg Online Limited. This book was released on 2020-05 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

Book My Revision Notes  OCR A Level Computer Science  Second Edition

Download or read book My Revision Notes OCR A Level Computer Science Second Edition written by George Rouse and published by Hachette UK. This book was released on 2021-09-17 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set your students on track to achieve the best grade possible with My Revision Notes: OCR A Level Computer Science. Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. With My Revision Notes: OCR A Level Computer Science, students can:

Book Morphosyntactic Variation in Medieval Celtic Languages

Download or read book Morphosyntactic Variation in Medieval Celtic Languages written by Elliott Lash and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-10-12 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book showcases the state of the art in the corpus-based linguistics of medieval Celtic languages. Its chapters detail theoretical advances in analysing variation/change in the Celtic languages and computational tools necessary to process/analyse the data. Many contributions situate the Celtic material in the broader field of corpus-based diachronic linguistics. The application of computational methods to Celtic languages is in its infancy and this book is a first in medieval Celtic Studies, which has mainly concentrated on philological endeavours such as editorial and literary work. The Celtic languages represent a new frontier in the development of NLP tools because they pose special challenges, like complicated inflectional morphology with non-straightforward mappings between lemmata and attested forms, irregular orthography, and consonant mutations. With so much data available in non-electronic form and ongoing efforts to convert these data to computer-readable format, there is much room for the developing/testing of new tools. This books provides an overview of this process at a crucial time in the development of the field and aims to the data accessible to computational linguists with an interest in diachronic change.

Book Gene Expression Analysis

Download or read book Gene Expression Analysis written by Nalini Raghavachari and published by Humana. This book was released on 2018-05-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides experimental and bioinformatics approaches related to different aspects of gene expression analysis. Divided in three sections chapters detail wet-lab protocols, bioinformatics approaches, single-cell gene expression, highly multiplexed amplicon sequencing, multi-omics techniques, and targeted sequencing. Written in the highly successful Methods in Molecular Biology series format, chapters include introductions to their respective topics, lists of the necessary materials and reagents, step-by-step, readily reproducible laboratory protocols, and tips on troubleshooting and avoiding known pitfalls. Authoritative and cutting-edge, Gene Expression Analysis: Methods and Protocols aims provide useful information to researchers worldwide.

Book Introducing Regular Expressions

Download or read book Introducing Regular Expressions written by Michael Fitzgerald and published by "O'Reilly Media, Inc.". This book was released on 2012-07-10 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re a programmer new to regular expressions, this easy-to-follow guide is a great place to start. You’ll learn the fundamentals step-by-step with the help of numerous examples, discovering first-hand how to match, extract, and transform text by matching specific words, characters, and patterns. Regular expressions are an essential part of a programmer’s toolkit, available in various Unix utlilities as well as programming languages such as Perl, Java, JavaScript, and C#. When you’ve finished this book, you’ll be familiar with the most commonly used syntax in regular expressions, and you’ll understand how using them will save you considerable time. Discover what regular expressions are and how they work Learn many of the differences between regular expressions used with command-line tools and in various programming languages Apply simple methods for finding patterns in text, including digits, letters, Unicode characters, and string literals Learn how to use zero-width assertions and lookarounds Work with groups, backreferences, character classes, and quantifiers Use regular expressions to mark up plain text with HTML5

Book Program Arcade Games

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Book The Java Virtual Machine Specification  Java SE 7 Edition

Download or read book The Java Virtual Machine Specification Java SE 7 Edition written by Tim Lindholm and published by Addison-Wesley. This book was released on 2013-02-15 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the inventors of the technology, The Java® Virtual Machine Specification, Java SE 7 Edition, is the definitive technical reference for the Java Virtual Machine. The book provides complete, accurate, and detailed coverage of the Java Virtual Machine. It fully describes the invokedynamic instruction and method handle mechanism added in Java SE 7, and gives the formal Prolog specification of the type-checking verifier introduced in Java SE 6. The book also includes the class file extensions for generics and annotations defined in Java SE 5.0, and aligns the instruction set and initialization rules with the Java Memory Model.

Book  A  Level Computing

    Book Details:
  • Author : P. M. Heathcote
  • Publisher : Payne Gallway
  • Release : 2000
  • ISBN : 9781903112212
  • Pages : 404 pages

Download or read book A Level Computing written by P. M. Heathcote and published by Payne Gallway. This book was released on 2000 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook for 'A' Level computing organised in modular format for new AQA specification.

Book Challenges for Games Designers

    Book Details:
  • Author : Brenda Brathwaite
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2008-08-21
  • ISBN : 9781542453318
  • Pages : 340 pages

Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Book Game Coding Complete

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.